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Black Review

PlayStation 2 Review by Kristan Reed

22 February, 2006

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As Nigel Tufnall so memorably uttered in the legendary Spinal Tap 'rockumentary' "It's like, how much more black could this be? And the answer is none. None more black."

He wasn't, of course, referring to Criterion's manic first-person shooter, but it's likely he'd have given the same deadpan assessment all the same. He'd have also reasoned that this one most definitely goes up to eleven.

But BLACK rarely needs that 'extra push over the cliff', because for most of the eight hours (or so) it lasts, the needle is throbbing so far into the red that you'd swear your humble, ageing games console is in danger of melting at any moment. No word of a lie, but at about 5pm on Monday there was a power surge in the office during a particularly intense part of the fifth level.

The war on terror continues

Don't believe me? Then how about some endgame stats: total enemy count: 2758. Total bullets fired: 40,650, or - put it another way - 14.7 bullets per death. Let's see, over the course of approximately 8 hours, that's nearly six DPM (deaths per minute), or one death every ten seconds. And when you consider that a fair bit of your time is spent scouring for health and ammo, you begin to get a sense of how hectic this game really is. During the more crazed sections the body count is probably closer to three kills every ten seconds, and by the end of it all you'll need to change your shirt in all probability.

Creating an FPS focused firmly on frenzied shooting was always the plan, though. To do for the shooter what Burnout did for the racing genre. To strip it down to its "bare bones" and create "the most intense firefights ever seen in a videogame" using "Hollywood as its inspiration". You can't argue with any of it, because virtually from the word go BLACK sets its stall out, and there's never any turning back. If anything, the heat just keeps on rising, right up until the point where you almost can't stand the pressure anymore. This is definitely a game to be played in short, sharp bursts, such is its almost raging intensity.

Remember that hectic section in the prison in the middle of Half-Life 2 where you had to arrange the little sentry guns to help you annihilate wave upon wave of oncoming Combine forces? Well imagine that level of onslaught for the entire game (without alien allies), and set among the most destructive, explosive environments you've ever seen (on any platform). And with deadly armour-clad enemies that bother to traverse sections of the map to hunt you down. And an evil checkpoint system that heaps more pressure upon you than you'll have experienced in a shooter for a long, long while.

Jack of all trades, master of guns

'Black' Screenshot devastation

Holy flaming trail of devastation. A typical scene - and one that you'll soon get used to.

Regaled in pleasingly stylish (but achingly earnest) flashback, the premise is that you're Sergeant First Class Jack Keller (why is every other lead male in a videogame called Jack these days?) sent into the heart of generic, fictional Eastern Europe to track down a 'traitor'. He has a 'squad' (of sorts) occasionally accompanying him on this increasingly misguided mission, but for the most part it's just you versus an entire army of trigger happy goons, all too willing to die for their 'cause' and provide you with an almost comedic parade to mow down.

Mercifully, the cinematics firmly take a back seat to the exceptionally explosive action, and the player is given full licence to get on with blowing the crap out of anything that looks remotely flammable. Did we mention explosions? In what amounts to one of the most unwise set of locations for terrorists to ever consider hanging out, you're given an insane number of opportunities to engage in gratuitous pyrotechnics, with seemingly everything on show capable of causing flaming death to any bystanders.

Once this becomes apparent, half the fun comes from checking out what else can be combusted to spectacular effect. Along your journey of death you'll delight in detonating a procession of barrels, tankers, and pipes, ecstatically explode a fleet of cars, land mines and even smelting vats. Basically anything that looks slightly precarious is fair game, giving you almost unlimited opportunities to catch your increasingly determined foes in the blast radius. Now and then you'll even get the odd level-specific signature explosion, whereby specific parts of buildings can be destroyed to devastating effect - the sort that EA sticks in its promotional videos to make it look like every building's capable of collapsing like a pack of cards.

Trigger happy

'Black' Screenshot dust

Let's see if we can reduce this entire concrete slab to dust.

In a predictable act of sensible game design (that smacks a little of the GeoMod fiasco, except Criterion never made the silly promises that Volition did) you only get to destroy things that don't undermine the fabric of the level, so sometimes you will get a little exasperated at the inconsistency when certain seemingly ideal targets remain intact to explosive fire, but by and large BLACK will sate the most intense appetite for destruction.

