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Black & White 2: Battle of the Gods Review

PC Review by Egon Superb

3 May, 2006

Who'd be a worshipper? You scrimp and save, pray and dance, and then get allocated a random "humorous" name by your puerile god, before being squished to death when he accidentally drops a tree on your head. Even then your body is forfeit, dropped into the sacrificial altar (if yon deity has time) so the godhead can get to grips with the really crappy fireball throwing technique.

But who'd be a god? You spend your time endlessly molly-coddling your acolytes, building them outrageously fragile houses, protecting them from evil (and your monstrous roaming creature), basically wiping their arses, and your reward? Whinging, stress, and untimely deaths. When you complain to the God of Gods, Saint Peter of Molyneux, that you're a glorified baby-sitter and not really enjoying the experience, none of your complaints seem to register. It's like there's no one up there and you've been abandoned to handle the problem yourself. Your options, it seems, are atheism or agnosticism.

So, in the great tradition of Lionhead add-on packs, there's feck all in here. The original Black & White was light on content, and Black & White 2 improved on that with an austerity of choice that was truly spectacular (read the Reverend Walker's review for the backstory), removing all the fun elements of the first game in favour of overly-scripted bobbins.

Let us emphasise exactly what was missing from Black & White 2 in comparison to the original Black & White. First, that selfsame word, originality. Since the first title, all of its special elements have been subsumed by other games; Nintendogs has replaced the Tamagotchi so the Creature just isn't so special any more, other RTS games have done the city-building better, and introducing half-arsed army-building and strategy doesn't really make up for not doing the other bits well.

'Black & White 2: Battle of the Gods' Screenshot 1

Second, all the fun bits, the one shot miracles, the random creatures, the clever physics puzzles, the side-quests and hidden goodies (winning a toy ball is so much more rewarding than buying one), the difference in alignment between you and your creature, the way you would agonise over teaching your creature the most basic acts, and the wonderfully foreboding plot, went out of the window.

Thirdly, any sense of interaction with your people. All the quests avoid them, there's no sense of individuality (despite the individual names) and they breed and die so quickly that they just become a resource to be expended like any other.

Here's the story: the Aztecs, wiped out in the main game by the stoic Greeks, start praying and summon a God of the Dead who brings with him a rattling load of undead and plans to conquer the world by turning everyone to Bubbahoteps. You must chase this new god down over three lands and give him beats, whilst developing your new creatures and flattening his (his Zombie monkey is quite fun, if irredeemably dumb, spending its entire time beating up on walls near to our city that weren't protecting anything).

Of course, the expansion brings some new elements with it. Let's list them (there's plenty of room): the new Turtle Creature, a couple of new buildings (neither essential or dynamic-altering), a couple of new spells (including one that gives you your own undead for a whole minute), and three new levels. Gadzooks, what a treat!

It's like Lionhead didn't bother listening to any of our complaints about the full game. Even the oh-so-irritating comedy pairing of Noo-Yoik cabbie devil and Eton-educated angel return, displaying (unbelievably) less humour than before. The drivel they pour into your ears outdoes the Cameron-Blair double-act for insipid twaddle. They spout this tedious and UNSKIPPABLE nonsense at you nearly constantly, especially whenever you least want it, like at the beginning of the puzzles.

'Black & White 2: Battle of the Gods' Screenshot 2

Moreover, while we like nostalgia, the puzzles are more flashbacks, which we seem to have done many times before. We don't have a current predilection for My First Puzzle book, so it must be lessons in infant school that inform us of the answers. The strategy element of the game is still more laughable than the double act; armies that wander aimlessly across the map and get stuck behind gates, the obscure levelling system, the obtuse unit merging system. There are new units introduced on the enemy side, and you get your own undead unit from a spell, but it's a poor show.

Pulling our punches a little and at the risk of seeming more clichéd than a highway-bound cockerel, if you liked the first game, then you'll probably like this one. It does all the same things, and fixes some outstanding bugs. However, if you're a newcomer, there's little new in here beyond a handful of paltry extras. There's not even the standard RTS expansion gift (which should always have been in the original) of a multiplayer mode so you can show your creature off to your pals. Yes, it's beautiful, yes it produces some stand-out moments and yes there are enjoyable elements in there; but all this only serves to save it from an even lower score.

