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Championship Manager 4 Review

Review by Kristan Reed

1 April, 2003

Whoever said Championship Manager was the most addictive gaming experience known to man was sage-like in their wisdom. And probably divorced, friendless, jobless, and living in an Internet Café, having been evicted from the home they once occupied. After a period of enforced abstinence, there was almost a feeling of dread when the CM4 review code arrived, as we knew just how all-consumingly antisocial the effect of installing it on our fearful PC would be.

You see, CM has time-shifting properties. You put it on, and you vow to have a "quick go", maybe reshaping your favourite team in your image, checking out your squad's form and fitness and dithering over which central defensive partnership works best. If you can resist the temptation to check out how other team's players are performing (and maybe put in a sneaky bid or two) then you might just get around to playing your next fixture. But then your team puts in a thoroughly indifferent performance; throwing on subs and a switch of tactics makes little difference. Dang. Time to rethink. This team are a bunch of overpaid prima donna donkeys.

But oh gawd. We've got how much in the transfer kitty? How on Earth are we going to restore this bunch of apathetic losers to the elite? Best check out those out of contract players, and best we start polishing up on our precise knowledge of the lower leagues. We need hunger, desire, commitment, a sympathetic board, loyal fans, and hour upon hour of our spare time. Shit. Is that the time? Oh my god, it's daylight. Time to throw a sickie...

How do you do a game like this justice?

'Championship Manager 4' Screenshot 01b

It's impossible to do CM justice in a review so soon into its lifespan. Sports Interactive's lavish attention to detail is staggering, and it's no exaggeration that you'll be discovering the intricacies of the game in months, and possibly years to come. Already this game has forced us to forfeit sleep, forget to go to work, and had us furiously scouring the sports pages in the vain hope of surreptitiously gaining a degree of in depth-knowledge on the stars of the lower leagues.

Naturally, CM4, like its predecessors is a game with an almost infinite number of skill levels to suit the demands of the player. With an incredible number of teams and leagues to choose from (from 39 national leagues across the globe) it really does come down to personal preference of an extraordinarily precise level. If you don't fancy scrapping it with the basement boys, then you can always choose a fantastically rich club with unrivalled funds and a huge stadium. Think ManYoo.

Or, if you've got soul and fancy awakening a sleeping giant, then you could, in theory, choose a Conference club and eventually guide them to the dizzy heights of Champions League glory. You'd have to overcome overwhelming odds to do so, and work tirelessly to grab every underrated and under-valued player going, but the option is there if you've got the stomach for the battle.

Abandon your life, all ye who play here

'Championship Manager 4' Screenshot 02b

There are pros and cons whatever end of the difficulty spectrum you choose to plump for. Choose a big club, and the odds can be stacked against you in all manner of ways. Success will be a given. Both the board and the supporters (and the media) will demand it, and if you don't get things right from the off, you'll soon find the pressure will be on. On the flip side, at an unfancied club you'll be given time to turn things around, and expectations will be correspondingly lower. It's all a question of how you want to play things, and this level of depth and flexibility runs throughout the entire package.

On first glance it's possible to dismiss CM4 as a tarted up version of the previous two versions. The core of the game has, since CM2, been almost flawless, and SI is right to have retained the simple core of the game. But peek behind the surface and it's almost unbelievable how the team has managed to pack so many easily accessible layers into the package. Careful use of the right mouse button opens up so many possibilities, and within literally a few minutes you're able to traverse a world of information and hidden detail with virtually no effort.

Filters play an equally important part of the experience. At its most bloated, CM can seem ridiculously over-stuffed with insane amounts of detail, including the option of taking charge of reserve and youth teams. At this uber-hardcore level you'd barely get through a week's fixtures in a night's session, but CM4 always gives you the option of filtering out the peripheral detail. It's this ability to play the game as deeply as you require, with a beautiful interface that is ultimately the key to the game's success as it is an everyman game. Pick up and play, tinker like an obsessed lunatic and all points in between; it's hard to think of a single other game out there that allows you to do this. And it's this very element that makes CM such a personal experience; literally every single player of the game will be living their own unique vision of the beautiful game. Or suffering harrowing hardship - it's all down to the decisions you make; the teams you pick, the crazy 8-1-1 tactics you employ and the time you take.

