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Condemned: Criminal Origins Review

Xbox 360 Review by Kristan Reed

25 November, 2005

You know a game's doing something right when it makes you scared of your own footsteps.

Creeping through the perennial inky gloom, armed with only a rusty pipe, a failing torch and some palpitating hallucinations, you know only one thing: they're out there somewhere.

Where and when they come is moot. With that seed of certain uncertainty firmly planted in your head, Condemned keeps you on tenterhooks for hours on end as you inch your way closer to the source of all this unpleasant madness. With its perpetual grip on suspense giving way to increasingly frantic close encounters, it's an ebb and flow that drags you through - probably by a rusty, disease-ridden hook.

Probably the first thing that strikes you about Condemned is what a marked change of pace it is next to all the other 360 launch titles. While every other title we've played lately wants to prove how fast and furious it can be, Condemned is deliciously laid-back by comparison. It's the first game of this new generation to invite gamers to soak up their surroundings, to poke around, to observe and listen carefully. While all the finely textured environments normally pass you by in a blur, Monolith gives you an appreciable reason to stop and admire the decaying, festering hell-holes you frequent. For this is where the seedy underbelly of society resides.

Watching the detectives

'Condemned: Criminal Origins' Screenshot stuff

Stuff 'em. They couldn't speak properly anyway.

In common with other recent starlets of the burgeoning first-person adventure scene (Call of Cthulhu and Chronicles of Riddick, most notably), Condemned likes to build up the narrative journey and intersperse it with a more measured approach to the action. On the one hand it's this slow-burn investigative first-person adventure that tasks you, Ethan Thomas, with looking for clues and tracking the whereabouts of serial killers, and on the other it's a panic-stricken fight for survival against the vagrant population of the world.

To begin with, you're just another undervalued FBI agent scouting around a dark, dank and low-down building on the trail of a serial killer. But quickly the tables are turned, your gun is stolen and suddenly you find yourself blamed for the murder of two fellow officers. Realising that no-one will believe what really happened, you take the law into your own hands and follow the trail of evidence to the source of this thickening plot.

Right from the opening minutes, the template for the game's design is firmly established. Your first priority is to track down any evidence that's lying around, and thanks to Thomas' hi-tech equipment, you're able to gather all manner of important trace elements that would otherwise be invisible to the naked eye. Justified by Thomas' investigative instincts he'll always know when evidence is nearby (which is useful, obviously, or else the game would be pretty torturous). As such, this handy little ability manifests in the game prompting you to hit X to use the appropriate Forensic tool when necessary, and again once you're in the right area to collect evidence samples. Available automagically (with no bothersome inventory selection procedure to wade through), you'll get to wave a UV Light (to detect blood traces), a Laser Light (for finger prints, fluids, etc), a Gas Spectrometer (to find the source of an odour), as well as Collection Tools comprised of a Sampler (to determine the chemical make up), 3D Scanner (for fingerprints, wounds, etc) and the all-important Digital Camera. Presumably Thomas has a sizeable backpack for all this gear - he's part Sherlock Holmes, part Inspector Gadget with all this lot to lug around.

Surfer Rosa

'Condemned: Criminal Origins' Screenshot shotgun

Me with a shotgun, you with a block of wood. Wasn't a fair fight, really.

Once you've gone through this little rigmarole, you - conveniently - still have a means to transmit the results back to the forensic lab, thanks to the trusting nature of Rosa, the sole FBI agent to believe your innocence. Now and then she'll chime in on the mobile phone with advice and analysis that helps direct you to the next location, and also serves as a crucial narrative device in an otherwise quite lonely game.

In between all of this forensic foreplay, the strange, inexplicably murderous vagrant population of all these deserted, ramshackle buildings will do their best to snuff out your vital signs. We never really sussed out why they felt so compelled to attack this blameless agent, but given their determination to use extreme force against you, you're left with no choice but to meet fire with fire. To begin with, that's a pretty perfunctory task, as you're armed with a pistol and they're not. But once the tables are turned and you're stripped of your (pretty paltry) arsenal, the only thing left to do is find some sort of melee weapon. Whatever, wherever.

