Condemned: Criminal Origins Review

That's 'origins', not 'oranges', Tom.

Version tested: Xbox 360

You know a game's doing something right when it makes you scared of your own footsteps.

Creeping through the perennial inky gloom, armed with only a rusty pipe, a failing torch and some palpitating hallucinations, you know only one thing: they're out there somewhere.

Where and when they come is moot. With that seed of certain uncertainty firmly planted in your head, Condemned keeps you on tenterhooks for hours on end as you inch your way closer to the source of all this unpleasant madness. With its perpetual grip on suspense giving way to increasingly frantic close encounters, it's an ebb and flow that drags you through - probably by a rusty, disease-ridden hook.

Probably the first thing that strikes you about Condemned is what a marked change of pace it is next to all the other 360 launch titles. While every other title we've played lately wants to prove how fast and furious it can be, Condemned is deliciously laid-back by comparison. It's the first game of this new generation to invite gamers to soak up their surroundings, to poke around, to observe and listen carefully. While all the finely textured environments normally pass you by in a blur, Monolith gives you an appreciable reason to stop and admire the decaying, festering hell-holes you frequent. For this is where the seedy underbelly of society resides.

Watching the detectives

'Condemned: Criminal Origins' Screenshot stuff

Stuff 'em. They couldn't speak properly anyway.

In common with other recent starlets of the burgeoning first-person adventure scene (Call of Cthulhu and Chronicles of Riddick, most notably), Condemned likes to build up the narrative journey and intersperse it with a more measured approach to the action. On the one hand it's this slow-burn investigative first-person adventure that tasks you, Ethan Thomas, with looking for clues and tracking the whereabouts of serial killers, and on the other it's a panic-stricken fight for survival against the vagrant population of the world.

To begin with, you're just another undervalued FBI agent scouting around a dark, dank and low-down building on the trail of a serial killer. But quickly the tables are turned, your gun is stolen and suddenly you find yourself blamed for the murder of two fellow officers. Realising that no-one will believe what really happened, you take the law into your own hands and follow the trail of evidence to the source of this thickening plot.

Right from the opening minutes, the template for the game's design is firmly established. Your first priority is to track down any evidence that's lying around, and thanks to Thomas' hi-tech equipment, you're able to gather all manner of important trace elements that would otherwise be invisible to the naked eye. Justified by Thomas' investigative instincts he'll always know when evidence is nearby (which is useful, obviously, or else the game would be pretty torturous). As such, this handy little ability manifests in the game prompting you to hit X to use the appropriate Forensic tool when necessary, and again once you're in the right area to collect evidence samples. Available automagically (with no bothersome inventory selection procedure to wade through), you'll get to wave a UV Light (to detect blood traces), a Laser Light (for finger prints, fluids, etc), a Gas Spectrometer (to find the source of an odour), as well as Collection Tools comprised of a Sampler (to determine the chemical make up), 3D Scanner (for fingerprints, wounds, etc) and the all-important Digital Camera. Presumably Thomas has a sizeable backpack for all this gear - he's part Sherlock Holmes, part Inspector Gadget with all this lot to lug around.

Surfer Rosa

'Condemned: Criminal Origins' Screenshot shotgun

Me with a shotgun, you with a block of wood. Wasn't a fair fight, really.

Once you've gone through this little rigmarole, you - conveniently - still have a means to transmit the results back to the forensic lab, thanks to the trusting nature of Rosa, the sole FBI agent to believe your innocence. Now and then she'll chime in on the mobile phone with advice and analysis that helps direct you to the next location, and also serves as a crucial narrative device in an otherwise quite lonely game.

In between all of this forensic foreplay, the strange, inexplicably murderous vagrant population of all these deserted, ramshackle buildings will do their best to snuff out your vital signs. We never really sussed out why they felt so compelled to attack this blameless agent, but given their determination to use extreme force against you, you're left with no choice but to meet fire with fire. To begin with, that's a pretty perfunctory task, as you're armed with a pistol and they're not. But once the tables are turned and you're stripped of your (pretty paltry) arsenal, the only thing left to do is find some sort of melee weapon. Whatever, wherever.

