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CivCity: Rome Review

PC Review by Egon Superb

7 August, 2006

The process must have gone something like this: Firefly contacts Firaxis, asks nicely to use its Civ franchise name; together they work out a city-based structure using all the familiar aspects of Civ, applicable to cities at any stage of civilisation; they decide on Rome as its historical connotations make it the best place to start the franchise, and they decide on a hands-off city-building structure, as that's the best way to watch all the little people doing their thing. Oh, and they throw in a military section as an afterthought. Now what do they call it?

Um, Caesar IV?

I mean, this is hardly the leap from Sim City to The Sims, where an established franchise branched out into an original, excitingly unexplored area, is it now? This is the much smaller step from one established genre to another, which someone else just happens to be predominant in. And Firefly hasn't chosen the Aztecs or the Babylonians or the Mongols or any of the thousands of other civilisations that have been studiously ignored; they've opted for the heavily-caligae-trodden roads of Rome. Even the map screen, where you trade for goods or send out armed expeditions is a poor imitation of the one from Children of the Nile. I mean, come on Firefly, the people who buy city-building games have seen the competition as well.

'CivCity: Rome' Screenshot 1

According to this, the Romans subsisted entirely on booze, olive oil and goats. Healthy!

But is it any good? Well, yes, no and maybe. Actually, drop the yes. It's a passable replication of Caesar III with improved architecture, which makes this a city-building game, not Civilization. If you've never seen one of these before, your job is limited to building structures, shacks, temples, roads, shops, arenas and the like. (You can do this either in a campaign mode or a more sandboxy mission mode, though they're functionally the same.) Doing this creates an economic chain, which lets your shacks improve and hence increases your tax revenue while maintaining the happiness of your city-folk. As you satisfy more of your citizen's demands, they pay more tax, which allows you to keep expanding the city, which allows you to build bigger and more spectacular edifices, until the whole thing comes crashing down around your ears when it gets too complicated for your misfiring neurons to handle, or your citizens get pissed, or some natural disaster knocks the economy for six. It's basically a zoomed-in version of Sim City set in the ancient world.

Granted there are a few Civilization-esque elements added in here, to justify the branding - the Civilopaedia (which we applaud as always - Civilization should be a National Curriculum learning tool), the smiley faces measuring happiness, the research trees and the wonders. However, to players of the genre, these are all very familiar. All of these games inform you about the history of the time, most feature that iconic smiley face system and allow you to consult the populace Theme Park-style. At least the research system is new to the genre, mostly upgrading the speed at which elements of the economy operate, and the wonders are great, though unnecessary. And while most of the game is less imaginative than a spade, the actual city-building itself is solid, from the way you rotate buildings to the menu systems and information screens - if you need to find something out about your city, you can. Faint praise maybe, but surprisingly few city-builders pull this off.

'CivCity: Rome' Screenshot 2

Rent a flat above a shop, pretend you never went to school. Just like the plebs!

Past the basics, there are a few irritations, like fresh fish in your liquamen. First, the blurb on the packet yells about the unique ability you've got in this game to "look inside buildings". Um, that's done been before, surely. In, let me think, Firefly's anaemic Stronghold 2. How short do they think our memories are? Anyway, despite our moaning, this is one part of the city that's done rather well, as you can watch your citizens go about their daily tasks, at home and work, and pop inside the arenas to see animals fight each other.

It takes an Englishman to say this, but the campaign's anglicised cut-scene voice-acting is abysmal. Fable, now there was an effective use of UK voice talent; but why do all the Romans here sound like they're games developers from Guildford? It's following the Rome: Total War trend of absurdly inappropriate accents (Ozzie Romans that time, in case you were wondering). Here's a tip for any developers reading - there are roughly twenty million people in the UK who can do a bad Italian accent, normally culled from impromptu Godfather impressions. Personally, we think that's better than something that's both inappropriate to the context and badly done. If we're wrong, throw us to the lions.

Another irritation is the cursor, incredibly. For example, merely trying to zoom out and use the demolish tool on a patch of road resulted in, whoops, a warehouse on the other side of the screen (full of carefully acquired goods necessary for the economy to function) collapsing in dust. Yes, the cursor doesn't actually point where it seems to, or indeed anywhere in the vicinity of where it seems to. There are more basic things we can imagine getting wrong, including finding your arse with both elbows, but this was pretty high on the list.

'CivCity: Rome' Screenshot 3

You won't find a hipper drome.

The combat system can only be described as laughable too. Each city can hold up to three forts, each holding three cohorts. You have to mine iron and make swords and, for every sword, a soldier is generated to fill up the cohorts. With fewer brains than a decapitated chicken, these soldiers are pretty much useless - you can send them into battle, but unless you can click on the speedy enemies to order an attack, the soldiers will just stand there. Thankfully, when the enemies blunder into them the soldiers' gladii (that's swords, not multiple old ladies called Gladys) spring into efficient bloody action. Next time, the developer should be honest with its ambitions, make a city-builder and just drop the combat-sim bit.

We're so het up about the imaginative poverty of this and its massive flaws that we've forgotten to put any of the standard Rome puns in. So here's a few in one bite-size lump: Rome is where the heart is, the Empire strikes back, et tu beauty?, right to Rome, seize-her, looking rubiconned, you hear they've got a pedagogue teaching in the local school, salve yourself, paxo romana, veni vidi vini, a gauling experience, infamy, infamy, they've all got it in for me...

