Capcom Classics Collection Remixed Review
Cap in hand.
Version tested: PSP
With the retro compilation now an accepted tradition, and handheld gaming firmly in the mainstream, it seems strange that more publishers - or at least those with roots dating back to gaming prehistory - haven't been porting more of their arcade forebears to miniature formats. Outside of Namco and Midway's PSP offerings, and the less than successful Atari Retro Classics effort on the DS, there's a wealth of archive fun yet to be tapped for the quick-fix of handheld platforms.
Here to help redress the balance is (deep breath) Capcom's PSP port of their console port of their old arcade machines. But take heed of the "remixed" suffix - sometimes you remix something and get the 12" version of Blue Monday, sometimes you get ten minutes of unbearable techno arsepipes. Somewhat predictably, by monkeying around with the line-up for this outing, Capcom has delivered a mixed bag that will both please and annoy retroheads in equal measure.
Flip-mode squad
Digital Eclipse, the outfit that handled the conversions for the PS2 and Xbox compilations, is back on the case so you can rest assured that the same quality conversions and tweaks await you here, including fully definable control layouts and numerous gameplay options. They've ditched the updated soundtrack option, but the title does take advantage of the unique strengths of the PSP by allowing you to flip the video, so that vertical shooters can use the whole glorious oblong screen, with all movement and firing remapped to the analogue stub and d-pad. For those with enormous man-hands (like me) playing a game in this manner for any length of time is an act of wanton hatred towards your knuckles and wrist, but it's a nice feature that will appease the hardcore fans.
There's also a very clever multiplayer mode which allows gamers to pop in and out of games via the WLAN network, in much the same way that someone could come and grab joystick number two in the arcade. It's simple and easy to use, but the only downside is that it doesn't utilise game sharing, so both players need their own copy - a small hiccup that renders the feature slightly less spontaneous, and therefore less useful, than it could have been.
A good cast is worth repeating

In later versions, Ryu would ditch the red stilettos for something more butch.
The biggest change, however, is in the line-up of games. From the 22 present in the console edition, only five have been retained - Final Fight, Forgotten Worlds, Legendary Wings, Bionic Commando and Section Z. The good news is this means there are 15 all new games in this package. The bad news is that some of the substitutions take a long hot piss in the face of good taste and common sense. While it's a pleasure to see titles like Strider and Black Tiger join the fray, it means we've had to wave goodbye to such classics as Commando, Ghosts and Goblins, Ghouls and Ghosts and all three variations on Street Fighter II.
Making up the numbers we now get non-entities like The Speed Rumbler, a terrible "Gun Smoke with cars" effort; Avengers, which foolishly tried to pioneer the vertically scrolling top-down beat-'em-up; Last Duel, an utterly redundant driving shooter; Block Block, a predictable Breakout clone and Quiz and Dragons, a board game in which you defeat mythological beasts by answering trivia questions. Trivia questions that were designed for American kids in 1992, no less, so brush up on your baseball stats and obscure US sitcoms if you fancy spending any time with this one. To make matters worse the majesty of Street Fighter II has been replaced by the laughable clumsiness of the original Street Fighter which, with its rigid controls and cavalier collision detection, is virtually unplayable in this day and age.
MegaMan is still conspicuous by his absence and while the games now provide a better spread of genres they also highlight just how often Capcom would rehash their titles in the quest for arcade dominance. Captain Commando, for example, is simply a sci-fi version of Final Fight. Ditto for the numerous vertical and horizontal shooters on offer - the value for money takes a big dip when you realise that not only are a good portion of the games on offer justifiably forgotten Z-listers, but several of them are virtually identical in both control and gameplay.
Winners don't use tweaks

Identical henchmen in purple jumpsuits - a gaming tradition in desperate need of revival.
There's also a curious quirk in the game settings that should have been addressed. While you can set the difficulty and number of lives for all the games, the only options available for continues are "none" or "infinite". As these games were designed with the express purpose of teasing as many coins from the pockets of children as possible, this famine or feast choice is a bizarre oversight.
Playing with no continues is gaming suicide - these games deliberately make it impossible to play for any amount of time without slaughtering you. There are moments in 1941, or Varth, where the screen is literally full of enemy projectiles. As long as flaming death made you shovel another 10p in the slot, dodging was never going to be an option. If you choose to play with no coins in your virtual pocket, don't expect to see much beyond level two of whichever game you pick. On the other hand, playing with infinite continues completely removes any sense of challenge and achievement. In the arcade the compulsion was to see how far you could get before you ran out of pocket money. With that barrier removed, any of these games can be completed in less than an hour through bloody-minded perseverance rather than skill.
