Black Review
This one goes up to 11.
Version tested: PlayStation 2
As Nigel Tufnall so memorably uttered in the legendary Spinal Tap 'rockumentary' "It's like, how much more black could this be? And the answer is none. None more black."
He wasn't, of course, referring to Criterion's manic first-person shooter, but it's likely he'd have given the same deadpan assessment all the same. He'd have also reasoned that this one most definitely goes up to eleven.
But BLACK rarely needs that 'extra push over the cliff', because for most of the eight hours (or so) it lasts, the needle is throbbing so far into the red that you'd swear your humble, ageing games console is in danger of melting at any moment. No word of a lie, but at about 5pm on Monday there was a power surge in the office during a particularly intense part of the fifth level.
The war on terror continues
Don't believe me? Then how about some endgame stats: total enemy count: 2758. Total bullets fired: 40,650, or - put it another way - 14.7 bullets per death. Let's see, over the course of approximately 8 hours, that's nearly six DPM (deaths per minute), or one death every ten seconds. And when you consider that a fair bit of your time is spent scouring for health and ammo, you begin to get a sense of how hectic this game really is. During the more crazed sections the body count is probably closer to three kills every ten seconds, and by the end of it all you'll need to change your shirt in all probability.
Creating an FPS focused firmly on frenzied shooting was always the plan, though. To do for the shooter what Burnout did for the racing genre. To strip it down to its "bare bones" and create "the most intense firefights ever seen in a videogame" using "Hollywood as its inspiration". You can't argue with any of it, because virtually from the word go BLACK sets its stall out, and there's never any turning back. If anything, the heat just keeps on rising, right up until the point where you almost can't stand the pressure anymore. This is definitely a game to be played in short, sharp bursts, such is its almost raging intensity.
Remember that hectic section in the prison in the middle of Half-Life 2 where you had to arrange the little sentry guns to help you annihilate wave upon wave of oncoming Combine forces? Well imagine that level of onslaught for the entire game (without alien allies), and set among the most destructive, explosive environments you've ever seen (on any platform). And with deadly armour-clad enemies that bother to traverse sections of the map to hunt you down. And an evil checkpoint system that heaps more pressure upon you than you'll have experienced in a shooter for a long, long while.
Jack of all trades, master of guns

Holy flaming trail of devastation. A typical scene - and one that you'll soon get used to.
Regaled in pleasingly stylish (but achingly earnest) flashback, the premise is that you're Sergeant First Class Jack Keller (why is every other lead male in a videogame called Jack these days?) sent into the heart of generic, fictional Eastern Europe to track down a 'traitor'. He has a 'squad' (of sorts) occasionally accompanying him on this increasingly misguided mission, but for the most part it's just you versus an entire army of trigger happy goons, all too willing to die for their 'cause' and provide you with an almost comedic parade to mow down.
Mercifully, the cinematics firmly take a back seat to the exceptionally explosive action, and the player is given full licence to get on with blowing the crap out of anything that looks remotely flammable. Did we mention explosions? In what amounts to one of the most unwise set of locations for terrorists to ever consider hanging out, you're given an insane number of opportunities to engage in gratuitous pyrotechnics, with seemingly everything on show capable of causing flaming death to any bystanders.
Once this becomes apparent, half the fun comes from checking out what else can be combusted to spectacular effect. Along your journey of death you'll delight in detonating a procession of barrels, tankers, and pipes, ecstatically explode a fleet of cars, land mines and even smelting vats. Basically anything that looks slightly precarious is fair game, giving you almost unlimited opportunities to catch your increasingly determined foes in the blast radius. Now and then you'll even get the odd level-specific signature explosion, whereby specific parts of buildings can be destroyed to devastating effect - the sort that EA sticks in its promotional videos to make it look like every building's capable of collapsing like a pack of cards.
Trigger happy

Let's see if we can reduce this entire concrete slab to dust.
