Blazing Angels: Squadrons of WWII Review
Fired!
Version tested: Xbox 360
Looking back on games is a notoriously unreliable exercise, even for reviewers who've penned hundreds of critiques. If you love a game to bits, it's only natural to defend its faults and gloss over the problems you encountered. Those silly difficulty spikes, the glitchy graphics, the bits where it crashed. And it's just as bad the other way around, too. People always tend to deliver righteous bile, when the truth is generally somewhere in between. And that's the tormented, enjoyable, hateful, delightful topsy-turvy world of Blazing Angels in a nutshell.
It's hard to even start to address Ubi's World War II flight combat title with any real clarity, when it occurs to you that there are at least four out of the 18 campaign missions that are among the most intensely irritating of any game that we've come across since Driver 3 caused the destruction of two joypads almost two years ago. Missions that render your pleasant enjoyment of this generally above average game null and void at a stroke, and make you question whether any normal human beings tested the game - and why their feedback was so obviously ignored.
For the first few missions, Blazing Angels seems reasonably up to scratch; albeit with some instantly questionable design decisions (more of which in a moment). It follows the standard arcade-style flight-combat template in a way that fans of Crimson Skies and Secret Weapons Over Normandy will be familiar with. It's the same, solid mixture of intense dog-fighting and daring bombing raids that you'd expect, set over all the familiar theatres of war during WWII - but now with added High Dynamic Range.
Happy holiday

Smoke and fire... smoke and fire.
As such, during your adventures you get to engage in some heady WWII tourism that covers London, Paris, Berlin, North Africa, Pearl Harbour, Normandy, Dunkirk and lets you do so in a wide variety of different real-life aircraft of varying abilities. You certainly can't fault the game for location variety.
Typically, you're the rookie Yank-made-good sent out to save those poor hapless Brits/French from the Nazi onslaught. Alongside you on most of your missions are your wingmen, comprised of guys who'll help fix your plane, defend your six, or go all-out to destroy. Perhaps the one major innovation of the game, these wingmen become more useful as the game goes on, affording you a degree of strategy to how you approach each mission.
Using the d-pad, you can cycle through a defensive, attacking or standard formation, and call on each of the three specialist wingmen whenever's appropriate, and when each has been fully charged up, rather like a series of temporary power-ups. For example, when your 'bird' is in dire need of repairs, hitting left calls up Joe to let you know what will solve your problem. Normally he suggests something improbable (like "switching to manual"), but as long as you match a 'Simon says'-style button sequence you'll be back up to full health. It's a fudge that makes much of the game incredibly easy (and unrealistic, to boot), but it certainly makes the game more fun.
Imagined fun

We're not sure how they created screenshots like this, but it’s pretty.
Elsewhere, if you're struggling in a desperate dogfight, being able to get rid of the guy on your tail and one of the other enemies buzzing around is a real bonus. Relying on these 'power-ups' certainly limits your medal potential, but they get you through some of the tougher missions intact and less frustrated. Armed with these arcadey mechanics, unlimited fuel, infinite ammo and what amounts to endless, instant repairs, you'd imagine the game was quite forgivingly easy. To an extent, you'd be right, but that would be overlooking the Designers of Disaster behind the aforementioned quartet of entirely ridiculous missions that spoil any chance of recalling Blazing Angels with any lasting fondness.
But before we get to our tantalising anecdotes of awfulness, one of the first things that will alarm anyone with ears and hearing is the shockingly diabolical, offensively bad voiceovers that deliver the same grating, stereotypical, cheesy, unfunny one-liners during the battles, over and over and over again until you want to commit physical harm upon the people responsible. Long-term readers won't be at all surprised to hear of our displeasure about shoddy voice acting, but Blazing Angels has to scoop the prize for the Worst We've Ever Heard. If the annoying "I vill make you like the cheese zat is Sviss," German insults aren't terrifyingly eye-rolling (when heard 272 times), the strangulated Japanese phrases ("Bonzai", hilariously - no, really!) are a whisker away from being genuinely offensive. Factor in the redneck Americans (or just bad interpretations of what a 'normal' American sounds like - there are plenty of examples), the pathetic French voiceovers and the 'what-ho' Brits, and you've got a game that covers so many terrible stereotypes in such a cretinous manner that you wonder how a big publisher like Ubisoft could be responsible for such an aberration.
