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Delta Force - Black Hawk Down Review

PC Review by Martin Taylor

4 April, 2003

The current situation in the Middle East being what it is, Black Hawk Down feels a little close to the bone. We were almost uneasy ducking, weaving and racing for cover in NovaLogic's latest Delta Force release, but questionable ethics aside, the real question on every gamer's lips is whether it can rival the other major tactical shooter out in March, Raven Shield. Can it, or is it destined to recoil into the shadows?

Podium position

'Delta Force - Black Hawk Down' Screenshot feb031b

The first Delta Force title really impressed some years back, because we hadn't seen anything like it before. Huge, rolling landscapes driven by a voxel-based engine, coupled with simplistic sniper gunnery and seasoned with one-shot-kill dynamics for tension, all came together in a rather engaging package. The series steadily declined over the years, however, and the last we saw of it was the incredibly lacklustre Task Force Dagger.

Obviously prompted by the book and film of the same name, but not borrowing directly from the scenes therein, Black Hawk Down is a vast improvement from the outset. Set in Somalia, the game sometimes accurately portrays the events that occurred in 1993, when the UN entered the country in order to provide aid for the raging famine that was blighting the citizens, in the face of a collapsed government and factional clan power struggles. The UN's job of delivering aid where it was needed was severely crippled by some clans who would attack and loot aid convoys, relying on starving other warring factions as a weapon. The chief problem was one General Aidid and his Mogadishu-based clan Habr Gedir.

Your operations picks up just at the time of the events that give the game its name, when US soldiers were deployed to arrest Aidid and his lieutenants. Two Black Hawk helicopters were brought down during the operation, and 18 soldiers were killed in a battle that stretched the length of the US involvement in Somalia to months. If you've seen the Ridley Scott film, you'll recall the scenes of horrific and tense fighting as troops are constantly pinned down by hundreds of raging Somali footmen, and the game usually depicts this feeling quite accurately.

Beautifully ugly

'Delta Force - Black Hawk Down' Screenshot feb037b

To start with, the majority of the game looks the part. Most of the time, you're charged with rooftop and ground-based assaults on shantytowns, where the architecture comprises tin boxes and ruined concrete blocks. NovaLogic has actually done a fine job of making this look good as good as it can, and as you swoop in overhead on board a Black Hawk for the first time picking off rooftop enemies with a side-mounted minigun, the experience is actually quite exhilarating.

There are some wonderful special effects at work too, such as the dust kicking up into your face interfering with your vision appropriately, and the water swirling and frothing as your chopper takes you low. Bullets strike and spark off the tin housing, and kick up puffs of sand, and bullet-riddled vehicles explode with convincing cinematic enormity, sending flaming tyres and debris skywards.

Areas that could have done with some work occasionally ruin the experience, however, such as some strange clipping problems where characters end up with limbs through doors, or the floor of a helicopter for example. Also, character models in general could have done with a great deal more work; your troops are low-poly and quite poorly animated, while the hundreds of Somali soldiers - despite being far more favourably animated than their American counterparts, particularly in the death animations - take their form from a stock of about three or four different models which gets very boring, very quickly.

Engage

'Delta Force - Black Hawk Down' Screenshot feb0311b

The game's main tactic is to just fling enemy after enemy at you, as the clan members were not the most sophisticated or well trained of soldiers. The AI on show depict as much, and while enemies will occasionally attempt to duck out of the way or find cover, they're usually just happy to run kamikaze-like toward their deaths in the hope that they can overwhelm you with numbers. Sometimes their thinking really does glitch, however, when you catch one standing in a hallway shooting at a wall, or another standing still and staring at you without flinching.

Your teammates are marginally better equipped in the brain department, and will usually follow simple orders issued to them via the SWAT 3-style command menu with efficiency. Occasionally though, they seem to get stuck in a rut of absolutely infuriating inadequacy.

Most of our problems with the team AI all occurred on one mission where it was our job to clear out a garage of enemy foot soldiers. As we cautiously led our team inside, they were so keen to get on with the job that they completely disregarded any thought of being careful, and barged us into the room headfirst whereby we were promptly shot in the face. Reload; try again. We made it into the garage and cleared it out properly this time, and were notified of masses of incoming troops. We take up positions and the enemies start to flood in. Some of them make it into the garage, but our soldiers seemed more interested in staring at them or shooting at either walls or us than the enemy. The number of times we watched a trooper turn around in the middle of combat and slaughter us for no apparent reason was stunning, and at times it ruined an otherwise competent game for us.

Trigger happy

'Delta Force - Black Hawk Down' Screenshot feb0310b

Mission types are surprisingly varied, from chopper-to-rooftop assaults and nighttime stealth raids, to air and ground-based vehicular attacks which are like on-rails shooting sections in which you man a mounted machine gun. Usually, one single mission will encompass a mixture of these different dynamics, and it lends the action a very fluid, on-the-fly feel despite a strictly linear progression and a scripted approach to much of the combat.

