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Colin McRae Rally 2005 Review

Xbox PC PlayStation 2 Review by Kristan Reed

23 September, 2004

It must be incredibly tough to churn out a new version of a game in a year and make it sufficiently alluring. After all, people spent 40 quid just 12 months ago - the developer has to find a way to encourage them to get their wallets out again. And not only is it tough, but it's incredibly perilous as you pile your resources into meeting a deadline, at the risk of ending up with a game so similar to the one you started out with that the fans start to lose patience. Such is the problem that Codemasters faces with one of its key brands.

The other big issue for the Britsoft studio is keeping up with the Joneses. As benchmark setting as the wonderful PSone originals were - both in terms of visual and technical excellence - it’s hard to extend the same compliment to this generation's Colin McRae efforts. Although CMR 04 improved massively on the disappointingly ragged-looking third version, both lagged well behind DICE's wonderful Rallisport Challenge. The release of the Live-enabled RSC 2 only makes the task significantly tougher to drag version five up to the required standard. On top of that (and needless to say), the one key new feature CMR 2005 definitely could not omit was online, and Codies has wisely bolted it on at last. But more of that later.

Stuck In The Mud

'Colin McRae Rally 2005' Screenshot 1

The most obvious thing to comment on this time around is the way it looks. Every time we fire up a new CMR it's in the dogged belief that eventually they'll get it right - especially considering how impressive the recently released TOCA Race Driver 2 was. The press information confidently proclaims "just when you thought a McRae game couldn't offer more detail or visual splendour...". Well actually guys, to be brutally honest, we've always thought it didn't offer enough detail or visual splendour...

It's clear that, having taken this on board, the team has worked very hard to improve things. For a start, you'll immediately welcome the addition of a bonnet cam (and about time), not to mention a few general tweaks and improvements (like the dazed blurring effect when you crash heavily), the sunlight streaming through the trees, improved dynamic lighting and the damage model is again very convincing, both in terms of the look and feel.

Even with that in mind, the overall standard is still a notch below what we've been treated to elsewhere; in particular how frustrating to note that TOCA Race Driver 2's Rally sections actually look better than this? Codemasters' talk of big improvements to the scenery is certainly justifiable, but not so much that it brings it into RSC's league. In truth though, it's a little mean-spirited to always bang on about this side of CMR when it’s the gameplay that counts, but then how can you avoid it when the competition is so strong?

Simple factors, like the occasionally unflattering use of colour, doesn't always help its cause, and the fact that we know the Xbox is capable of better texturing is a minor frustration. We appreciate that the game is almost certainly primarily developed for the PS2 (as has always been the case), and as such the technical level has to follow that, but yet TOCA Race Driver 2 wasn't and somewhat shows it up - and RSC 2 is out of sight from the start of the race. Codemasters continue to believe making a PS2 version makes the best business sense. They're right, of course, but that doesn't make it possible to avoid disappointment.

Oh Rally?

'Colin McRae Rally 2005' Screenshot 2

The good news for those not hung up on the relative visual merits of driving games is that these initial eye candy observations are not tremendously important once you get down to playing it. CMR has always been about the gameplay, the handling and the challenge, and in those areas, long-term fans have little to worry about. It's still a cracking way to spend more spare hours of your life than you have time to spare.

As ever there's an assured sense that getting the feel right has been the basic goal. Personally we've always regarded the CMR games as having the best handling of them all, giving you a palpable sense that the car is truly reacting as realistically to the terrain as it could, yet remaining within the realms of acceptable playability - and if anything that's even more apparent now.

Every pothole, every undulation in the track, and change of surface is truly evident. As ever, playing it like any normal racing game is going to end in pain and suffering. Every course is a treacherous exercise in getting the balance right between pushing your car to the limit and staying vaguely on the track, and it's damned hard work at times. Suffice to say patience is the key to ever getting anywhere, and so long as you adopt that mindset, success and real enjoyment is never that far away.

Once again, the principle of being able to tweak your car prior to the race in a multitude of ways is there for those who want to (we tend to just keep an eye on the tyres to be honest), and damage that you sustain out on the track between races carries over to the next one. We liked the repair system introduced in 04, and we're pleased the team retained it, while the upgrades system is also a non-broken idea that didn't need fixing.

Cars Don't Have Ears

'Colin McRae Rally 2005' Screenshot 3

It's tricky to know whether keeping almost everything the same is a good thing or not when it comes to parting with another £40, but what you're essentially getting for your cash is the chance to finally take your well honed skills online as well as getting a vastly expanded Career mode, which now features 23 individual events over 300 stages, taking in (deep breath) 4-wheel drive, 2-wheel drive, 4-wheel Classics, Super 2-wheel, Rear Wheel, Distinctive and 4x4 classics.

