Bust-A-Move DS Review

Bursting to go?

Version tested: DS

Ah, the Bust-A-Move series. Also known as Puzzle Bobble in Japan, or by Japanophiles who call Pro Evolution Soccer 'Winning Eleven', or something, the appearance of the series on the Nintendo DS was merely a matter of time, with the series having appeared on practically every system other than, um, the ZX81 or the Gizmondo. It's likely that if you've ever played a videogame system, or maybe even just seen one from your car window while driving past a branch of Dixons, that you probably know all about the mechanics of playing Bust-A-Move.

But I'm going to tell you them anyway.

Set in the world of Taito's Bubble Bobble, an excuse to populate your screen with cute little dinosaurs (main characters Bub and Bob, and evil winged antagonist Dev) and others slightly odd, yet adorable characters such as Willy, Bob's 'prized stuffed bear', Bust-A-Move's aim is to beat each puzzle by firing a random selection of bubbles into the playfield, one after another, making groups of three matched by colour. Each time you make a group, they 'pop', until the screen is clear and you move onto the next puzzle. This is the way it's been with the Bust-A-Move series since the very first appearance, and if you're expecting anything different about the core game design, then expect to be sorely disappointed. The game does, at least, feature the handy ability to save a bubble to swap with a less helpful bubble later on, which can get you out of a tight spot or two, but there are absolutely no new bells and whistles to the single-player mode, not even an excuse for a plot.

But as the first appearance of the Bust-A-Move series on the Nintendo DS, it therefore has the ability to use the DSs unique interface to add a little spark to the game.

'Bust-A-Move DS' Screenshot 1

Puzzle mode shows no interest in saving any of your scores other than your best time for each (ten levels long) stage...

I've always had a little problem with the Bust-A-Move series - despite being set in the world of Bubble Bobble, the game has never felt very 'bubbly'; it's always felt far more like playing with marbles (albeit marbles that shatter on contact with other marbles of the same colour). This has never been more clear than with the changes made to the Nintendo DS Bust-A-Move - instead of using a strange kind of device that looks like a medieval siege engine to launch the bubbles, here on the bottom screen you use a simple slingshot, dragged taut and aimed by a stylus pull, and the bubbles are launched to the puzzle area on the top screen on release of the stylus.

Immensely pleasing to do, it's a wonderfully tactile way to play the game and really does feel like using a set of marbles and a rubber band slingshot (please note: this is a terribly dangerous thing to do in real life, kids). Sadly, however, I find this method effectively useless on the harder levels, as the speed and accuracy required makes the 'pull back' movement required one movement too many to keep up a good run of bubble destruction.

It's therefore slightly disappointing that the optional digital input seems to be even less accurate than the analogue input, with a greater possibility of a slight error in angle due to the feel that there are certain degrees missing - you'll often find yourself overshooting, thinking that the 'correct' angle is far too shallow for the area you're aiming for, and vice versa.

Thankfully, unlike the tragic port of Bubble Bobble to the Nintendo DS, the game is well aware of the gap between screens, and compensates for this with a small guide line that travels from one screen to the other, to allow you to aim as accurately as you can using only the information from the top screen. You end up with the sensation of a small gap in a single screen, which does decrease the damage that the inaccurate aiming can cause.

'Bust-A-Move DS' Screenshot 2

Though playing against the CPU is acceptable, it's flavourless in comparison to playing against other humans across Wi-Fi.

On top of this skilful use of the two screens, the game also makes great use of the Nintendo DS local Wi-Fi by offering competitive multiplayer for up to five players from a single cart. It's such a brilliant feature that you almost can't believe it's included, and when you do, you start to grumble there's no online mode, because after all, how hard is it to get four other people with a Nintendo DS in the same room as you? Well, it is hard, even if you take regular showers and have a sparkling personality. It's nice that they've included the ability to play the multiplayer game in single-player, but it's really in the company of others that this game comes alive - with everyone using the same input method, preferably the touch screen, this is a raucous party game, particularly with the ability to attack your opponents with cascades of extra bubbles, and a glittering example of how well single cart multiplayer can work, though it is very unlikely to topple the single cart multiplayer of a title like Mario Kart from the top of the heap.

Despite the inclusion of a great multiplayer mode, over 500 puzzles, and a unique input method this is an incredibly bare bones release. Other than Versus mode and Puzzle mode, the only other option is Endless mode, which, as an utterly random experience, is stripped of the brain teasing appeal of puzzle mode, and quickly feels like a chore, certainly in comparison to the endless modes featured in (admittedly very different) puzzle games like Tetris.

To be interested in this game, you either have to really, really like the Bust-A-Move series and be desperate for more of the same, or have never heard of 'video games', due to the fact that you don't own a car and have never glimpsed them from the window while driving past a branch of Dixons, and yet you find yourself with a terrible hankering for a puzzle game with a huge amounts of puzzles and a pleasing multiplayer mode. It's very good at what it does, but it doesn't offer anything new.

6 / 10

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Comments (25) Latest comment 6 years ago

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  • Genji #1 6 years ago

    A slingshot??? Why? Why couldn't they just use the old interface with the stylus? It'd be more accurate!

    It didn't need to be changed!

    Grr.
  • Hog-lumps #2 6 years ago

    Umm, I thought the review said the digital input method was included as well?
  • Genji #3 6 years ago

    I know it does. The game isn't going to suffer for it. But I think the old wheel turning thing would be far better with the stylus, and less convoluted.