In a predictable act of sensible game design (that smacks a little of the GeoMod fiasco, except Criterion never made the silly promises that Volition did) you only get to destroy things that don't undermine the fabric of the level, so sometimes you will get a little exasperated at the inconsistency when certain seemingly ideal targets remain intact to explosive fire, but by and large BLACK will sate the most intense appetite for destruction.
Played within its simple rules, BLACK quickly distances itself from the generic FPS herd by sticking to its refined principle of making it genuinely possible to have fun shooting up an empty room. There's so much stuff to destroy in the scenery alone, the enemies almost become a side show; something to temporarily hold you back from completely wrecking the next section.
Evidently, one of the key inspirations that runs throughout the entire experience is the legendary lobby scene in The Matrix, where a pristine corporate hall is gradually reduced to the bare metal supports as a blizzard of lead shreds the tiles, glass and concrete asunder during one of the most memorable movie firefights ever. Essentially, Criterion took that one central idea and applied it to everything you see in the game, making it possible to reduce even the most perfunctory room into a scene from a riot.
Giant steps

That guy on the balcony is so going to know what it feels like to have that RPG fly into his face in a minute.
Factor in some of the most advanced particle effects you've ever seen, and what would have otherwise been a typical firefight in a boring grey room is suddenly alive with sparks, debris, smoke, explosions, and utter confusion as you try and get a bead on the faint silhouette that's raining death on your from behind makeshift cover - cover that you could probably blow to bits if only you could see that there was a handy barrel located nearby. In some senses BLACK does nothing new, but with such a giant leap in visual ambition and quality, suddenly the whole experience of engaging in intense firefights becomes utterly unique in so many ways that matter. What you leave behind after a particularly testing encounter can't fail to leave a crooked smile etched over your tormented features, especially when you know there's so much more to come.
Criterion not only makes the visual experience unlike anything you've encountered, but also makes the core combat a determinedly brutal affair that'll test the best in ways that even FPS veterans will be forced to admire. For a start, removing the tension-killer that is the quick-save immediately removes the stabilisers, and forces players to approach firefights in a perpetually level-headed manner, removing the gung-ho nature that tends to creep into most shooters that allow you to store your progress after each and every kill. Instead, BLACK resolutely believes that players should prove their worth across extended sections before they're deserving of the luxury of a checkpoint. In the beginning, this is jarring. Irritating, even; after all, no-one likes having to endlessly go over old ground. But the further you progress, the more you're thankful that the developer forces the player to experience the game holistically, rather than broken up by perpetual visits to the save menu. By the end of the game, you'll most likely recall those tense moments when you were forced to scuttle off in search of precious health packs and first aid kits, clinging on for dear life with merely the cold comfort offered by two slivers of recharging health.
The most terrifyingly memorable moment for me in the entire game came at exactly one of those occasions. Having had my hide thoroughly tanned by an uncannily accurate RPG-wielding foe stationed up in a faraway balcony that I could barely see, I was squealing like a little hog, hopping from behind cover points and still getting caned by the splash damage.
Nailed
Merely getting myself in a decent position to return the favour with my sniper rifle was proving problematic, largely thanks to his knack of loosing off just at the point where I was about to take aim. Eventually I struck lucky with my last bullet, only to find that a well-covered machine gun nest was awaiting my arrival around the corner. Dammit.
Other tactics had to be employed.
After a few minutes it became apparent that I'd get a potentially better view if I snuck into the building (handily placed) opposite and ascended the stairs until I could get a good angle on the nest - but that in itself wasn't straightforward, as there remained a concerted enemy presence on every floor. Finally on the top level, it was time to pull out the RPG I'd just acquired and destroy the infernal nest once and for all.
But one thing you realise with BLACK is that it's never as easy as it looks.
Completely unexpectedly, a pair of riot shield-protected, Magnum-wielding guards appeared up the stairs. Not only was this a total shock (having evidently cleared the entire building), it was the worst possible turn of events, given that I was dancing with death on minimum health, and out of regular AK-47 ammo. With the unreliable aim of the shotgun my only respite, and a meagre stock of grenades, Game Over looked certain on at least four occasions before I managed to blow chunks out of their shields and send them back to their maker. Phew.