In somewhat contrived circumstances, there are dozens of things you can wield: pipes, sticks, crowbars, axes, bits of wood, shovels, you name it. Some are easier to wave around than others, some do more damage than others, some reach further than others and some block better. Faced with an aggressor, your only thoughts are to take them down as quickly as possible, but it's never as easy as that. Unarmed opponents quickly find weapons of their own, and often hide in the shadows behind cover, waiting to blat you over the head when they get the chance. Move within range, and these grunting, roaring aggressors swing for all they're worth, and move in for the kill. Hitting the left shoulder button blocks momentarily, while right shoulder button performs an attack, and a click down on the right thumbstick delivers a swift kick in the nadgers if you can line it up right. With a mixture of kicks, blocks and counter attacks, you can see off these scumbags with the minimum of fuss, but mess up the timing and you'll be the one on the end of a crunching blow - and no-one needs a Fire Axe 'round the face.

Razzle dazzle

'Condemned: Criminal Origins' Screenshot tazer

"Awalawalawalawalawa!" The lovely, unforgettable sound of Tazer on vagrant.

As first-person melee combat goes, it's handled far better than the occasionally ludicrous Riddick 'punch-blizzard', and really packs a wince-inducing force into it, complete with hideous sound effects and dazed visual effects. Not nice. And once the game starts upping the enemy count, it becomes hugely challenging and tactical, too. Also equipped with a Tazer, you're able to stun enemies into submission for a few seconds by tapping the secondary left trigger. Head swimming, you're then able to finish them off in relatively risk-free fashion - normally with a quick kick where it hurts. Now and then, you're even given the chance to pull off a grisly finishing move, giving you a chance to exact retribution in close-up, neck-snapping, face-ramming fashion for full-on gratuitous effect. It stops short of being Manhunt, but it's best played before a meal.

As you start chipping away at each chapter, the enemies definitely get a lot smarter, often working as a pack to flush you out. The library level, in particular, really shows off some excellent enemy AI, with their ability to find and change cover, force you out of hiding (and into the line of their fire), retreat when wounded, and occasionally behave like they value their own life (not something you see very often in videogames, it has to be said). Of course, most of them still want to charge suicidally at you, but there are moments when you really do stop and have to think of a way to deal with an angry, organised mob.

But it's not all about iron bars and axes, with fleeting (and hugely welcome) appearances of pistols, shotguns, and eventually rifles and machine guns. Being such rare commodities, the firearms come in extremely handy on occasions where you're seriously outnumbered and outgunned. Being able to finish off a rapidly approaching foe with a head shot and then turn around and do the same to his mate is hugely satisfying, not to mention really bloody scary. But, given the paucity of ammo (there are no ammo pick ups at all, and you can only carry one weapon of any kind at one time), you'll regularly find yourself forced to resort to wielding it as a melee weapon, which is hardly the most effective thing to do. At times like this, it's one of the most satisfying game mechanics ever to Tazer them, whip their gun out of their hands, blast their face off with it and kick them in the cobblers for good measure. No-one said it was a nice game.

Lock up your Jaffas

'Condemned: Criminal Origins' Screenshot snot

Evidence of... luminous snot.

So, while Condemned is never the most varied or challenging game in terms of its consistent reliance on simple, slow-paced puzzling in the dark and reliance on guttural combat to fill in the gaps, the core mechanics are always just about entertaining enough to keep you immersed and entertained right throughout the 12 or so hours it'll take you to plough through.

A crucial part of the enjoyment value you'll get out of Condemned will rely on whether you've got the right kit to get the most out of it - and this is something, we suspect, that will apply to a lot of next-gen titles. Take the audio, for example. If you've been holding off on getting some sort of surround sound set-up, then now's the time to justify it, because Monolith has created an astonishing example of how to scare gamers witless, just by playing on our fear of things that go bump in the night. Wandering around the darkened corridors with just a torch for illumination, there are innumerable opportunities for enemies to leap out at you, or for a faraway object to rattle inexplicably. Half the time there's no-one there; it's just you clattering into something, or some harmless rodent slithering off into the gloom. But yet, you don’t want to take any chances, so you end up creeping around stealthily in the knowledge that there could be something out there. For that reason alone, Condemned scores an extra mark, because if there's another game that delivers that same sense of being scared of your own shadow, then we've not played it. It's so invisible and so subtle, yet so important when you add it to the mix.