The first time I played Black & White, I spent so long on it that my friends would've given me up for dead, if it wasn't for the ape noises and smell of beans emanating from my room. After playing the three levels of this, all the beans in Tesco wouldn't make me play it again. There's not room in this sandbox for two. Or one for that matter. Goodbye gods, hello atheism.

6/10

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Comments: 1-23 of 23 in total

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Amajiro
03/05/06 @ 11:24
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Egon Superb?
smoison
03/05/06 @ 11:26
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When will they stop beating this dead horse! WHEN!

If only Populous could work in 3D.

Luckily this studio was bought by MS, or else it would probably have gone out of business.
Cabelo
03/05/06 @ 11:26
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He's a genius...

He's also damn well right. Multiplayer made B&W playable. Without it this is a paltry offering indeed.
Darkedge
03/05/06 @ 11:36
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smoison - ever heard of Populous 3? it was 3d and great fun - get to a bargain bin (better than this shite)
Whitey McCool
03/05/06 @ 11:42
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Uncle Superb is right to pour forth his bile but has overlooked one glorious feature: WALLS. I like walls in games, decent walls make any game at least halfway enjoyable and this one is no exception. Aesthetically, B&W2's walls are very nice, easy to sculpt, AND for a coup de gras you can put little men on them. That's right, ON them - they run up a little tower then stand on top shooting arrows. It's immense. This alone is worth an extra mark on the score.

The fact that all this lovely masonry is wasted on a game where a big gay gow runs up and puts a volcano underneath them every ten minutes is a bit of a downer, but still, if you're looking for a game to flesh out that metaphor of hiding yourself from the world via imaginary leviathans of stone - look no further.


EDIT: Little men, not little me. That's just frigthening.

EDIT 2: Frightening, not frigthening. Frigthening sounds like some obscure harvest ritual.
Edited 2 times, most recently on 03/05/06 @ 12:44
Stickman
03/05/06 @ 11:45
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6?! 6?! A whole article tearing a game to shreds with not a redeeming feature in sight, and then a 6?
Vin
03/05/06 @ 12:12
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Brilliant name, that.
Gl3n
03/05/06 @ 12:18
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What started as a hugely disapointing game in 2001 has turned into an irrelevent no hoper 5 years later. NEXT!
smelly
03/05/06 @ 12:50
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All populous games were in 3D werent they? Dont seem to remember a 2d one?
Bill Door
03/05/06 @ 12:51
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The first two were isometric but populous, the beginning was fully 3d
MightyPenguin
03/05/06 @ 13:00
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P:TB wasn't a particularly good God-Game, though. One of the best RTS (in terms of actual fun) I ever played, mind.
nickthegun
03/05/06 @ 13:20
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I bought the original black and white and the extension pack for buttons a few years ago. I installed it, buoyed by the glowing reviews it had recieved everywhere, spent more hours than I care to think about trying to find those fucking signposts, trying to get my creature to do something useful, then I got to the sailor level and just turned it off, giving its hard drive space over to something more constructive, like fansub anime and porn..........

Took them back into Gamestation to trade and got 50p each for them.........
Krun
03/05/06 @ 13:56
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So more (but only a bit) of the same.

I used to love his early games; and why, becasue they were new and no one had done that before. But I guess the rehashing of old work is the curse of the Artist. Make few great pieces of work and spend the rest of your life trying to do better, but ultimatly repeating yourself.
LFace
03/05/06 @ 14:07
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Have to say having read the review I thought I saw a 3-4 landing down but a 6? thats above average which the review really dont make this expansion pack sound at all. This pack sounds more like a freebie/patch not something to cough up your bean-buying-bag to pop onto the counter for.
smelly
03/05/06 @ 17:24
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The first two were isometric but populous

isometric IS 3d last time i checked.
smelly
03/05/06 @ 17:25
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I bought the original black and white - played throgh to the end of the game, where i attack the nasty creature from the nasty god.. win..

Then every time it crashed. I tried restarting the game, everything.. and every time.. when it got to that part it crashed.

A new patch came out, but it didnt have my problem listed, and by applying it it'd lose yer save files.