Get Roonaldo as soon as you can…

'Championship Manager 4' Screenshot 03b

Talking of time, you reap what you sow in CM4 like never before. As we've discussed, the layers of detail enable a breathtaking amount of micromanagement that can have a subtle effect on what goes on on the pitch. The team, of course, will be your prime concern, and careful observation of their personalities, contracts, and physical attributes are all important. Even with the right qualities, in the right positions, and with the correct team balance, success can be an elusive quest. But part of the fun of CM is the trial and error; you may not realise what works until several seasons into the game - at which point it may well be too late. One tactic we always employ is to play the game for a few seasons, find out who the real bargains are, and start over, identifying the transfer targets. Signing Wayne Rooney in pre-season is always a good one (after all, who had heard of him back in July last year?).

The much vaunted 2D match engine is clearly the biggest addition to CM4. By default, the game flicks to an overhead viewpoint of the pitch and displays numbered, coloured blobs to represent the players. It takes a little bit of getting used to, but it gives instant feedback on how your team in performing: are they being beaten for pace? How sharp is your No.9 in front of goal? Is your central defender winning the aerial duels? All these previously difficult to determine factors are answered in seconds, and the more you get involved in the game, the easier it becomes to work out who deserves to be in the team, and who deserves to warm the bench.

Of course, the running text commentary still delivers an atmospheric sense of anticipation but being able to actually see your onrushing forward in the 2D engine takes away some of the old magic. But in reality, you get a far better idea of the relative merits of your (and your opposition's) team, which was never that easy with the old system of playing blindfolded. Many still argue that a fully realised 3D match engine would be the ultimate way of displaying highlights, but we suspect that this is not something Sports Interactive would consider, at the risk of diluting the purity of the game. Looking at our crystal (foot)ball, however, it can't be beyond the realms of possibility to imagine CM5 in 2007(?) sporting a glitzier approach to the match highlights. Think of all that power at their disposal.

Even rubbish PCs will run it

'Championship Manager 4' Screenshot 04b

Back to the present, CM4 is considerate when it comes to your PC's capabilities. One of the most intelligent elements of the series is its ability to run on a vast array of PCs, from the creaking underpowered relics upwards, taking advantage of any extra processing power or memory capabilities if they're there. The latest version does this even better than previously, even to the extent of making recommendations of how many leagues your machine is capable of running simultaneously. Admittedly, we weren't prepared to go against this advice, but by following the recommended settings, the number crunching was pleasingly swift, even on a relatively underpowered laptop.

At the risk of turning this review into a dissertation, CM4's feature list is exhaustive to the point of madness. Every element of training, scouting, injuries, the media, commercial opportunities, and the all-important transfer market management is handled with such conviction, it's clear that this project has been a labour of love for everyone connected with the game. The old adage of Sports Interactive creating a game that they themselves would want to play is never more apparent. Of course it's utterly self indulgent, but in the most gloriously satisfying and complete way possible. It doesn't get any better than this; fact…until the next CM, naturally.

Kiss my face

'Championship Manager 4' Screenshot 05b

The greatness of CM4 screams at you from every angle: it has a fantastic user interface that even the complete ChampMan novice can slip straight into, is underpinned by a staggering amount of depth to cater for literally anyone, and is frighteningly realistic - not to mention ridiculously entertaining. As we scribe, the game has already smashed the sales record for the fastest-selling PC game ever. If you're a PC-owning football fan, you owe it to yourself to own this game - it's that simple. The ultimate fantasy football? Back of the net.

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Comments: 1-49 of 49 in total

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JaysonG
01/04/03 @ 16:13
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first reply w00t 10/10


*goes to read review*
Edited 1 times, most recently on 01/04/03 @ 16:14
Westy
01/04/03 @ 16:21
#2
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Looks and sounds so boring, i'd fall asleep before i'd opened the box even if promised a 10/10 game.
FWB
01/04/03 @ 16:21
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So, Krudster, did you have any iffy results/calculations?

still argue that a fully realised 3D match engine would be the ultimate way of displaying highlights, but we suspect that this is not something Sports Interactive would consider, at the risk of diluting the purity of the game. Looking at our crystal (foot)ball, however, it can't be beyond the realms of possibility to imagine CM5 in 2007(?) sporting a glitzier approach to the match highlights. Think of all that power at their disposal.