The visuals, too, are an excellent example of why high definition is so important to delivering those extra immersive elements that suspend your disbelief a little bit more. Right from the beginning it's evident that Monolith has gone to great lengths to create rich, atmospheric environments that literally ooze with detail. But it's not just the intricate texturing, the subtle lighting, the gruesome character detail, their impressive animation or the omnipresent particle effects. Everything just fits, everything has a physical property, and characters interact with the environment as they should. There's a real solidity to the world that means you spend less time grimacing about texture seams and objects poking through solid walls, and more time just lost in the moment. Sure, you can laugh like a baboon for a few minutes when you catch sight of your shadow doing a two-frame high kick, but on the whole it's a game that was made for big screen, high definition viewing. Few games have looked so gruesome, dirty, and unpleasant. You'd swear on occasion that you can imagine the smell of the place.

Get the balance right

'Condemned: Criminal Origins' Screenshot fries

"All I said was that my fries were cold!"

Still, even with that all taken into account, even with all that terrified enjoyment to be had, it's all rather too simplistic for its own good. Similarly unhinged games like Silent Hill went to the next level by having superb puzzles, and a more coherent sense of place (as opposed to a set of levels you never return to). Condemned's puzzles are consistently insultingly easy, and as such the entire game requires little to no intelligence to suss out. While we appreciate the need to strike a good balance between offering a challenge and making the game consistently fun, all Condemned asks of a player is whether they can find an axe to chop down a door, or a spade to shove into some electrics; and not only that, it then tells the player to go off and find one, limiting the feeling of achievement even more.

The whole forensic instincts thing is a bit tragic, too, basically giving the player no chance to act as an investigator at any point. To simply reduce your role in the game to a mindless button-presser and fetcher-carrier is actually quite alienating at this point. It's as if 30-odd years of game development has decided that we have more fun if we're stretched less which is faintly bizarre. Our overriding problem (if there is one) is that Condemned is dumbed down deliberately, yet slaps an 18 certificate on the box. Monolith, if you want to make an adult game, then don't treat us like imbeciles. We want tasks that stretch us, that give us a sense of achievement. What we don't want is to have to march off and get a fire axe a dozen times, and be patted on the back for being anal enough to find all the dead birds and metal objects hidden around. That's not an achievement to justify a great GamerScore on your Live rank, that's just a sign of dogged 'click on everything' persistence.

Having created this wonderfully ambient platform to build an amazing investigative horror epic on, Monolith and Jason Hall settled for making something that's entertaining on a basic, primal level, but then failed to capitalise on that. The way was clear to make Condemned something truly outstanding, but in the end its place in gaming history will go down as merely 'a pretty good horror-adventure' - which is a great shame. In terms of getting an original game to go with your 360, this is definitely recommended on that level, but in the broader context it's a sign that next generation gaming may offer a wonderful audio visual experience, but it needs to be a tad more ambitious in the game design stakes.

7 / 10

Read the Eurogamer.net scoring policy

Comments (78) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • PearOfAnguish #1 6 years ago

    All together now:

    Better. Than. Kameo.

    Thank you and goodnight.


    edit: first etc
    Edited by 1 at 25/11/05 @ 14:39
  • tengu #2 6 years ago

    What's Sonic Rush like for the DS?
  • krudster #3 6 years ago

    A 2D Sonic on the DS. You do the maths!
  • Razz #4 6 years ago

    A harsh, but fair review.
    Personally I'd give condemned an 8.5/10
  • yorkiebar #5 6 years ago

    erm... didn't I just read an xbox 360 game review?

    Is "Nintendo" japanesey for "in the wrong f**kin forum"?
  • Razz #6 6 years ago

    Nope Nintendo" translates very roughly to "the place where we leave it up to the gods and do the best we can."

    Oh, and while where on the topic the company name "Sony" was created by combining two words. One is 'sonus' in Latin, which is the root of the such words as 'sound' and 'sonic'. The other is 'sonny' meaning little son. The words were used to show that " Sony" is a very small group of young people who have the energy and passion toward unlimited creation.
    Edited by 1 at 25/11/05 @ 14:54
  • Eighthours #7 6 years ago

    I totally agree with the point about next gen titles needing the ambition to back up their bells and whistles. Condemned could have been one of the greats... I feel the horrible hand of focus groups behind the dumbing-down, tbh.
  • espadachin #8 6 years ago

    good review, this games on my list!
  • Teeth #9 6 years ago

    Similar to what Gamespot said, in terms of the CSI stuff. Wish they had made more of that aspect.
  • Teeth #10 6 years ago

    " I feel the horrible hand of focus groups behind the dumbing-down, tbh."