In somewhat contrived circumstances, there are dozens of things you can wield: pipes, sticks, crowbars, axes, bits of wood, shovels, you name it. Some are easier to wave around than others, some do more damage than others, some reach further than others and some block better. Faced with an aggressor, your only thoughts are to take them down as quickly as possible, but it's never as easy as that. Unarmed opponents quickly find weapons of their own, and often hide in the shadows behind cover, waiting to blat you over the head when they get the chance. Move within range, and these grunting, roaring aggressors swing for all they're worth, and move in for the kill. Hitting the left shoulder button blocks momentarily, while right shoulder button performs an attack, and a click down on the right thumbstick delivers a swift kick in the nadgers if you can line it up right. With a mixture of kicks, blocks and counter attacks, you can see off these scumbags with the minimum of fuss, but mess up the timing and you'll be the one on the end of a crunching blow - and no-one needs a Fire Axe 'round the face.

Razzle dazzle

'Condemned: Criminal Origins' Screenshot tazer

"Awalawalawalawalawa!" The lovely, unforgettable sound of Tazer on vagrant.

As first-person melee combat goes, it's handled far better than the occasionally ludicrous Riddick 'punch-blizzard', and really packs a wince-inducing force into it, complete with hideous sound effects and dazed visual effects. Not nice. And once the game starts upping the enemy count, it becomes hugely challenging and tactical, too. Also equipped with a Tazer, you're able to stun enemies into submission for a few seconds by tapping the secondary left trigger. Head swimming, you're then able to finish them off in relatively risk-free fashion - normally with a quick kick where it hurts. Now and then, you're even given the chance to pull off a grisly finishing move, giving you a chance to exact retribution in close-up, neck-snapping, face-ramming fashion for full-on gratuitous effect. It stops short of being Manhunt, but it's best played before a meal.

As you start chipping away at each chapter, the enemies definitely get a lot smarter, often working as a pack to flush you out. The library level, in particular, really shows off some excellent enemy AI, with their ability to find and change cover, force you out of hiding (and into the line of their fire), retreat when wounded, and occasionally behave like they value their own life (not something you see very often in videogames, it has to be said). Of course, most of them still want to charge suicidally at you, but there are moments when you really do stop and have to think of a way to deal with an angry, organised mob.

But it's not all about iron bars and axes, with fleeting (and hugely welcome) appearances of pistols, shotguns, and eventually rifles and machine guns. Being such rare commodities, the firearms come in extremely handy on occasions where you're seriously outnumbered and outgunned. Being able to finish off a rapidly approaching foe with a head shot and then turn around and do the same to his mate is hugely satisfying, not to mention really bloody scary. But, given the paucity of ammo (there are no ammo pick ups at all, and you can only carry one weapon of any kind at one time), you'll regularly find yourself forced to resort to wielding it as a melee weapon, which is hardly the most effective thing to do. At times like this, it's one of the most satisfying game mechanics ever to Tazer them, whip their gun out of their hands, blast their face off with it and kick them in the cobblers for good measure. No-one said it was a nice game.

Lock up your Jaffas

'Condemned: Criminal Origins' Screenshot snot

Evidence of... luminous snot.

So, while Condemned is never the most varied or challenging game in terms of its consistent reliance on simple, slow-paced puzzling in the dark and reliance on guttural combat to fill in the gaps, the core mechanics are always just about entertaining enough to keep you immersed and entertained right throughout the 12 or so hours it'll take you to plough through.

A crucial part of the enjoyment value you'll get out of Condemned will rely on whether you've got the right kit to get the most out of it - and this is something, we suspect, that will apply to a lot of next-gen titles. Take the audio, for example. If you've been holding off on getting some sort of surround sound set-up, then now's the time to justify it, because Monolith has created an astonishing example of how to scare gamers witless, just by playing on our fear of things that go bump in the night. Wandering around the darkened corridors with just a torch for illumination, there are innumerable opportunities for enemies to leap out at you, or for a faraway object to rattle inexplicably. Half the time there's no-one there; it's just you clattering into something, or some harmless rodent slithering off into the gloom. But yet, you don’t want to take any chances, so you end up creeping around stealthily in the knowledge that there could be something out there. For that reason alone, Condemned scores an extra mark, because if there's another game that delivers that same sense of being scared of your own shadow, then we've not played it. It's so invisible and so subtle, yet so important when you add it to the mix.