I agree enitrely. The tech just isn't there to do a 3D match engine for this game justice. I'm sure we will see it, but in a few years time.
Blerk
01/04/03 @ 16:25
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Never quite understood the appeal of this one... and people have the cheek to call me a spod for liking RPGs! :-)

Still, there must be something in it - maybe it's 'cos I loathe and destest footy? Well done to Sports Interactive. *claps*
krudster [mod]
01/04/03 @ 16:27
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Of course it'll have bugs. CM2 was the buggiest game
I've ever come across, and it didn't stop me playing it for two years solid. 4/10? Have you taken leave of your senses?
FWB
01/04/03 @ 16:31
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Its sad that bugs have now been accepted as coming hand in hand with initial versions, but what I will say for CM4 (and the series) is that there is a hell of alot there. Some problems should've been picked up on during beta testing, but I would imagine it is virtually impossible to test every single club/player in the game.
krudster [mod]
01/04/03 @ 16:38
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Yeah, you're talking about a game with an unfeasible amount of players in it. It'll take months of play for all the odd quirks and bugs to emerge. It's not a case of bugs being an accepted part of PC gaming; I'm sure (and I know) the team worked ridiculously hard to squash every concieveable bug; one thing you couldn't accuse SI of is being lazy.
krudster [mod]
01/04/03 @ 16:39
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One element I didn't mention in the game that I'm sure will be popular is online play. It's not the way I'd choose to play it (I tinker about way too much), but the fact that it's there is definitely going to be of interest to the fanbase.
Slim
01/04/03 @ 16:40
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Does it ship with it's own odbc driver and macro library? :) It just looks like work to me, really dont' see the appeal.
krudster [mod]
01/04/03 @ 16:44
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Ooh look, ten minutes after posting and we're already onto Excel comparisons. Zzzzzzzzzzz.
Blerk
01/04/03 @ 16:48
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Is the Xbox getting a version of this, or are they being left out this time?
jaa
01/04/03 @ 16:55
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Zzzzzzzzz indeed but at the thought of playing this one. Of course I like football slightly less than Blerk does...
UncleLou
01/04/03 @ 16:55
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krudster, or someone else, do you happen to know if there's a German version of this? I don't like the genre, but a mate of me is playing hardly anything else. I guess he's only ever played the German footy management sims afaik, so it might be a good idea to push him towards this. I can't see it on any release lists here, at least not under "CM".
Edited 1 times, most recently on 01/04/03 @ 16:56
UncleLou
01/04/03 @ 16:58
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Scratch that, I had the clever idea of going to the German eidos website and have indeed found it. It's called "Meistertrainer".
krudster [mod]
01/04/03 @ 17:00
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I can safely say that there will be a German version...but maybe a trip to www.sigames.com would be in order, where you can go onto their message board and ask the experts.
st3ph3n
01/04/03 @ 17:03
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The exel comparisons are entirely fair, in that it is just numbers gone mad. But then do you sit with excel at 10am one morning and suddenly look up and realise it's 10 o'clock at night four months later, the kids are probably still standing outside the school waiting for you to pick them up, the wifes long since packed and left, nuclear winter is suddenly upon the world yet you still can't understand how you lost 2-1 to chelsea?

Ahem.

Yes, not played it since CM2 when I had a damn fine liverpool team, so good that when I failed to win the cup one season I was promptly sacked. Ungrateful swines.
DNM
01/04/03 @ 17:09
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I just get the feeling that SI could churn out the exact same game next year, give it a Question of Sport style CM5 logo, and still get 10/10. :)
krudster [mod]
01/04/03 @ 17:09
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And newsflash time...it sold 124,627 in the first two days on sale in the UK alone. This makes it the fastest selling PC game ever, and the third fastest seller, after GTA Vice City and The Getaway....Not bad eh? It's also the biggest selling game ever from the Eurogamer shop...
jaa
01/04/03 @ 17:14
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Ah, and as you don't sell bad games...

(j/k)

But really, how many copies? 5? 6?...

(j/k again)

I'll shut up now.
LaundroMat
01/04/03 @ 17:18
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Dammit. I feel how I could be attracted to this game like never before (played the Amiga version at the time too). But "at the time" was back when I had an enormous amount of time compared to now.

Still... On the laptop, whenever I want. A quick game of CM, eh? Before the next meeting? Oh, let them wait outside for a few more minutes.

