Jump to navigation
Advertisement

Castlevania: Portrait of Ruin Review

DS ntsc-us Import Review by Tom Bramwell

13 December, 2006

Fittingly for a game fronted by a pair of opposites, there are two ways to look at Castlevania: Portrait of Ruin. The gung-ho fan, presumably fresh from one of the slash-heavy 3D console versions, will enjoy battling a broad range of new enemies, and running the arduous gauntlet of countless sub-quests in pursuit of new and enjoyably diverse weapons and tools.

But others, like me, who found greater pleasure in the last DS game's cunning marriage of exploration and discovery - greeting every new ability with a little yelp of excitement, before running off to see how it might help thread more of the world together - will be left somewhat cold.

The compound view is that this isn't as broadly appealing as Dawn of Sorrow, but it is at least trying new things.

Portrait of Ruin follows on from events in the Megadrive Bloodlines game (take my word for it), and puts players in the boots of two young vampire-hunters - Jonathan and Charlotte - who are trying to take down Dracula's Castle, rebuilt for the umpteenth time thanks to an influx of wandering souls from the ongoing second World War.

The introduction of a second character has a big impact, but mainly around the edges. At the core, you're still playing a 2D platformer brimming with RPG elements - as well as running along and whacking people with your whip or sword, you need to buy lots of health potions, make sure you're hunting down and equipping the best tools and armour, and keep engaging the enemy to ensure you level up.

'Castlevania: Portrait of Ruin' Screenshot combination

Combination abilities and attacks are some of the best things about the two-character system.

But that's not to say Jon or Charles is in any way superfluous, despite the obvious way their abilities dovetail. Jonathan is more of a weapons master, with the fondly remembered whip at his side and various sub-weapons to accumulate (the closest thing to Dawn of Sorrow's soul collection). Charlotte, meanwhile, is a magic specialist. She can use a book for melee attacks (leading to the rather excellent discovery that you can whack people in the head with Don Quixote), while excellent and powerful spells fuel her main advantage over the undead.

Two halves of one character then, in some senses, but various methods of combining their forces allow you to strike harder than any one character might. Combination attacks can be earned and put to use - helpful, particularly, in boss fights - while orbs can be collected to introduce collaborative skills, like being able to push a button and then have the other character hop through an opening doorway, or for one to jump off the other's shoulders.

Obviously it's all done in arbitrarily silly and contradictory videogame fashion - they can't be separated for long, you can summon and dismiss the other character into the ether, and you only have to get one through a door for both to be through the door. Then again, if you're that picky, I doubt you got past "vampire" in the fourth paragraph.

'Castlevania: Portrait of Ruin' Screenshot portrait

Portrait levels change the visual style of the game dramatically.

The castle environment our two heroes explore together is a healthier size than perhaps expected, and that's largely thanks to the game's other hook - the portraits. In addition to simply exploring, you also have to climb into these to break down the castle's magic. Each portrait is an environment all of its own - a town, a desert, a circus - that needs to be fought and explored in the usual manner, often with a greater density of enemies to overcome, before you can relieve a boss monster of a pivotal new ability and return to the main castle to continue.

As much of a deviation as that sounds, though, Castlevania's trademark non-linearity isn't really bred here - and is more easily located in elements like the ghostly Wind character, who offers you sub-quests to complete. More than just fetch-quests, these are often quite cryptic and involve a bit of preparation - approaching Wind while you're enduring a curse status, for example, or when you're out of cash. The rewards are new weapons, accessories, and sometimes crucial abilities.

All of which sounds quite arresting on paper, and certainly speaks to a greater degree of imagination on the part of the developer than a typical sequel might. Where something like Yoshi's Island DS, which I faced off with last week, sought merely to decorate the successes of its predecessor, Portrait of Ruin paints the basic elements in a more thoughtful manner. It's quite an admirable approach.

'Castlevania: Portrait of Ruin' Screenshot enemies

You might recognise a few of the enemies.

It's not without quirks and niggles, mind. Individual elements that sound quite intriguing have a tendency to suffer under closer examination. The application of two characters, for example, proves a bit fiddly, with lots of commands to learn before you can face complex scenarios with confidence and skill. Meanwhile, puzzles that rely on both are sometimes awkward. You can stand in a mine cart while the other character pulls a lever, and then quickly switch back to the one in the mine cart to smash down walls, but as you ride along the remaining character flickers in and out of synch with your position. The developer doesn't seem confident of these elements - and it shows, not least in the great big green outlines they whacked around them so you wouldn't give up and assume you were doing the wrong thing.