Punkbuster

Your average BLACK firework display.
Then it dawned on me that these guards had actually not just conveniently spawned, but actually sussed out my location from the opposite building and followed me up the stairs to take me down. But before I could take in this improbable event, another two guards repeated the trick 20 seconds later, and suddenly the last great cheating trick of the FPS player - that of hiding from the enemy - was shattered for good.
Ever since the genre came into being, it's always been accepted that retreating to a previously cleared sector offers players a safe haven, but to find out that's no longer the case at such a pivotal part of the level was genuinely palpitating. People talk about games making them scared, but this was the first time in years that anything this unexpected occurred. The only downside about it is that this was the epic final level; that Criterion didn't choose to use the 'hunt them down' trick more is a shame.
In terms of the general enemy AI, it's tough. For the most part it's very much of the 'duck and pop out' variety, but BLACK gets away with it by masking their relative dim-wittery with the sheer weight of numbers. It's not something that you'll dwell on too long, mainly thanks to the distractions offered by the visual spectacle.
Fresh eyes

There are easier ways to get into the shower room.
Given the team's complete inexperience, BLACK is a remarkably solid first attempt. Perhaps it's this outsiders approach has actually benefited the Guildford-based team, allowing them to take a fresh look at a genre which has - for many years - been stuck in a rut of its own making. Right from the beginning, it's clear that it simply feels right. It has a refined and well-realised weapon selection the encompass all the favourites (with stunning weapon models) from basic pistols right up to RPGs that all pack the right amount of punch (and sound great, too) The controls, meanwhile, hit a happy medium between the graceful fluidity every fast-paced FPS needs and the tightness required for precision aiming on a console pad, with sensible control mappings and the instant realisation that aiming isn't ever going to cause a problem. Even subtle details like the amount of damage you take, the time it takes to finish an enemy off and the ability to fire accurately from distance are well-judged. You have to go a long way to find anything approaching a problem with BLACK, but we don't like to disappoint.
Arguably the exaggerated, lunging death animations take the gloss off an otherwise visually classy game, and some crippling incidences of slowdown give it a somewhat unoptimised feel at time. Throw in some occasional respawning enemy glitches here and there and, again, it's clear the project could have done with a month or two of extra polish.
Given some extra time, BLACK would have been absolutely awesome. For example, the order of the levels is questionable, with the two least interesting being right at the start; levels which barely hint at the stunning quality of what's to come. From first impressions BLACK definitely lacked a real spark, so don't be surprised if it takes a while for the penny to drop.
But some problems mid-game also frustrate. Most memorably, the game has the occasional tendency to neglect to provide players with adequate signposting to your basic objectives. Seemingly impenetrable obstacles, for example, appear impervious, resisting RPG fire yet bizarrely crumbling with a couple of well-placed grenades; something that could have been easily overcome if the person radioing instructions interjected, questioned your movements or gave feedback when things don't work out.
Enigma

How this bridge doesn't completely collapse is one of the all-time mysteries of gaming.
Criterion also could be accused of lacking inspiration when it comes to providing narrative background to why you're on a particular mission, not to mention its dereliction of duty to offering decent, interesting secondary objectives, and - on a related note - gives precious little incentive to actually track down the required items of random tat. Plenty of games down the years have given players the chance to really get under the skin of who you're chasing and why, but Black simply offers little narrative hook of note. As a result, the game lack context, and this missing 'frame' lends hollowness to your actions. Who is Jack? Who are the people you're chasing? What did they do? Why are you there? Instead, all we get is nearly 3000 terrorists to shoot, and as impressive as that is, players deserve more than pure action alone from a blockbuster title. That said, the pre-mission cut-scenes are of the very highest quality, giving a tempting and frustrating hint as to what might have been had Criterion fleshed out BLACK's world with a similarly inspired in-game narrative.