Meantimes, we'd like to apologise to Sid Meier - this game, while not terrible, has sullied your good name and brand. Our only suggestion is to never let someone else make a game for you and to make sure the inevitable next game in the franchise explores a less familiar environ and period.

5/10

Read our Scoring Policy

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Comments: 1-19 of 19 in total

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Summo
07/08/06 @ 12:12
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Yeah, a very accurate review. I played this (almost) until the end of the campaign but was never quite sure why I was bothering. I thought the pointer not pointing at what I was point at (?) was just a freak bug unique my my system and maybe a few others but I'm amazed that judging from this review the pointer system seems to be designed like that. Amazing! And ridiculous. And annoying. The whole thing is clunky and just kinda disappointing.

Anyone thinking of buying this, don't. Caesar IV is due out in Sept/Oct - wait for that.
OnlyMe
07/08/06 @ 12:29
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Well, at least it's not called Sid Meier's CivCity: Rome. So I'm not so sure his name is sullied in any way.
jumpdeveraux
07/08/06 @ 12:29
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Generous with a 5 imho.

I'm a huge fan of city-builders and uninstalled this last night.
Pharaoh, Children of the Nile etc. eclipse this by a long long way in design mechanics.

Bring on Caesar IV.
Pirotic
07/08/06 @ 12:35
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I would have given it a 4, first of all the gameplay design is just piss poor - the whole concept of people only travelling a set radius around their homes is bloody stupid, if they are starving to death i'm sure they'd walk the extra tile to get food. add to that the huge amount of game breaking/crashing bugs, the poor interface, the extreme loading times. It's just a real shame.

Worst of all is Fireflys track record for fixing bugs is so poor that you'll probably find the game gets worse with every patch rather than better.
Khanivor
07/08/06 @ 12:44
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Egon Superb? WTF?
Eldritch
07/08/06 @ 12:54
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I'll play Civ4: Warlords instead, thank you.
Twinfalls
07/08/06 @ 13:00
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Watching roaches/Crawling/Down the wall
Eldritch
07/08/06 @ 13:00
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Oh, and as for the bad voice acting:

Would you please consider which developer and, most of all, which publisher we're talking about?

Comes as no big surprise to me.
kangarootoo
07/08/06 @ 13:01
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"You won't find a hipper drome"

Hehe, pun of the month says I. Consider it pinched.
chicknstu
07/08/06 @ 13:26
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One thing that isn't mentioned in the review..

The camera is fixed at a set angle (an annoying one too). You can rotate it, but you can't tilt it (seemingly).

Which means that 3rd screenshot is a complete work of fiction. There's no way to see the sky like that.

Unless I'm just being an idiot.
jonnyreb
07/08/06 @ 13:56
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@chicknstu

Read this earlier - still at work so haven't tried it yet:

"In the main city screen just press "ENTER, type NERO, and press ENTER" then just hit "SHIFT + C" at the same time"

Apparently that 'unlocks' the camera...whatever that means.

Tell me if it works :)
hjarg666
07/08/06 @ 13:57
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chicknstu, not quite. I think i noticed on some forums that there are hidden key combinations and i think shift-D was the one that released camera. Not sure though, by the time i read it, the bloody thing had already been unistalled, the box burned and priest had performed cleansing on my comp.

Shame Firefly can't just make good games....

Oh, and the pointer is a common bug. It talks a lot about quality control to let something this simple pass. Oh, if you set resolution to 1024x768, it magically dissapears.

If you plan to buy this one, here's my suggestion: get your 50€, go to the nearest farm and buy a cartload of shit. At least they're honest with you and you get what you buy.
DDevil
07/08/06 @ 14:01
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Dr Egon Superb is the name of the last psychotherapist in the Philip K. Dick novel The Simulacra.

Quite a fitting name for a PC game reviewer I think :-)
Edited 1 times, most recently on 07/08/06 @ 15:01
Eldritch
07/08/06 @ 14:03
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"and priest had performed cleansing on my comp. "

Does he do house calls?
chicknstu
07/08/06 @ 14:32
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hjarg666 and jonnyreb..

I'll try this when I get in from wrk 2night.

Can't see it being the saving grace of the game, although wierdly I am enjoying it despite all it's very obvious flaws.

I guess maybe because I like the genre?!? Still, can't wait for Caesar IV
chupachups
07/08/06 @ 15:05
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This is just a terrible name, it's hard for a layperson to know if it's a spin-off of Civilization or Sim City. It'd be like doing a platform game called Mario the Hedgehog.
newt
07/08/06 @ 16:18
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If I got a dollar everytime someone wtf's Egon Superb.. I'd buy myself a DS lite.
asuffield
07/08/06 @ 23:09
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The one big thing the article didn't mention - this game doesn't just resemble Stronghold 2, it *is* Stronghold 2. Run them one after the other and you'll see what I mean - Firefly have obviously just taken their previous game in this genre, redrawn some of the graphics, shuffled the building definitions around a bit and updated the engine to support a few new features. Oh, and completely wrecked the combat system so that it's now just a matter of who has the bigger army.

Calling it "CivCity" is grossly misleading. I submit that the correct title for this game is "Stronghold: Rome". The only thing it has in common with Civ is those three letters.

That said, the only thing you really need to know about this game is that after the first couple of hours it's just dull.
Ryuken
08/08/06 @ 17:39
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"The combat system can only be described as laughable too. "

Well, that's at least one point where it matches the Caesar-series... :)

Comments: 1-19 of 19 in total

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