The game itself has barely been enhanced for the 360, either, coming across as a fairly standard port, complete with visuals that occasionally impress, but mostly look like the basic Xbox visuals in a higher resolution. Take away the delicious skies with oodles of HDR effects and you're left with a game that can, more often than not, look decidedly last gen. By that, we mean vicious slowdown during explosions and environments that can look genuinely awful at close proximity - giving all the sense of reality of a toytown scale model. While the London level looks quite impressive at first glance (from up high), like the other cities that have been replicated (Paris, Berlin) it scales really badly and little concession to reality has been made beyond some basic landmarks (Big Ben, Tower of London). You could forgive the lack of accuracy if the terrain wasn't completely flat, there was some attempt at lighting effects and all the buildings didn't look so flat and boring. It's not all bad, though, which makes it all the more frustrating. In fact, when you're just flying around normal countryside, the game's not bad at all. The planes are lovingly detailed, the explosions and deformation effects are good, the skies are excellent, and the terrain is nicely detailed. When you're locked in a life-or-death struggle up in the sky, it's actually a decent approximation - but the lack of consistency is jarring.
Cock-up

I...feel...sick.
Another senseless decision is not giving the player a cockpit view, ruining the potential degree of immersion, and reducing the level of choice. As nice as it is to see the backside of a plane, we'd prefer to get the pilot's eye view, and it's baffling why a game like this would remove that option. The other slightly bizarre control mechanic is to force the camera to suicidally lock-on when you use the 'follow' option. Rather than use the (excellent) arrow system that has served so many other flight combat games so well, this never feels intuitive, and regularly gets you into trouble.
But nothing's quite as baffling as some of the missions you'll come across, some of which will make you question your own sanity to go through with completing them. First up, one of the desert missions tasks you with flying into a dust storm to locate three German camps. 'Fair enough,' you might think, only the chances of actually stumbling across them seem to rely more on sheer persistence than actual skill. Even when you do find them, it's far from an enjoyable exercise.
Nothing can prepare you for the sheer bone-headedness of the infamous Rabaul mission, where you must destroy an airfield while attempting to protect an incoming procession of bombers. But whether you take out the AA guns (as instructed) or the planes taking off on the runway (which magically spawn, annoyingly), or engage in air combat yourself, you'll probably have to endure 30 or more failed attempts before you'll do something right and squeak through the mission. Even if you think you know what you did, if you tried doing it again, you'd most likely fail. Daft.
Make the pain end

It's only a flesh wound.
Then there's the stupid Fjord mission, where guiding your aircraft through a winding, glacial network is like playing buzz bar with a broken foot, and bombing the chimneys in time later in the same mission is another case of luck over judgement. But topping the lot is the final mission, Berlin. Kicking off with the most ridiculously exacting task of guiding your speeding craft along a snaking river without getting shot by the AA guns, you then realise you've also got to try and accurately shoot four radar stations. With that ruinous section out of the way, the game climaxes against hugely tough opponents that, again, require a huge degree of patience and persistence to see off. By the end you'll be glad to see the back of the whole thing - and you'll not net a single achievement point until you do, bizarrely.
You could prolong the agony with the unlockable Mini Campaign mode, but it's essentially more of the same dogfight/bombing shenanigans, except against strict time-limits (man this game loves time limits - especially ones that increase when you keep messing up, helpfully). Elsewhere you can also duke it out in a series of one-on-one battles against the 'Aces' (again, against the clock), or play the stripped-down 'Arcade' mode (where you, for example, must destroy a set number of planes/targets within a time limit). Whether you'll be motivated to is another matter, as all they offer is more of the same, albeit with less of a context.
You could, of course, take your battles online, and duke it out in a series of different modes for up to 16 players. Dogfight is basic (and fairly bland) deathmatch, and is playable solo or in teams, Seek and Destroy is about shooting the marked pilot before your opponents, Aces High is an 'all against one' mode, where the ace is the only one who can score until he is shot down. Exclusive to team modes is capture the base (land on your opponent's runway to score), kamikaze (protect/attack ground targets), as well as bombing run (bomb your opponent's base). Servers are currently not exactly busy (even though the game is already out in the US), so real-world multiplayer testing was challenging, but the matches we did manage to participate in were generally a lot of fun, without any lag issues to report, and a swift, slick interface that lets you get up and running with Player or Ranked matches easily.