Really though it's the loss of things that Dawn of Sorrow did so well that limits Portrait's appeal to me. In DoS, every discovery was a wellspring of greater discoveries. Like Zelda, it kept you interested in what you were doing, but often left tempting hints of greater treasures just beyond your character's present capacity. The discovery of some new tool or ability drove you back to those areas, but better perhaps than Zelda, you could easily find them thanks to the ever-present top-screen map, with the real secrets harder to find but more satisfying for it. It also placed few restrictions on how you got to things, which, along with the depth of the weapons and soul elements, helped personalise the experience.

Portrait of Ruin's weighted away from this approach, preferring instead to try and keep the other kind of Castlevania fan happy. Things like the portrait levels merely emphasise this with their repetition and relative linearity - insignificant to many whose entertainment stems from character development, weapon harvesting, combat and narrative, but crucial to people who prefer to explore and discover.

'Castlevania: Portrait of Ruin' Screenshot bossrush

As usual, there are lots of big brutes to dispense with, with a Boss Rush mode as an extra.

On these terms, Portrait of Ruin is rather dull by comparison, and things like irritating dialogue don't help draw you into the other elements of the experience. Doubly annoying because in quite a few respects PoR improves on its immediate predecessor. Gone are the daft conclusions to boss fights, which forced you to draw symbols with the stylus, while a new co-op element (though sadly not for the main game) and an online shop for buying and selling items to friends work very well, even over the Internet, and help you overcome tougher challenges or find enjoyment, even when you're stuck in the game proper. Graphically, too, Konami does a fine job of blending 2D and 3D elements without looking absurd - hard to do, and effectively done.

Even so I just didn't feel the same magic, the same excitement that flowed from Sorrow. Whether you will all depends on how you approach it, and it would be rude and silly of me to declare that this has no merit simply because I fall outside the impact zone of some of its best ideas and mechanics (especially with so many wonderful bonuses and unlockables squirreled away for those with the patience to uncover them). Equally though, I can't very well recommend it completely, because it's just not doing the things I love.

7/10

Read our Scoring Policy

Advertisement

Are you excited about Castlevania: Portrait of Ruin on DS?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-35 of 35 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Rambaldi
13/12/06 @ 14:07
#1
0
You buried this comment
Comment below viewing threshold
Show
Dawn of Sorrow bored me to death..sorry :(
Steroyd
13/12/06 @ 14:08
#2
0
You buried this comment
Comment below viewing threshold
Show
Wow still no better Castelvania than Symphony of the Night.
djchump
13/12/06 @ 14:11
#3
0
You buried this comment
Comment below viewing threshold
Show
I don't get it - I think this is better that Dawn Of Sorrow :-/
LeD
13/12/06 @ 14:18
#4
0
You buried this comment
Comment below viewing threshold
Show
I found a copy of Dawn of Sorrow and bought it 'cos everyone said I should, but I don't get on with it at all.
UncleLou
13/12/06 @ 14:23
#5
0
You buried this comment
Comment below viewing threshold
Show
Interesting review - I definitely fall in the interested in "character development, weapon harvesting, combat" camp, so I hope I'll be fine.
MadMirko
13/12/06 @ 14:26
#6
0
You buried this comment
Comment below viewing threshold
Show
From the review:
Equally though, I can't very well recommend it completely, because it just not doing the things I love.

Finally. :) The next time you hear someone cry series XY should change or the newest incarnation is just a rehash, think of this line.

Wow still no better Castelvania than Symphony of the Night.

Harmony of Dissonance surpassed SOTN, Dawn of Sorrow as well. SOTN is a great game, no doubt, but the series provided better. Yes, that's highly subjective.
absolutezero
13/12/06 @ 14:39
#7
0
You buried this comment
Comment below viewing threshold
Show
Oh, another contrary EG review.

Make no mistake PoR is a FANTASTIC Castlevania game, its better than DoS, hell in alot of ways it both looks better and plays better than SotN, it still does'nt have that games level of cheese though.

If your a CV fan in the slightest you'll love it. I promise.
Steroyd
13/12/06 @ 14:49
#8
0
You buried this comment
Comment below viewing threshold
Show
I just havn't enjoyed any other Castelvania on the Gameboy than i did on the PS1/Sega Saturn.

That's not to say i didn't enjoy them, SOTN is still the benchmark for me.
space ace
13/12/06 @ 14:52
#9
0
You buried this comment
Comment below viewing threshold
Show
shots look great!
MadMirko
13/12/06 @ 15:04
#10
0
You buried this comment
Comment below viewing threshold
Show
I just havn't enjoyed any other Castelvania on the Gameboy than i did on the PS1/Sega Saturn.

That's not to say i didn't enjoy them, SOTN is still the benchmark for me.


