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Colin McRae Rally 04 Review

Xbox PlayStation 2 Review by Kristan Reed

18 September, 2003

Once the undisputed king of the Rally driving genre, Codemasters came in for a fair bit of flak with last year's slightly disappointing Colin McRae Rally 3. Although the core gameplay was still undoubtedly strong enough to please the faithful, some were disappointed about only being able to drive a Ford Focus, and the company found its flagship product desperately wanting in graphical terms, slipping behind Sony's WRC II on the PS2, and being firmly trounced by DICE's more arcade oriented entrant RalliSport Challenge on the Xbox.

Unusually, the Brit publisher has climbed off the canvas with a quickfire version 4.0 that it hopes will keep the flame burning, and presumably stave off these relative newcomers from stealing any more of its thunder. Fortunately Codies appears to have addressed at least some of the issues that many fans had with the last version.

But I Don't Wanna Be Colin

'Colin McRae Rally 04' Screenshot 1

Those who have seen the series progress from its original inception will welcome the fact that you don't have to 'be' Colin anymore, and can choose to play in one of 21 cars, across four distinctly different classes, in a variety of modes encompassing Championship, Stages, and Rally, each with offline multiplayer varieties - two-player split screen on PS2 and four-player on Xbox. Times can be uploaded to an Xbox Live scoreboard, but those dreaming of online rallying will have to wait for RalliSport Challenge 2. With the news that Pro Race Driver 2 will have full Xbox Live support, this strikes us as a major disappointment. Ah well.

We all hoped and expected that CMR's 128-bit entry would result in gloriously lifelike environments, but last year's effort was well and truly humbled by RSC, and the legacy of its PS2 origins was painfully apparent with cardboard cut-out scenery, pop-up and a lack of texturing. This time around, Codies has clearly improved the graphics engine no end, and some of the stages are truly gorgeous. The UK stage in particular has such a stunning variety that it's not only a pleasure to race, but merely spectating is a joy. Having now played through all 48 stages, it's fair to say there's not a weak link among them, with a great deal of attention to detail, clever design and a rock solid frame rate allowing Codies to make the game the seat of the pants experience you expect.

As many of you have already pointed out, it's still by no means perfect. The texturing still leaves something to be desired when you get up close, and the legacy of cardboard cut-out trees and bushes still persists. As a visual experience it still can't hold a candle to RSC, and having just seen RSC2 at X03, Codies still has plenty of catching up to do in this department, but basing its appeal purely on the visuals alone would be gross stupidity.

Smack My Ditch Up

'Colin McRae Rally 04' Screenshot 2

The cars, for example, couldn't really be much better. Not only is each and every one modelled with a splendid level of detail, the damage model is possibly the best we've ever seen. Sure, Burnout 2's were more spectacular, but in CMR04, every scrape and prang you make has a discernable effect, not only visually, but often dramatically altering the way the car handles. Almost every section of the car comes in for some seriously harsh treatment at some point or other, and attempting to save your car from a pounding is half the battle as each course tests you to the limit.

As ever, Codies has got the handling absolutely spot on. We're extremely dubious whether CMR04 really has had its "stabilisers" taken off, as the Warwickshire publisher claims, but it's a model which certainly works in the context of the game. In reality it still basically feels as though the car is steering around a central pivot point, but it's is so beautifully responsive and responds dramatically between different car types, classes and the surfaces you're driving on. After playing this for hours on end, and then switching to Project Gotham Racing 2, we honestly couldn't wait to get back to playing this, if that gives you any idea how compelling CMR04 is as a driving experience. The handling is in a league of its own, and before long you'll not really give a hoot if the bushes look less convincing that RSC's. Just feel the quality.

Another major improvement this time around is the interaction with trackside objects. Previously it seemed as if you could cause a complete stop, or worse flip your car over, if you hit as much as a pebble. In CMR04, these terrifically annoying incidents happen quite rarely, although we did still manage to find a few indestructible shrubs now and then. On the whole, though, the ability to take proper short cuts at your peril through ditches and often between trees makes for hair-raising gambles as you hurtle successfully through various death traps at 90mph.

