Blazing Angels: Squadrons of WWII Review

Fired!

Version tested: Xbox 360

Looking back on games is a notoriously unreliable exercise, even for reviewers who've penned hundreds of critiques. If you love a game to bits, it's only natural to defend its faults and gloss over the problems you encountered. Those silly difficulty spikes, the glitchy graphics, the bits where it crashed. And it's just as bad the other way around, too. People always tend to deliver righteous bile, when the truth is generally somewhere in between. And that's the tormented, enjoyable, hateful, delightful topsy-turvy world of Blazing Angels in a nutshell.

It's hard to even start to address Ubi's World War II flight combat title with any real clarity, when it occurs to you that there are at least four out of the 18 campaign missions that are among the most intensely irritating of any game that we've come across since Driver 3 caused the destruction of two joypads almost two years ago. Missions that render your pleasant enjoyment of this generally above average game null and void at a stroke, and make you question whether any normal human beings tested the game - and why their feedback was so obviously ignored.

For the first few missions, Blazing Angels seems reasonably up to scratch; albeit with some instantly questionable design decisions (more of which in a moment). It follows the standard arcade-style flight-combat template in a way that fans of Crimson Skies and Secret Weapons Over Normandy will be familiar with. It's the same, solid mixture of intense dog-fighting and daring bombing raids that you'd expect, set over all the familiar theatres of war during WWII - but now with added High Dynamic Range.

Happy holiday

'Blazing Angels: Squadrons of WWII' Screenshot smoke

Smoke and fire... smoke and fire.

As such, during your adventures you get to engage in some heady WWII tourism that covers London, Paris, Berlin, North Africa, Pearl Harbour, Normandy, Dunkirk and lets you do so in a wide variety of different real-life aircraft of varying abilities. You certainly can't fault the game for location variety.

Typically, you're the rookie Yank-made-good sent out to save those poor hapless Brits/French from the Nazi onslaught. Alongside you on most of your missions are your wingmen, comprised of guys who'll help fix your plane, defend your six, or go all-out to destroy. Perhaps the one major innovation of the game, these wingmen become more useful as the game goes on, affording you a degree of strategy to how you approach each mission.

Using the d-pad, you can cycle through a defensive, attacking or standard formation, and call on each of the three specialist wingmen whenever's appropriate, and when each has been fully charged up, rather like a series of temporary power-ups. For example, when your 'bird' is in dire need of repairs, hitting left calls up Joe to let you know what will solve your problem. Normally he suggests something improbable (like "switching to manual"), but as long as you match a 'Simon says'-style button sequence you'll be back up to full health. It's a fudge that makes much of the game incredibly easy (and unrealistic, to boot), but it certainly makes the game more fun.

Imagined fun

'Blazing Angels: Squadrons of WWII' Screenshot screens

We're not sure how they created screenshots like this, but it’s pretty.

Elsewhere, if you're struggling in a desperate dogfight, being able to get rid of the guy on your tail and one of the other enemies buzzing around is a real bonus. Relying on these 'power-ups' certainly limits your medal potential, but they get you through some of the tougher missions intact and less frustrated. Armed with these arcadey mechanics, unlimited fuel, infinite ammo and what amounts to endless, instant repairs, you'd imagine the game was quite forgivingly easy. To an extent, you'd be right, but that would be overlooking the Designers of Disaster behind the aforementioned quartet of entirely ridiculous missions that spoil any chance of recalling Blazing Angels with any lasting fondness.

But before we get to our tantalising anecdotes of awfulness, one of the first things that will alarm anyone with ears and hearing is the shockingly diabolical, offensively bad voiceovers that deliver the same grating, stereotypical, cheesy, unfunny one-liners during the battles, over and over and over again until you want to commit physical harm upon the people responsible. Long-term readers won't be at all surprised to hear of our displeasure about shoddy voice acting, but Blazing Angels has to scoop the prize for the Worst We've Ever Heard. If the annoying "I vill make you like the cheese zat is Sviss," German insults aren't terrifyingly eye-rolling (when heard 272 times), the strangulated Japanese phrases ("Bonzai", hilariously - no, really!) are a whisker away from being genuinely offensive. Factor in the redneck Americans (or just bad interpretations of what a 'normal' American sounds like - there are plenty of examples), the pathetic French voiceovers and the 'what-ho' Brits, and you've got a game that covers so many terrible stereotypes in such a cretinous manner that you wonder how a big publisher like Ubisoft could be responsible for such an aberration.