There's also the potential for four-player co-op matches over System Link or Live, allowing you to play campaign levels with your friends. The difference is, you can't just rely on instant repairs and the like, making it a much bigger challenge, but one you can respawn in. Whether you'll want to play some of the campaign levels again is the bigger question; we'd rather saw off our own arms.
Admittedly, Blazing Angels isn't the worst game you'll ever play. In fact, at times you'll even feel like you're enjoying buzzing around in dogfights, and some of the bombing missions hit the mark in more ways than one. Despite our protestations, it even looks quite good on occasion, but when it gets things wrong, it does them so badly you'll want to wrench the joypad apart with your bare hands - if only to stop yourself from throwing it. With genuinely appalling voicework setting the tone for development incompetence, it's compounded by a few dreadful levels, camera issues and the feeling that the whole project was ported onto the 360 as an afterthought. All told, Blazing Angels is not a game you'll feel too happy about parting a lot of cash for.
5 / 10
You may also like...
-
Happy Action Theater Review
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Halo 4 Master Chief action figure flaunts new suit design
-
DICE working on multiple Battlefield 3 fixes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Face-Off: Final Fantasy 13-2
-
App of the Day: Monkey Bump
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Apple begins Foxconn factories inspections
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Retrospective: Star Wars Episode I Racer
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Activision: games are relationships, "brands in people's lives"
-
Making FIFA Street in the FIFA engine's image
-
FIFA Street footage pits France vs. Germany
-
Ridge Racer Unbounded delayed by four weeks
-
Gotham City Impostors Review









Comments (64) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
One big meh.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Buy Crimson Skies instead, if you don't have it already.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nope
Damnit!!
Comment below viewing threshold Show
Unforgivable for a game so graphically undemanding. Ghost Recon also had this as well
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
no need for that i see now, to bad, theire not that much good doggfighting games around
Comment below viewing threshold Show
Unforgivable for a game so graphically undemanding. Ghost Recon also had this as well "
Apparently it depends on your TV/Settings.
Some of my friends have some tearing on GRAW and some have none. A bit of a mystery.
Comment below viewing threshold Show
Still nowhere near a buy, as the review says a good cockpit view might have gone a long way to addressing that (and no voice acting atall, rather than that they have put in).
Comment below viewing threshold Show
Comment below viewing threshold Show
1. How do those german pilots know that there is an american shooting at them?
2. Is the Vsync tearing still there in this final version?
3. It's just a poor poor game with annoying voice overs.
It's not a next gen game, oh hold on, it has super shiny water! It must be a next gen game that any of the current consoles can do!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I cant wait for another "funny" comment along the lines of "360 in average game shocker". My money is on smelly.
Comment below viewing threshold Show
I would love to get online and fight it out....!
Comment below viewing threshold Show
Comment below viewing threshold Show
It is a real shame that it is so bad, its shocking that it is a Ubisoft title. The screenshots look good and the whole dog fighting on XBL is really cool. Just wish it was a better game.
cockpit view, build your own plane - why arn't they in it?
I think Ubisoft thought the game would sell purely because 360 owners would buy it because its new. We need something new, I see nothing really fantastic in these "next-gen" games, its all a pile of bullshit tbh.
Comment below viewing threshold Show
I look forward to shooting you down..
Comment below viewing threshold Show
/is only teasing ;D
Comment below viewing threshold Show
Not that I dislike EG but its good to have more that one opinion...
Comment below viewing threshold Show
I had no problems with the controls, and no problems with the graphics. I also have my 360 playing through an HD projector (Sim2). Looked great to me! And have happily purchased this through Play (£39)! Can't comment about the difficulty of the full game, but found the demo ok. I think people are getting a little too upset about this apparent "tearing" and the voiceovers, and rubbishing the game as a result. Thankfully I can overlook both of these, and can't wait to play this on Live!
Comment below viewing threshold Show
Is Crimson still busy online?Or how about Heroes?SWON isn't online I take it?
Eh?Eh?
Comment below viewing threshold Show
the stereotypical voice acting and the above mentioned pearl harbour mission make me wonder if this game was ever meant to be be released outside of the US.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Crimson Skies 2 is all you need.
I don't think MS are making it, or MechAssault. They didn't sell wel enough. A shame really.