In a somewhat related annoyance the absence of a save state option means that you must either play through each game in one sitting, or start afresh every time you play, while the unlockable bonus features also fail to impress. Tips, artwork and music are the only gifts on offer and after ploughing through wave after wave of shrieking pixellated enemies, chances are you won't even need the basic gameplay tips on offer, while the last thing on your mind is sitting back to listen to the headache-inducing arcade soundtrack all over again. Better to serve these up as additional material from the start, and give us some extra titles to play for.
A classical education

Strider's secret weapon: an enormous Eidos logo.
That's not to say there's nothing to cherish in this package - the chance to carry arcade perfect versions of Final Fight or Strider around in your pocket isn't to be sniffed at, and even the most negligible of the titles offers at least a few minutes of curious tinkering if your interests tend toward yesteryear. However, there's simply no getting away from the fact that the irritating reshuffle of titles from the console edition has left a sizeable hole in the appeal of this compilation, and the presence of a few too many relics best left buried does little to compensate. With all these eminently avoidable shortcomings in mind, and a retail price inexplicably higher than the superior PS2 version, this remix is more a frustrating missed opportunity than an outright disaster but should only be considered an essential purchase by the most dedicated retro nut.
6 / 10
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Comments (30) Latest comment 6 years ago
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Unlimited continues are crap - why don't they just give you more continues the further you get/longer you play, like the excellent Gradius V.
No Ghosts and Goblins! might have to wait for Ultimate Ghosts and Goblins in a couple of months - bah.
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I am sorry but this analysis is unacceptable, along with most of the rest of the text. I fail to understand why such crap makes it to the main page with the “review” banner on top. This writing should not be in Eurogamer. This is the kind of comment I would expect to read in a games blog written by a ten year old who simply recycles absurd topics about retro games he has read somewhere else. What kind of detailed, thoughtful analysis is this? If a reviewer is going to stand behind such a ridiculous proposition at least he should explain why and justify it. It is not even a proposition, it is just a verbal stepping stone towards a flamboyant text which reads OK but is totally empty in content.
What are the standards of Eurogamer’s journalism? Please don’t give us that “the reviewer is entitled to his opinion” bullshit. That is the excuse of the lazy. Reviewers aren’t here to masturbate with their own words. They are here to provide a service. Anybody is entitled to a personal opinion, but when a reviewer puts it in paper, signs it and publishes it (and here is where the key word plays a role, “publish”) it becomes more than a simple opinion. Reviews have an informative purpose. They have to come from an authority. An authority has to operate with logic, reason and data that is relevant. Anybody can have an opinion, but a reviewer’s opinion has more weight than other person’s because a reviewer is an expert in the subject and able to explain why he reached a certain opinion so readers can form their own or at least get close to form a valid one.
There are certain things about videogames that can’t be eternally subjective. A scientific fact backed by past catalogues is that of simple availability: many games in this compilation are available for a domestic platform for the first time ever. There is an inherent value to this fact which the reviewer decides to ignore. Most criticism does not hold water, like when he says that many control methods and gameplay are identical. To say such a thing related to eighties arcade games which used a joystick and two buttons, at a time where the very foundations of videogame genres as we know them today were being laid is an act of irresponsibility. Another is to judge retro titles in a void of space and time and in eternal comparison with any modern time achievement in interactive entertainment. That is unfair and misses the point. There is a good reason for these titles to be out there, which is a big deal of the appeal of retro compilations: they are somebody’s memories. They were played by someone to death twenty years ago, when they were the pinnacle of the videogame art form and they have a sentimental value which, if need be judged with a number in a review, is definitely high. To say that this compilation contains “too many relics best left buried” is an insult to all people who love games and have an appreciation to their history. If there is anything which is best left buried, that would be lazy polemists who can’t bother to write a proper review, have a gaming culture or some respect for those who have it.
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I am sorry but this analysis is unacceptable,
That's how far I got through your excessively long post.
Short and sweet FTW.
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There's a reason why some of these games haven't been made available before. They're shite. Captain Commando being one of them.
