Blade II Review

Review - Martin pretends to be Wesley Snipes with varying degrees of success

Version tested: PlayStation 2

We've seen this before haven't we? Comic book turns movie turns sequel turns videogame turns hideous cash cow. Blade II was a reasonable recent successor to the not-bad Wesley Snipes action flick, but can the fast action, insane martial arts and satisfying gruesomness be pulled off to proper effect in game form?

"Let's see you fight like a real man"

'Blade II' Screenshot blade2_1

Pft... just an average night out clubbing for Eurogamer, nothing to see here

Blade II rather predictably takes the form of a mostly hand-to-hand combat game through several levels, beating away hordes and hordes of vampires with your leathery fists and occasionally Blade's collection of shiny and sharp things. There really isn't much to tell of a story; Blade is a tortured soul kind of fellow with part human and part vampire blood endowing him with some incredible strength, and it's his job to take on a kind of Duke Nukem-style ass-kicking crusade against those who would oppose him, namely large organised groups of vampire drones in parking lots and sewers and the like. Honestly, you know the drill.

In practice, the gameplay is entirely out of the ark, and plays rather like arcade classics Double Dragon or Final Fight, and if you've played either of those lately then you'll know why this isn't necessarily a good thing - walk a bit, punch and kick some enemies for a few seconds, walk a bit more, repeat. There's some kind of apparently amazing 360-degree combat engine thing in place here though, so let me explain how this "works"...

You move about with your left analogue stick, while your right takes on the battling duties, as opposed to the regular button based configurations we're used to in this type of game. You sidle up to your enemy, who surround you and proceed prodding you in the face with fists and bottles or whatever, so you start waving the right analogue stick to get Blade to start pulling off some crazy moves, but instead he'll just stand there going "punch... punch... punch". The game then lets you know that you need to move slowly and rhythmically, all the while you have a crowd of dark-eyed weirdos jostling around you and hissing in your face. So you slow things down a bit, and eventually you sort of get the hang of it as Blade pulls off kicks to enemies behind him, and punches to enemies in front in tune with where you're pulling the stick.

You'll also occasionally stumble across combos and slightly amusing finishing moves - we liked the one where Blade declares his love for his gun, and removes a vampires head with it just to prove it. Unfortunately, the way the system is implemented has turned Blade's martial arts abilities from a brutal dance of death to more of an awkward waltz of confusion.

"Now I want to see you real mad"

'Blade II' Screenshot blade2_2

Insert dreadful pun about needing to get a-head or something here

Naturally, Blade has guns and steel ware, too - a pistol, shotgun and a sharp head-removing boomerang called a "glaive" make an appearance along with others once you've unlocked them for use, but you can't carry them all at once, instead being forced to select from your collection and filling equipment slots at the start of each mission.

Further limiting the player is the requirement for Blade to use his sword; you have a rage indicator that rises as you dispatch opponents, and at set levels you get first the ability to use your sword, then invulnerability for a short time and finally increased combat power. But why should you have to wait to be able to use your sword? You should have the option to whip it out willy-nilly and swing it about with reckless abandon. The limits imposed on the player merely stifle the amount of creative fun we should be having with this type of melee combat.

Visually, Blade II is alright - character models are fairly well done but animated like they have enormous rods up their backsides, however the disintegrating death animations are really quite cool. Environments also leave a great deal to be desired, with a lack of detail and dull textures that leave little to take in as you're bopping another band of vamps on the head. On the audio side of things, the soundtrack is lacklustre and repetitive, and the attempts of a voice actor to emulate Snipes' trademark drawl are worryingly bad. Some of the effects aren't too shoddy, and the weaponry sounds quite meaty but frankly there's little atmosphere to drag you in.

Conclusion

Blade II is a missed opportunity. What should have been a good chance for some Devil May Cry-style combat with fantastic characters and recognisable environments has instead turned out to be an extremely dull and awkward jaunt through some dull levels, and a combat system with complications that only serve to make things... dull. A decidedly mediocre title in short supply of redeeming qualities.

4 / 10

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Comments (26) Latest comment 9 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • terminalterror #1 9 years ago

    Even if the game mechanics were perfect, it would be hard to be satisfied with this game as there is no way it could hope to match the coolness of the effects in the film (the staking effects particularly)
  • Amajiro #2 9 years ago

    I'm less than amazed that yet another movie tie-in was poor. Can anyone remember the last movie-cum-game that was any good? They seem to have been invariably sub-standard for time immemorial...
  • DaM #3 9 years ago

    Diehard 3 PS1? I'll away and have a think and play Mario. Now good films from a game tie in- that's even harder!
  • Whizzo #4 9 years ago

    Resident Evil was an enjoyable, fun movie. No classic mind but still worth watching.
  • Fozzie's_bird #5 9 years ago