The visuals, too, are an excellent example of why high definition is so important to delivering those extra immersive elements that suspend your disbelief a little bit more. Right from the beginning it's evident that Monolith has gone to great lengths to create rich, atmospheric environments that literally ooze with detail. But it's not just the intricate texturing, the subtle lighting, the gruesome character detail, their impressive animation or the omnipresent particle effects. Everything just fits, everything has a physical property, and characters interact with the environment as they should. There's a real solidity to the world that means you spend less time grimacing about texture seams and objects poking through solid walls, and more time just lost in the moment. Sure, you can laugh like a baboon for a few minutes when you catch sight of your shadow doing a two-frame high kick, but on the whole it's a game that was made for big screen, high definition viewing. Few games have looked so gruesome, dirty, and unpleasant. You'd swear on occasion that you can imagine the smell of the place.

Get the balance right

'Condemned: Criminal Origins' Screenshot fries

"All I said was that my fries were cold!"

Still, even with that all taken into account, even with all that terrified enjoyment to be had, it's all rather too simplistic for its own good. Similarly unhinged games like Silent Hill went to the next level by having superb puzzles, and a more coherent sense of place (as opposed to a set of levels you never return to). Condemned's puzzles are consistently insultingly easy, and as such the entire game requires little to no intelligence to suss out. While we appreciate the need to strike a good balance between offering a challenge and making the game consistently fun, all Condemned asks of a player is whether they can find an axe to chop down a door, or a spade to shove into some electrics; and not only that, it then tells the player to go off and find one, limiting the feeling of achievement even more.

The whole forensic instincts thing is a bit tragic, too, basically giving the player no chance to act as an investigator at any point. To simply reduce your role in the game to a mindless button-presser and fetcher-carrier is actually quite alienating at this point. It's as if 30-odd years of game development has decided that we have more fun if we're stretched less which is faintly bizarre. Our overriding problem (if there is one) is that Condemned is dumbed down deliberately, yet slaps an 18 certificate on the box. Monolith, if you want to make an adult game, then don't treat us like imbeciles. We want tasks that stretch us, that give us a sense of achievement. What we don't want is to have to march off and get a fire axe a dozen times, and be patted on the back for being anal enough to find all the dead birds and metal objects hidden around. That's not an achievement to justify a great GamerScore on your Live rank, that's just a sign of dogged 'click on everything' persistence.

Having created this wonderfully ambient platform to build an amazing investigative horror epic on, Monolith and Jason Hall settled for making something that's entertaining on a basic, primal level, but then failed to capitalise on that. The way was clear to make Condemned something truly outstanding, but in the end its place in gaming history will go down as merely 'a pretty good horror-adventure' - which is a great shame. In terms of getting an original game to go with your 360, this is definitely recommended on that level, but in the broader context it's a sign that next generation gaming may offer a wonderful audio visual experience, but it needs to be a tad more ambitious in the game design stakes.

7/10

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Comments: 1-50 of 83 in total | next 50 »

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PearOfAnguish
25/11/05 @ 14:39
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All together now:

Better. Than. Kameo.

Thank you and goodnight.


edit: first etc
Edited 1 times, most recently on 25/11/05 @ 14:39
Owen-B
25/11/05 @ 14:43
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I noticed Amazon is doing DS games at £24.99 so I thought I might pick up Mario Kart too - unless anyone can think of a better DS game to get? (I don't have any yet).

Woohoo, third!

Sorry for hijacking this thread. I neither own this game nor a 360 so... ;)
Edited 1 times, most recently on 25/11/05 @ 14:43
tengu
25/11/05 @ 14:44
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What's Sonic Rush like for the DS?
krudster [mod]
25/11/05 @ 14:45
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A 2D Sonic on the DS. You do the maths!
Razz
25/11/05 @ 14:46
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A harsh, but fair review.
Personally I'd give condemned an 8.5/10
yorkiebar
25/11/05 @ 14:50
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erm... didn't I just read an xbox 360 game review?

Is "Nintendo" japanesey for "in the wrong f**kin forum"?
Razz
25/11/05 @ 14:52
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Nope Nintendo" translates very roughly to "the place where we leave it up to the gods and do the best we can."