That's ok. ;)

I have the same quirk with the Playstation Final Fantasy games, which I never could get into. I enjoyed the SNES / GBA / DS versions immensly, and VI is the benchmark title for me. Guess that's because I'm so allergic to loading times and screens.
Huntcjna
13/12/06 @ 15:11
#11
0
You buried this comment
Comment below viewing threshold
Show
In a way I understand the criticism's the review outlines but I just love the control of the two character system and the online features. For me it surpasses DoS because it does everything that did and adds some much needed variety to proceedings.

One of the bosses I faced early on had to be beat by a combination of both characters and I love that. I think a seven is a little harsh as the still embodies that just one more go feeling that castlevania gives me.
[maven]
13/12/06 @ 15:12
#12
0
You buried this comment
Comment below viewing threshold
Show
LeDil: Sell or swap DoS? I've got Trauma Centre or cash... ?
chupachups
13/12/06 @ 15:13
#13
0
You buried this comment
Comment below viewing threshold
Show
"Dawn of Sorrow bored me to death..sorry"

"I found a copy of Dawn of Sorrow and bought it 'cos everyone said I should, but I don't get on with it at all."

Me too. It seems Castlevania DS is more of an acquired taste than reviewers realise.
SlackMaster
13/12/06 @ 15:23
#14
0
You buried this comment
Comment below viewing threshold
Show
I've played a bit of PoS and I have to say that so far it's looking better than any recent handheld Castlevania game bar Circle of the Moon. I really liked Circle of the Moon cos it seemed to take the SotN gameplay but go back to the games roots plus it was more challenging than the later games.

I really didn't like the silly seal thing and the whole Soma Cruz story didn't appeal to me. The game was good just not great.

Also although it got slated I loved Lamment of Innocence on the PS2. People bitched about the camera but in reality it really didn't cause any in game problems.

My all time favourite castlevania though has to be Castlevania 4 although closely followed by SotN and Castlevania II: Simons Quest (Which really started the whole Metroidvania style of gameplay, as SotN was just a more developed version of this game).
Edited 1 times, most recently on 13/12/06 @ 15:23
sport
13/12/06 @ 15:35
#15
0
You buried this comment
Comment below viewing threshold
Show
currently playing this and think it's superb - also replaying Aria of Sorrow

if you like 2D action side-scrolling games with Lite RPG elements you MUST acquire this
andrewwd
13/12/06 @ 15:43
#16
0
You buried this comment
Comment below viewing threshold
Show
This is going to sound incredibly dorky, but why the hell have Konami stopped using Ayami Kojima as the Castlevania box artist? The new look DS Castlevania box art is total fucking shit.

Shrub
13/12/06 @ 15:59
#17
0
You buried this comment
Comment below viewing threshold
Show
Agreed. I heard they wanted to attract a younger demographic with the new anime art style.
foxy2006
13/12/06 @ 16:35
#18
0
You buried this comment
Comment below viewing threshold
Show
Metroid pwns Castlevania

get the latest PSPGBA emulator and load up Fusion.
Witness the widescreen glory of the finest 2D hanheld platformer ever created
Kon
13/12/06 @ 17:08
#19
0
You buried this comment
Comment below viewing threshold
Show
"Metroid pwns Castlevania

get the latest PSPGBA emulator and load up Fusion.
Witness the widescreen glory of the finest 2D hanheld platformer ever created"


Well, that's just like... your opinion, man.

And i personaly disagree wholeheartedly.
Portable Metroid = good , portable Castlevania = better/much better
scummyhawker
13/12/06 @ 17:21
#20
0
You buried this comment
Comment below viewing threshold
Show
In no way does Metroid pwn Castlevania, Mr Fox.

Wasn't Symphony supposed to be in the process of being ported to XBLA?
foxy2006
13/12/06 @ 17:26
#21
0
You buried this comment
Comment below viewing threshold
Show
@ kon
@Scummyhawker


C'mon.

Whoever heard of a hero called "Jonathon".

scummyhawker
13/12/06 @ 17:29
#22
0
You buried this comment
Comment below viewing threshold
Show
Mr Fox, I will not engage in this argument with you again.

Outside, sir, now!

It's not like you're doing any work......
Serpiko
13/12/06 @ 17:36
#23
0
You buried this comment
Comment below viewing threshold
Show
When does this come out?
scummyhawker
13/12/06 @ 18:05
#24
0
You buried this comment
Comment below viewing threshold
Show
When Mr Fox does. Probably with a degree of speculation beforehand.
foxy2006
13/12/06 @ 18:08
#25
0
You buried this comment
Comment below viewing threshold
Show
/pwned
lemonfist
13/12/06 @ 19:45
#26
0
You buried this comment
Comment below viewing threshold
Show
I'm still waiting for this to arrive ... My Zelda GC copy shipped today as well, so maybe tomorrow I'll be prestented with the ultimate dilemma: play the new Zelda or the new Castlevania first?