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What I challenge is a reviewer's poor, uninformative opinion. Only a numbskull would fail to miss the huge differences in control, playability, enemy variety and scroll progression (to mention but a few) between Final Fight and Captain Commando. Final Fight only happens to be earlier. Captain Commando is ages better.
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Let's face it: Captain Commando (along with Knights of the Round, Cadillacs and Dinosaurs, and most of Capcom's output in the years following Final Fight) were little more than genre cash-ins. That's not to say they weren't good: I love side-scrolling fighters and had great fun with Mr. Commando and his lunatic chums. But I suspect even Capcom would admit it wasn't their most inspired period.
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The review manages to miss out on a number of the better titles, including the ace Three Wonders, and Magic Sword.
While I agree toss like Street Fighter, Quiz & Dragons, Last Duel and others is on here, if you import, rather than get screwed by Sony's £35 UK price point, £22 is a great price to pay for Black Tiger, Strider, Final Fight, Bionic Commande, Three Wonders, Mega Twins, 1941, Varth and Magic Sword, that is about £2.40 a game.
Roll on Capcom Reloaded, which does have the SF2 games, plus Ghouls etc.
And I can categorically state this is miles better than Taito Pocket, I imported that as it looked like it would never make it to the US/UK, and bar NZS, Rainbow Islands and Rastan, the rest is a bit rubbish, that is one I would expect a 5 or 6 for!
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Captain Commando, Cadillacs & Dinosaurs, The Punisher, Alien VS Predator etc. all had new and fresh hand drawn animation, new levels, new music, new playable ideas thrown in and an overall different feel. Personally I find inspirational reworking a succesful concept with this level of innovation. In hindsight, this was the work that outstanded and took the time and resources. If you have to mention any Capcom quick cash-ins, you should start with Street Fighter II and its same graphic iterations, not with the side scrollers.
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I don't think anyone would disagree with 339 SFII 'upgrades' in two years being the dictionary definition of cash-in, but pointing out another obvious example doesn't detract from the validity of the original argument.
Like I said, I loved most of the stuff Capcom put out during that period, but I don't see how you could realistically look at, say, Knights of the Round, King of Dragons and Tower of Doom and say each one had the same amount of time spent on building its artistic vision etc. etc. as something in an entirely different genre.
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Either that or have a wank...
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I'd assume the people who've got the money to sink in sony won't mind that point much.
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OK. I played Final Fight all the way through. Then I played Captain Commando all the way through. They are, to all intents and purposes, the same game. Are there minor differences? Yes. Do they justify inclusion here? Nope. In a compilation that has dropped true classics like Commando, Street Fighter II and Ghouls & Ghosts that's a very large negative in my book.
If you're the sort of person who appreciates the slight difference in animation between two Capcom conveyor belt games then good luck to you. Fire up MAME and wallow in it.
If you're a gamer looking to pick up this compilation for the PSP, then the similarity between many of the titles, and the absence of what I would consider Capcom's true classic titles, makes it a less than enticing purchase.
"Another is to judge retro titles in a void of space and time and in eternal comparison with any modern time achievement in interactive entertainment. That is unfair and misses the point."
I didn't compare it to modern games. A great many retro titles simply aren't that good, and never were.
"There is a good reason for these titles to be out there, which is a big deal of the appeal of retro compilations: they are somebody’s memories. They were played by someone to death twenty years ago, when they were the pinnacle of the videogame art form and they have a sentimental value which, if need be judged with a number in a review, is definitely high."
Someone prepared to spend upwards of £30 on a compilation of old games for purely sentimental reasons isn't going to pay attention to any reviews. If all you want is to be snuggled in the warm powdery bosom of nostalgia then, once again, go get MAME. It's free.
People are expected to pay actual money for this compilation, and commentary on the actual entertainment value takes precedence over ephemeral concepts like sentimentality.
"To say that this compilation contains “too many relics best left buried” is an insult to all people who love games and have an appreciation to their history."
Believe me, I appreciate the history of games. That's why I'd rather have been playing Ghouls & Ghosts than forgettable pap like Last Duel. But then, I'm weird like that. I like games like G&G because they're still great games - not just because they're old and remind me of the time when my only worry in life was not spilling baked beans on my A-Team sweatshirt.
