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Black Review

PlayStation 2 Review by Kristan Reed

22 February, 2006

Page 2 of 2. <- Page 1

Nailed

Merely getting myself in a decent position to return the favour with my sniper rifle was proving problematic, largely thanks to his knack of loosing off just at the point where I was about to take aim. Eventually I struck lucky with my last bullet, only to find that a well-covered machine gun nest was awaiting my arrival around the corner. Dammit.

Other tactics had to be employed.

After a few minutes it became apparent that I'd get a potentially better view if I snuck into the building (handily placed) opposite and ascended the stairs until I could get a good angle on the nest - but that in itself wasn't straightforward, as there remained a concerted enemy presence on every floor. Finally on the top level, it was time to pull out the RPG I'd just acquired and destroy the infernal nest once and for all.

But one thing you realise with BLACK is that it's never as easy as it looks.

Completely unexpectedly, a pair of riot shield-protected, Magnum-wielding guards appeared up the stairs. Not only was this a total shock (having evidently cleared the entire building), it was the worst possible turn of events, given that I was dancing with death on minimum health, and out of regular AK-47 ammo. With the unreliable aim of the shotgun my only respite, and a meagre stock of grenades, Game Over looked certain on at least four occasions before I managed to blow chunks out of their shields and send them back to their maker. Phew.

Punkbuster

'Black' Screenshot firework

Your average BLACK firework display.

Then it dawned on me that these guards had actually not just conveniently spawned, but actually sussed out my location from the opposite building and followed me up the stairs to take me down. But before I could take in this improbable event, another two guards repeated the trick 20 seconds later, and suddenly the last great cheating trick of the FPS player - that of hiding from the enemy - was shattered for good.

Ever since the genre came into being, it's always been accepted that retreating to a previously cleared sector offers players a safe haven, but to find out that's no longer the case at such a pivotal part of the level was genuinely palpitating. People talk about games making them scared, but this was the first time in years that anything this unexpected occurred. The only downside about it is that this was the epic final level; that Criterion didn't choose to use the 'hunt them down' trick more is a shame.

In terms of the general enemy AI, it's tough. For the most part it's very much of the 'duck and pop out' variety, but BLACK gets away with it by masking their relative dim-wittery with the sheer weight of numbers. It's not something that you'll dwell on too long, mainly thanks to the distractions offered by the visual spectacle.

Fresh eyes

'Black' Screenshot shower

There are easier ways to get into the shower room.

Given the team's complete inexperience, BLACK is a remarkably solid first attempt. Perhaps it's this outsiders approach has actually benefited the Guildford-based team, allowing them to take a fresh look at a genre which has - for many years - been stuck in a rut of its own making. Right from the beginning, it's clear that it simply feels right. It has a refined and well-realised weapon selection the encompass all the favourites (with stunning weapon models) from basic pistols right up to RPGs that all pack the right amount of punch (and sound great, too) The controls, meanwhile, hit a happy medium between the graceful fluidity every fast-paced FPS needs and the tightness required for precision aiming on a console pad, with sensible control mappings and the instant realisation that aiming isn't ever going to cause a problem. Even subtle details like the amount of damage you take, the time it takes to finish an enemy off and the ability to fire accurately from distance are well-judged. You have to go a long way to find anything approaching a problem with BLACK, but we don't like to disappoint.

Arguably the exaggerated, lunging death animations take the gloss off an otherwise visually classy game, and some crippling incidences of slowdown give it a somewhat unoptimised feel at time. Throw in some occasional respawning enemy glitches here and there and, again, it's clear the project could have done with a month or two of extra polish.

Given some extra time, BLACK would have been absolutely awesome. For example, the order of the levels is questionable, with the two least interesting being right at the start; levels which barely hint at the stunning quality of what's to come. From first impressions BLACK definitely lacked a real spark, so don't be surprised if it takes a while for the penny to drop.

But some problems mid-game also frustrate. Most memorably, the game has the occasional tendency to neglect to provide players with adequate signposting to your basic objectives. Seemingly impenetrable obstacles, for example, appear impervious, resisting RPG fire yet bizarrely crumbling with a couple of well-placed grenades; something that could have been easily overcome if the person radioing instructions interjected, questioned your movements or gave feedback when things don't work out.

