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Commandos: Strike Force Review

PC Review by Jim Rossignol

27 March, 2006

The sneaky, stabby, thinky Commandos series has delivered some of the most tactically interesting PC games of the past decade. Using the abilities of a small group of men to overcome all kinds of complex World War II scenarios has been a consistent delight, even if many of the isometric challenges have been 'a bit tricky' to master. However, that mild trickiness is as nothing when compared to the task of converting this real-time strategic opus into an FPS. Such an ambitious idea was never going to be easy to realise, and it's a little disappointing to report that it only just works in Strike Force.

This 3D incarnation of the squad-based strategy presents us with three character archetypes that are recognisable from the original series. There's the sniper, the spy and the Green Beret. Each of these chaps can now be controlled in FPS style and each has a forte all his own. Needless to say, their personal abilities must be used appropriately by you to overcome the various obstacles which Strike Force delivers.

The spy is the stealthy one (even though all the commandos are given to a bit of sneaking). He is also the most fun to play, since his challenges are the most esoteric. Of course he ends up gunning down some Nazis now and then, but his key weapon is disguise. The spy can nab a Nazi uniform and use it to infiltrate the enemy bases. The higher rank uniform you manage to obtain, the safer your disguise is likely to be. Getting past a bad guy of equal or lower rank than your uniform is fairly easy, but the higher-ranking officers will detect your subterfuge in an instant. This creates some unique situations and also manages to deliver a high degree of tension when you're desperately trying to pilfer the uniform that will see you safe, while all the time watching for that nightmarish Gestapo officer. Actually obtaining the uniform is best done by stealth kills, for which the spy has a garrotte. If you stay quiet you can garrotte and kill a soldier in complete silence - even nearby soldiers won't notice. Checking rooms by looking through a keyhole means you can wait until your quarry's back is turned before striking. Elsewhere you can even distract people by lobbing a coin. While they puzzle over the noise you get to sneak in and administer some ugly strangulation.

'Commandos: Strike Force' Screenshot 1

No, no, you have a label sticking out from your collar. There we go...

Meanwhile the cheery cockney sniper also relies on stealth to a greater degree, and he is equipped with throwing knives for the purposes of the silent kill. Of course this partly means that he can get around in safety while he's finding somewhere good to snipe from, although much of the script means that you don't have to do this manually, and simply find yourself sniping for your life at a high vantage point. The sniper can hold his breath for a slow-mo accuracy shot, and can regularly line up and take out two Nazis with a single bullet. It's top quality sniping, with the singular niggle that the scope doesn't zoom in exactly where you have the crosshair pointed, leaving you scanning for the correct target with irritating regularity. The sniper is regularly underused, and you find yourself leaping back to him with the sense that he should be doing something else... but what?

Meanwhile the Green Beret is on the ground and killing like the American hero. He's the toughest cookie of the three, and will regularly deploy multiple side-arms, happily using two weapons at once to square his kill-rate. There are numerous moments in Strike Force where you simply need to put a lot of bodies on the floor, and the Green Beret will see to that. He'll also heal allies and himself, as well as being best placed to lob grenades into the midst of hapless infantry. His is the most familiar FPS challenge, and the occasional bursts of firefight are genuinely engaging. This latest Commandos game doesn't shirk on the gun action simply because it has a history of stealth and sniping elements. Sure, it lacks the raw intensity of the recent Call of Duty games, but it doesn't miss the mark by much. The screams of fallen allies can be really pretty harrowing, even if they're far from the yelled extremities of Brothers In Arms.

Anyway, Strike Force's real trick is integrating these three characters in a single level. While you're initially faced with solo escapades, you can soon flip between the three, sorting out problems on the fly. Their abilities don't necessarily complement each other, and solutions aren't always obvious: you just have to find the best way of putting them together so that objectives are defeated. Clearly the sniper can provide cover for the other two, but it's not always so clear-cut with the 'stealth or action' decisions. As a result of this the quality of the missions is variable, with some chuckle-inducing situations offset by those that make you want to chew through your knuckles with frustration. Strike Force's finest moments are where things go slightly wrong, but you manage to bodge it anyway.

'Commandos: Strike Force' Screenshot 2

1940 was a quiet time for videogames, so people resorted to six-hour games of hide and seek.

One problem with all this is that the stealth is fairly wobbly. Enemies need only a few pixels of concealed commando to be exposed before they go off like a teutonic klaxon and start with the shooting. A row of boxes is no use as cover if there's a narrow gap between a couple of them, since Gerry will spot you right away. Likewise the 'alert' timers are completely arbitrary. Soldiers can see their friend die in front of them and still go back to their 'normal' unresponsive mode after 20 seconds have elapsed.

There's also some inconsistency in the polish of the various challenges you'll face. For example, the opening level is slow-paced, pleasingly explanatory and filled with some satisfying action, but it's then immediately followed by a confusing, frustrating and overly complex battle that doesn't make much sense and is extremely awkward to overcome. In this case the problem is the reliance on AI friends, who fail the mission if too many of them get killed - this isn't something you feel like you have much control over, so it's fairly irritating when the level restarts thanks to something that really never feels like your fault. This isn't the last time you'll encounter such annoyances in Strike Force, and they're not all down to strop-inducing AI. The fact that annoyances arrives so early is disappointing.