Must resist.

Edit: Is there a demo?

Edit 2: Please don't say there is.
Edited 2 times, most recently on 01/04/03 @ 17:18
DNM
01/04/03 @ 17:22
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Yes there is, but for your benefit there isn't...
jaa
01/04/03 @ 17:28
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Should we really believe a review posted today?
Edited 1 times, most recently on 01/04/03 @ 17:28
rauper [staff]
01/04/03 @ 17:29
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As opposed to a review written before the game was finished?
Brocken
01/04/03 @ 17:33
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I refused to play this when I first got it because of the amount of bugs in it.

However I downloaded the patch and it was brilliant, fixed pretty much every bug in the game :) (sped it up too \o/ )
jaa
01/04/03 @ 17:35
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As opposed to a review written before the game was finished?

Now you've lost me... Today = April 1st. Anyway, don't know why the hell I'm discussing a game I don't care about.


Edited 1 times, most recently on 01/04/03 @ 17:36
Alastair
01/04/03 @ 17:35
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Rauper: I guess jaa means as it's April Fool's day...


EDIT: Doh!
Edited 1 times, most recently on 01/04/03 @ 17:35
Nemesis
01/04/03 @ 17:37
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*shakes fist*

Do a GBA CM-lite version boys eh! Then I can cope with the 2 hour journey into work ;-)

Alastair
01/04/03 @ 17:38
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Nice idea Nem.
jaa
01/04/03 @ 17:40
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Precisely, Alastair (thanks and :p).

Btw, Bungie has two new peripherals for the game they announced precisely a year ago: Pimps at Sea. Unfortunately, I can't seem to access Bungie.com.
Nemesis
01/04/03 @ 17:43
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Nice idea until I miss me bleedin' stop. Again.
jaa
01/04/03 @ 17:43
#31
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Here it is: the PimpWheel and the Pimpcom.
FWB
01/04/03 @ 18:01
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One element I didn't mention in the game that I'm sure will be popular is online play. It's not the way I'd choose to play it (I tinker about way too much), but the fact that it's there is definitely going to be of interest to the fanbase.

Something I noticed about this version is that they've reorganised how players turns in hotseat mode. Before, if two players had a match on the same day, one player would do all their pre-game actions (not including the final team select) and then move onto your game. Afterwards it move onto the next guy. Now its designed so that everyone has to do their actions before you can move on. I can imagine this will work well online.

krudster, or someone else, do you happen to know if there's a German version of this?

I'm pretty sure, but don't quote me, that the version released here is multi-lingual.

I just get the feeling that SI could churn out the exact same game next year, give it a Question of Sport style CM5 logo, and still get 10/10. :)

That says something about the series, doesn't it?

Still... On the laptop, whenever I want. A quick game of CM, eh? Before the next meeting? Oh, let them wait outside for a few more minutes.

That's an oxymoron. :)





Slim
01/04/03 @ 18:23
#33
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Aw come on, I inserted a smiley!

"it sold 124,627 in the first two days on sale in the UK alone" - Now here's a new one, popularity equals quality. I'm sure you're a TATU and Blue fan too Krudster? :)

Orange
01/04/03 @ 19:56
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Thank god for the Patch!!

It's a great game, a worthy sequel and well worth the 20-30 quid. But there is a lot of really nasty bugs, so much so that the game will be almost unrecognisable once they've finished patching and updating it....

In a good way :)
rauper [staff]
01/04/03 @ 20:12
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jaa: ahh, ok. The review went up at 3pm or so... so I had forgotten about April Fools :)
Errol
01/04/03 @ 20:32
#36
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Excellent review - spot on ! 10/10 !
Daryoon
01/04/03 @ 21:03
#37
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I won't touch this unless someone comes up with a decent and quick to use editor. The editors for the last game were incredibly frustrating and it took me almost 20 hours to remake Division 3 - more time than I spent *playing* the game, after I realised the random stat generation was useless and gave everyone under 5 in everything.
DodgyG
01/04/03 @ 23:14
#38
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I don't think the game is officially available in Germany, if it is it wont have real players. Something to do with EA owning the license to the German leagues...
beep
02/04/03 @ 01:36
#39
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Would Eurogamer give the exact same game a 10/10 if the sport was something like handball and not football?
Blerk
02/04/03 @ 09:10
#40
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I just found a copy of 'Championship Manager 2' for the PC stuck in the back of a drawer here at work! Is it worth me having a go at it, or is it so old and cack that I may as well put it back where I found it? :-)
IJ
02/04/03 @ 09:32
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I know others have mentioned the bugs in it, but i really think they should have been mentioned in the review, even if it didn't affect the overal score.