Oh, and while where on the topic the company name "Sony" was created by combining two words. One is 'sonus' in Latin, which is the root of the such words as 'sound' and 'sonic'. The other is 'sonny' meaning little son. The words were used to show that " Sony" is a very small group of young people who have the energy and passion toward unlimited creation.
Edited 1 times, most recently on 25/11/05 @ 14:54
Eighthours
25/11/05 @ 14:53
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I totally agree with the point about next gen titles needing the ambition to back up their bells and whistles. Condemned could have been one of the greats... I feel the horrible hand of focus groups behind the dumbing-down, tbh.
espadachin
25/11/05 @ 14:54
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good review, this games on my list!
Teeth
25/11/05 @ 14:54
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Similar to what Gamespot said, in terms of the CSI stuff. Wish they had made more of that aspect.
Teeth
25/11/05 @ 14:54
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" I feel the horrible hand of focus groups behind the dumbing-down, tbh."

Probably more like they deliberately were cautious with the design so it could look good and be finished for launch.
WooHoo!!!
25/11/05 @ 14:56
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Good review. Totally agree about the hloding your hand all the time. It was well annoying. Stop thinking gamers are all retards.
Zomoniac
25/11/05 @ 15:01
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What's Sonic Rush like for the DS?

Disappointing. Plays a lot like Sonic Advance, and nothing like Mega Drive Sonic.
tengu
25/11/05 @ 15:04
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"Plays a lot like Sonic Advance"

I was afraid of that :(
Eighthours
25/11/05 @ 15:04
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Probably more like they deliberately were cautious with the design so it could look good and be finished for launch.

Could well have been that instead, yep.
nick_f
25/11/05 @ 15:14
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Isn't Jason Hall with Warner Bros now?

Keep up, Eurogamer.
Wobble
25/11/05 @ 15:17
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Am I the only one who suffixes 'Jason Hall' with 'King of teh monstars' every time he reads that name?
PearOfAnguish
25/11/05 @ 15:31
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Mario Kart DS is better than Kameo. And this. And anything out for the 360 so far, in fact.
barnard666
25/11/05 @ 15:32
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I enjoyed clicking ignore poster on every person who talked about mario in the condemned thread. I think it looks cool, I want to be challenged, but I also want to not have another game on my pile of unfinshed titles....I long for episodic games...I actually wish games like this were only 4 hours long, but with loads of replay value (yup I am on my own there) although I guess they'd have to charge less then, but hey that would be a good thing too.
smelly
25/11/05 @ 15:35
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What's Sonic Rush like for the DS?

reviews say: best sonic game ever.
BillGaitas
25/11/05 @ 15:44
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Another anti 360 biased review.

LOL

I had to write this
Edited 1 times, most recently on 25/11/05 @ 15:45
gaijin
25/11/05 @ 15:49
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is it as scary as the Cradle level in Thief: Deadly Shadows? That for me was the nonpareil of behind-sofa gaming...

which isn't as dirty as it sounds, before you start.

tengu
25/11/05 @ 15:49
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"I had to write this "

Why?
smelly
25/11/05 @ 15:50
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Sonic rush is diappointing I'll write a review for tuesday. Unbiased review

damn.. that'll teach me for trusting other review sites (I ordered this yestruday)
marilena
25/11/05 @ 15:55
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"I enjoyed clicking ignore poster on every person who talked about mario in the condemned thread."

Mario!

There you go mate, have fun.
gaijin
25/11/05 @ 15:57
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@ smelly

oh please. I don't think the reader reviews come with the EG imprimatur... Actually, Bengali, why not just post it here? I mean, it's a thread on games, why worry whether it's actually relevant to the game being discussed or not? It's not as if there's a forum where you can create a relevant thread yourself.

Oh, what's that you say? there is? good golly lawks a lawdy. Who'd have thought it.

/needs some of Kangarootoo's Special Friday Tea
Carlo
25/11/05 @ 16:01
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I think people are going to have to get used to seeing 'XBox 360' and 'OK game' in the same sentence for a while...

With a few exceptions in BOTH directions.
smelly
25/11/05 @ 16:03
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I think people are going to have to get used to seeing 'XBox 360' and 'OK game' in the same sentence for a while...


To be fair, same could be said for a lot of console launches.