    But maybe that's just me. I'll give it a go, at any rate.
  • Hog-lumps #4 6 years ago

    The Slingshot mini-game in Super Mario 64 DS worked quite well…………..but I do worry about the accuracies of trying to hit individual bubbles!
  • Zuiyo #5 6 years ago

    Puzzle Bobble was never too accurate to start with. On any platform.
  • a_random_gnome #6 6 years ago

    Bust-A-Move ver.15.34
    It is a bit old news... And on the DS, a machine full of innovatie games, quite a pointless buy...
  • HarryOla #7 6 years ago

    Only play seem to be carrying this, and it has an RRP of £35!
  • Hog-lumps #8 6 years ago

    quite a pointless buy...

    I dunno, it's a portable bust-a-move which I think is a good reason to buy. (has bust-a-move been released on a handheld before?)

    If I see it cheap I may be tempted................

  • Frogger #9 6 years ago

    I think there was a GameBoy version some years ago.

    I like Bust-a-move, especially in multiplayer, but I don't know what to think about this one. A cheap second-hand one might be ok. I could swap it with my Meteos (a HUGE disappointment, especially after having read the enthusiast EG review).

  • tentonipete #10 6 years ago

    yeah it's on the psp. i've got it.
  • dbeamish #11 6 years ago

    bought this for the wife.. seems to be enjoying it.

    Prob no point if you aren't a fan of the game or if you have a GBA version but if not it seems ok for 20 quid.
  • thefilthandthefury #12 6 years ago

    Sounds ideal for me. I don't want the series to be revolutionarily changed, I just want a decent portable Bust a Move for my DS!
  • Carlo #13 6 years ago

    This also appears to be a budget title. $20 in the USA (Normally $35 for a game).
  • ProfessorLesser #14 6 years ago

    I have the game, and I love it to pieces. What exactly do you want from a Bust-a-Move game except Bust-a-Move and loads of it?

    I got it from £18 from VG+, absolute bargain. Accuracy is really not an issue, no more than it ever has been on any other platform. The slingshot thing works fine.

    I've been waiting for the EG review, but 6/10 seems a little harsh to me.
  • IP #15 6 years ago

    For what it's worth, the commercial GBA Bust-a-Move is absolutely dire. The homebrew version by Russ Prince, on the other hand...
  • Daikon #16 6 years ago

    Hmmm this is different from the Japanese version I have, which has no slingshot and is much more similar to Puzzle Bobble 2.

    But 6/10? Come on, give our cute bubbly friends a break. Yes, we've seen and played this a long time ago. That doesn't change the fact that this is one of the finest puzzle games on any platform - and yes, I'd choose this over Zookeeper, Tetris, Meteos and Lumines any day. Of course multiplayer is the only way to go ^_^

    This card hasn't been out of my girlfriend's (pink) DS since last autumn!
  • aine #17 6 years ago

    yeah, the japanese versions go like this-
    Puzzle Bobble DS = no international release, quite similar to the older games (although you can control the wheel turning with the stylus, but having played both I prefer the slingshot method)
    Hippatte! Puzzle Bobble = Bust-a-Move DS, this one
  • tengu #18 6 years ago

    I never liked this series tbh, it's always felt like the retarded offspring of the far superior Bubble Bobble(Which they managed to mess up on the DS sadly) to me. Shame.

    Now, if they were to release a DS version of the PSone classic which also bears the name Bust-a-Move(AKA Bust-a-Groove), then THAT might be more worth a look ;)
  • Daikon #19 6 years ago

    @aine

    Was wondering about that ^_^
    Guess it's time to splash out on a new version then.

    @tengu

    This is related to Bubble Bobble in the same way that Mario Kart is to Super Mario World, i.e. none.
    All are great games though. Maybe you just don't like puzzlers?
  • AOFanboi #20 6 years ago

    <em>(has bust-a-move been released on a handheld before?)</em>

    Yes, on the GBA:

    ht tp://www.gamespot.com/gba/puzzle/superbustamove/
  • ProfessorLesser #21 6 years ago

    Yeah I thought Bubble Bobble was completely different, too. Not that I've played it, but I didn't realise they had anything in common except bubbles.
  • aine #22 6 years ago

    for the record, Bust-a-Move (or Puzzle Bobble) games have been released for GB, GBC, GBA, Neo Geo Pocket Color, N-Gage, Game Gear, Wonderswan, various mobile phones, and possibly others I've forgotten. Not to mention the DS and PSP versions, of course.

    So, yeah, this isn't exactly the first portable Bust-a-Move ever. It is probably the best, though.
  • Daikon #23 6 years ago

    I even have an officially licensed version on my Palm ^_^
  • Retroid #24 6 years ago

    Puzzle Bobble is used by me because

    a) It's a much better, far less shit name than Bust-A-Bloody-Move

    and

    b) It's a better name because it also harks back to one of my all-time favourite arcade games :)
  • cynic #25 6 years ago

    I bought this a few weeks ago for my girlfriend to have a shot on my DS

    She loves it and I struggle to get i back to play metroid. She has even hinted at wanting a DS for her birthday.

    I love the game too, the aiming is spot on and I can while away hours on the endless puzzle mode.

    would give this more of a 8/10 for sheer addictiveness.

    I do worry about playing it on the bus or train though as the slightest move while letting of a shot can be frustratingly disasterous!!!! Grrrr.