Balancing Act

'Colin McRae Rally 04' Screenshot 3

For us, possibly the wisest tweak is the balancing of the gameplay, which with a bit of practice ought to see players able to compete with Colin and co. within the matter of an hour or so. Previously the barriers to entry seemed to be set inexplicably high; this time around even newcomers to the game will soon find themselves able to get stuck in relatively quickly without being made to feel like they're being put through hell to get there. That's not to say it's been made too easy, because we've seen more than a few people fail dismally to get to grips with it [cheers mate -Tom]. Closer to the mark is that Codies has made the handling feel more responsive and natural. Once you adapt to the subtlety of the new style, it stands you in good stead for the rest of the game.

Accessibility isn't something you associate with a Rally simulator, with all the tinkering you can do to get the most out of your car, but somehow Codies have made the whole process of repairs, upgrades and changes far easier to stomach for those who don't care for the intricate detail. For example, during the Championship you'll be given the opportunity to repair your ailing car after every second race. With 60 minutes to carry out repairs, you're informed which areas of your car have incurred damage, and how long the repair will take - as well as a short explanation of what benefit there will be for carrying out the work.

In short, the repairs process is extremely quick, simple, and after the first time it become second nature to check how much punishment your car has taken - simply because you'll really notice the difference if you choose to not bother undertaking the repairing, in terms of lower speed, sluggish handling, poor braking and so on.

Losing Our Religion

'Colin McRae Rally 04' Screenshot 4

On top of that, the game occasionally advises you to set your vehicle up in accordance to the demands of the course. As gamers with ostensibly arcade leanings, this is basically against our religion, but again, Codies has set the process up so simply that almost invisibly, and without shame you begin to pay attention to the surface conditions in advance of the race so you can make the necessary changes to your set up. You'd expect the game would configure your car up optimally by default, but oh boy it doesn't. By merely making a few tiny tweaks (such as selecting the right tyres) you can perform minor miracles out on the track, rather than constantly sliding miserably into yet another tree and coming last. By basically making the correct assumption that we're not all petrolheads, Codies is opening up the game to a potentially much bigger audience.

For the more advanced, masochistic player, however, there's also a plethora of settings that will enable them to punish themselves as much as they like, will both the two and four-wheel Championships available in an advanced mode, while an Expert Championship is there to unlock should you find the regular one too easy (which experienced players undoubtedly will).

One of CMR04's charms is the numerous unlockables available, with some amusing extra vehicles to rally in including the Citroen 2CV, Ford Transit van, the 70s style Ford Escort, as well as whole pile of upgrades that can be bolted on after the completion of some challenging Test scenarios between each stage of the Championship.

Even if you get bored of the existing Championship, CMR04 allows players to design their own custom versions comprised of their favourite stages from the 48 available. Throw in the welcome presence of co-op multiplayer in the championship, as well as the obligatory split screen and the only things missing are online play, and perhaps some of DICE's innovative ideas (and its graphics engine, naturally).

It's Good To Play Together?

Out of the two versions, the Xbox wins out by virtue of its much cleaner graphics and excellent Dolby Digital 5.1 surround sound support (verses the PS2's Dolby Surround support). Both have widescreen support (unlike CMR3), but ultimately, to play, they're pretty much functionally identical. On the PS2 it's an easy decision to make, and is now our favourite rally game on the platform, but it's a harder call for Xbox owners; not only is the excellent RSC available at half the price, but RSC2 is just five months away and will have the draw of Live support. If you're not bothered about online play, and can forgive a few scenic flaws, then it's hard to think of a single good reason why you shouldn't own this.

8/10

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Comments: 1-39 of 39 in total

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krudster [mod]
18/09/03 @ 13:44
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Not monumental, no. It takes a fair few whacks to really cripple the car. You can turn on advanced damage to really spoil your fun.
monkeyman
18/09/03 @ 13:48
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As a PS2 owner, the question is: do I get CMR4 now, or wait until November for WRC3? After the dissappointment of CMR3, I think the verdict is still out on this one....
Zeal
18/09/03 @ 13:48
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no PC version?
smccafferty
18/09/03 @ 13:49
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Sold !
jaa
18/09/03 @ 13:49
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/prints review to read later and leaves

Edit: Heh... after a quick glance, "petrolhead" is still in there, hey krudster? :)

And now i really must leave
Edited 2 times, most recently on 18/09/03 @ 14:53
krudster [mod]
18/09/03 @ 13:54
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Sony should be giving us WRC 3 any time soon, so maybe wait and see. You can't really go wrong with CMR4 - it's basically CMR2 brought bang up to date, if that helps.
jaa
18/09/03 @ 13:55
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/reports jaa to brokenkey for copyright infringement/

Come on, there are EG logos all over the page! And Kristan's face too!