Which is why i always giggle at the pre-orderers.
Mashum
25/11/05 @ 16:03
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Does anyone know if there is a 'southpaw' controller style for left handed people? Or for that matter 'legacy'? It would be really useful to know - thanks.
BillGaitas
25/11/05 @ 16:03
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"Why?" tengu

Because no one did and it feels kind of strange. Not that I believe in it.
BartonFink
25/11/05 @ 16:24
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You are just slightly off with the origins of Sony Razz:

The company started life as Tokyo Electron Company! A company that just happened to invent a small transistor radio they called Sony - from the Latin word sonus (sound) and the English word sonny (my little son). This product line became so famous, they renamed the whole company, and the rest, as they say, is history.

:)

Oh and SEGA:
SEGA - "Service Games of Japan" (SeGa) Founded by Marty Bromley (an American) to import pinball games to Japan for use on American military bases.
Edited 1 times, most recently on 25/11/05 @ 16:27
Stickman
25/11/05 @ 16:25
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How disappointing. This looked like it could be an actual 'adult' game for a while. Then just went for gore and idiocy instead.
Razz
25/11/05 @ 16:33
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BartonFink:

I don't think so mate:

my source
gaijin
25/11/05 @ 16:36
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yeah, but what do they know?
Evil_Badger
25/11/05 @ 16:36
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Mario Kart is the best DS game.
(With maybe the exception of: Kirby, Mario 64 DS and Advance Wars DS)
Royal Fool
25/11/05 @ 16:48
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Umm... how are the loading times in general for the Xbox 360? Longer than on the Xbox? Do you have any numbers? :)
ali-uk
25/11/05 @ 16:49
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Seems better than 7/10 tbh.
Darkedge
25/11/05 @ 17:06
#38
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maybe the sequel will be better but sound good.
Especially as it's sitting infront of me now...
disc
25/11/05 @ 17:20
#39
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Sounds more interesting than all the other launch titles I must say. Shame its dumbed down though.
Mirkan
25/11/05 @ 17:52
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They ship to finland but not sweden :O
krudster [mod]
25/11/05 @ 18:01
#41
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NickF - Jason Hall is credited with the original concept, and Warners also gets a credit.

Keep up.
kentmonkey
25/11/05 @ 18:44
#42
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bengalibengali - so good they named him twice or a stuttering twat? You decide.
GuiltySpark
25/11/05 @ 18:46
#43
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im just wondering..........

why is everyone talking about sonic and mario?
Ramases
25/11/05 @ 18:54
#44
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This is one of the 2 games ive got ordered along with my 360. Think it sound excellent :D

Also is Sonic Rush really that bad?
velocity_girl
25/11/05 @ 19:02
#45
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why are people talking about bleedin mario kart and sonic?? its not even as though they are comparative game... jeez... surely there is a forum for nintendo ds or something...

regarding the actual game review... I'm disappointed..reviewer says the same as most of the rest of reviews I read... a wasted opportunity i guess.. Condemmed 2 will be great tho....
Carrybagma
25/11/05 @ 19:52
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Pixies (again!), Elvis Costello; what were the others.

[wonders whether to check previous reviews]
[laziness takes a firm grip]
[returns to settee to watch rubbish]
ImGameCube
25/11/05 @ 20:08
#47
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(almost on topic)

I've never played this or the Silent Hill games. I have played Resi 4, and I found the first few levels knee tremblingly scary.

What's the scariest game out there?

In your humbles, claro.

A.
disc
25/11/05 @ 20:12
#48
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Siren (Forbidden Siren)
or
Fatal Frame (Project Zero)

Both japanese 'horror'-games... Siren has a sequel and Fatal frame has two... and they must be played late at night...
Mirkan
25/11/05 @ 21:53
#49
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I have no idea why Sonic Rush is even discussed in this comments thread, but since it is, let me say that it continues the Advance games' tradition of kicking ass, perhaps even more so, and now it's got some wild quality music and better themed levels.

In fact, the soundtrack is provided by Jet Set Radio's Hideki Naganuma.
tengu
25/11/05 @ 21:58
#50
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I dunno, I never liked the Sonic Advance games. They were always so difficult, and too many of the levels seemed to drag on forever.

Does Sonic DS have that problem?

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