The Chronicles Of Riddick: Escape From Butcher Bay Review
We couldn't resist using this week's PAL release as an excuse to play one of the games of the year again...
Version tested: Xbox
Order yours now from Simply Games.
Being greeted with The Chronicles Of Riddick for the first time back at a Vivendi press event in April created the kind of exasperation rarely seen in a sequel/me-too obsessed business where excitement can be in short supply. "Where the hell did this come from?" we all muttered as the best looking Xbox game ever played out in front of our disbelieving eyes. And then to find out the game was practically finished and being released in the US in just a few weeks time - we almost fell off our chairs. How on earth had such a top notch title just fallen from the skies like this? Did Vivendi not realise how obviously superb this was? In an era of bloated five/six-year development projects, to be told this game had been put together quietly in around two years seemed unfathomable. It put things in perspective, that's for sure.
Oddly enough, the very same week we'd reviewed a fairly mediocre game by another team at Riddick developer Starbreeze - Knights Of The Temple - and little could have prepared us for the Swedish firm's latest project. Apparently the vow of silence surrounding the game, and lack of awareness, was more down to the terms of licensing the movie than anything, and presumably the movie suits decided that advance publicity for the game wasn't fitting in with their plans. Whatever the real reason, it's great for us hacks to have actually been handed a fully formed game without feeling like the usual drip feed of information has spoiled the surprise in any way.
Pain and I have been friends for a long time

Naturally, we had a look at the US version of the game as soon as we could, and our impressions were of a highly impressive game. To tie in with the game's European release this week, we thought we'd offer a second opinion, this time of the PAL edition - if only to give us another excuse to play a game that is easily among the best the Xbox has to offer this year, if not ever.
The overall package simply reeks of quality. There's barely anything more than minor quibbles to detract from what is a relentlessly absorbing, engrossing, richly atmospheric and almost effortlessly entertaining sci-fi adventure shooter. Its variety is well judged and uncontrived, the storyline and voice acting out of the top drawer, the challenge is perfectly pitched, and graphically it is the best console game conceived to date.
As you'll have read countless times, the game isn't strictly based on The Chronicles Of Riddick movie, but as a prequel to Pitch Black. Apparently the movie, out August 27th over here, isn't up to much, but don't let that put you off. And even if Vin Diesel's Marlboro man laconic cool doesn't float your boat either, again it matters little to your chances of enjoying the game. The game, in fact, has performed so well in the US that it's eclipsed the actual movie, which must be something of a first.
Hand in glove

The reason the game succeeds is almost because Starbreeze has had the freedom to make the game work as a game first and foremost, without pulling the usual trick of simply shoehorning the main events of the movie into a game. By building the game and its story from the ground up, everything feels a whole lot more natural, and allows events to develop at their own pace, as opposed to the "and now the driving bit, and now the falling from the sky bit," of every other formulaic movie-based game.
As a game it's quite a tough one to pigeonhole. It feels like a wonderful realisation of adventure, first-person shooter and stealth, but with no specific emphasis on one element. To begin with it has a similar feel to old school point-and-click adventures, where simply talking to everyone in the vicinity grants a sense of purpose - which in itself leads to fetch quests, first-person fighting, and eventually daring stealth endeavours and the occasional need to resort to intense shoot outs.
The brilliance of the pacing within Riddick is simply that you never get bored of whatever it is you're involved in doing. The problem with most games is even the best get boring after a while if all you have to do is the same thing over and over. When you get the chance to shoot in Riddick, there's a rush, an excitement - you look forward to it. And when it's over, and it's back to a more narrative-driven section, then that feels good too, because it adds character to what could otherwise be a straight up game of escape against faceless drones. Likewise the stealth, should you wish to use avoidance tactics (because it's not always compulsory), also adds a palpable sense of tension as you creep past a slew of armed sentries, breaking their necks or leaping on them from above and dragging their limp torsos into the dark.