Enigma

'Black' Screenshot bridge

How this bridge doesn't completely collapse is one of the all-time mysteries of gaming.

Criterion also could be accused of lacking inspiration when it comes to providing narrative background to why you're on a particular mission, not to mention its dereliction of duty to offering decent, interesting secondary objectives, and - on a related note - gives precious little incentive to actually track down the required items of random tat. Plenty of games down the years have given players the chance to really get under the skin of who you're chasing and why, but Black simply offers little narrative hook of note. As a result, the game lack context, and this missing 'frame' lends hollowness to your actions. Who is Jack? Who are the people you're chasing? What did they do? Why are you there? Instead, all we get is nearly 3000 terrorists to shoot, and as impressive as that is, players deserve more than pure action alone from a blockbuster title. That said, the pre-mission cut-scenes are of the very highest quality, giving a tempting and frustrating hint as to what might have been had Criterion fleshed out BLACK's world with a similarly inspired in-game narrative.

Also, weighing in at just eight levels and a similar number of hours, it's all over before you know it. Short and sweet, for sure, but light in content even by modern gaming standards, with unlockables that amount to little more than the chance to play it on even harder modes. Needless to say, FPS fans the world over also expect - at the very least - some basic deathmatch and CTF multiplayer in any shooter, and online at that. But Criterion risks the wrath of untold number of FPS fans by ignoring one of its most potent features; fans who would otherwise doubtlessly sing the praises of this excellent game.

Thanks to Criterion's otherworldly technical ability to pull off graphical effects that wouldn't look out of place on next gen machines and some truly inspired set-pieces, BLACK is the most progressive and exciting shooter to emerge on the console platforms for years. Even without the chance to play online with foul-mouthed American teenagers (a blessing, some would argue), and a general lack of longevity within the game, it's obvious that BLACK has more than enough going for it in its potent single-player campaign to recommend the game to anyone who believe that happiness is a warm gun.

8/10

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Comments: 1-50 of 159 in total | next 50 »

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ecureuil
22/02/06 @ 15:26
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This is a solid 8. From every review. Everywhere.
Rambaldi
22/02/06 @ 15:28
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So Black's the new black then?
Stickman
22/02/06 @ 15:28
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That review just tells me that you're a terrible shot! ;)

vvv"looks sweat"vvv How apt!
Edited 1 times, most recently on 22/02/06 @ 15:33
tengu
22/02/06 @ 15:29
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Wasn't my cup of tea from the demo tbh, but then most fps are boring as frig imo. Seemed sound enough if you like that sort of thing though I suppose.
Scientist
22/02/06 @ 15:29
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"BLACK is the most progressive and exciting shooter to emerge on the console platforms for years"

How many years, krud? I'm just trying to work out which game previously held this title. ;-)
Blerk
22/02/06 @ 15:34
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Wasn't my cup of tea from the demo tbh

Me neither. Technically brilliant, just not really very much fun.
itamae
22/02/06 @ 15:37
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Watched a friend play this last weekend. It looked nice, but also incredibly repetitive. And I really didn't like that you could clearly see the predetermined breaking points on, well, everything. Scripted destruction != fun.
Psygnosis2097
22/02/06 @ 15:38
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hype-o-matic
Rambaldi
22/02/06 @ 15:39
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But does it play on 360?

KTroopA
22/02/06 @ 15:43
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gun p0rn. oh yeah...

5th level, that wud be the asylum then:-)

/me unloads full clip with M16.

tis good.

very good.
krudster [mod]
22/02/06 @ 15:46
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To be clearer, this is probably the most excited a console shooter has made me since Halo. There. Said it. Certainly the best shooter on PS2 by some distance.
krudster [mod]
22/02/06 @ 15:46
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No it doesn't run on 360, and no there won't be a 360 version.
Pike
22/02/06 @ 15:47
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So, as good as Halo then?
Blerk
22/02/06 @ 15:47
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Certainly the best shooter on PS2 by some distance.