    Probably more like they deliberately were cautious with the design so it could look good and be finished for launch.
  • oceanmotion #11 6 years ago

    Good review. Totally agree about the hloding your hand all the time. It was well annoying. Stop thinking gamers are all retards.
  • Zomoniac #12 6 years ago

    What's Sonic Rush like for the DS?

    Disappointing. Plays a lot like Sonic Advance, and nothing like Mega Drive Sonic.
  • tengu #13 6 years ago

    "Plays a lot like Sonic Advance"

    I was afraid of that :(
  • Eighthours #14 6 years ago

    Probably more like they deliberately were cautious with the design so it could look good and be finished for launch.

    Could well have been that instead, yep.
  • nick_f Verified Senior Producer, Microsoft #15 6 years ago

    Isn't Jason Hall with Warner Bros now?

    Keep up, Eurogamer.
  • Wobble #16 6 years ago

    Am I the only one who suffixes 'Jason Hall' with 'King of teh monstars' every time he reads that name?
  • PearOfAnguish #17 6 years ago

    Mario Kart DS is better than Kameo. And this. And anything out for the 360 so far, in fact.
  • barnard666 #18 6 years ago

    I enjoyed clicking ignore poster on every person who talked about mario in the condemned thread. I think it looks cool, I want to be challenged, but I also want to not have another game on my pile of unfinshed titles....I long for episodic games...I actually wish games like this were only 4 hours long, but with loads of replay value (yup I am on my own there) although I guess they'd have to charge less then, but hey that would be a good thing too.
  • smelly #19 6 years ago

    What's Sonic Rush like for the DS?

    reviews say: best sonic game ever.
  • BillGaitas #20 6 years ago

    Another anti 360 biased review.

    LOL

    I had to write this
    Edited by 1 at 25/11/05 @ 15:45
  • gaijin #21 6 years ago

    is it as scary as the Cradle level in Thief: Deadly Shadows? That for me was the nonpareil of behind-sofa gaming...

    which isn't as dirty as it sounds, before you start.

  • tengu #22 6 years ago

    "I had to write this "

    Why?
  • smelly #23 6 years ago

    Sonic rush is diappointing I'll write a review for tuesday. Unbiased review

    damn.. that'll teach me for trusting other review sites (I ordered this yestruday)
  • marilena #24 6 years ago

    "I enjoyed clicking ignore poster on every person who talked about mario in the condemned thread."

    Mario!

    There you go mate, have fun.
  • gaijin #25 6 years ago

    @ smelly

    oh please. I don't think the reader reviews come with the EG imprimatur... Actually, Bengali, why not just post it here? I mean, it's a thread on games, why worry whether it's actually relevant to the game being discussed or not? It's not as if there's a forum where you can create a relevant thread yourself.

    Oh, what's that you say? there is? good golly lawks a lawdy. Who'd have thought it.

    /needs some of Kangarootoo's Special Friday Tea
  • Carlo #26 6 years ago

    I think people are going to have to get used to seeing 'XBox 360' and 'OK game' in the same sentence for a while...

    With a few exceptions in BOTH directions.
  • smelly #27 6 years ago

    I think people are going to have to get used to seeing 'XBox 360' and 'OK game' in the same sentence for a while...


    To be fair, same could be said for a lot of console launches.

    Which is why i always giggle at the pre-orderers.
  • Mashum #28 6 years ago

    Does anyone know if there is a 'southpaw' controller style for left handed people? Or for that matter 'legacy'? It would be really useful to know - thanks.
  • BillGaitas #29 6 years ago

    "Why?" tengu

    Because no one did and it feels kind of strange. Not that I believe in it.
  • BartonFink #30 6 years ago

    You are just slightly off with the origins of Sony Razz:

    The company started life as Tokyo Electron Company! A company that just happened to invent a small transistor radio they called Sony - from the Latin word sonus (sound) and the English word sonny (my little son). This product line became so famous, they renamed the whole company, and the rest, as they say, is history.