Despite my grumbling I am glad I stayed the course: Commandos does entertain, especially as it becomes more ambitious, and more recognisable as a Commandos game. Each of the three commandos has his moments of heart-stopping heroism and extreme tension (although the spy is the most entertaining). There have been several crucial moments that made me laugh out loud, and others that made me feel a sense of cerebral accomplishment - feelings that are all-too rare when playing an FPS.

I suppose it'd be fair to say that the Commandos series has been successfully updated, but not without the sense that it is lacking something of the detail and complexity of its RTS cousins. With so many other, stronger games around right now I somehow suspect that Strike Force will earn few medals by the end of its tour of duty.

7/10

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Comments: 1-18 of 18 in total

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alimokrane
27/03/06 @ 13:12
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A very fair review ...a well deserved 7 indeed.
smirny
27/03/06 @ 13:14
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nice work on the screen captions :)
Blerk
27/03/06 @ 13:21
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Please stop sponsoring Battlestar Galactica now. Thanks.
Tomo
27/03/06 @ 14:01
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Proper LOLs at picture captions.

Seems like a pretty positive 7. But then, there are so many games out at the moment :/
Stickman
27/03/06 @ 14:05
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Which one's Gerry?
Zuiyo
27/03/06 @ 14:15
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Trying to kickstart your comedian career? On the Eurogamer forums? We have more comedians than we can handle here, dude.
Zuiyo
27/03/06 @ 14:16
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Nice joke BTW.
N'Al
27/03/06 @ 16:50
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Played the demo of this for the Xbox. Although it was very short, I was pleasantly surprised - and that means something cause I'm one of the people that's normally absolutely bored to death by WW2 shooters. This seemed to have a certain je ne sais quoi, but I don't know what it is. ;-)

Made me want to play the previous 3 Commandos again though, have only played Behind Enemy Lines and Beyond the Call of Duty so far...
Talha
28/03/06 @ 07:06
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Commandos:

From a stellar, highly acclaimed strategy title with clever missions and a unique graphics treatment

To a fairly standard shooters with a few bright ideas.

Nice work!!
UncleLou
28/03/06 @ 10:26
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Well, I don't know, Talha, I think one of the problems was that Commandos 3 sold pretty badly. Though you could of course argue that was because they already went more for an action approach there. :)

I can't blame them for trying something new, and I think the idea they had for this one here has a lot of potential, it's just not realised fully yet.
Milbe
28/03/06 @ 10:31
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The thing to get angry about in most games nowdays is wasted potential.
Mr.Small
28/03/06 @ 11:32
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Please, please, please return to the beautifully-rendered isometric view. No-one else has achieved the same stunning style as you guys at Pyro Studios and as far as I know no-one is trying to at this time either.

Why don't you bring back the old-style commandos on the DS? The DS would be perfect for directing commandos and I'm sure the machine would be capable of displaying graphics of the same quality of the first three Commandos games.



Talha
28/03/06 @ 11:57
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@UncleLou: Yes, to some extent it can be justified keeping in view the poor sales of C3. But I feel the responsibility fell squarely on the notorious difficulty of the game - in the 90s PC games with such difficulty levels were the norm but no longer. I think that's what resulted in the poor sales - many of my friends simply did not go out and buy C3, knowing they wouldn't finish it (I didn't either).

However, in that form, it had achieved greatness, as so eloquently put by Mr Small. In this form, it is just another shooter - not bad, but not among the best. Maybe they can restore the magic in the sequel. Here's hoping.
AHiFi
28/03/06 @ 12:54
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Didn't like the Xbox demo to be honest...but maybe I'll give it a go.
kangarootoo
29/03/06 @ 14:24
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"In this case the problem is the reliance on AI friends, who fail the mission if too many of them get killed"

Why will developers keep doing this. Its not like it hasn't been f'kd up enough times already for people to get the message that its really hard to get right.

Defending moving AI is rarely as much fun as defending yourself and I can't think of the last time I actually enjoyed one of these sequences.
Spanker
30/03/06 @ 17:09
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The original brains trust from Commandos left the studios after C2..
optimusprym8
02/04/06 @ 20:29
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I just want to hear Simon Pegg's voice-over work
Spanker
11/04/06 @ 19:20
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Just finished it myself. Don't expect 'state of the art' graphics from Strike Force and don't play this game all "run & gun" like you would Call of Duty if you don't want to be disappointed with it. (If you run thru, guns blazing, just getting primary objectives, you'll get thru the whole thing in just a few hours). It's more like a cross between Call of Duty and Hitman (or Hidden and Dangerous), set in WWII. A lot of time has been put into the stealth dynamics of this game, but the stealth is still accessible more than totally realistic. The best missions are creeping around as the spy, silencing guards & avoiding the Gestapo! ;-) The spy is more like an assassin than a spy, and has a fair chance of fighting his way out if his cover is blown.
A short game however. Not many missions, though some really creative and great missions after the first couple. The demo for Strike Force showed the dullest and most frustrating missions from the full game. Don't ask me why. Enjoy!

Comments: 1-18 of 18 in total

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