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Cossacks 2: Battle For Europe Review

PC Review by Oliver Clare

22 August, 2006

The Battle of Waterloo has been reproduced in videogame form on more than a dozen occasions and yet so far no-one has got round to modelling one of the most important factors in the French defeat - Napoleon's colossal haemorrhoids. (It's said that chronic piles limited the Little Corporal's mobility during the battle by keeping him out of the saddle). Developers GSC had the opportunity to rectumify this grievous situation with this standalone expansion for Cossacks II, but - criminally - they've parsed it up.

Okay, I promise there'll be no more hanus bum puns in this review. Apart from that one. Really, from here on it's all probing questions and sober analysis.

See what I did there?

Cossacks II - as Kieron's critique deftly identified - was a solid Napoleonic RTS with a distinctive wargame flavour, and one rather big, rather annoying flaw: musket-equipped formations would only fire if you personally gave them the order. Yes, in what has to be one of the most eccentric game design decisions since EA put Michael Owen on the cover of Medal of Honor: Rising Sun, GSC left-out unit behaviour stances altogether, forcing flustered generals to reach for the pause button every few seconds during busy battles. If C2:BFE had put this one thing right, it would have instantly validated itself. Because it doesn't - troops still need to be carefully chaperoned through combat - the sizeable haul of new campaigns, factions, units, and historical scraps isn't nearly as appealing as it might have been.

'Cossacks 2: Battle For Europe' Screenshot 1

They wont open fire without your permission but they'll happily leg-it.

Actually, even if GSC had sorted out the military micromanagement issue it would still be difficult to get really excited about much of the new content. Take the three new playable powers - Spain, the Confederation of the Rhine, and the Great Duchy of Warsaw - for instance. As these are all European factions and the developers like their history straight and reverential, no particularly exotic or interesting units appear in the debuting armies. The extra cavalry, cannons, and light and line infantry might have different-coloured uniforms and slightly different stats, but they are still cavalry, cannons, and light and line infantry. Perhaps if the expansion had shifted focus away from the Continent to one of the many asymmetrical conflicts that raged in Asia, Africa, or America during the early years of the Nineteenth Century, then there might have been more room for novelty. Maybe if the devs had taken inspiration from last year's other Napoleonic extravaganza, Imperial Glory, and cultivated their sea skirmishes (Naval combat was virtually non-existent in C2) then this pack would have generated a bit more enthusiasm.

Acute Europhilia

In place of adventurousness, GSC has opted for unimaginative generosity. Each of the trio of new powers plus France get their own linear campaign of four historically-derived missions. These lack presentational tinsel like cut-scenes and characters, but are constructed expertly enough to warrant completion. The added nations also get to participate in the Battle For Europe - a more ambitious campaign mode in which battlefield encounters are triggered by army movements on a compartmentalised Continental map (see screenshot). While this game style doesn't have quite the geographic scope or the diplomatic subtlety of its equivalent in Imperial Glory, there are many worse ways of wiling away an unseasonably dreary August afternoon. Once you've got used to the odd bug, the absence of fleets, and the fact you can only move one army around the strat map (a very silly restriction) it's dead easy to get sucked-in. Each dynamically generated battle usually has its own tempting optional sub-objectives that bring rewards of recruits or supplies; the cleverly integrated economics mean you're constantly keeping an eye on your granaries and coal stocks; the core army system encourages thoughtful use of nervous recruits and cucumber-cool veterans. It all gels rather pleasingly.

'Cossacks 2: Battle For Europe' Screenshot 2

No navies means Nelson doesn't get a look-in.

On the battlefield, even with compulsory babysitting of musket units, C2 and now C2:BFE does offer something quite special. Morale, fatigue, and formation use - three elements usually associated with hardcore turn-based wargames - are all right at the heart of the combat model giving battles a distinctive credibility that's a world away from the contrived rock-paper-scissors scrimmages you see in many a modern RTS. Outside of the configurable skirmish games and a few of the linear campaign episodes, economic development takes the form of seizing neutral villages (each one is associated with a different resource type) rather than building a thriving base from scratch. For an era when armies were expected to live off the land, this device fits beautifully and means battles tend to be a lot more dispersed and unpredictable than they might otherwise be.