    :)

    Oh and SEGA:
    SEGA - "Service Games of Japan" (SeGa) Founded by Marty Bromley (an American) to import pinball games to Japan for use on American military bases.
    Edited by 1 at 25/11/05 @ 16:27
  • Stickman #31 6 years ago

    How disappointing. This looked like it could be an actual 'adult' game for a while. Then just went for gore and idiocy instead.
  • Razz #32 6 years ago

    BartonFink:

    I don't think so mate:

    my source
  • gaijin #33 6 years ago


    yeah, but what do they know?
  • Evil_Badger #34 6 years ago

    Mario Kart is the best DS game.
    (With maybe the exception of: Kirby, Mario 64 DS and Advance Wars DS)
  • Royal Fool #35 6 years ago

    Umm... how are the loading times in general for the Xbox 360? Longer than on the Xbox? Do you have any numbers? :)
  • ali-uk #36 6 years ago

    Seems better than 7/10 tbh.
  • Darkedge #37 6 years ago

    maybe the sequel will be better but sound good.
    Especially as it's sitting infront of me now...
  • Mirkan #38 6 years ago

    They ship to finland but not sweden :o
  • krudster #39 6 years ago

    NickF - Jason Hall is credited with the original concept, and Warners also gets a credit.

    Keep up.
  • kentmonkey #40 6 years ago

    bengalibengali - so good they named him twice or a stuttering twat? You decide.
  • GuiltySpark #41 6 years ago

    im just wondering..........

    why is everyone talking about sonic and mario?
  • Ramases #42 6 years ago

    This is one of the 2 games ive got ordered along with my 360. Think it sound excellent :D

    Also is Sonic Rush really that bad?
  • velocity_girl #43 6 years ago

    why are people talking about bleedin mario kart and sonic?? its not even as though they are comparative game... jeez... surely there is a forum for nintendo ds or something...

    regarding the actual game review... I'm disappointed..reviewer says the same as most of the rest of reviews I read... a wasted opportunity i guess.. Condemmed 2 will be great tho....
  • Carrybagma #44 6 years ago

    Pixies (again!), Elvis Costello; what were the others.

    [wonders whether to check previous reviews]
    [laziness takes a firm grip]
    [returns to settee to watch rubbish]
  • ImGameCube #45 6 years ago

    (almost on topic)

    I've never played this or the Silent Hill games. I have played Resi 4, and I found the first few levels knee tremblingly scary.

    What's the scariest game out there?

    In your humbles, claro.

    A.
  • Mirkan #46 6 years ago

    I have no idea why Sonic Rush is even discussed in this comments thread, but since it is, let me say that it continues the Advance games' tradition of kicking ass, perhaps even more so, and now it's got some wild quality music and better themed levels.

    In fact, the soundtrack is provided by Jet Set Radio's Hideki Naganuma.
  • tengu #47 6 years ago

    I dunno, I never liked the Sonic Advance games. They were always so difficult, and too many of the levels seemed to drag on forever.

    Does Sonic DS have that problem?
  • caligari #48 6 years ago


    Please add me to your ignore list barnard666.

    I also wanted to add that Mario Kart DS is cooler than your mum!

    ;)
  • smelly #49 6 years ago

    why are people talking about bleedin mario kart and sonic?? its not even as though they are comparative game... jeez... surely there is a forum for nintendo ds or something...



    Well it's obvious isnt it? 360 games are a bit well.. not good.. so people have started talking about non 360 games..
  • Genji #50 6 years ago

    And bengalibengali always wants to talk about Mario Kart, even in completely unrelated threads.
  • caligari #51 6 years ago

    Exactly Smelly...and tell me how you get on with Sonic Rush.

    I downloaded a video of it from an 'American Site', and it looked rather good (and the music really is a little bit awesome).
  • brombeer #52 6 years ago

    Nice reflection of how Europe is looking towards the 360. It's a 360 game previewed here, and the discussion goes a bit off topic towards other games. I think it's a good turn of events. Finally people begin to see how aweful those 360 launch games are for 70 euro a piece. I, for one, like to buy 4 top games (some only a half year old) for that same price, without the need for a HDTV and an overpriced and overhyped Xbox 360. And have at least 4 times the fun and no frustration or anxiety when the box is going to overheat and you have to shut it down (or it will shutdown by itself). Just wait for a year and you can grab a 360 for half the price, without the apparant design faults and these games for a tenner.
  • brombeer #53 6 years ago

    "What's the scariest game out there?"