Anything but Normal

Where most games get bogged down in repeating the same mechanic over and over, Riddick feels as good as any of them, but bundles it up into a superbly well conceived package. On top of that you've got this immensely impressive layer of technical polish, which - through being first out of the blocks - actually managed (upon its US release at any rate) to trump the likes of Doom III with its ostensibly similar Normal Mapping techniques, which lend the game an instant 'next-gen' look. Evidently the power of the Xbox can never hope to compete with powerful PC rigs, but no one can fail to be impressed with what Starbreeze has squeezed out of the Microsoft machine, with fantastic lighting effects, extremely lifelike animation, immensely detailed and realistic character models and gorgeously detailed environments. Sure, the jaggies show through quite noticeably on occasion, but for the most part it's the kind of game even the most demanding graphics snob will be nodding their approval at. We await the inevitable PC version with great interest, although we have serious doubts about the PS2's ability to pull off a decent conversion - especially when you factor in memory hogging features like the amount of texturing and persistent state, which leaves your handiwork of downed guards right where they are - unlike many games we could mention.
The audio also deserves serious applause for being unobtrusively atmospheric, with a quality voiceover cast, including Mr Parody-of-himself Vin Diesel, who puts in a performance of calm menace befitting of the universe's most wanted criminal. The only time we raised an eyebrow was when the Gregson-Williams/MGS inspiration got to lawsuit levels of plagiarism during the stealth sequences. Honestly guys, did you think you could get away with that?
In terms of niggles, like we said, you'd have to work hard to think of any serious ones. The crouch toggle did annoy us on occasion, with fist fights interrupted by our inevitably clicking down on the left thumb stick in the heat of battle, and maybe the game is a little too forgiving at times, with very regular checkpoints and battles which are easily negotiated for the most part. But to counter that, you're likely to find Riddick a less frustrating and more enjoyable experience that you'll want to see right through to the end, rather than one that forces you to dump your joystick on the floor in a huff and never return to it the way it can happen with other titles. Some have mysteriously marked Riddick down for only being a 10/12 hour game, and having no multiplayer. To be fair, you could just as easily level both at Ico, and we don't recall too many people criticising that for making every enjoyable minute count.
The subject of Riddickule
Unless you have some kind of pathological aversion to Vin Diesel or enjoying yourself, there's a moral obligation to at least try out The Chronicles Of Riddick. For a licensed game to end up being one of the best released all year is something to celebrate, and other publishers should take note - there really is no excuse for licensed rubbish any more. Riddick deserves to mark the pivotal moment when movie games changed forever.
Order yours now from Simply Games.
9 / 10
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Comments (74) Latest comment 8 years ago
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Sounds good, nice review.
And let's not forget UncleLou's generic comment #17:
Really looking forward to the PC version.
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First game which makes first person melee actually work too.
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Now that one is done I have to admit I really enjoyed this game.
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And the final part of the game... Oh god, the final part!
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This is quite convinving, and really renders the positive reviews and forumites' comments instantly obsolete. I've lost all interest in the game now.
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\0)
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1. Anything other than simply playing it through on 'Hard' become available when I complete it? I mean, I probably will try it anyhow, but I'm just wondering is all.
2. Anyone else notice the framerate taking a hit when you have a light switched on in certain sections?
I only put that second one in for UncleLou, really. I'm being exceptionally picky there, I know, but he'd only think I wasn't well if I didn't have something derogatory to say about the graphics.
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One bit I particularly liked was the title sequence - obviously influenced by Half-Life, but cleverly spun around the whole "dead man walking" idea. Gave me the same sort of shiver as the first time I saw HL though, which is saying something.
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When Doom 3 rears its head on XBox it's going to look awfully shallow in comparison to Riddick.
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some guy was trying to tell me this game comes after Pitch Black, and features other characters from that film. lies, right?
Timeline is as follows:
Chronicles of Riddick game -> Pitch Black -> Chronicles of Riddick movie
thats right, isn't it?
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/cough
As EG say
Order yours now from Simply Games
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I cant afford it other words. As for those that say its better than halo, well if its not may masterchief have his vengence on you!