Also, weighing in at just eight levels and a similar number of hours, it's all over before you know it. Short and sweet, for sure, but light in content even by modern gaming standards, with unlockables that amount to little more than the chance to play it on even harder modes. Needless to say, FPS fans the world over also expect - at the very least - some basic deathmatch and CTF multiplayer in any shooter, and online at that. But Criterion risks the wrath of untold number of FPS fans by ignoring one of its most potent features; fans who would otherwise doubtlessly sing the praises of this excellent game.
Thanks to Criterion's otherworldly technical ability to pull off graphical effects that wouldn't look out of place on next gen machines and some truly inspired set-pieces, BLACK is the most progressive and exciting shooter to emerge on the console platforms for years. Even without the chance to play online with foul-mouthed American teenagers (a blessing, some would argue), and a general lack of longevity within the game, it's obvious that BLACK has more than enough going for it in its potent single-player campaign to recommend the game to anyone who believe that happiness is a warm gun.
8 / 10
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Comments (156) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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vvv"looks sweat"vvv How apt!
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How many years, krud? I'm just trying to work out which game previously held this title.
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Me neither. Technically brilliant, just not really very much fun.
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5th level, that wud be the asylum then
/me unloads full clip with M16.
tis good.
very good.
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In your opinion, of course. I disagree most strongly.
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TimeSplitters? Nope.
Killzone? Bwaha
MOH? Come now.
Cold Winter. Meh.
/gives up.
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Timesplitters 2 ftw! Technically less impressive, but far less boring. Imho.
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Kind of like Burnout Revenge in a way, Looks fantastic but not actualy quite as good as it should have been.
In my opinion of course
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I was starting to worry you weren't going to mention the controls. They are really key for me, glad to hear they actually work. Maybe a few other FPS devs will get the idea in the future that being able to aim at stuff is really pretty crucial.
I'm still a little cynical about this one, as about half of the review seemed to be given over to how nice it looked (which is great, but I wonder if the focus isn't in the right place for my personal preference).
Plus, distantly spaced checkpoints do my head almost every time I come across them. I've said before and I'll say again, repetition != tension. I've seen several games keep me on the edge of my seat AND utilise a quick save system so I simply don't buy the argument that they can't co-exist.
One to rent methinks (there is an XB version right?).
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However, no PC plus stupid comments from Alex Ward equals no cookie.
Next!
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Hehe, I have to check myself to be sure I'm not just being cynical due to the bollox they came out with in that interview (same as I was with the F game that I am really trying not to go on about anymore).
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It's my cup of tea, but I consider Xbox games to be a step in the wrong direction being a 360 owner these days. Which I know is silly, its like cutting your nose off to spite your face.
Oh I'm such a graphics whore. What to do?
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"We don’t yet know if BLACK will run on the 360. Contrary to what many believe, the emulation support is in the hands of MicroSoft. It’s up to them whether or not to provide emulation support for a title. It’s not something we design the game for. We have had no word yet that it will in fact run on the 360."
- Tim Sweezey, EA
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xbox version is sweet and runs great. looks superb too. nice bloom lighting
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I had assumed (with most others) that it was being controlled jointly by MS and the publishers. Hence no Burnout 3 or R backward compaitability for example because........ funny enough EA are just republishing a new version for the 360.
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Pass.
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yes i've used the ak-47
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anyone played the Xbox version yet? Does this suffer from the same slowdown issues as the Ps2 version?
only encountered slow-down once. that was on lvl 4, nazran factory or nazran furnace, cant remember name exactly. t'was right at beginning, i was high up on a ledge and i'd pissed off about 15 soldiers who were charging down my position blasting the windows all to hell. i let them get right up close and lobbed a nade out the window onto the truck with petrol barrels.
chugged slightly when about 3 buildings and upteen barrels went nuclear and destroyed everything in sight ... its so good X-D
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Will you need pall-bearers?
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well, depends who's doing it, really...
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i can still hear it..
RPG!
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@krudster
How can you guys say how well it runs before it has been released? Pirate copy? Downloaded? If So I bet it wasn't the final code..... For me it is what says on the tin....
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How can you guys say how well it runs before it has been released?"