It's a massive challenge to work your way from the bottom right to the top, and should keep you occupied for literally weeks on end. The truth is, though, as brilliant an addition as it is, we probably preferred the more sane challenge of the basic Championship which offers a direct, linear run-through of the tracks. Either way, it's a veritable feast by anyone's standards and offers something for everyone, whether insane hardcore fan or getting into it for the first time.

Aside from the career-based gluttony, though, just one all-new Rally makes the cut this time, Germany, joining UK, Sweden, USA, Finland, Australia, Spain, Greece, and Japan, with each country sporting eight stages each. We've certainly no complaints about added content, but it's a stage that looks and feels very much like the wet and green terrain of the UK to offer too much of a contrasting sensation of being an especially important addition. It's probably more a wise commercial decision to give it a greater appeal over there than anything else.

Lively

'Colin McRae Rally 2005' Screenshot 4

Whatever. The Xbox Live mode is ultimately the thing that most interested us in playing our third CMR in the space of two years; there's only so much enthusiasm you can be expected to show for franchise games once they hit the stagnant waters of the mid cycle. What's to report? Unlike the vile mess of our last Live experience on Burnout 3, it's a flawless example of why publishers should just let Microsoft get on with running the service.

Giving you the choice of racing all eight stages of a specific Rally, or one of the stages, it's a relatively simple premise based around the idea of improving your World Rank. Don't expect the fully implemented system that Gotham 2 or RSC 2 employs; it's basic, there are no solid cars to race (although you can race with up to seven players at once and there are ghosts to download), but it's still a sound and welcome addition. Once again, not quite up to the standard of what the Microsoft-backed RSC 2 does, but realistically that's to be expected.

On the whole, we'd still have to admit CMR 2005 is, by virtue of the Live play and added content, the best value package in the series, and by extension the best Colin McRae Rally game yet. However, for those of you who already own CMR 04 and can't take advantage of online play, it's a game that's so chock full of single player content it may well still prove a worthy purchase. Is shelling out full price for an incremental update justifiable? If you're hooked, then most certainly, but we'd still plump for the (now undoubtedly much cheaper) competitor, Rallisport Challenge 2, which may not simulate the sport to the same degree, but is by far the more impressive offering in almost every area - although it's obviously Xbox-only.

Tyring

In fairness, there's no longer the state of rabid excitement surrounding the brand, and we got EA-itis playing it after a while, but then after three versions in the space of two years that's hardly surprising. The online play is a very welcome addition (although not really the full monty), the campaign is enormous and there's no doubt at all that in isolation the game is a solid, enjoyable experience with immense longevity, but some may correctly observe that this is the game CMR3 should have been in the first place.

It's a quality product, make no mistake, but it feels like a terrible fence sitting reviewer's cop-out to keep churning out the "if you don't own the others then buy it" line. It is, evidently, an incremental update, but you could say the same about many other great games right now. Is that bad practice or good business sense? Probably both, so we'd strongly advise you get a hands on before you make the leap. Another case of a good franchise being milked.

8/10

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Comments: 1-34 of 34 in total

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Zero Beat
23/09/04 @ 14:40
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Lazy bollocks, Englands very own EA.
Feanor
23/09/04 @ 14:41
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I held off getting Colin 2004 so I could get this instead when it came out, if it was good enough. So your review was just what I was looking for. Thanks.
Beano
23/09/04 @ 15:18
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As good as Halo then !
Killerbee
23/09/04 @ 15:55
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I'm sure it's very good, but I really can't muster up any enthusiasm for rallying games any more. So...

"Meh" from me.
IronGiant
23/09/04 @ 16:03
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Roll on WRC4 then.. for the PS2 owners anyway.
bionutz
23/09/04 @ 16:06
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Doesn't look that good, is this photorealistic or cartoonic?
patlike
23/09/04 @ 16:06
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Sunny, if you don't like it here we're not forcing you to stay. Kristan reviews games for a living. He knows exactly what he's talking about.
krudster [mod]
23/09/04 @ 16:10
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Guys, SCi didn't *want* us to review Richard Burns. It's that simple.
Eighthours
23/09/04 @ 16:22
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Guys, SCi didn't *want* us to review Richard Burns. It's that simple.

Confident in their product then!!
krudster [mod]
23/09/04 @ 16:31
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Well, you tell *me*!!
Freylis
23/09/04 @ 16:39
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Can I just ask one question; do you guys actually believe that the handling model in McRae feels right? Actually two questions; have you ever driven a real rally car? I'm not aiming to get into a McRae vs. WRC discussion here - it's not my job - but I am interested in why a single-point swivel model is still deemed to be more realistic in the eyes of the general public than a full four-point simulation?

Damn, that was three questions... :)
DiscoStu
23/09/04 @ 16:59
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'It doesn't matter what SCi wanted. All we needed from this review is how CMR05 matches up to RBR. And in that respect, I'm afraid this review fails completely.'