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While I don't agree with Zuiyo, MAME may be free, but licenses to the ROMs are not. Playing MAME games without owning the original can be seen as a form of game piracy. Now I don't pretend to be holy than thou here, having my own MAME arcade machine...
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ROTFLMAO!
This is definitely a good collection, but not a *great* one. 6/10 is probably fair considering the "missed opportunity" it represents. I'm sure a sequel with more games we really want will follow, but for a full-priced game, it would have been nice to have everything in one nice package.
What I take issue with is how Dan Whitehead (an unfortunate moniker, but a good writer!) and other reviewers just *hate* The Speed Rumbler, one of my favorites from the 1980's. It's difficult, but it also has nice controls and a funky soundtrack. Its inclusion put me over the edge when deciding to buy this or not.
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I see your point, but what I was getting at was that if you're the sort of arcade purist who honestly sees value in the minimal differences between the many variations on a theme that Capcom shovelled out then a) they'd probably already have MAME and b) you can then have every arcade game ever in one place.
On a compilation like this, with a limited number of titles to choose from, it just doesn't make sense to have Final Fight AND Captain Commando, when we could have had Final Fight and, say, Commando.
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The name is confusing and will probably hurt sales. They should have called the first one "Strider/Final Fight and a bunch of other scrolling games" and the 2nd one "Ghouls-n-Ghosts, Street Fighter II and more punchy-kicky games." That would have helped me, anyway.
As for MAME, is that really fair to point out? The portability and ease of use is what differentiates this from the console versions. Unless you are getting tricky with your PSP homebrew, it's not really an option. Even if you said "just get a GP2X," we'd still be unable to play most of the more advanced games on the go.
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Just start the game you want to play, take out the disk and throw it to your buddy (cause the whole game loads in one shot and quickly too) and he can jump into your game at any time.
When you get board of one game, whoever has the disk gets to pick the next. Almost every game on this disk is Multiplayer.
EDIT: ..and i have to give props to the game "3 Wonders", which uses the Ghouls and Ghosts gameplay template featuring beautiful hand drawn sprites and environments. It's an excelent title that actually add a few things to the GnG formula by allowing you to grab onto upper levels, filp up and down...or shoot from them etc. Add huge bosses and "two" other games (3 Wonders...get it?), one being a side scrolling shooter based on the "3 Wonders" universe and a funky unrelated puzzel game featuring some cute characters.
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Thanks for the reply and please excuse the bitterness of my earlier posts. I was angry at your review, which is a stupid thing to do.
RE: Final Fight vs Captain Commando debate, if having more selectable characters, more moves, more weapons, extra gameplay elements such as vehicles, more varied screen scrolls, more varied enemies and in more quantities, better animation and a more stylised design is a minor difference then I would like to know how you compare, say, GTA games to one another, and if that would mean just one of them (which, San Andreas? or Vice City? which one is better?) should be made available in a future compilation for 2030 gamers to enjoy.
Don't get me wrong. I stand behind you when you complain about the absence of several essentials. You will have me there anytime. But it is an insult to say "it's all the same" because obviously it isn't. It might be for you, but then it could be you lack appreciation for these differences which make a world of nuances for a lot of people.
"If all you want is to be snuggled in the warm powdery bosom of nostalgia then, once again, go get MAME. It's free."
Playing MAME is technically illegal - you have to own the board. I would rather pay money to the people who worked hard creating valuable work which you can't tell from one another. Personally I love retro games but don't play on my PC so I don't have MAME installed. And you assume too much when you say "someone prepared to spend upwards of £30 on a compilation of old games for purely sentimental reasons isn't going to pay attention to any reviews." This is the comment of a lazy mind and an excuse to not pay the subject of the review the attention and respect it deserves. I would have loved to read a better review from you, or acknowledging such impossibility, from somebody who knew about the subject. Unfortunately Eurogamer is not such place, and this is where most of my agony came from.
It is true many of these never were that good. But to a degree, you can't really engrave that on stone. Some concepts seen in this "forgettable pap" are unique, and deserve attention or respect, especially in the timeframe they were created. Ultimately it is a subjective judgement. And while it is interesting to know that you've been eating junk and watching the wrong TV series since an early age, when you didn't have a worry, I would politely have you reflecting on the fact that some people were older than you at the time.