Erm, he wrote the review so probably got some final code from EA? That would be my guess.
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Cheers,
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24. That's why.
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Put in 2 hours last night on xbox version, pity about the lack of 360 support. Same with psyconaught, wish MS would put there arse into gear.
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hehe.
mine is final. afaik and moreso cud see NO widescreen option in game.
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6/10 - max.
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http://gam es.teamxbox.com/xbox/1297/BLACK/
They seem to think it supports widescreen.
EDIT: +2 for making me chuckle BTW.
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Black is the new Halo.
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Hats off to Alex Ward though for making us believe the hype!
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The only bad thing i've heard about this game (Which puts me off) is the lack of save points (apparently you have to finish a level, which could take over an hour) before you can save.
Not played full game yet, so dont know if that's true. If it is, im not buying.
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See my previous link, apparently it is.
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Was that during the great PS2 FPS drought of 1904 or something?
Blowing holes in the ground was fun enough but aside from that RF was pretty mediocre. I enjoyed the tech demo more than the game because at leats that had plenty of rockets to blow holes in the ground with.
I played it on PC admittedly, where it had some stiffer competition.
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Seriously, if you can't play through this game without quicksave, then what next? Racing games with quicksave? It'd simply be a much worse game with zero tension if you could just run around quicksaving.
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Yeah, but what if I dont have 2 hours (over exageration) spare always to finish a level? What if i'm close to finishing level and i'm called out, or have to go to work, etc.
Cant be arsed with that kind of thing personally, shame 'cause the demo was fun and looked stunning.
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oh....
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Oh and the game supports widescreen...
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I dunno, but from what you write, I can name atleast 5 (console) shooters of the past 2 years that are better. Oh well. :\
"Well, Mr Blerk, you're certainly entitled to that view - and it's an interesting one. But, tell me: what's better than this on the PS2?
TimeSplitters? Nope.
Killzone? Bwaha
MOH? Come now.
Cold Winter. Meh.
/gives up. "
Isnt that more a problem for the ps2 (lack of good fps games)? I mean, your basically saying; 'Console A hasnt had a good game in catagory B, and this might still be shite, but its by far the best. 8.0'. It could still be shite. :\
But then again, what do i know. Havent played this yet, so i dunno if its good or not.
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/notes big red arrows on his calendar pointing to march.
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I did and I have, ( bought SOTC ) that's what I'm going to trade.
Cheers.
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Aww, that was my least-favourite bit of HL2. I was glad when that annoying bit was over.
Everything I've read about Black makes me think it's not the right game for me. Distantly-spaced checkpoints (that don't even save the game) are the last straw. I agree that saving whenever you want removes tension... but I do require checkpoints to be intelligently placed before any big set-piece moment of action, and certainly no more than 10 minutes apart.
Also, amusing to see the review covered with java animated ad banners for Black all around it... (Well, amusing until it made Firefox crash, anyway)
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Pass."
Pretty much what I was thinking. If they have such a great engine and game design why not give people enough to keep them satisfied? £40 for eight hours of enjoyment works out at around £5 per hour, which is really taking the piss unless it is literally the best playing game ever made. Which I'm sure it isn't. Short games are my pet hate.
From the article: "Regaled in pleasingly stylish (but achingly earnest) flashback"
To me that doesn't make gramatical sense, it should be:
Regaled in "a" pleasingly stylish (but achingly earnest) flashback. Either that or flashback should be plural (flashbacks).
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I've just played the xbox mag demo, I quite liked it (although it's questionable if someone could take many, many, many hits to the chest even with body armour on).
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Deffinitely. Why pay £40 for the experience when you can pay £3?
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woah, it's PS2, right? for years?
hypegamer.net?
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all that impressive shooting ..beautiful even...but no gore
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/scrubs with blood
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WHAT? NOOO MULTIPLAYER ... what a useless game.. shame on black!
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The savepoint scheme sucks. The best scheme IMHO is that of CoD 2(PC).