The game itself has barely been enhanced for the 360, either, coming across as a fairly standard port, complete with visuals that occasionally impress, but mostly look like the basic Xbox visuals in a higher resolution. Take away the delicious skies with oodles of HDR effects and you're left with a game that can, more often than not, look decidedly last gen. By that, we mean vicious slowdown during explosions and environments that can look genuinely awful at close proximity - giving all the sense of reality of a toytown scale model. While the London level looks quite impressive at first glance (from up high), like the other cities that have been replicated (Paris, Berlin) it scales really badly and little concession to reality has been made beyond some basic landmarks (Big Ben, Tower of London). You could forgive the lack of accuracy if the terrain wasn't completely flat, there was some attempt at lighting effects and all the buildings didn't look so flat and boring. It's not all bad, though, which makes it all the more frustrating. In fact, when you're just flying around normal countryside, the game's not bad at all. The planes are lovingly detailed, the explosions and deformation effects are good, the skies are excellent, and the terrain is nicely detailed. When you're locked in a life-or-death struggle up in the sky, it's actually a decent approximation - but the lack of consistency is jarring.

Cock-up

'Blazing Angels: Squadrons of WWII' Screenshot sick

I...feel...sick.

Another senseless decision is not giving the player a cockpit view, ruining the potential degree of immersion, and reducing the level of choice. As nice as it is to see the backside of a plane, we'd prefer to get the pilot's eye view, and it's baffling why a game like this would remove that option. The other slightly bizarre control mechanic is to force the camera to suicidally lock-on when you use the 'follow' option. Rather than use the (excellent) arrow system that has served so many other flight combat games so well, this never feels intuitive, and regularly gets you into trouble.

But nothing's quite as baffling as some of the missions you'll come across, some of which will make you question your own sanity to go through with completing them. First up, one of the desert missions tasks you with flying into a dust storm to locate three German camps. 'Fair enough,' you might think, only the chances of actually stumbling across them seem to rely more on sheer persistence than actual skill. Even when you do find them, it's far from an enjoyable exercise.

Nothing can prepare you for the sheer bone-headedness of the infamous Rabaul mission, where you must destroy an airfield while attempting to protect an incoming procession of bombers. But whether you take out the AA guns (as instructed) or the planes taking off on the runway (which magically spawn, annoyingly), or engage in air combat yourself, you'll probably have to endure 30 or more failed attempts before you'll do something right and squeak through the mission. Even if you think you know what you did, if you tried doing it again, you'd most likely fail. Daft.

Make the pain end

'Blazing Angels: Squadrons of WWII' Screenshot flesh

It's only a flesh wound.

Then there's the stupid Fjord mission, where guiding your aircraft through a winding, glacial network is like playing buzz bar with a broken foot, and bombing the chimneys in time later in the same mission is another case of luck over judgement. But topping the lot is the final mission, Berlin. Kicking off with the most ridiculously exacting task of guiding your speeding craft along a snaking river without getting shot by the AA guns, you then realise you've also got to try and accurately shoot four radar stations. With that ruinous section out of the way, the game climaxes against hugely tough opponents that, again, require a huge degree of patience and persistence to see off. By the end you'll be glad to see the back of the whole thing - and you'll not net a single achievement point until you do, bizarrely.

You could prolong the agony with the unlockable Mini Campaign mode, but it's essentially more of the same dogfight/bombing shenanigans, except against strict time-limits (man this game loves time limits - especially ones that increase when you keep messing up, helpfully). Elsewhere you can also duke it out in a series of one-on-one battles against the 'Aces' (again, against the clock), or play the stripped-down 'Arcade' mode (where you, for example, must destroy a set number of planes/targets within a time limit). Whether you'll be motivated to is another matter, as all they offer is more of the same, albeit with less of a context.