    Movies and games are completely different genres, and i'll be suprised if there is ever a fantastic movie or game from a conversion either way. Movies have to grab you with storyline, as they are a passive entertainment, but i'm sure most will agree with me, there's nothing worse than a game thats mainly cutscenes to provide the storyline.
  • Mugwum Verified Operations Director, Eurogamer Network #6 9 years ago

    The games industry and movie industries appear to be at different stages - technologically, financially, virtually any way you look at it. I think the difference is chronological, and it seems to be the reason the two don't interface particularly well.
  • otto #7 9 years ago

    I reckon Fozzie's bird is right, it's apples & oranges. Having said that though I do like my games to have some plot. Doesn't have to be done through lengthy cut scenes, some games manage a decent plot 'in-game' as it were. Thinking point'n'clickers, western RPGs. OK, this involves lots of dialogue, but that's fine.
  • terminalterror #8 9 years ago

    For an example of a game that would be nothing without the fine plot that it has see Blade Runner on the PC.

    Although the games industry makes more money than the film industry, a lot more people see a given film than play a given game, so a film of a game must appeal to a wider audience than simply fans of the game, and so ends up changed from the game, plus all of the above reasons.

    Also, the film industry has been around for a hundred years or so, and is totally culturally acceptable, wheras games are still evolving, and when was the last time you saw a game trivia question in a quiz show?
  • otto #9 9 years ago

    True. I did see University Challenge once where Paxman asked who was the creator of Mario. None of them knew. n00bs.

    edit - wonder what Paxman would have said if someone had replied 'Shigsy'? heh
    Edited by 1 at 13/10/02 @ 19:42
  • sam_spade #10 9 years ago

    The only thing stopping complete acceptance of games is a unified platform. Of course, this will never happen.

    However, as mediums, games have a lot to learn from films in emotional manipulation, using entertainment to instil a message and raising moral questions.
  • Fozzie's_bird #11 9 years ago

    "For an example of a game that would be nothing without the fine plot that it has see Blade Runner on the PC."

    Yep, you got me there. Blade runner was a good game, i played the game before watching the film, and was amazed when i saw the film how much the game was like the film.

  • Fozzie_bear #12 9 years ago

    edit - wonder what Paxman would have said if someone had replied 'Shigsy'?

    "Bless you" maybe?
  • Fozzie_bear #13 9 years ago

    Re; Blade Runner. That worked because Westwood took the idea and themes of the film (and one or two locations) and based a a new storyline around it which suited a computer game. Too many try and replicate the film experience religiously and it just can't happen. One is completely linear and the other gives freedom to the player to vary the pace of progression (even in a straight arcade game). The fact that BR was a point and click adventure gave them the freedom to implement a decent story.

    Can I have a moan about MGS 2 now?

    /chased off by angry mob with pitch forks and burning torches
  • otto #14 9 years ago

    I enjoyed Blade Runner (the game) for a while but I hated the tacked-on 'action' elements. In fact I got stuck in that place where you had to get out of the room before the bomb exploded - stupid bloody exercise in futility, it was just a test to see how fast you could double-click on the exit. After trying (and failing) a dozen times I told Westwood where they could stick their f@%k*ng game and fired up Pharaoh instead.
  • Fozzie_bear #15 9 years ago

    In fact I got stuck in that place where you had to get out of the room before the bomb exploded - stupid bloody exercise in futility

    I didn't turn up until after the bomb had gone off, as I recall. Made things easier by the sounds of it.
  • Fozzie_bear #16 9 years ago

    The only thing stopping complete acceptance of games is a unified platform. Of course, this will never happen.

    Saying things like this is just asking for trouble, isn't it?
  • Razz #17 9 years ago

  • sam_spade #18 9 years ago

    shhh, I'm twying to catch a wabbit!

    /pulls out his shotgun.
  • Razz #19 9 years ago

    //turns out to be a mutant wabbit with poisionus breath//
  • Razz #20 9 years ago

    A anagram of Fozzie Bear:
    A beer of Ziz o_0
    :p
  • Razz #21 9 years ago

    An anagram of Fozzies Bird:
    Debris of ziz o_0
    :p
  • Khab #22 9 years ago

    An anagram of Razz:

    aRzz

    ö_Ö
  • Fozzie's_bird #23 9 years ago

    lol,
    i like the way you think Khab :D
  • Razz #24 9 years ago

    aRzz = Arse ??? >:-0
  • deadlock #25 9 years ago

    'Plan 9 From Outer Space' was an unfeasibly bad film and was converted into an unfeasibly bad game (for the Amiga, IIR). Does that count as a 'good' conversion? At least there was consistency...
  • mal #26 9 years ago

    N.B. Last good game from a good film (that I can recall): Goldeneye