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And mo multiplayer, especially as the levels are PRIME for multiplayer action, you have grave yards, dock yards, bombed out cities and bridges, all would be fantastic, even if it was just 2 player deathmatch!
But I think 8/10 is a good solid score, and it is great blowing the crap out of everything, and it looks and sounds fantastic.
Some people don't like the blur when you are reloading, took me a while to realise why it does it, but it's like real life, you are concentrating on your gun and clip and focusing on that, and not anything else. Clever touch.
If you have no life and can afford to play it none stop for X hours, then rent it. If you have a life and job etc its deffo worth a buy as you can spend a few hours completing a level and not have to relearn all the buttons!
Thank you and good night!
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i finished normal t'other night and have the silver weapons. nowt spesh just inifinite ammo
going at hard dificulty now ... want to see if anything other than 'black-ops' and the 'destruction' secondary objectives is unlocked.
i don't see why they didn't shove a bity of gore in like someone said. at first i thought it was for the rating but our lad jack uses the 'f-word' quite frequently.
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"The game lets you off enough as it is by providing a sort of "last ditch" recharging health system so that when you're really in trouble you can always run off and catch your breath, recharge those last two bars of health and most likely pick off the guys you need to"
Well that makes some difference. Could have mentioned that in the view maybe
""Remember that hectic section in the prison in the middle of Half-Life 2 ... Well imagine that level of onslaught for the entire game"
Aww, that was my least-favourite bit of HL2. I was glad when that annoying bit was over. "
I agree. It just seemed like filler to me. After the first wave of soldiers it had a bit of a wash/rinse/repeat feeling. And playing it on a high difficulty setting meant I ended up needing several tries before getting past it. Was glad when it was over.
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I think it may have been GFX overheads.
But then It may have been the rating (currently 16+), gore would likely have pushed it up to 18+.
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The point is, for me anyway, we've seen enviroments like that 100's of times before. The whole thing has just been done to death of late. I personally don't find the main mechanics of the game good enough for it to escape from the same sort of settings we've seen so many times before. I'm not asking for it to be in space and everyone to be glowing neon pink, I'm just asking for any degree of 'woah, I've not seen something like that before'. Strikes me heavily as all style and 0 substance. aka EA/Criterion of late
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I think things like this have been done 100s of times before because that's what stuff actually looks like surely?
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You didn't pay money to be entertained by those buildings - I don't see the comparison.
All I'm saying is, despite the new things it does, it's still mostly a game we've all played before - I can't understand the massive hype surrounding it.
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- very rudimentary and repetitive gameplay experience
- dreadful AI
- uninteresting story (to say the least)
- frustrating checkpoints
- few weapons
- way too short game
by far worse than half life 2, far cry instincts, halo 1 and 2, red faction 1 and 2 (yes), just to name a few.
have no clue how the hell it managed to get an 8 out of 10 here.
edit: forgot to mention that you get to shoot some 4 different enemy models (or should i say skins) some 2000 times for the whole 6 hours worth of game that you get.
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http://www.gamespot.com/ps2/action/black/review.html
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Yeah, I was being a bit twatty. What I meant was that a building's a building. They could make them all have mushrooms for roofs (rooves? Is it like hoof/hooves?) and they'd be completely original but also not actually anything like buildings in real life.
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Even the very similar "Killzone" (which was terribly underrated by EuroGamer) is much better than this.
The game-play of "Black" is terribly repetitive. The looks are great, no doubt, but the enemy-AI is beyond stupid.
Very sad, I was hoping for much more. "Black" is definitely no "Gun-Porn" !!!
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I finished the game on normal difficulty, here are my stats:
game time: 5:32:31
total enemy count: 1,439
total bullets fired: 20,736
i sincerely dont know where the EG guys went to find almost twice the enemies on whom to spend twice the bullets.
plus, on my previous comment, i forgot to mention two utterly annoying thingsthat this game features:
1- sometimes you get to go some 20 minutes or more in a mission before any checkpoint, if in the meantime you die you have to sit through the whole fmv again! cant skip the thing (it only they were actually any good it wldnt be such a bummer)
2- boy those enemies sure dont mind taking bullets in the chest, cuz a lot of the time i keep hitting an enemy who is far away in the chest, say with an mp5, and he doesnt make an effort to hide himself, just takes the 10 or 12 shots (!!) required to kill him, standing there like a statue... >_>
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Oddly, it appears that hard mode is available on the retail version from the off, whereas only Easy and Normal are selectable from the start on the review build.