    Resi 4 will do very nicely.

  • captainrentboy #54 6 years ago

    My god Brombeer you're even more boring than the xbox fanboys,you really do spout some shit don't you?I can't wait for the ps3 launch line up,I mean what are some of you people expecting from Sony come 2007?AAA title after AAA title on day one,I think not,I bet the majority of sony's launch titles will be lazily ported 360 games.I think the only console to have anything resembling innovation and orignality on its launch will be the Revolution.
    Anyway back to this game,originally I was going to buy it,but I think it'll be a lil too creepy for its own good,and as i'm a bit of a pussy i'd rather enjoy something fluffy and light like Kameo,rather than be sitting on the edge of my seat continuously soiling myself for 12 hours with this.
    My god,six days to go,just hope my HDTV turns up on time.
  • Mirkan #55 6 years ago

    Anyone with an open mind can see that the launch games for the 360 are some of the best for any console launch, and if sites such as this want to suddenly rate the games for what kind of GROUNDBREAKING, SOUL ALTERING innovations they bring then okay, 7s and 5s all around.

    If you want to play a great new game with cutting edge graphics on a system that soon enough will see stuff not even remotely possible today, then the 360 and its launch games is absolutely fantastic. Anyone can see that, but then not everyone admits it.

    (Or they have their head so far up their fanboy ass they honestly can't see it at all.)
  • brombeer #56 6 years ago

    Err..captainrentboy: Where do you see/think I'm a Sony fanboy?! I'm not. I think Sony's PS2 hardware is crap too. It's a cheap piece of plastic and metal. The PS2 line-up was crap too. The only one I applaud for their hardware is Nintendo. Never had any problem with them whatsoever. GBA, GBA SP, DS, N643, Gamecube, they all still work flawlessly. I'm on my third PS2, third Xbox. Says a lot doesn't it? It's just that Ninentdo doesn't make the games I want to play anymore, par the few exceptions. And no, I don't think the 360 has great launch games. They seem very rushed and I played a lot of hours already on the demo pods, mind you. I don't speak crap. And no, I don't think teh PS3 lineup will be grant. My point is: why not wait for (half) a year, and then get a cheaper console and games, with less chance of failures and avoid the hype altogether.
    Edited by 1 at 26/11/05 @ 14:06
  • captainrentboy #57 6 years ago

    Fair enough Brombeer,although I never directly said you were a ps3 fanboy either.I'm getting a lil sick of people whinging about the launch line up that's all,like I said I see the ps3's being equally as unoriginal in many months time,if not worse.And don't people remember the ps2's?Fook me now that was awful.
    Anyway i'll still be buying the 360 on friday,with my delightful GAME discount,so it's not as much of a wallet smashing purchase.And i'll just be praying that it doesn't over heat and explode,although i'm intelligent enough not to cover the freaking brick.
  • brombeer #58 6 years ago

    @captainrentboy: So we're friends again I hope. I'd hate to see American scenes on Eurogamer, really. Well, I pray for you you'll have a nice, working, spanking 360 on Friday and have fun with it. I'm perhaps following pursuit in a couple of months, perhaps not. I'll see then.
  • captainrentboy #59 6 years ago

    Now see guy's this is how disputes on EG should be resolved,we started off having a lil tiff,and now me and Brombeer,well,we're basically lovers :)
  • brombeer #60 6 years ago

    Nah..I'm probably too old for you. I'm already seeing the 35 sign ;)
  • darkbhudda #61 6 years ago

    Using an axe to break down a door.
    About time.

    2 thinks break any game world for me
    Cut scenes featuring you being chased by 5 creatures of the type you easily just destroyed 30 of.
    And...
    Not being able to open a simple locked door.
    Even in games where you can shoot nuclear missiles out of your butt, they have locked doors you can't open.
  • nick_f Verified Senior Producer, Microsoft #62 6 years ago

    "NickF - Jason Hall is credited with the original concept, and Warners also gets a credit."

    p0wn3d by krudster! :(


  • brombeer #63 6 years ago

    Ledildotante is at it again. He's been brainwashed to death by The Three Big Ueber Ants Of MS. Sigh. I cannot even delay the purchase of a 360 or not considering it altogether? How pathetic.