Played within its simple rules, BLACK quickly distances itself from the generic FPS herd by sticking to its refined principle of making it genuinely possible to have fun shooting up an empty room. There's so much stuff to destroy in the scenery alone, the enemies almost become a side show; something to temporarily hold you back from completely wrecking the next section.

Evidently, one of the key inspirations that runs throughout the entire experience is the legendary lobby scene in The Matrix, where a pristine corporate hall is gradually reduced to the bare metal supports as a blizzard of lead shreds the tiles, glass and concrete asunder during one of the most memorable movie firefights ever. Essentially, Criterion took that one central idea and applied it to everything you see in the game, making it possible to reduce even the most perfunctory room into a scene from a riot.

Giant steps

'Black' Screenshot rpg

That guy on the balcony is so going to know what it feels like to have that RPG fly into his face in a minute.

Factor in some of the most advanced particle effects you've ever seen, and what would have otherwise been a typical firefight in a boring grey room is suddenly alive with sparks, debris, smoke, explosions, and utter confusion as you try and get a bead on the faint silhouette that's raining death on your from behind makeshift cover - cover that you could probably blow to bits if only you could see that there was a handy barrel located nearby. In some senses BLACK does nothing new, but with such a giant leap in visual ambition and quality, suddenly the whole experience of engaging in intense firefights becomes utterly unique in so many ways that matter. What you leave behind after a particularly testing encounter can't fail to leave a crooked smile etched over your tormented features, especially when you know there's so much more to come.

Criterion not only makes the visual experience unlike anything you've encountered, but also makes the core combat a determinedly brutal affair that'll test the best in ways that even FPS veterans will be forced to admire. For a start, removing the tension-killer that is the quick-save immediately removes the stabilisers, and forces players to approach firefights in a perpetually level-headed manner, removing the gung-ho nature that tends to creep into most shooters that allow you to store your progress after each and every kill. Instead, BLACK resolutely believes that players should prove their worth across extended sections before they're deserving of the luxury of a checkpoint. In the beginning, this is jarring. Irritating, even; after all, no-one likes having to endlessly go over old ground. But the further you progress, the more you're thankful that the developer forces the player to experience the game holistically, rather than broken up by perpetual visits to the save menu. By the end of the game, you'll most likely recall those tense moments when you were forced to scuttle off in search of precious health packs and first aid kits, clinging on for dear life with merely the cold comfort offered by two slivers of recharging health.

The most terrifyingly memorable moment for me in the entire game came at exactly one of those occasions. Having had my hide thoroughly tanned by an uncannily accurate RPG-wielding foe stationed up in a faraway balcony that I could barely see, I was squealing like a little hog, hopping from behind cover points and still getting caned by the splash damage.

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Comments: 1-50 of 157 in total | next 50 »

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ecureuil
22/02/06 @ 15:26
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This is a solid 8. From every review. Everywhere.
Rambaldi
22/02/06 @ 15:28
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So Black's the new black then?
Stickman
22/02/06 @ 15:28
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That review just tells me that you're a terrible shot! ;)

vvv"looks sweat"vvv How apt!
Edited 1 times, most recently on 22/02/06 @ 15:33
tengu
22/02/06 @ 15:29
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Wasn't my cup of tea from the demo tbh, but then most fps are boring as frig imo. Seemed sound enough if you like that sort of thing though I suppose.
Scientist
22/02/06 @ 15:29
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"BLACK is the most progressive and exciting shooter to emerge on the console platforms for years"

How many years, krud? I'm just trying to work out which game previously held this title. ;-)
Blerk
22/02/06 @ 15:34
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Wasn't my cup of tea from the demo tbh

Me neither. Technically brilliant, just not really very much fun.
itamae
22/02/06 @ 15:37
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Watched a friend play this last weekend. It looked nice, but also incredibly repetitive. And I really didn't like that you could clearly see the predetermined breaking points on, well, everything. Scripted destruction != fun.
Psygnosis2097
22/02/06 @ 15:38
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hype-o-matic
Rambaldi
22/02/06 @ 15:39
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But does it play on 360?

KTroopA
22/02/06 @ 15:43
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gun p0rn. oh yeah...