I'm f*cking late!
krudster [mod]
18/09/03 @ 13:56
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come on, between the preview and review I only used "petrolhead" once! What else do we call hardcore driving nerds?
monkeyman
18/09/03 @ 13:59
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Well, if its an update of CMR2 then that's good news since that was definitely the best of the series so far.
Edited 1 times, most recently on 18/09/03 @ 15:00
Dizzy
18/09/03 @ 14:00
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No Live play means I am not interested sadly. The codies have always done well with CM but they always seem to be behind the curve. PGR2/RSC2 it is for me...
FWB
18/09/03 @ 14:08
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Fucking Nintendo. I'd better win that Xbox.

Whenw ill we see the next batch of Reader Reviews? I expect to see mine within them.
Wobbler
18/09/03 @ 14:13
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Surely an accurate "Colin McRae" sim should have you driving slowly, complaining about your co-driver and not getting a drive for the next season? ;)

pjmaybe
18/09/03 @ 14:21
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"it's hard to think of a single good reason why you shouldn't own this."

Er..because you already own CMR3 and it ain't much different?!

Peej

pjmaybe
18/09/03 @ 14:35
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Er that's precisely what I've based my judgement on.

I guess I'll have to rent the bloody thing for a night to see if the full version is any better. Doubt it though.

Nice blades of grass in a graphics engine maketh not a rallyeeee game.

Peej
TipTop
18/09/03 @ 14:43
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... looking up RSC on Amazon as we speak ...
monkeyman
18/09/03 @ 14:52
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I'm going with Peej on this one. The PS2 demo didn't seem vastly different (or superior) to CMR3 and certainly didn't convince to rush out and buy CMR4. But this review seems pretty positive and as Krudster pointed out, its an update of CMR2 and thats a good thing...right?
Edited 1 times, most recently on 18/09/03 @ 15:52
krudster [mod]
18/09/03 @ 15:20
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After playing this, going back to CMR3 feels painful. Honestly Peej, there's a world of difference.
FWB
18/09/03 @ 16:10
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Interesting that the Codies crew haven't turned up in this thread. :)

If it wasn't for Operation Flashpoint (ok, so that was developed by BI), I'd have to call them scum. It'd be my duty.

This does sound good. Too bad I can't play it.
tiddles
18/09/03 @ 16:34
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Given dear old Colin's current status, interesting to see how the next iteration works - from the third title's "You are Colin McRae" to "you can be anybody" to "under no circumstances can you be Colin McRae 'cos they won't let him near a car" perhaps?
posh_geordie
18/09/03 @ 16:49
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Interesting that the Codies crew haven't turned up in this thread.

I'm here, I'm just busy massing the troops ready to invade any comments thread that needs our attention.

Colin 04 - v good. Much better than 03 IMHO and the updated handling is great, a lot better feeling to the driving. Not that my opinion counts for anything.
FWB
18/09/03 @ 16:53
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I'm here, I'm just busy massing the troops ready to invade any comments thread that needs our attention.

Glad to hear it, posh_geordie. :)
Edited 1 times, most recently on 18/09/03 @ 17:55
tiddles
18/09/03 @ 16:53
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Is it true that Colin 3 was known internally at Codies as "the tech demo"?
krudster [mod]
18/09/03 @ 17:23
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I think CMR3 is now widely known as "the big mistake". A bit like my 8/10 score for it. That's fear of Rich Eddy, that is.
reto
18/09/03 @ 20:27
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extra vehicles to rally in including the Citroen 2CV

I quite fancy a go at this, the closest Im going to get with my lack of skill and money.
2CV 24 Hour Race
tiddles
18/09/03 @ 23:13
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Having just played CMR3 again, I can confirm that number 04 does indeed piss all over it - graphics, handling, not to mention modes etc. Which is rather cool given that I distinctly remember being impressed with 3 when I first encountered it (PS2 version) - the new one must be good then. Although this time around it'll be an Xbox version for me - roll on RSC2, I'll buy them both!