At that point i decided to not buy another lionhead game.
blicko
04/05/06 @ 03:00
#17
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Great! Not only have we moved from trusted reviewers to no-name reviewers, we now get reviewers who aren't even willing to put their name on the review.

I don't have faith in Eurogamer's reviews outside of the big guns (Tom, Kieron, et. al) and I don't think Eurogamer does either. There are a stack of "reviewers" here who would never get close to writing up a AAA title review.

Now this review itself doesn't seem too bad although the conclusions are a bit mystifying. "Egon" says that you'll like B&W2 if you liked the original ... except that he loved the original and doesn't particularly like this one. And apparently there's nothing new for newcomers ... except, I guess, that the game will be entirely new for them by way of not having played the original.

(As a side-note, if "Egon Superb" is actually "Gypsum Fantastic" (aka Martin Coxall), he's getting better.)
tiddles
04/05/06 @ 11:02
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Now this review itself doesn't seem too bad although the conclusions are a bit mystifying. "Egon" says that you'll like B&W2 if you liked the original ... except that he loved the original and doesn't particularly like this one.

I think he means you'll like the expansion if you enjoyed the original B&W2.
smelly
04/05/06 @ 23:53
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don't have faith in Eurogamer's reviews outside of the big guns

Surely in such a wordy review, even if you dont agree with what the person is saying, you can tell whether you'd like the game or not. So therefor you can have "faith" in that?

Or do you just look at the scores?

IMHO, as long as a review is written well, i can pretty much figure out if i'll enjoy it or not. This review was written well. You may agree/disagree with it, but who wrote it matters jack (as long as it's written well).

having "faith" in the reviewer matters if you just have a paragraph saying "hey, it's on a sega console, we love sega, this game is great 10/10". But if the review goes out of his/her way to point out what they liked/disliked about the game, you can pick up whether you'll like it or not.

Which is personally why i've always had a problem with scores - they tell you nothing apart from whether the reviewer liked the game or not. And you can pick that up from the words.

Put it this way, with just a score, i cant judge if i'll like a game - with a well written review I can judge if i will or not. A game may get 4/10, but after reading a well written review i could decide i'll like it. And vice versa.

So I dont necessarily believe it actually matters who reviews a game, as long as the review covers all angles, is well rounded and makes sense. Like this one was.

see?
blicko
05/05/06 @ 12:46
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Do I just look at the score? Good lord! Did you even read my comments? Particularly the third paragraph where I'm either paraphrasing parts of his review, or just taking a very lucky stab in the dark.

I also said the review wasn't too bad. It was just the conclusion I thought was contradictory (and perhaps a little generic).

So, when you suggest that I didn't read the review, I have no idea what you're going on about and I guess that makes two of us.

And I also guess we're very different people because, unlike yourself, there is no way I'd trust the opinion of Joe Random. Regardless of how well he writes and in how much detail he speaks. But hey, I'm ok, you're ok.
kangarootoo
06/05/06 @ 18:07
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"there is no way I'd trust the opinion of Joe Random. Regardless of how well he writes and in how much detail he speaks"

I'm with smelly on this one. If Joe Random writes well and includes a lot of detail, surely its not a matter of trust anymore. If JP gives you hard facts on which you can base your own opinion, what is the there left to trust or distrust?
blicko
07/05/06 @ 11:33
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"If JP gives you hard facts on which you can base your own opinion,"

Ah, but how would you know what are facts and what is spin? This is just some anonymous person we're talking about and all you have to go on is their word.

"what is the there left to trust or distrust?"

Well, for a start there are those show stopping bugs/features that really kill a game. Everything in the review could be the absolute truth and they may just be failing to mention the painful interface or controls. I guess my point is that you just don't know.

I'm not saying you're wrong, we just have different standards of trust.
kangarootoo
08/05/06 @ 08:38
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I take your point. My take on your definition of trust was that you "trust" the opinionn of the reviewer and I was suggesting their own opinion was moot.

But I see what you mean now, there can be a degree of trust that the reviewer will actually perform the job of providing the info you need.

I'm no fan of anonymous reviewers either as it happens, but I'm not quite as bothered as you think you were ;)

Comments: 1-23 of 23 in total

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