They are totally different types games. It would be like comparing il2 sturmovik with strikers 1945
Freylis
23/09/04 @ 17:18
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The PSP battery life is fking rubbish!! Jeez man. Its about DS on here..

Looks like EG's stuck in the time-space continuum again... :/
IronGiant
23/09/04 @ 17:28
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.... so what is it?
Stevas mkII
23/09/04 @ 17:34
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Somebody punch him out.
Freylis
23/09/04 @ 17:39
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I believe we've reached the middle of the conversation.
krudster [mod]
23/09/04 @ 17:42
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At least Codies actually bothers to market CMR at all. I'd be very suspicious of a game that a publisher is afraid to send to us in case we give it a bad review, wouldn't you?
krudster [mod]
23/09/04 @ 17:43
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I liked the handling, yes. Next question? Why do all Rally game threads end up so bitter and twisted?
Freylis
23/09/04 @ 17:51
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Why do all Rally game threads end up so bitter and twisted?

Because I'm a bitter and twisted video game designer who's had one to many tongue-lashings at the hands of a hack who woke up on the wrong side of the swamp.

Sorry, did that sound bitter? :)

j/k btw, in case I get sued...
disc
23/09/04 @ 18:26
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Freylis the scary thing is that colin changes with each version...

CMR1 = GOOD
CMR2 = GOOD
CMR3 = BAD
CMR4 = GOOD
CMR5 = BAD
RSC1 = BAD
RSC2 = BAD
WRC2 = BAD
WRC3 = BAD
RBR = GOOD but damn what a hard game...

seriously a rally game falls for me if the driving doesnt feel correct and that starts with the onepoint turning... I dont want to see the car rotate around its own center...
BootLace
23/09/04 @ 20:27
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I thought Colin Mcrae had always been a 4 wheel sim, I seem to remember being able to hook inside front wheels on ditches and the tail slipping nicely if outside rears touched grass. Either way, it's pretty irrelevant, the most significant aspect to the feel of a driving game is the camera. If it's locked over the front wheels it'll feel tail happy, rear wheels understeer(y), and in the middle relatively neutral but will make the game look like it's using a single point. Trouble is visual feedback is not particularly significant for driving, according to the french it's all in the butt, and according to the brit's it's all in the inner ear. Perhaps one day someone will take Konix's lead and do a proper swivel chair console, but till then, let's hope someone puts a more informative camera in.
BootLace
23/09/04 @ 20:28
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Oh, and I played the PC demo version and was a tad disappointed that it didn't really feel much of a step on from the PSone original. Perhaps I'm just fussy :).
Kiigan
23/09/04 @ 22:11
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It's poor. Rallisport 2 is a lot more fun, in my opinion.
vegard
24/09/04 @ 10:48
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i believe xpand rally is where it's at, for us pc users anyway. the demo looked and played fantastic. i tried the cmr05 demo (first time i've ever played of the games in the series) and wasn't impressed.
lordofdeadside
24/09/04 @ 11:02
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"Rallisport 2 is a lot more fun, in my opinion."

i'll second that!
Fixxxer
24/09/04 @ 14:20
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.... so what is it?
DoctorDiffs
25/09/04 @ 16:21
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Quite. When a movie comes out that the distributors don't what the press to see in advance (Alien vs. Predator, say), they just see it when it comes out, then write their reviews.

So how about a Richard Burns Rally review? It wasn't that bad was it?
mad_caddy
28/09/04 @ 09:45
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I've played RBR, V-Rally 3, WRC and Colin Mcrae and i have to say, i think Codies got the balance right with this, I'm really enjoying the career mode and i really do enjoy the arcade feelt of it, i think the only thing that might stop me playing this which is next on my purchase list is Rallisport Challenge 2
mad_caddy
28/09/04 @ 09:46
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On a side note, being as it's a cross platform game it'll never have the same visual polish that Race Driver 2 has, oherwise developments costs would got through the roof!

But i do think it looks very nice indeed
rocketScience
29/09/04 @ 16:02
#30
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Yes, but I know a man who has...
His verdict:
McRae: not even close, don't bother with a wheel.
Burns: nice and hard, but not much like a rally car.
WRC4: wouldn't you like to know :)
Edited 1 times, most recently on 29/09/04 @ 17:02
tiddles
10/10/04 @ 19:01
#31
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like, hello? these are GAMES we're talking about here...
pjmaybe
25/10/04 @ 09:48
#32
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Good job Peej wasn't here while this was released...

..Oh

Peej
mrrich
20/12/04 @ 11:01
#33
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One question,

Which is better WRC4 or CMC05 ?? I've played WRC04 on the PS2 and i though it was quality but the question is which one should i get for xmas ??

Answers on a postcode pls.
paullondon
23/01/05 @ 22:52
#34
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great great great

Comments: 1-34 of 34 in total

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