The feature-packed multiplayer mode doesn't really engage, sadly. It seems as if NovaLogic has concentrated on packing in as many features as they could, when what we really could have done with was their concentrating on developing a decent Counter-Strike-style game and perfecting it. As it stands the various modes on offer serve as a diversion and not a lot more.

After giving the game a decent amount of play, to compare it to something like Raven Shield would be grossly unfair. They're completely different types of game; Raven Shield is one for the hardcore - minutely detailed tactical pornography, so good it has to be bad for you. Black Hawk Down is simply a fun shooter, with mere designs on being squad-based, instead thrusting you into some sort of crazed Rambo role as chief gunner.

Conclusion

While the subject matter itself is indeed not to be taken lightly, Black Hawk Down is in the end a fun and fairly rudimentary shooter. At the start it fools you with its waypoints and its (barely used) command interfaces and stacks of weaponry, but once you get properly stuck into it there's very little that isn't straightforward about it. There are moments of sheer hellish frustration that marred the experience for us somewhat, but the majority of the game is enjoyable, and overall we would have trouble criticising it too much on that basis.

You might not think that we need another first person shooter in our collections, but when such a simple game can be fun, exhilarating, affecting, tense and stressful all at once, you begin to wonder why you ever needed more. It's no Raven Shield, but it's a return to form for NovaLogic.

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Comments: 1-15 of 15 in total

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Mugwum [staff]
04/04/03 @ 13:46
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He's so happy he's gone to Camber Sands for the weekend. Git.
jiroczech
04/04/03 @ 13:49
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HMV were dishing out free demo CD's of this when I was in there at lunchtime. Heard mixed things about the game tho, someone I know loved the demo but didn't rate the full game o_O
Xpander
04/04/03 @ 14:55
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DF: BHD takes place in Somali in 1993 when two Black Hawk helicopters were shot down, 19 US soldiers died but there was something like 2,000 Somalians killed. Big numbers. Yet through the course of DF: BHD you will only see around 80-90 of them. Which would be fine if they showed an ounce of common sense. Enemies are exceptionally stupid; they rarely take cover from your oncoming bullets and fail to make direct target with you at an alarming rate. Each enemy is as brainless as the next, despite their appearances. Such is the lack of enemy AI coupled with their desperately slow actions, Black Hawk Down becomes unreasonably easy. Most disappointing of all is the sheer stupidity of your fellow soldiers who are unable to undertake the simplest of tasks, such as walking down a flight of stairs. You have limited controls over their actions, but this is no Rainbow Six.

Overall, Delta Force: Black Hawk Down tries to make some definite strides in the right direction. The gameplay and graphics are much better than the last version of the game, and the tweaks to the gameplay are notable. But compared to other shooters out there, it's severely lacking and about as much fun as choking.
krudster [mod]
04/04/03 @ 17:06
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Choking on what?
Errol
04/04/03 @ 18:04
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Go down on me. Please.
Errol
04/04/03 @ 18:09
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The Black Hawk, that it.

erm.

Yes.
Razz
04/04/03 @ 21:51
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Errol... the thread killer
Errol
04/04/03 @ 22:23
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One post. One kill.

Viktor
05/04/03 @ 12:44
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This game embodies the American view of history. At the end you don't pull out of Mogadishu after realizing that the whole operation was a big mistake, you go back in and kill the evil warlord.

When victory is impossible in reality, American media creates an alternative history.
Mister
06/04/03 @ 03:32
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I can't believe you guys gave this game a seven!! THis game has some the worst a.i. i have ever experienced in awhile. Soldiers can litterly be standing an inch from an enemy and start shooting and hit the wall behind him (repeatedly!). If you don't personally kill everybody your team will be dead in a short time. It's too action oriented and seems to take a page form the medal of honor series.
Khab
06/04/03 @ 04:24
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Like the US army, then.
Errol
06/04/03 @ 09:17
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Yes ! lol.
nihilism
04/05/03 @ 00:58
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It amazes me that Companies such as Rage have gone under, but Novalogic can go on for years releasing sequals to a game that sucks and still survive....

I mean even Westwood have been swallowed by the EA monster...

But Novalogic still survives...
Makes me wonder how Cryo lasted so long as well...
Novalogics day will come, Mark my words!
blablabla
20/05/03 @ 19:22
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It's a good game, definitely recommended. Relatively bug-free, an original setting, lots of atmosphere. Really shoddy AI still plagues the series unfortunately but that's the only sticking point, and it doesn't harm the game TOO much.

As regards the conspiracy theorists and the final mission all I can say is...it's a game. It's a free mission and one that if Nova hadn't made, somebody else would have, just not as well. I think the buzzword is 'closure'.

*Shudder* now i feel like an actor from friends :/
Razz
25/07/07 @ 10:28
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LOL! I posted in this review back when I was but 22. :/ I'm 27 now. Old fucker. ;_;

Comments: 1-15 of 15 in total

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