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See [link url=http://www.metacritic.com/games/pla tforms/psp/capcomclassicscollectionremixed
]http://ww w.metacritic.com/games/platform...[/link]
Particularly [link url=http://www.ntsc-uk.com/review.p hp?platform=psp&game=CapcomClassicsCollectionRemix
]http://ww w.ntsc-uk.com/review.php?platfo...[/link]
which states "...this anthology is undoubtedly fantastic value for money and is one of the most convincing arguments for owning a PSP yet seen. Utterly essential."
That should make everyone happy.
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No, I mentioned it - and that it's a shame you can't game share.
"Just start the game you want to play, take out the disk and throw it to your buddy (cause the whole game loads in one shot and quickly too) and he can jump into your game at any time.
When you get board of one game, whoever has the disk gets to pick the next. Almost every game on this disk is Multiplayer."
Admittedly, I hadn't thought of that - though it does raise the question that if the games load in one go, why not allow game sharing? Disk swapping is a little archaic.
"Thanks for the reply and please excuse the bitterness of my earlier posts. I was angry at your review, which is a stupid thing to do."
The apology would mean more if you didn't go on to once again call me lazy and suggest that I don't know what I'm talking about. I've been playing games since 1980, writing about them since 1991 and have been a regular contributor to Retro Gamer since it launched. When you suggest I'm some ten-year-old who doesn't understand what retro games are all about, I take that as an insult.
As for Captain Commando - yes, it's a variation on the Final Fight template. It has some new features. Do any of them alter the left-to-right bash-bash-bash gameplay? Nope. At least not enough to justify losing Commando, Ghost & Goblins or Street Fighter 2.
The title of the compilation is Capcom CLASSICS not Capcom Games That Had Slightly Better Scrolling Than The Others. There are games that better fit the classic description. Games that were on the console version. Games that aren't on here. I'm not going to mark a flawed product higher just to show due reverence to the milestones in gaming that were Block Block, Avengers or Quiz & Dragon.
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That idea is actually genius. Definitely something they should add to these compilations.
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Yes, I for one can't wait to play this SONY Classics collection myself!
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What I can't agree with is your simplistic view and your lack of insight. Let’s forget about the insults. Let’s focus at your "Captain Commando is simply a sci-fi Final Fight" statement, since that was what caused my original post. You also say "the title of the compilation is Capcom CLASSICS not Capcom Games That Had Slightly Better Scrolling Than The Others". Let me explain why your reasoning is flawed.
You maintain FF and CC are the same game and claim to be unable to tell the differences between, even after playing them both until the end. Only if you were half asleep, mashing buttons and invoking infinite continues when necessary you could fail to appreciate the unique elements or simplify the analysis to say these are small variations over the same scheme. The approaches to the broad genre of beat 'em up that these two games take are different. I will not start describing all areas where Captain Commando demonstrates vast superiority and uniqueness over Final Fight because this would be a long post. The fact remains that CC is not an FF upgrade but a genre evolution, based on improvement of a general concept of what a scrolling beat 'em up was at the time. The playable experience is substantially differential, which a very simple experiment will demonstrate. Just imagine having four simultaneous playable characters onscreen in Final Fight: it is simply not playable. Just the advances in play area and collision detection between FF and CC are enough to invalidate your judgement. "Captain Commando is simply a sci-fi Final Fight"… sigh. Suffice to say that CC was developed as a response to a successful non Capcom game. You claim to know what you talk about, if that is true then you surely can name the game that prompted Capcom to respond with Captain Commando?
The horizontal scrolling beat 'em up is a genre. Are you going to question it as a whole? Because that is the core idea behind your criticism. Isn't all this more related to your lack of appreciation of scrolling beat 'em ups? If we make a list of games which basically stick to the Final Fight mechanics it goes way beyond Capcom, after and before its time. You know that list can be put together easily. Were you judging calmly or were you just angry about some classics missing? Your shortish review implies the latter – and then you decided to pick up a fight you could not possibly win by downplaying CC, which happens to be one of the most advanced side scrolling beat’em ups ever made and arguably the best of its time.
Ultimately it is not acceptable to lower the bar of criteria and elaboration to the levels you did when reviewing a retro compilation. Particularly when writing a review for a major specialist media. This is UK's most visited gaming site. I'm sorry but you give no insight and do not bother to judge things in the right context – either you don’t want, don’t have the time or can’t because you don’t know better. You simply say "'it's all the same"… well it is isn’t it? Dots of coloured light moving on a screen…
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