You could, of course, take your battles online, and duke it out in a series of different modes for up to 16 players. Dogfight is basic (and fairly bland) deathmatch, and is playable solo or in teams, Seek and Destroy is about shooting the marked pilot before your opponents, Aces High is an 'all against one' mode, where the ace is the only one who can score until he is shot down. Exclusive to team modes is capture the base (land on your opponent's runway to score), kamikaze (protect/attack ground targets), as well as bombing run (bomb your opponent's base). Servers are currently not exactly busy (even though the game is already out in the US), so real-world multiplayer testing was challenging, but the matches we did manage to participate in were generally a lot of fun, without any lag issues to report, and a swift, slick interface that lets you get up and running with Player or Ranked matches easily.

There's also the potential for four-player co-op matches over System Link or Live, allowing you to play campaign levels with your friends. The difference is, you can't just rely on instant repairs and the like, making it a much bigger challenge, but one you can respawn in. Whether you'll want to play some of the campaign levels again is the bigger question; we'd rather saw off our own arms.

Admittedly, Blazing Angels isn't the worst game you'll ever play. In fact, at times you'll even feel like you're enjoying buzzing around in dogfights, and some of the bombing missions hit the mark in more ways than one. Despite our protestations, it even looks quite good on occasion, but when it gets things wrong, it does them so badly you'll want to wrench the joypad apart with your bare hands - if only to stop yourself from throwing it. With genuinely appalling voicework setting the tone for development incompetence, it's compounded by a few dreadful levels, camera issues and the feeling that the whole project was ported onto the 360 as an afterthought. All told, Blazing Angels is not a game you'll feel too happy about parting a lot of cash for.

5 / 10

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Comments (64) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • morriss #1 6 years ago

    It was never gonna be a game for me. I don't think it's got above a 7, even on the most generous of sights.

    One big meh.
  • krudster #2 6 years ago

    The forums for the game seem to be awash with people having the exact same issues, so I don't think it's just me!
  • UncleLou #3 6 years ago

    I played the PC demo last night. It's really pretty awful.
  • TripSkyway #4 6 years ago

    The 360 demo went most of the way to making me not want to play this again. You just finished the job :)
  • BartonFink #5 6 years ago

    Aye same as Trippie
    Buy Crimson Skies instead, if you don't have it already.
    Edited by 1 at 31/03/06 @ 08:39
  • squaylor #6 6 years ago

    These days you can pick up Secret Weapons Over Normandy for about a tenner - one of the most underrated games on the Xbox, IMO.
  • krudster #7 6 years ago

    Definitely - a 9/10 I stand by!
  • BartonFink #8 6 years ago

    /checks backward compatibility list

    Nope

    Damnit!!
    Edited by 1 at 31/03/06 @ 09:05
  • Max_Powers #9 6 years ago

    Does the full version also have the horrible screen tearing that the demo version has?

    Unforgivable for a game so graphically undemanding. Ghost Recon also had this as well
  • Aegus #10 6 years ago

    The sooner Namco release an online co-op version of Ace Combat the better.
  • krudster #11 6 years ago

    Yeah, the V-Sync tearing is pretty awful in this game.
  • Xerx3s #12 6 years ago

    The demo showed average content, not something to spend 50 euro on. The review is pretty much spoton. :|
  • mazzl #13 6 years ago

    crimson skys was so cool, i WAS actually looking foreward to this title.. .
    no need for that i see now, to bad, theire not that much good doggfighting games around
  • Dizzy #14 6 years ago

    "Does the full version also have the horrible screen tearing that the demo version has?

    Unforgivable for a game so graphically undemanding. Ghost Recon also had this as well "

    Apparently it depends on your TV/Settings.

    Some of my friends have some tearing on GRAW and some have none. A bit of a mystery.
  • thegamesthething #15 6 years ago

    Played the demo, not great. Must say though, about a third of the review seems to be 'it is very difficult', not sure thats a reason to mark it down. Haven't seen any tearing - playing on a HD projector, the graphics in the demo varied between excellent and meh.

    Still nowhere near a buy, as the review says a good cockpit view might have gone a long way to addressing that (and no voice acting atall, rather than that they have put in).
  • prettyboytim #16 6 years ago

    I loved both Secret Weapons over Normandy and Crimson Skies (and the first PC Crimson Skies with the cool build-your-own-planes option). It's a real shame they won't be making another one. I wonder if there'll be a next-gen sequel to SWoN on the way?
  • Halo.Jones #17 6 years ago

    Bloody hell, A 5/10 for this steaming pile of turd, I was expecting a 2 or a 3 to be honest. The demo was terrible.