5th level, that wud be the asylum then:-)

/me unloads full clip with M16.

tis good.

very good.
krudster [mod]
22/02/06 @ 15:46
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To be clearer, this is probably the most excited a console shooter has made me since Halo. There. Said it. Certainly the best shooter on PS2 by some distance.
krudster [mod]
22/02/06 @ 15:46
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No it doesn't run on 360, and no there won't be a 360 version.
Pike
22/02/06 @ 15:47
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So, as good as Halo then?
Blerk
22/02/06 @ 15:47
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Certainly the best shooter on PS2 by some distance.

In your opinion, of course. I disagree most strongly.
krudster [mod]
22/02/06 @ 15:48
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Well, Mr Blerk, you're certainly entitled to that view - and it's an interesting one. But, tell me: what's better than this on the PS2?

TimeSplitters? Nope.
Killzone? Bwaha
MOH? Come now.
Cold Winter. Meh.
/gives up.
Edited 1 times, most recently on 22/02/06 @ 15:49
alimokrane
22/02/06 @ 15:49
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well tried out the xbox demo yesterday (which was extremely short) but it was pretty fun. the weapons/graphics are a showpiece and if this is what you think makes a great shooter then get the game.
Blerk
22/02/06 @ 15:49
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Well, Mr Blerk, you're certainly entitled to that view, but, tell me: what's better than this on the PS2?

Timesplitters 2 ftw! Technically less impressive, but far less boring. Imho.
gaijin
22/02/06 @ 15:50
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since when has your 'o' ever been 'h', Blerk? :-)
Teeth
22/02/06 @ 15:50
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People I know who've played this hate it. Then again some people I read on the Internet seem to love it. Marmite game!
krudster [mod]
22/02/06 @ 15:51
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TS2's challenge mode is ace, but the story mode was...less so.
myiagros
22/02/06 @ 15:52
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Personaly i say not as good as Timesplitters 2. That is the best FPS on PS2.

Kind of like Burnout Revenge in a way, Looks fantastic but not actualy quite as good as it should have been.

In my opinion of course;)
gaijin
22/02/06 @ 15:52
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yes, but humble?
kgthatsme
22/02/06 @ 15:52
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i bought Timesplitters 3 for £6, played it for about 30mins and never since
krudster [mod]
22/02/06 @ 15:52
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On my life, no Black on 360.
kangarootoo
22/02/06 @ 15:54
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"with sensible control mappings and the instant realisation that aiming isn't ever going to cause a problem"

I was starting to worry you weren't going to mention the controls. They are really key for me, glad to hear they actually work. Maybe a few other FPS devs will get the idea in the future that being able to aim at stuff is really pretty crucial.

I'm still a little cynical about this one, as about half of the review seemed to be given over to how nice it looked (which is great, but I wonder if the focus isn't in the right place for my personal preference).

Plus, distantly spaced checkpoints do my head almost every time I come across them. I've said before and I'll say again, repetition != tension. I've seen several games keep me on the edge of my seat AND utilise a quick save system so I simply don't buy the argument that they can't co-exist.

One to rent methinks (there is an XB version right?).
Edited 1 times, most recently on 22/02/06 @ 15:56
paketep
22/02/06 @ 15:54
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Looks nice.

However, no PC plus stupid comments from Alex Ward equals no cookie.

Next!
myiagros
22/02/06 @ 15:57
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anyone played the Xbox version yet? Does this suffer from the same slowdown issues as the Ps2 version?
kangarootoo
22/02/06 @ 15:58
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"plus stupid comments from Alex Ward equals no cookie"

Hehe, I have to check myself to be sure I'm not just being cynical due to the bollox they came out with in that interview (same as I was with the F game that I am really trying not to go on about anymore).
peterfll
22/02/06 @ 15:59
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I was considering this, but would prefer a 360 compaitable or dedicated 360 version. If neither are forthcoming, what should I do?

It's my cup of tea, but I consider Xbox games to be a step in the wrong direction being a 360 owner these days. Which I know is silly, its like cutting your nose off to spite your face.