I really wouldn't play the game before you get the patch, ah, sorry, the 'Enhancement Pack.' These weren't minor bugs like names spelt incorrectly, they were game-play affecting. I was drawing 1-1 with Wigan, i went to the tactics screen, when i went back to the match i was winning 3-0? There was also a problem with injuries, lots of them, and for a long time. Surely you shouldn't be shipping a game where the score randomly changes, makes the game fairly pointless. 10/10 for the patched version though, i deffinately agree.

Oh, and could someone with an unpatched version of the game check Bristol City's 'Lita' finishing stat and post it here? They said they'd not changed any stats but i'm sure this has changed. My best striker isn't my best anymore!
FWB
02/04/03 @ 10:29
#42
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Would Eurogamer give the exact same game a 10/10 if the sport was something like handball and not football?

You'll be able to find out. They're developing a ice hockey managing game using the same enginer.

I doubt it though. Its something to do with football so it get 2 marks from the start. :)
Celeborn
02/04/03 @ 10:41
#43
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As said before, even with the first patch, there are still too many bugs around to really recommend it for now. Well, thats how I feel anyway: I've bought the gane, but not going to start with it until the second patch is released. Bugs / Score changes etc. ruin the game and its atmosphere: so playing the game in its current state wouldnt do it justice for me. I've heard of some people for whom the league just doesn't advance: next seasons european fixtures are set out but not the league. A guy sacked after 2 successive promotions form Div 3 to Div 1.. in a playoff place and gets sacked coz he wasn't doing well enough: when in real life that manager would be thought of as god. These are major bugs: I've had a 19 season game go corrupt on me in the past for CM97/98: and the feeling of wasted time is so strong it really makes you sick of the game. I know there is a great game here behind the bugs, so i'll just wait for now.
02/04/03 @ 12:23
#44
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I can't believe no mention was made of some crucial, gameplay degrading bugs here, that have seriously called into question whether the game's results are predetermined or not.

For instance, I was browsing the scores at half time using the live scores tab on the match view screen. I noticed Steven Carr injured in one of the games between Newcastle and Spurs. The score at half time was currently 1-1. I clicked on his name, and it reported he was injured in the 3-1 defeat to Newcastle. And, lo and behold, Newcastle subsequently went on to win 3-1.

And what about playing with two- players on the
same computer. Basically, when Player 1 plays his match first, the live league table updates with the day's scores INCLUDING the score of Player 2 team's match - despite the fact Player 2 hasn't even had the chance to play it yet! And, of course, when Player 2 subsequently does play it, the score remains the same as what was reported on the live league table during Player 1's match.

These aren't just minor bugs, these seriously effect the way the game is played.
krudster [mod]
02/04/03 @ 14:19
#45
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CM2 is still utterly brilliant; give it a go if you want to find out what the fuss is about. I do understand the furore over bugs, but if they didn't happen to me, WTF am I supposed to do? Knock a couple of points off? Or stick to my guns and rely on the fact that they WILL be ironed out ASAP. I think some people need to realise that properly bug testing a game as complex at CM is nigh on impossible.
No one care more about this situation than SI themselves, and they will be sorted.
Blerk
02/04/03 @ 14:41
#46
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CM2 is still utterly brilliant; give it a go if you want to find out what the fuss is about.

Right, I will then!

And if I don't like it then I'll give it away in a compo on the forums. :-)
Sud
07/04/03 @ 20:41
#47
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I think some people need to realise that properly bug testing a game as complex at CM is nigh on impossible.
But at least they should have ironed all of the serious bugs.
Kylun
08/04/03 @ 18:49
#48
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"I think some people need to realise that properly bug testing a game as complex at CM is nigh on impossible"

Thats rubbish - proper development and testing would see to it. Some of the bugs are pathetic.
Fozzie_bear
25/03/05 @ 15:53
#49
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Hi.

Get yourself over to the forum, master smith. Bit more goes on over there.

Comments: 1-49 of 49 in total

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