    1. How do those german pilots know that there is an american shooting at them?
    2. Is the Vsync tearing still there in this final version?
    3. It's just a poor poor game with annoying voice overs.

    It's not a next gen game, oh hold on, it has super shiny water! It must be a next gen game that any of the current consoles can do!
  • krudster #18 6 years ago

    It's not that it's very difficult - most of the time it's too easy (being able to repair all damage all the time) - but there are some hideous missions where it doesn't really matter what tactic you use, you'll fail anyway (without actually dying, if that makes sense).
  • Stickman #19 6 years ago

    Any WW2 game that has you killing scores of Japs at Pearl harbour can take a running jump IMO. Stupid Yanks. YOU GOT POUNDED ON! You won in the end, let Pearl Harbour lie for God's sake.
  • Furbs #20 6 years ago

    This is why I dont understand why demos for crap games come out before the release, and others (like GRAW) come out later...weird.

    I cant wait for another "funny" comment along the lines of "360 in average game shocker". My money is on smelly.
  • S.J.Rogers #21 6 years ago

    Is there a good XBOX dog fighting game that will work on the 360?

    I would love to get online and fight it out....!
  • Furbs #22 6 years ago

    Crimson Skies 2 is all you need.
  • Glitch #23 6 years ago

    Good review, enjoyed reading that.
    It is a real shame that it is so bad, its shocking that it is a Ubisoft title. The screenshots look good and the whole dog fighting on XBL is really cool. Just wish it was a better game.

    cockpit view, build your own plane - why arn't they in it?

    I think Ubisoft thought the game would sell purely because 360 owners would buy it because its new. We need something new, I see nothing really fantastic in these "next-gen" games, its all a pile of bullshit tbh.
  • S.J.Rogers #24 6 years ago

    Thanks Furbs...

    I look forward to shooting you down.. :-)
  • Carlo #25 6 years ago

    Another (s)hit 360 game!

    /is only teasing ;D
  • S.J.Rogers #26 6 years ago

    I know this is completely off topic but are there any other good 360 websites with news and reviews.

    Not that I dislike EG but its good to have more that one opinion...
  • sixspeed #27 6 years ago

    I don't undersand the comments this game keeps getting. Maybe I got a different demo on XBL to everyone else, because I genuinely found it great fun! The first time I played it, the training mission bored me to tears and I turned it off. Then my bro told me about the dogfighting afterwards and I tried again. Once I got past the training (always dull!) it was great.

    I had no problems with the controls, and no problems with the graphics. I also have my 360 playing through an HD projector (Sim2). Looked great to me! And have happily purchased this through Play (£39)! Can't comment about the difficulty of the full game, but found the demo ok. I think people are getting a little too upset about this apparent "tearing" and the voiceovers, and rubbishing the game as a result. Thankfully I can overlook both of these, and can't wait to play this on Live!
  • BigHairyBear #28 6 years ago

    Haven't got a 360 yet but was looking to see the reviews of this game before I treated myself to a Planegame for my humble xbox....not good it seems,so....on xbox1 we have Crimson Skies,Weapons over Normandy and Heroes of the Pacific...which one to get? Eh?Eh?

    Is Crimson still busy online?Or how about Heroes?SWON isn't online I take it?

    Eh?Eh?

    :p
  • Chtulie #29 6 years ago

    "Typically, you're the rookie Yank-made-good sent out to save those poor hapless Brits/French from the Nazi onslaught"
    the stereotypical voice acting and the above mentioned pearl harbour mission make me wonder if this game was ever meant to be be released outside of the US.
  • MoFo #30 6 years ago

    I watched a trailer without my headphones on and thought "This looks ace". Then I watched it again with my headphones on and thought "I want to slit my wrists"
  • urban #31 6 years ago

    i KNEW this was going to be shit..its just a HD version of heroes of the pacific ...a game that came out last year, was decent but held no real importance at all.
  • smelly #32 6 years ago

    Ah well, there's always oblivion.
  • DB2k #33 6 years ago

    so worth the £12 UBI aere letting me have it for then? :)
  • king_skins #34 6 years ago

    @ Furbs
    Crimson Skies 2 is all you need.

    I don't think MS are making it, or MechAssault. They didn't sell wel enough. A shame really.