    /Clicks Ignore user
  • vane101 #64 6 years ago

    Decent review but I bet it was underscored.
  • Darren #65 6 years ago

    At last, another GOOD review of an Xbox 360 game. I was beginning to worry that Eurogame had "lost the plot" and gone off games or something... lol
    Edited by 1 at 28/11/05 @ 21:05
  • Calgon #66 6 years ago

    I think some of the fanboys here need to go their appropriate sections, Ninty Fanboys, or Sony Zombies whatever you are... do you really think anyone who is interested in the Xbox360 that doesnt worship the ass off Nintendo or Sony gives a fudge about what you think? Nope they dont and if they did theyd simply argue with you and thats just a waste of everyones time.

    My opinion is its better to have lots of good games to play through at launch rather than one blockbuster title where the rest of line-up isnt up to snuff. Theres not alot wrong with the launch line-up at all. They are far from crap, the people who are saying that are the ones trying to convince themselves they are making the right choice waiting for PS3 or Rev(or maybe untill a 360 price drop), by coming here bitching and bashing they are showing they are atleast a little concerned about the competition(which is kind of a good sign for xbox fans). Otherwise why would it bother them enough to waste time reading review after review... when they say "all the games are crap the console is rushed blah blah blah" its complete nonesense.

    Well it's looking mighty fine to me anyway just wish I could afford one lol.

    Anyway for those who genuinly cant make up their minds and arent dribbling anti-"M$" Fanboys chances are you'll have to wait anyway. Which might be better than rushing in and buying it without knowing what your getting. Ive posted this already but these vids from game trailers are pretty damn good at showing off the 360.

    http ://www.gametrailers.com/gamepage.php?id=1589

    I think this could have good chance of being one of my faveourite consoles ever... aslong as those games keep coming and continue to improve, the list of titles in developement looks awesome to me(posted in OXM). The console itself looks great, along with the controller and the snazzy dashboard that has a ton of new features compared to the old Xbox(see link).

    About those silly people trying to claim Xbox360 is rushed and has a high failure rate... there hasnt been alot of confirmed hardware faults as it stands, most of them appear to be user errors. Like any console or indeed any electrical products there are bound to be some that do have faults this is a very small percentage.

    "The power brick is too big and I dont own a nuclear powerstation..." yeah it is bulky but its not a big deal is it? and to say whats included in the 360 its actually pretty energy efficient, have a look at some of the PC set ups today and the powersupplies needed.
    In the run up to launch around E3 Ive read about the lengths MS went to get some of these components to be energy efficient(GPU/CPU the chips themselves and the fans cutting out when not being used so much ect) which is why Im not quick to beleive some of the people making claims so early about high failure rates. This is only going to get better too when they shrink to a smaller process, I think Sony will have more trouble in this area with the cell and the Nvidia GPU as far as heat and power consumption go. With more processors and faster hardware your bound to need more power but the difference in power consumption isnt that great considering (Its been reported that Xbox360 will use "up to" 254W maximum, while the current gen uses 200W)

    http://putfile.com/pic.php?pic=11/32407292561.jpg&s=x12
    On the photo above you can see the output is 203W either way its still way less than you're typical PC PSU and not much higher than the original Xbox. Theres 2 fans in the thing to keep it cool and people are covering it up not allowing air to circulate? Would you do that with your PC PSU or Laptop PSU? no because that would be stupid. An external PSU is easier to replace and improvements can be made.. we might see smaller versions pretty soonish. Would you rather have them release a PSU with no fans thats smaller to begin with that has to supply power to 3 powerful IMB PPC cores and one of the most powerfull GPUs available today for the sake of saving a tiny bit of space near your TV?

    Theyve actually thought this out pretty well when you think about it, covered alot of angles and left the anti-Ms fanboys desperate for ammo.
    Edited by 4 at 29/11/05 @ 21:31
  • tengu #67 6 years ago

    They have plenty of ammo. You only have your pigeon hole generalisations of people with opinions that don't match yours.