In your opinion, of course. I disagree most strongly.
krudster [mod]
22/02/06 @ 15:48
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Well, Mr Blerk, you're certainly entitled to that view - and it's an interesting one. But, tell me: what's better than this on the PS2?

TimeSplitters? Nope.
Killzone? Bwaha
MOH? Come now.
Cold Winter. Meh.
/gives up.
Edited 1 times, most recently on 22/02/06 @ 15:49
alimokrane
22/02/06 @ 15:49
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well tried out the xbox demo yesterday (which was extremely short) but it was pretty fun. the weapons/graphics are a showpiece and if this is what you think makes a great shooter then get the game.
Blerk
22/02/06 @ 15:49
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Well, Mr Blerk, you're certainly entitled to that view, but, tell me: what's better than this on the PS2?

Timesplitters 2 ftw! Technically less impressive, but far less boring. Imho.
gaijin
22/02/06 @ 15:50
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since when has your 'o' ever been 'h', Blerk? :-)
Teeth
22/02/06 @ 15:50
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People I know who've played this hate it. Then again some people I read on the Internet seem to love it. Marmite game!
krudster [mod]
22/02/06 @ 15:51
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TS2's challenge mode is ace, but the story mode was...less so.
myiagros
22/02/06 @ 15:52
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Personaly i say not as good as Timesplitters 2. That is the best FPS on PS2.

Kind of like Burnout Revenge in a way, Looks fantastic but not actualy quite as good as it should have been.

In my opinion of course;)
gaijin
22/02/06 @ 15:52
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yes, but humble?
kgthatsme
22/02/06 @ 15:52
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i bought Timesplitters 3 for £6, played it for about 30mins and never since
krudster [mod]
22/02/06 @ 15:52
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On my life, no Black on 360.
kangarootoo
22/02/06 @ 15:54
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"with sensible control mappings and the instant realisation that aiming isn't ever going to cause a problem"

I was starting to worry you weren't going to mention the controls. They are really key for me, glad to hear they actually work. Maybe a few other FPS devs will get the idea in the future that being able to aim at stuff is really pretty crucial.

I'm still a little cynical about this one, as about half of the review seemed to be given over to how nice it looked (which is great, but I wonder if the focus isn't in the right place for my personal preference).

Plus, distantly spaced checkpoints do my head almost every time I come across them. I've said before and I'll say again, repetition != tension. I've seen several games keep me on the edge of my seat AND utilise a quick save system so I simply don't buy the argument that they can't co-exist.

One to rent methinks (there is an XB version right?).
Edited 1 times, most recently on 22/02/06 @ 15:56
paketep
22/02/06 @ 15:54
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Looks nice.

However, no PC plus stupid comments from Alex Ward equals no cookie.

Next!
myiagros
22/02/06 @ 15:57
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anyone played the Xbox version yet? Does this suffer from the same slowdown issues as the Ps2 version?
kangarootoo
22/02/06 @ 15:58
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"plus stupid comments from Alex Ward equals no cookie"

Hehe, I have to check myself to be sure I'm not just being cynical due to the bollox they came out with in that interview (same as I was with the F game that I am really trying not to go on about anymore).
peterfll
22/02/06 @ 15:59
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I was considering this, but would prefer a 360 compaitable or dedicated 360 version. If neither are forthcoming, what should I do?

It's my cup of tea, but I consider Xbox games to be a step in the wrong direction being a 360 owner these days. Which I know is silly, its like cutting your nose off to spite your face.

Oh I'm such a graphics whore. What to do?
Gurgeh
22/02/06 @ 16:01
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Yes there's an XBox version. As for the 360:

"We don’t yet know if BLACK will run on the 360. Contrary to what many believe, the emulation support is in the hands of MicroSoft. It’s up to them whether or not to provide emulation support for a title. It’s not something we design the game for. We have had no word yet that it will in fact run on the 360."
- Tim Sweezey, EA


kgthatsme
22/02/06 @ 16:01
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i rushed to pre-order this, i wish i hadnt been so rash
KTroopA
22/02/06 @ 16:02
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myiagros

xbox version is sweet and runs great. looks superb too. nice bloom lighting :)
peterfll
22/02/06 @ 16:04
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Ooo, that's interesting Gurgeh.