Oh I'm such a graphics whore. What to do?
Gurgeh
22/02/06 @ 16:01
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Yes there's an XBox version. As for the 360:

"We don’t yet know if BLACK will run on the 360. Contrary to what many believe, the emulation support is in the hands of MicroSoft. It’s up to them whether or not to provide emulation support for a title. It’s not something we design the game for. We have had no word yet that it will in fact run on the 360."
- Tim Sweezey, EA


kgthatsme
22/02/06 @ 16:01
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i rushed to pre-order this, i wish i hadnt been so rash
KTroopA
22/02/06 @ 16:02
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myiagros

xbox version is sweet and runs great. looks superb too. nice bloom lighting :)
peterfll
22/02/06 @ 16:04
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Ooo, that's interesting Gurgeh.

I had assumed (with most others) that it was being controlled jointly by MS and the publishers. Hence no Burnout 3 or R backward compaitability for example because........ funny enough EA are just republishing a new version for the 360.
myiagros
22/02/06 @ 16:06
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@KTroopA - cheers, i think i might return the PS2 version then and wait for it to become backward compatible on Xbox360. The slowdown in the Ps2 version makes it almost unplayable at times.
Darth_Flibble
22/02/06 @ 16:07
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the checkpoints are annoying as the game does not save, so if you get stuck on later levels and come back (after turning it off) you have to replay from the start of the level. Also the blur effect when you reload is annoying
Kingsadist
22/02/06 @ 16:09
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So its like any other shooter only less content and more graphics?
Pass.
mash the x button
22/02/06 @ 16:10
#37
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meh
space ace
22/02/06 @ 16:12
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it's quite fun, but to suggest that these are the "bare bones" of shooting is kind of weird. real-life shooting is very disciplined and serious. this game extends on the "bare bones" of videogame shooting.

yes i've used the ak-47 :)
Hog-lumps
22/02/06 @ 16:14
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I fear this may knock shadow of the colosus of the No.1 spot!
crashVoodoo
22/02/06 @ 16:14
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@myiagros

anyone played the Xbox version yet? Does this suffer from the same slowdown issues as the Ps2 version?

only encountered slow-down once. that was on lvl 4, nazran factory or nazran furnace, cant remember name exactly. t'was right at beginning, i was high up on a ledge and i'd pissed off about 15 soldiers who were charging down my position blasting the windows all to hell. i let them get right up close and lobbed a nade out the window onto the truck with petrol barrels.

chugged slightly when about 3 buildings and upteen barrels went nuclear and destroyed everything in sight ... its so good X-D
Edited 1 times, most recently on 22/02/06 @ 16:16
Cheapshot
22/02/06 @ 16:14
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I haven't noticed any slowdown in the PS2 version personally, it sounds like you have a duff PS2 Miyagros.
Edited 1 times, most recently on 22/02/06 @ 16:15
Artemus
22/02/06 @ 16:16
#42
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Think I'll wait for a price drop. Doesn't sound like its worth paying full price.
Eighthours
22/02/06 @ 16:18
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On my life, no Black on 360.

Will you need pall-bearers? ;)
gaijin
22/02/06 @ 16:19
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"real-life shooting is very disciplined and serious"

well, depends who's doing it, really...
krudster [mod]
22/02/06 @ 16:20
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The slowdown on PS2 isn't serious at all. Compared to the nightmare that is the end level of Halo, it's fine. If anything, it tends to happen when it doesn't actually matter - like just after a ridiculous set of explosions. It does chug on the very end level at the end bit, when it's all going crazy, but to suggest it makes it unplayable is very wide of the mark.
KTroopA
22/02/06 @ 16:21
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xbox version is the best, runs very smooth. the 4th and 5th level show this off well, when you reach the steel mill and factory sections.

i can still hear it..

RPG!

:D
yorkiebar
22/02/06 @ 16:23
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I really need this game to work on a 360 - someone tell MS to get their giant collective arse into gear
Edited 1 times, most recently on 22/02/06 @ 16:24
myiagros
22/02/06 @ 16:24
#48
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@Cheapshot - you may be right about it being my Ps2, i was playing GTA:SA at the weekend and noticed it was taking a little longer to load in the scenery than i had remembered (eg. more pop up). I thought i was just remembering it better than it was.
Toonster
22/02/06 @ 16:24
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So... good as SotC?
SuperU123
22/02/06 @ 16:26
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@KTroopA
@krudster

How can you guys say how well it runs before it has been released? Pirate copy? Downloaded? If So I bet it wasn't the final code..... For me it is what says on the tin....

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