Isn't it scary when people number their games 04, not just 4? You imagine they're thinking, well, when we get to version 12 there'll be no problem with the computer ordering them and so on....
William
18/09/03 @ 23:23
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"On the PS2 it's an easy decision to make,"

Is it? I just picked up WRCII Extreme platinum, and with the Momo wheel hooked up, I'm having lots of fun. It feels better than my CMR3 on Xbox (using the gamepad).

How much better is CMR4 than WRCII? (I suspect WRCII has more tracks, whereas CMR4 has more cars).
krudster [mod]
19/09/03 @ 10:17
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Basically, CMR4 beats WRCII in terms of handling, physics, damage model and is pretty smart in the visual stakes too. I'm not sure the car issue is that important, but there are some amusing vehicles in there to have fun with (Transit van, 2CV etc)
William
19/09/03 @ 18:20
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Krudster, deus: thanks!
FWB
22/09/03 @ 12:03
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The first game I buy when its officially announced that I won that Xbox.
pjmaybe
23/09/03 @ 12:23
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Well I did the bad thing, I rented it.

And...well there's actually a lot of game there for your money. And it's not the ugliest rally game around...and the tinkering bits are good as are the "parts challenge" bits...

But no no no no no no no no no, it does NOT fucking pivot around 4 points. It just doesn't OK.

Peej
Tiger_Walts
23/09/03 @ 14:53
#31
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He probably keeps his car going at the same speed by tapping a button too.
jaa
24/09/03 @ 15:25
#32
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But no no no no no no no no no, it does NOT fucking pivot around 4 points. It just doesn't OK.

True. But I find the handling pleasing (it's not PGR or GT3 but, still, not bad - better than WRC1 or Racing Evoluzione or Rallisport) and, even in the replays, the turn-around-the-centre thing is not too obvious. Or maybe I'm just easier to please...

The hit-a-small-and-presumably-movable-metal-barrier-and-stop-de
ad thing... now, that really annoys me.
Edited 1 times, most recently on 24/09/03 @ 16:26
spacemuppet
26/09/03 @ 11:20
#33
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had 10 minutes on it last night and tried stage 1 of the uk rally, got a real feeling on deja vu. i am sure that it is the same stage as in CMR3 anybody care to comment? Please don't tell me all the stages are the same, its not as if they are real stages anyway, or are they?
nasanu
30/09/03 @ 18:49
#34
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"Basically, CMR4 beats WRCII in terms of handling, physics, damage model and is pretty smart in the visual stakes too. "

I have had the game on xbox for several days now and I really can't agree with that statment. The graphics are blurry and I don't find them that great, though the damage model of CMR04 is far better than WRCII.

The driving model though is still center pivot based and codemasters seem to know little about wieght transfer. Sim this game is not.

One thing I am really surprised about is that nobody has mentioned the aweful front end of this game. The menu subtext is blurred and hard to read, the dots after 'loading' go over the top of the text, the game has no intro... And don't get me started on the screen brightness calibration test that will set the brightness of your TV to extreme levels rendering areas of black pale gray.

This game has its great moments but I think it needs to go back into the oven for another six months. I am returning it to EB.
posh_geordie
05/10/03 @ 22:51
#35
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The graphics are blurry and I don't find them that great

The menu subtext is blurred and hard to read

Sure you don't just need an eyetest?
nasanu
06/10/03 @ 06:56
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Yes I am sure, thank you.
Neverness
06/10/03 @ 13:04
#37
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Had a great game on this at the weekend with my brother. 6 stages, Greece (I think) and we started the last stage with under 1.5 seconds between us. I won the stage but ended up quater of a second down. Very tense, and very good.

One big fault I found was the two player championship. Why no split screen play? I can understand the more like real rallying thing, but I don't want to have to wait for the other player to finish his go before I play.
colin 1st
20/10/03 @ 13:39
#38
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good but cars are still wank and finally you got grass
funk
02/04/04 @ 20:02
#39
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whats wrong with CMR3?
the handling is awful and slamming into a thin sign post at over 100mph totals your vehicle while the post remains perfectly intact
the music is annoying too

i guess its the handling that makes so many people dislike it, i gotta say i'm struggling to keep playing it
i was looking forward to 04, but after that, i think i'll pass
btw i think the "04" is for 2004, i couldn't see this series going to double figures and it'd be a little early to make the decision n'est pas?

Comments: 1-39 of 39 in total

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