Also, I'm pretty sure Tearing is a TV issue and not game related. I have a 32inch HD screen and have no hearing on any games, the DEMO of this game or while playing GRAW.
Comment below viewing threshold Show
Comment below viewing threshold Show
I would love to, but a SHIT company known as M$ decided to make it Xbox only... even though PC gamers loved it.
They did it to Midtown Madness too....
Comment below viewing threshold Show
Comment below viewing threshold Show
smoison, maybe if PC gamers had bought more copies, it would have stayed on PC too?
Comment below viewing threshold Show
But MS wanted people to buy thier XBOX. The end result is PC gamers hate M$ (a bit more).
Comment below viewing threshold Show
Comment below viewing threshold Show
Either way in 360 BC mode the Xbox version of Crimson Skies pisses all over Blazing Angels and it's a) an Xbox game and b) three years old.
Comment below viewing threshold Show
Midtown Madness sold roughly 60,000, and the sequel about 40,000. Again, not exactly stellar sales by anyone's standards.
On Xbox Crimson Skies sold about 30,000 - terrible sales for a first party exclusive. Midtown Madness 3 sold even worse - around 20,000.
Microsoft's first party Xbox games - in general - sold very badly. Certainly in the UK. Can't speak for overseas.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have the Samsung LE52M32. I have no screen tearing on ANY games on the 360, except the Ubisoft ones. Fight Night, PGR, Oblivion - all perfect. GRAW or the demo of this game - Tearing
Comment below viewing threshold Show
Comment below viewing threshold Show
I enjoye the demo I downloaded from the marketplace though ...
Comment below viewing threshold Show
U.S sales were rather good.
XBX CRIMSON SKIES: HIGH 454,026
Comment below viewing threshold Show
Shame the cockpit cam was removed, as it was mentioned in the previews of the 360 version at least...
Comment below viewing threshold Show
Comment below viewing threshold Show
I didnt like it.
Comment below viewing threshold Show
be honest. how many times have we read over-enthusiastic devs blabbering on about how their game is the one to break the mold (mould?), the bestest thing ever, completely different from everything that went before, not the least bit like GTA (well, maybe a bit, but only the best bits of GTA, and then we added lots of other really great bits too, and left out all those things you didn't like about GTA so our game is, in fact, way better - nyyyaaa), and then it turned out complete and utter crap, and still exactly like GTA only much much less good.
anyway, i'm really regretting purchasing that stupid 360. i bought oblivion for the PC anyway because it's way cheaper, much better (i have a kick-ass PC, ok?) looking, and anyway i didn't buy a console to play stupid RPF FPSs forgodssake. so the only thing it's currently good for is PGsoddingR, which is a really silly amount of money for a bloody driving game. i mean, i *own a real car* for fecks sake, what the hell was i thinking??
uh. yeah, anyway. seemingly another not-so-good 360 game. hmm.
Comment below viewing threshold Show
Cue Furbs
Comment below viewing threshold Show
Oh right yeah. Nah, nothing worth buying at all
Comment below viewing threshold Show
That's simply not true. When you start the mission you are instructed to follow the radio signal (which is loud and clear when you're on target and noisy/low when you're not on target).
I thought the review was mostly fair, but I think the control method was not as horrible as described, and also the "follow cam" is rather nice imho. Makes for easy dogfighting if you want it to.
Comment below viewing threshold Show
Comment below viewing threshold Show
First up, one of the desert missions tasks you with flying into a dust storm to locate three German camps. 'Fair enough,' you might think, only the chances of actually stumbling across them seem to rely more on sheer persistence than actual skill. Even when you do find them, it's far from an enjoyable exercise.
Did you even listen to your objective/the German radio chatter?
It breaks up as you go off course, and becomes crystal clear when you are dead set on the way to discovering the camps. It's as simple as that, and I had the level clocked inside of 5/10 minutes, and didn't find it in the slightest bit stupidly frustrating, as you seem to suggest that it is.
Must try harder next time...
Edit: That'll learn me to post before reading the second page of comments, but it's nice to see that someone else knows how to play the game properly besides me!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Tons of different game styles, 16 (SIXTEEN!) player dogfights etc, cool missions etc and best of all, it actually works on the 360 for once!
Comment below viewing threshold Show
It was criminal that Crimson Skies didn't sell well, but I imagine that it's just not a very popular (or understood?) genre. A sequel on 360 would be spiffing.