    Also, I'm pretty sure Tearing is a TV issue and not game related. I have a 32inch HD screen and have no hearing on any games, the DEMO of this game or while playing GRAW.
  • S.J.Rogers #35 6 years ago

    At that price i would give it a go..!
  • smoison #36 6 years ago

    "Buy Crimson Skies instead, if you don't have it already."

    I would love to, but a SHIT company known as M$ decided to make it Xbox only... even though PC gamers loved it.

    They did it to Midtown Madness too....

  • asphaltcowboy #37 6 years ago

    So on 360 it feels like a poor port... but what about on Xbox?
  • Furbs #38 6 years ago

    king_skins you're right, but CS2 works great in backwards comp. mode :p

    smoison, maybe if PC gamers had bought more copies, it would have stayed on PC too?
  • smoison #39 6 years ago

    Crimson Skies and Midtown Madness were very popular on PC, and sold well.

    But MS wanted people to buy thier XBOX. The end result is PC gamers hate M$ (a bit more).
  • Furbs #40 6 years ago

    Do you have any sales figures to back that up? I can only call on anecdotal evidence but I was working in game when Midtown, Motorcross and Crimson Skies came out and despite the best efforts of me and my colleagues to push it (we were all PC gamers) it simply didnt sell very well at all.
  • Whizzo #41 6 years ago

    Crimson Skies on the PC is a wonderful experience, truely great game. Xbox version is far too arcadey, not that the original is a serious sim of course, with the power ups and so forth but the biggest crime of it is the actor for Nathan Zachery is complete shit in comparison to the original.

    Either way in 360 BC mode the Xbox version of Crimson Skies pisses all over Blazing Angels and it's a) an Xbox game and b) three years old.
  • krudster #42 6 years ago

    Crimson Skies sold about 40,000 in the UK on the PC - not very well at all, really, with most of those sales at budget.

    Midtown Madness sold roughly 60,000, and the sequel about 40,000. Again, not exactly stellar sales by anyone's standards.

    On Xbox Crimson Skies sold about 30,000 - terrible sales for a first party exclusive. Midtown Madness 3 sold even worse - around 20,000.

    Microsoft's first party Xbox games - in general - sold very badly. Certainly in the UK. Can't speak for overseas.
  • Furbs #43 6 years ago

    Ouch, didnt realise they did that bad on the Xbox - MM3 especially as that was one of the first "2nd wave" titles IIRC.
  • krudster #44 6 years ago

    People would be absolutely amazed how badly most games sell. Those ChartTrack reports reveal endless tales of woe.
  • Whizzo #45 6 years ago

    MM3 got me to buy an Xbox, looks like it wasn't a killer app for anyone else though.
  • Furbs #46 6 years ago

    It wasnt the only reason (ToysRUs doing an awesome bundle at the same time), but MM3 certainly was the final deciding factor in me getting one. Just loved the freedom to do what you want in the series.
  • Max_Powers #47 6 years ago

    "Also, I'm pretty sure Tearing is a TV issue and not game related. I have a 32inch HD screen and have no hearing on any games, the DEMO of this game or while playing GRAW."

    I have the Samsung LE52M32. I have no screen tearing on ANY games on the 360, except the Ubisoft ones. Fight Night, PGR, Oblivion - all perfect. GRAW or the demo of this game - Tearing
  • krudster #48 6 years ago

    Same here - it's game-specific, and very rare.
  • V0oD0o #49 6 years ago

    Bugger! This arrived on my desk this morning!

    I enjoye the demo I downloaded from the marketplace though ...
  • widow88 #50 6 years ago

    On Xbox Crimson Skies sold about 30,000 - terrible sales for a first party exclusive.

    U.S sales were rather good.

    XBX CRIMSON SKIES: HIGH 454,026
    Edited by 1 at 31/03/06 @ 17:09
  • BBIAJ #51 6 years ago

    Bought today, loving it!

    Shame the cockpit cam was removed, as it was mentioned in the previews of the 360 version at least... :o(
  • Lukus #52 6 years ago

    Just wondering what exactly V-sync tearing is? I'd be grateful if someone in the know could clear it up for me. It sounds rubbish! Cheers (:
  • Helios #53 6 years ago

    I played the demo, hoping it would be like heroes of the pacific.