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Played the Demo (Got it from Game a few weeks back), stunner in terms of looks and sounds and seems to play sweetly too.
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The film is about what Riddick did to get caught and be the badboy he is, the game is about him escaping and then pitch black, where he's been recaught.,
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Escape From Butcher Bay (game)
Pitch Black (film)
Dark Fury (animated DVD, comes out Monday in the UK)
Chronicles Of Riddick (film)
So far there's been nothing to say what Riddick did that caused him to be put in the slam but he's certainly not a normal human even before having eyeshine bestowed upon him.
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Little did I realise that Mr Diesel's acting talent stretched no further than looking hard and drawling menacing gravel around his voicebox.
Oh, how that part was made for him.
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Thats the only time in the whole game that it happens. All other areas don't have that problem. Great game. I am going to play through it on hard and do some side missions this time.
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I picked a copy up from Tesco on Wednesday morning... though a lot of my local shops (Game, Gamestation etc.) don't have it yet. Saw it just going on the shelves in HMV at 2.30 today too! :/
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/couldn't resist
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Maybe I shouldn't have pre-ordered Rome:Total War...
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Very few games (less than 5) have had the sense of immersion I felt when playing this game.
I felt as though I was really in a max security prison. (And yes the language used adds to this.)
Cutscene/Action changeover sequences at the very end of the game were also brilliant.
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CoR the movie is not half as bad as it sounds or has been made out. Despite vowing to avoid it cos of the stinker reviews and my general pathological adversion to VD (!) I was stuck on a solo biz trip with nothing to do, so went in ready for a brain-painful Van Helsing Idiot-o-thon, but was pleasantly surprised. Daft plot - check. Silly names - check. Bad guys in leather - check. Big guns - check. Overdone sub-bass - check. Lots of shiny eyed ass kicking - check. Expensive CGI - check.
But somehow a couple of unconventional characters (like Riddick), a surprising amount of restraint with the CGI, a bit of style, a bit of decent dialog, a smattering of originality, a bit of humour, and action sequences that actually fit within the "plot" dragged it gasping out of the Catwoman / Van Helsing mire.
Not great by any means, but certainly worth your ten bucks. Watch it in a cinema with good sound - the bass is mad.
(interestingly, I wonder whether the decision to separate the game from the movie helped the movie too - it didn't have the obvious spin-off video game action sequences badly shoehorned into the plot like other multiplex movies do)
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My wife was quite interested in getting Psi-Ops until she found out it was going to have heavy duty swearing in it. Midway basically lost a sale by going that route. Of course, I'm sure a lot of people found the swearing in Psi-Ops part of the attraction. So again, I think games with the f-word in them might do well to include a beeping option.
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Jeez snap some guard's neck like a twig or blow some mutated person apart with a shottie is ok but someone using fruity language in a maximum security prison is too much and there needs to be a bleep option...
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Not quite as involving as HL, and possibly not as much fun as Halo, but a fantastic game nonetheless, and few of the set-pieces are up there with anything thats gone before, if not better.
A real gem.
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It looked really good too.
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Given its short length, I wonder how many people going to rent this rather than buy it?
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And anyway they aren't calling you names but Riddick.
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I played it all day Sunday, and all evening Monday, finishing it after around 10 or 11 hours play. Too short? Nope, perfect. I have a job and a life and this is how I like my games. I've a pile of games never finished because I simply got bored of them. Bad value for money? Nope, cost just £24.99 from Powerplay.
The graphics are superb, they really draw you in. The tremendous atmosphere that is generated by the superb vocals and sound is worth it's weight in gold.
This is just how I imagine a prison like this should be.
The stealth is so much sweeter than splinter cell, which just frustrated me. The action, because it's spread around a little bit, is all the better for it. You don't half appreciate it when you finally get your hands on the big guns.
And oh my goodness, that ending, how nice is THAT!
Get it in lads, or your missing out on one of the best games you'll ever play.
Oh, and good review too EG
Mapster.