    You are shit.
  • Calgon #68 6 years ago

    Tengu..
    you couldnt do any better than a "no you're wrong.. you suck!" Im right and you know it :D thats why you had such a lame reply.
  • Calgon #69 6 years ago

    Anyway back on topic good review was a joy to read and actually has me more interested in the game now.
    Edited by 1 at 29/11/05 @ 22:21
  • tengu #70 6 years ago

    You're not right. You're shit.
  • Calgon #71 6 years ago

    Tengu listen this has to stop monkey boy... *throws tengu another bannana* now F*** OFF!!!! :D
  • morriss #72 6 years ago

    ""Awalawalawalawalawa!" The lovely, unforgettable sound of Tazer on vagrant."

    ROFL!!!
  • Agent_Llama #73 6 years ago

    Bored after an hour of this, pissed off as Game are only offering 20 quid for it. Grrrrrr.
  • xpuk #74 6 years ago

    Just finished CONDEMNED.

    IMO: The EG review was underscored. I'd have said 8 would have been
    more accurate after seeing how EG have reviewed other games over the last few months.

    I had a BLAST with Condemned. It's strangely compelling, haunting and has atmospehere like no other game I've played.

    The combat is repetetive at first but once you get the hang of it you realize there's more skill involved than clicking trigger on a shotgun.

    Level design: generally very good with some areas that suck. Quite repetetive but the game kind of sucks you in and you don't notice it - you have to play for a few hours to understand what I'm saying.

    Graphics: Amazing. They convey the squalid locations incredibly well. Impressed me WAY more than FEAR did on the PC (for what it's worth I enjoyed Condemned much more overall than FEAR also).

    Audio: Spot on, does the job.

    Generally: Never played a game that scared the shit out of me this much or had such an atmosphere....there's also a DEEP underlying storyline lurking there (if you delve enough)....

    Definitely worth a try and a game that you cannot seriously comment on unless you've invested a good couple of hours playing it.

    That's it....

  • Glitch #75 6 years ago

    ok, its Mid Monday morning and I thought I would see what score EG gave to a game I have just spent both Saturday & Sunday playing. This game is absolutely fantastic. EG is wrong to score it a 7, I think it was really worth a 8 defo!!
    I would like to compare this game to resident evil 1 in First Person, Condemned is so "eery" and seriously gets the senses flowing, the part when your walking round the basement of the school is soo freaky, some fu*ked up freaks crawling round and disappearing into the blackness. When you here a book fall off a shelf and when you spin around you see something move.. it really drags you into the game. I would also like to point out that EG didn't even touch on the "dream" parts of the game, the lighting its fu*king immense! and really gets the heart beat going!!!.

    graphics are top quality and the fact you can smash someone in the face with an axe or 3x2 with nails in it is really cool! executing the enemy is fun aswell!!

    Also, about the game being too "go fetch, scan this" etc is true and I kind of agree, but I would bet my left testicle that if this game made you think alot more EG would of marked it down for becoming boring. When you have to scan for evidence, its not right in front of you, sometimes you do have to search things and look around, which makes things abit more interesting.

    My personal score for this game would be 9/10
  • Lockjaw #76 6 years ago

    I'm a huge fan of Resident evils including the 4th/outbreak2 which I have on PSTWO, and having owned silent hill2 and 4 when i still had my older Xbox and as a fan of real asian horror flicks, A tale of two sisters, Ring, The grudge etc, this game blew me away, it nails all of them, it's a masterpiece.

    It really just came out of nowhere and grabbed me by the nuts, brilliant, I'd like to see more captivating games like this on the 360.

    Bring on Resi 5 and condemned 2!
  • Darth_Flibble #77 6 years ago

    Just started playing this game, it's really good,

    at times in the game I've backed into a corner, with my fire axe because you can hear someone moving about in game. I don't think I've played a game where I've done this. I've played other scary games like project zero, silent hill & RE.
  • Fatallyflawed #78 5 years ago

    Got this on the cheap from play and can highly recommend it. However I felt the end was a bit of a let down. I won't go into to much detail but it seemed like it was just tacked on to extend the gameplay. it could have easily ended and hour earlier.
    I do think that 7 is a bit low as it is one of the scariest, edge of the seat games I have ever played. especially when played in the dark with full 5.1 sound.

    I would give it 8.5
    Edited by 1 at 14/10/06 @ 00:39