Hmmm, maybe I'll just play CV during the Zelda cutscenes.
UncleLou
13/12/06 @ 20:43
#27
0
You buried this comment
Comment below viewing threshold
Show
It arrived today - two hours in, loving it.
Der_tolle_Emil
13/12/06 @ 22:02
#28
0
You buried this comment
Comment below viewing threshold
Show
I am definetly going to get this even though I expected a higher score. Nevertheless, since I enjoyed the first DS one really much I must not miss this one. Maybe I will not get everything like I did in the first one but let's see.s
faëlnor
14/12/06 @ 02:49
#29
0
You buried this comment
Comment below viewing threshold
Show
Oh wow, I was not expecting that. I have to say that personally, I really felt the magic of Castlevania breathing again in the series.
Don't get me wrong, AoS and DoS are very good games, but they did nothing new. Portrait of Ruin is not only a very good game (a li'l bit shorter maybe), but it is the most original Castlevania game since Symphony of the Night. It HAS this SotN feel that none other had before, and adds very interesting mechanics and a return to the original Castlevanias in terms of game flow : it is a bit more linear if you follow the main story. Of course with the tons of quests and objects, it is no more linear than the others, and it really is packed with unlockables and secrets...
Also I think that Tom didn't highlight enough the pleasure you get from discovering lovely graphics from new non-castle areas, and all that kind of stuff that make Castlevania 'fresher'...
I may concede that a gamer who is new to the series may be a bit disappointed if they don't know what to expect and how to play, but is this really more true than with the previous games ?

In any way, I don't understand how it can get a poorer score than DoS, which was good but a tedious rehash of Aria. Guess you can't innovate too much ? Or was it really the original Castlevania-like linearity that put you off Tom ?
Also, you didn't talk about the basic -but still present- multiplayer modes (shop & boss rush like)

In any way, it gets a deserved 9 from me, I really loved it (and still do).
faëlnor
14/12/06 @ 06:48
#30
0
You buried this comment
Comment below viewing threshold
Show
Wanted to add that to me (and I know I'm not the only one) it's the best of the Castleroids since SotN, and really on par with it. The music too.
Muddtallica
14/12/06 @ 09:09
#31
0
You buried this comment
Comment below viewing threshold
Show
Kon: You human paraquat, Metroid is far superior! Konny, you're out of your element.

:P Seriously though, I've not actually played any of the Metroid-style Castlevania games yet, but I'm considering giving one of the DS ones a go. I was thinking this one, but having read this review, maybe I should try DoS first. Though it has a long way to go to beat Metroid in my eyes...:)
dcangel
14/12/06 @ 11:01
#32
0
You buried this comment
Comment below viewing threshold
Show
This is a slightly disappointing score, and judging from the reviewer's comments it seems like my opinion of it might end up being the same. It's mostly been the exploration aspect of latter-day Castlevanias that really "does it" for me, and if that's been toned down... well, personally I think that could be a bad thing.

I'll still buy this and play it to death, of course.
Steroyd
14/12/06 @ 11:41
#33
0
You buried this comment
Comment below viewing threshold
Show
I'll never forget the moment in SotC after completing it a billion times when i discovered the upside-down Castle after i thought i clocked the game.

The game save completion percentage even went up to 200% to throw me off.

Aahh! memories.

/hunts down cousin who he lent the game to.
Edited 1 times, most recently on 14/12/06 @ 11:41
Mugwum [staff]
14/12/06 @ 20:01
#34
0
You buried this comment
Comment below viewing threshold
Show
I'm glad the point carried to the comments: I think this has lots of merit, I just didn't like it as much as some. I'll try and get Rob to cover it for the (eventual) UK release; I think he has a greater affection for the other side of it.
Chtulie
01/03/07 @ 23:38
#35
0
You buried this comment
Comment below viewing threshold
Show
I liked the level design in this game.
Unlike with the previous metroid inspired castlevania games, with this castle I can imagine what the building would look like from the outside.
The same goes for the portrait levels, there is a sens of place to the levels.
Doesn't always work though, there's a so called forest level with a water boss at the end that is unbelievably dreary.

And what greater discovery could motivate one to explore more then to find a whole new/next level? Finding the new, outside of the castle enviroments is a great reward and break from the previous agrophobic locales.

Comments: 1-35 of 35 in total

Want to comment on this article? Log in, or register!

X View gallery