Sharpe as a bayonet

The AI has its blind-spots especially when its tramping armies around the strat map, but does pretty well on a tactical level. CPU-controlled opponents seem to understand flanking, they usually use formations fairly sensibly and know when to close-in for an attack and when to fall back. In large historical scenarios like Waterloo, Borodino and Leipzig, failings are more noticeable, but you are still guaranteed a stiff challenge and an impressive spectacle most of the time. Shame that spectacle can't be rotated or viewed at the magnification of your choice, though. With a fixed perspective and only two zoom levels, C2:BFE's hybrid isometric-3D engine feels as dated to this modern strategy gamer as a Brown Bess musket would feel to a modern soldier.

The antiquated visuals would be easier to stomach if hot Nineteenth Century prospects like Napoleonic Total War 2 (a visually stunning R:TW mod due within the next couple of weeks) and HistWar: Les Grognards (a promising hardcore 3D Napoleonic wargame with an autumn ETA) didn't exist. Although both of these titles will probably have their fair share of throbbing haemorrhoids, I predict both will turn-out to be more deserving of your time than the competent, complacent Cossacks II: Battle For Europe.

6/10

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Comments: 1-13 of 13 in total

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Salaman
22/08/06 @ 08:57
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May I be the first to say













WEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!



Thank you.


/zips up
T4RG4
22/08/06 @ 09:16
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Personally I think Cossacks 1 was great, and since then they've been slowly knackering the game! Even American Conquest was so annoying my brother and I stopped playing within a few days.
lemonfist
22/08/06 @ 09:24
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That Total War mod looks amazing.
RedPanda
22/08/06 @ 11:31
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Yeah, time I dug out my copy of Rome Total War again :)

I'm guessing the mod is for battles only and not the strategic stuff?
glaeken
22/08/06 @ 11:58
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A lot of the mods for RTW have been campaign and battles. I was following that mod quite a while back and I at that time they were working on a campaign as well.
kingboyx
22/08/06 @ 12:22
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"Perhaps if the expansion had shifted focus away from the Continent to one of the many asymmetrical conflicts that raged in Asia, Africa, or America during the early years of the Nineteenth Century, then there might have been more room for novelty".

Completely agree. The undiscovered gem in 19th century PC wargames is still Norm Kogers 'Age of Rifles' - now available as abandonware. If someone updated the graphics on that....

Inquisitor [mod]
22/08/06 @ 17:34
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I used to play the first Cossacks. I think that was the last strategy game I ever played on a PC. Was great fun aswell, my computers not up to this sort of thing now though, its telling that the same computer (not upgraded) I have now was already old when I bought cossacks.
Ryuken
22/08/06 @ 18:15
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That pause-comment wasn't a great arguement when C2 came out and it isn't a great arguement now as well, you might as well dismiss every other microheavy rts out there for it, and also Rome: Total War and Imperial Glory. As if one doesn't need to pause in the rts-part of those latter two games. I think that the poor scrollrate on lower-end systems hampers the flow of the game a lot more. The manual firing mechanic GSC has come up with is just key to the strategy part of the game. Ammunition is a resource and once all guns are fired, your troops need to be withdrawn fast most of the time anyway since reloading times are so long. The need to constantly look out for your troops is mere logic here.

Cossacks II was quite a good game, this stand-alone addon seems a bit too much like more of the same though, Battle for Europe mode not really improved also.
Edited 1 times, most recently on 22/08/06 @ 19:17
Razz
22/08/06 @ 19:33
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Wow! Cock sacks! :D
Collie
23/08/06 @ 01:29
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"A lot of the mods for RTW have been campaign and battles. I was following that mod quite a while back and I at that time they were working on a campaign as well."

The Napolean RTW mod is going to be multiplayer only. The AI can't handle the changes to the units. Riflemen will just end up skirmishing and acting like idiots and so forth. So it's multiplayer only, and maybe at some time some scripted single player battles.
glaeken
23/08/06 @ 14:48
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Ah Ok. I remember tham having lots of issues but last time I followed this was probably a year or so ago.

The funniest issue that had problems getting around was units in line to 2 deep. They had issues with the 2nd row shooting the first row in the back because they could not get the first row to kneel.

I just wish the RTW guys would put their energy into a proper Napoleonic war game. Imperial glory gave me a taste of how good that might be but fell quite a long way short. Oh well maybe they will do that after MTW2.
Edited 1 times, most recently on 23/08/06 @ 15:49
Collie
23/08/06 @ 15:09
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By the way, Play.com have this selling for £9.99 I think, so worth a punt if this kind of game is your thing I suppose.

But does it still use the awful Starforce protection nonsense?
Ryuken
23/08/06 @ 17:15
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Didn't CDV ditch that for another, more obscure system?

Comments: 1-13 of 13 in total

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