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Chaser Review

PC Review by Martin Taylor

17 July, 2003

No matter how many times you think you've seen the back of Eastern European first-person shooters, along comes another one attempting to convince us that, yes, this time we'll be convinced. This one will make up for the hordes of generic rubbish that preceded this title. This, my friends, will be the one that restores all your faith in first-person shooters. Come on down, Chaser, it's your turn.

Wakey wakey

'Chaser' Screenshot 1

We quite like the way Chaser starts: John Chaser wakes up in a medical bay on board some sort of space station, in space, and he doesn't know who he is or what's going on. This reminds us of System Shock 2. And Flashback. Both were good games. John's amnesia is demonstrated by his man rubbing his head and stumbling about a bit. For some reason, heavily armed troops have boarded the station and proceeded to tear it apart looking for him. Cue your insertion into Chaser's head and a subsequent attempt to escape from the station and find out just what all the brouhaha is about.

It would be easy to write off a game like Chaser within about ten minutes of the end of the introductory sequence. It would also be easy to write it off some five hours later after you've been through the gritty street section, the grimy sewer section, the dirty underground section and the shiny hotel with Chinese décor section, all in first-person and all with an impossibly large arsenal strapped to your chin. There's really little deviation from the classic (and we mean classic) run-and-gun approach, save the thoroughly disorienting and actually quite scary underwater section, which has you frustratedly navigating enormous shipwrecks in a tiny personal submarine without much sense of which way is up or down or where you're mean to be going.

From the start it's all very familiar territory, with plenty of big chunky assault rifles and shotguns and explosives, miraculously placed crates and slightly broken ladders, glowing lights that can't be shot out, and craftily-placed baddies shouting "There he is!" and "Watch out he's dangerous!" before you fill their mindholes with bullets. This makes Chaser actually quite hard to review, because you've played this game many times with varying degrees of quality since Doom came out - there is ultimately not a lot we can tell you that you don't already know. Well, we suppose there's the story...

Globe trotting

'Chaser' Screenshot 2

Chaser's rather strenuous journey to discover his identity takes him from space, down to Earth for a spot of continent-hopping, before heading off up to Mars in an apparent Total Recall-inspired plot. Along the way, the supposedly oblivious Chaser is worryingly keen to sling his allegiance to various nefarious characters all over the place, for example joining the powerful Family (groan) in his first day back on Earth, despite being urged quite strongly to act otherwise by a friendly chap who keeps calling him "chico".

The plot is, for once, quite interesting - we'd like to find out exactly who John Chaser is as well - and it's played out via some nicely directed and fairly lengthy game engine cut-scenes, which are acted with varying degrees of success; Chaser's actor in particular seems to be a little confused as to where his emphasis needs to go at times, almost as if he's got the wrong end of the stick, and much of the speech comes across a bit hammy as a result.

At the beginning of the game, developer Cauldron seems to have taken a lot of pleasure in letting the story interfere with the mindless shootery, with Chaser having all sorts of mysterious flashbacks and unsettling visions while he fights his way through the streets. Sadly as the game drives on, the concern for detailed plot development and nice touches like the unsettling split-second flashbacks laid over the action drop away almost entirely until you get to the end of each level. It's this sudden drop in sophistication that started to put us off Chaser, because underneath all the initially clever little effects, there's a mere bare bones shooter which, at a glance, has little going for it.

Wonderfully generic

'Chaser' Screenshot 3

So why should you care about Chaser? At all? We're not going to beat around the crater; the game is almost 100 per cent generic FPS-by-numbers, and will drive the pursuit of gaming forward as effectively as a tortoise attempting to herd elephants. The proprietary engine around which the game is built is nothing special with most of the levels formed from fuzzily textured boxes circa 1997, but it does seem to have the rendering of slightly bumpy shiny surfaces down to a fine art, along with dynamically shattering glass that's among the loveliest we've ever seen. But when realistic breaking glass is one of the best things in your game, that's obviously something to worry about.