I had assumed (with most others) that it was being controlled jointly by MS and the publishers. Hence no Burnout 3 or R backward compaitability for example because........ funny enough EA are just republishing a new version for the 360.
myiagros
22/02/06 @ 16:06
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@KTroopA - cheers, i think i might return the PS2 version then and wait for it to become backward compatible on Xbox360. The slowdown in the Ps2 version makes it almost unplayable at times.
Darth_Flibble
22/02/06 @ 16:07
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the checkpoints are annoying as the game does not save, so if you get stuck on later levels and come back (after turning it off) you have to replay from the start of the level. Also the blur effect when you reload is annoying
Kingsadist
22/02/06 @ 16:09
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So its like any other shooter only less content and more graphics?
Pass.
mash the x button
22/02/06 @ 16:10
#37
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meh
space ace
22/02/06 @ 16:12
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it's quite fun, but to suggest that these are the "bare bones" of shooting is kind of weird. real-life shooting is very disciplined and serious. this game extends on the "bare bones" of videogame shooting.

yes i've used the ak-47 :)
Hog-lumps
22/02/06 @ 16:14
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I fear this may knock shadow of the colosus of the No.1 spot!
crashVoodoo
22/02/06 @ 16:14
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@myiagros

anyone played the Xbox version yet? Does this suffer from the same slowdown issues as the Ps2 version?

only encountered slow-down once. that was on lvl 4, nazran factory or nazran furnace, cant remember name exactly. t'was right at beginning, i was high up on a ledge and i'd pissed off about 15 soldiers who were charging down my position blasting the windows all to hell. i let them get right up close and lobbed a nade out the window onto the truck with petrol barrels.

chugged slightly when about 3 buildings and upteen barrels went nuclear and destroyed everything in sight ... its so good X-D
Edited 1 times, most recently on 22/02/06 @ 16:16
Cheapshot
22/02/06 @ 16:14
#41
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I haven't noticed any slowdown in the PS2 version personally, it sounds like you have a duff PS2 Miyagros.
Edited 1 times, most recently on 22/02/06 @ 16:15
Artemus
22/02/06 @ 16:16
#42
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Think I'll wait for a price drop. Doesn't sound like its worth paying full price.
Eighthours
22/02/06 @ 16:18
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On my life, no Black on 360.

Will you need pall-bearers? ;)
gaijin
22/02/06 @ 16:19
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"real-life shooting is very disciplined and serious"

well, depends who's doing it, really...
krudster [mod]
22/02/06 @ 16:20
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The slowdown on PS2 isn't serious at all. Compared to the nightmare that is the end level of Halo, it's fine. If anything, it tends to happen when it doesn't actually matter - like just after a ridiculous set of explosions. It does chug on the very end level at the end bit, when it's all going crazy, but to suggest it makes it unplayable is very wide of the mark.
KTroopA
22/02/06 @ 16:21
#46
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xbox version is the best, runs very smooth. the 4th and 5th level show this off well, when you reach the steel mill and factory sections.

i can still hear it..

RPG!

:D
yorkiebar
22/02/06 @ 16:23
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I really need this game to work on a 360 - someone tell MS to get their giant collective arse into gear
Edited 1 times, most recently on 22/02/06 @ 16:24
myiagros
22/02/06 @ 16:24
#48
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@Cheapshot - you may be right about it being my Ps2, i was playing GTA:SA at the weekend and noticed it was taking a little longer to load in the scenery than i had remembered (eg. more pop up). I thought i was just remembering it better than it was.
Toonster
22/02/06 @ 16:24
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So... good as SotC?
SuperU123
22/02/06 @ 16:26
#50
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@KTroopA
@krudster

How can you guys say how well it runs before it has been released? Pirate copy? Downloaded? If So I bet it wasn't the final code..... For me it is what says on the tin....

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