    I didnt like it.
  • justsomeone #54 6 years ago

    i went back and re-read the interview with the developer. made me chuckle.

    be honest. how many times have we read over-enthusiastic devs blabbering on about how their game is the one to break the mold (mould?), the bestest thing ever, completely different from everything that went before, not the least bit like GTA (well, maybe a bit, but only the best bits of GTA, and then we added lots of other really great bits too, and left out all those things you didn't like about GTA so our game is, in fact, way better - nyyyaaa), and then it turned out complete and utter crap, and still exactly like GTA only much much less good.

    anyway, i'm really regretting purchasing that stupid 360. i bought oblivion for the PC anyway because it's way cheaper, much better (i have a kick-ass PC, ok?) looking, and anyway i didn't buy a console to play stupid RPF FPSs forgodssake. so the only thing it's currently good for is PGsoddingR, which is a really silly amount of money for a bloody driving game. i mean, i *own a real car* for fecks sake, what the hell was i thinking??

    uh. yeah, anyway. seemingly another not-so-good 360 game. hmm.
  • tengu #55 6 years ago

    lol

    Cue Furbs :)
    Edited by 1 at 31/03/06 @ 20:41
  • Furbs #56 6 years ago

    Hmm?

    Oh right yeah. Nah, nothing worth buying at all :(
    Edited by 1 at 31/03/06 @ 23:39
  • denis09 #57 6 years ago

    " First up, one of the desert missions tasks you with flying into a dust storm to locate three German camps. 'Fair enough,' you might think, only the chances of actually stumbling across them seem to rely more on sheer persistence than actual skill. Even when you do find them, it's far from an enjoyable exercise."

    That's simply not true. When you start the mission you are instructed to follow the radio signal (which is loud and clear when you're on target and noisy/low when you're not on target).

    I thought the review was mostly fair, but I think the control method was not as horrible as described, and also the "follow cam" is rather nice imho. Makes for easy dogfighting if you want it to.
  • happy_elf_ro #58 6 years ago

    and yet the game deserves more then 5. I like it!
  • BBIAJ #59 6 years ago

    Krudster wrote:

    First up, one of the desert missions tasks you with flying into a dust storm to locate three German camps. 'Fair enough,' you might think, only the chances of actually stumbling across them seem to rely more on sheer persistence than actual skill. Even when you do find them, it's far from an enjoyable exercise.

    Did you even listen to your objective/the German radio chatter?

    It breaks up as you go off course, and becomes crystal clear when you are dead set on the way to discovering the camps. It's as simple as that, and I had the level clocked inside of 5/10 minutes, and didn't find it in the slightest bit stupidly frustrating, as you seem to suggest that it is.

    Must try harder next time...

    Edit: That'll learn me to post before reading the second page of comments, but it's nice to see that someone else knows how to play the game properly besides me!
    Edited by 1 at 03/04/06 @ 22:19
  • miiiguel #60 6 years ago

    agree with the review, the game is average at best. Remember, this is "Oblivion machine", not "Kingdom Hearts II machine", the standards have risen.
  • Bates #61 6 years ago

    Oh Jesus, a swipe at Kingdom Hearts 2 in a review of a WW2 airplane shooter! This place gets better every day :D
  • krudster #62 6 years ago

    Yes, it was pretty obvious I was supposed to be following radio chatter - but the chatter carries on regardless of whether you were near or far away. It needed to be a lot more/less indistinct than it was - the difference between the two was pretty minimal, and I guess I was just unlucky that I managed to fly around for fully 20 minutes avoiding every single camp. Rubbish, hateful level. Please don't remind me of it!
  • bonker #63 6 years ago

    I can't say that the single player game is all that but the online multiplayer experience is truly awesome.

    Tons of different game styles, 16 (SIXTEEN!) player dogfights etc, cool missions etc and best of all, it actually works on the 360 for once!
  • v3rtigo #64 6 years ago

    I finally got this on ebay after been put off by reviews like this. I love a good dogfighting game and have found a lot to like here. Yes, it's not perfect and you have to turn a deaf ear to the typical racial stereotyping, but once you get used to the follow-cam it becomes quite dramatic and immersive.

    It was criminal that Crimson Skies didn't sell well, but I imagine that it's just not a very popular (or understood?) genre. A sequel on 360 would be spiffing.