Yet we still pushed on. We pushed on through wave after wave of blundering troops, popping rounds left, right and centre to despatch tens of soldiers in seconds, lobbing grenades at windows and grinning as they punctured a small hole before sending huge shards of glass to the ground, followed by the bodies of mindless drones. And you know what? It felt kind of good, just like it did in - say - Max Payne (it even has a pseudo-bullet time mode). We didn't have to think about it for the most part, it was just raw mindless action that recalled Quake II and so many pretenders after it, and while not particularly satisfying in the long-term, there is just something about it that will appeal to the thoughtless action enthusiast in you - disengaging your brain can be fun too, kids!

Mindless purchase

So, should you just happen to be after some mindless slaughter with a fairly interesting storyline just barely clinging onto the mounting body count like someone's life depended on it, Chaser might well be for you. Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.

7/10

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Comments: 1-29 of 29 in total

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Tiger_Walts
17/07/03 @ 09:06
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If this is lemon and Quake 2 is tequila, what in this analogy is the salt?
Edited 1 times, most recently on 17/07/03 @ 10:06
FWB
17/07/03 @ 09:25
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Wow, 7/10. I thought this was going to crash and burn.
ssuellid
17/07/03 @ 09:27
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Isn't Vietcong developed in Eastern Europe as well?
FWB
17/07/03 @ 09:30
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Well spotted, ssuellid. Yep, Czech, although many Poles and Czechs will tell you their central European (and technically we are). But that's only because they don't want to be put in the same barrel as the Russians. :)

Myself? Couldn't give a damn, cos we're going to be part of the EU. Hahahahahaha. Take that Russia. :p
Abscido
17/07/03 @ 09:44
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Entertaining review Mouse!
pauleyc
17/07/03 @ 10:33
#6
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Hyoushi:

3. Chrome (Polish FPS, looks good on screenshots)
MaTTy_P
17/07/03 @ 11:52
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i wonder where the exact center of europe is though?
FWB
17/07/03 @ 11:55
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Kiev.
mouse [staff]
17/07/03 @ 12:04
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Chicken?
FWB
17/07/03 @ 12:11
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Mmm... :)

Actually, I was wrong, close, but wrong. Its Vilnius in Lithuania. I didn't take into account latitude.

That map isn't very good, btw, cos it doesn't stretch east enough. Europe ends at the Caucasus. I would love to go there. Some day. Some day. :)
Edited 1 times, most recently on 17/07/03 @ 13:16
Mr Sleep
17/07/03 @ 12:51
#11
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Mindless slaughter? Yea!
Merefield
17/07/03 @ 14:49
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If someone else releases another pointless derivative FPS with a quick save function...

...I'm gonna cry...

And if they make SoF3 I will certainly SCREAM
Edited 1 times, most recently on 17/07/03 @ 15:50
mouse [staff]
17/07/03 @ 16:13
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AI? Heh! "Oh I wonder what's round this cor-" BLAM! "Oooh, my mate fell on the floor. I wonder what's round this cor-" BLAM! etc...
Edited 1 times, most recently on 17/07/03 @ 17:13
FWB
17/07/03 @ 16:16
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Sounds realistic to me, mouse. I take it you've never worked with US troops?
ShekkyBoy
17/07/03 @ 16:39
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I'm not sure if Russia is Eastern Europe territory, but Kreed is being developed by Burut Creative which are based in the motherland.

Far Cry is also being developed by Germany-based CryTek. And Xenus is in development at Deep Shadows who are based in the Ukraine.
Edited 1 times, most recently on 17/07/03 @ 17:44
FWB
17/07/03 @ 16:51
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It really is all E.Europe (perhaps slavic is a better term) beyond Germany. I was just being pedantic. :)

Either way Russia is 100% E.Europe.
Kronos
17/07/03 @ 17:27
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Does anyone have problems with the sound with this game. I find it seems to be totally mono which makes it really difficult to tell where shots are coming from etc.

ray
20/07/03 @ 20:09
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Isn't this enough?
Edited 1 times, most recently on 20/07/03 @ 21:10
degust
21/07/03 @ 14:40
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FWB

"Myself? Couldn't give a damn, cos we're going to be part of the EU. Hahahahahaha. Take that Russia. :p"

Well, you know, we really don't give a shite here in Russia about a part of what Czechs will be. We are more concerned about China's invading our far east than Eastern Europe. We are concerned about coming elections of our federal parliament and president. We are even concerned about Chechnya (how to kick the f*ck out of it all islamists). As for Eastern Europe - they don't disturb us so we don't think about them ;-)

"Europe ends at the Caucasus"

That's not right. Europe ends at the Ural Mountains on the East. On the South it ends in different places - Eastern Europe ends in the Caucasus, yes, but Central and Western - in Mideterrenian Sea.

"Either way Russia is 100% E.Europe."

Wrong again :-) Russia is somewhat about 30% Europe and 70% - Asia (Siberia and Far East till the Pacific ocean).

AOT: Stalker, Xenus - Ukraine; Kreed (which is POS, BTW) - Russia. There was a game from the makers of Stalker and Xenus - Codename: Outbreak (called "Venom" in Russia).

Anyway, russian developers prefer RTS genre over FPS somewhy. There are quests and simulators though (everybody heard of "IL-2" i hope :-)).
FWB
21/07/03 @ 16:53
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Well, you know, we really don't give a shite here in Russia about a part of what Czechs will be.

Don't know about the Czechs, but my Russian friends certainly care enough about Poland's future to bring it up everytime I speak to them, although TBH, their comments could be directed at all the former socialist states, they just like picking on me. I can believe there are Russians who don't care for us, but then, I personally don't care for them either, just glad to see the back of them, TBH. :)

Wrong again :-) Russia is somewhat about 30% Europe and 70% - Asia (Siberia and Far East till the Pacific ocean).

Arhh yes, although I thought it was pretty clear that I'm referring to the European stretch of Russia which is 100% in E.Europe.
Edited 1 times, most recently on 21/07/03 @ 17:55
Alexxis
26/07/03 @ 22:01
#21
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I'm quite enjoying this atm. Just entering the sewer section, 4th maybe 5th level. It's pretty good, the flashbacks that pop up whist you are playing are very atmospheric, it's a shame they will all but vanish according to the review.

Still, I am interested in finding out who I am and the story line is entertaining. I would have given it 7 as well.
FWB
29/07/03 @ 15:45
#22
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Pff. Both Nazis sympathisers/allies. I really don't count them as E.European. ;)








Point taken though. :)
milanista
03/09/03 @ 11:49
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FWB do you play americas army
FWB
03/09/03 @ 11:55
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I tried to. I couldn't create an account and the SP bored me senseless so I shot the drill sergeant, landing myself in jail. I uninstalled it.

Is it any good MP?
Shattenjager
17/09/03 @ 03:45
#25
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The review was way too subjective to be informative. The reviewer has missed out on particulars in technical issues like graphics, and hardly commented on other facets of the game like sound and gameplay. The term used to describe the feel of the game ("Generic") is subject to the reader's interpretation, and would be different for each person.

Please, PLEASE be specific in giving out comments. The review was self-indulgent and left gamers wanting to know more because of its inadequacy.
FWB
17/09/03 @ 10:05
#26
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The term used to describe the feel of the game ("Generic") is subject to the reader's interpretation, and would be different for each person.

You genius, you. Wow! You don't think the reviewer being human might have something to do with this?
Shattenjager
18/09/03 @ 04:54
#27
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That's precisely the point FWB. I'm looking for something more tangible than a few comments with no examples. I am human, and his views are not informative for ME. I was hoping for something more specific .

Since I am going to spend my hard-earned money when buying a game, I'll need more than a comment that says 'It rocks' or 'It sucks.' Wouldn't you want to know why "nobody in the known universe is playing the multiplayer modes?" What's wrong with it then?

There's no need for sarcasm. I think I was quite polite.
FWB
18/09/03 @ 09:32
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I apologise. It was rude of me.
mouse [staff]
18/09/03 @ 09:34
#29
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I don't know why nobody was playing the multiplayer modes, I don't have the facility to ask everybody who owned that game do I? All I do know is that I went to play it, nobody else was. Therefore "nobody in the known universe is playing the multiplayer modes."

Also, I think you'll find I commented on the plot, graphics and gameplay and pointed out that it's a pretty standard-fare FPS the likes of which we've seen many times before. I don't really understand how you fail to get an impression of what sort of game Chaser is from that. We're not here to give you a fact sheet on the features of a game, we're here to offer an opinion and this review is just that; it's telling you quite clearly what and isn't good about Chaser.

If you don't like our style then perhaps compare our review up against the other Chaser reviews on the net to help you make up your mind.

Comments: 1-29 of 29 in total

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