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Quote:
"Killzone deserved 5 for being a boring cookie cutter experience."
That's what "I" call nonsense !!!
Killzone had a wonderful multiplayer AND an entertaining single-player.
Black only has a boring and very short single-player mission.
But, ohhh, I understand: Black's developer is from the UK and Killzone is from Holland. This fact alone deserves the difference of 3 points for the rating.
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- dreadful AI
- uninteresting story (to say the least)
- frustrating checkpoints
- few weapons
- way too short game "
Redd, have to disagree. Try the game on Hard and then Black Ops mode, it's a totally different game, Edge picked up on that, perhaps you could too. Uninteresting story? It's about the action, don't tell me the story in Commando moved you? Ain't that kind of game. Long checkpoints? Agree with the reviewer, you've got to concentrate. HL2 is my all time favourite, but it was so easy. Dangerous bit coming up? Save. In Ultima Online when you stepped into a dungeon, obviously no save, you were on your wits. Any PC game that allows you to save at any point is lame.
Few weapons? Why have 30? They all boil down to categories anyway, and I'd rather have weapons high on budget and distinctive than 15 assault rifles. Wouldn't you? Did you use all 70 odd cars in Burnout 3???
Dreadful AI? Halo blows, HL2 blows. None of them are great. Black's AI is at least as good as Halo's and don't tell me that all that commander/grunt stuff worked out, most of the game I had stupid dwarves in space suits running away arms flailing. Yeh, let's shoot some stuff in the back and watch big purple guys move like Quake 3 opponents. No better than Black. HL2, what was so special about it's AI that makes Black's AI "dreadful"?
Audio's been missed in most reviews. It is awesome audio, truly standout in 5.1. You can't play this game in an office or while the wife's trying to do the ironing, you need it really loud.
@other comments.
Generic environments? Sure, there were homage environments to the movies that inspired the game, lobbies, asylums, a great graveyard bit that I've not seen in other games, but if you're setting a game in eastern europe, quite what are you expecting? The palettes and lighting in the levels is second to none. I think a few other developers have now realised that, next gen or not, they need to work a lot harder to create atmospherics. In that respect this is an influential title. The work that's gone into the lighting and environments is wonderful. Or, you can run through the Library in Halo 15 times....Awesome!!
Hype? Black was behind closed doors for 2 E3s, and you can't blame EA for making a big fuss about one of it's titles. Sure the developers did some video interviews, jesus, there's millions of dev blogs and interviews, why is Black attracting so much attention for hype? GTA or Lara anyone? Neither have been any good in their last incarnation to warrant the hype but they keep making covers of mags etc.
I can't be the only person in the world who didn't hear Criterion's Producer make claims about 'whole world destruction'.
I agree the game's too short, wonderful, but short. Wonderful because for the first time in an fps, pulling the trigger actually is rewarding. Jumping, checkpoints, storyline, meh. It's an fps. Pull the trigger on this with the volume up. Then put any other title in. Pull the trigger. That most basic basic element of shooting a gun simply hasn't been done like this. That's what impressed me for all it's other flaws. Finally a shooting a gun game that gets shooting a gun.
"I'm just asking for any degree of 'woah, I've not seen something like that before'."
Graveyard approach, awesome explosions, asylum lighting and final asylum checkpoint, forest audio and graphical ambience. I thought woah anyway
Repetitive gameplay? It's an fps. Like all the others, you wander around killing people with guns. I guess my problem with Fight Night was you were always punching some guy
Anyway, that's just my view on it. I think an 8 is fair, and I look forward to more.
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But youre right i havent tried the game on hard, ill check that tomorrow.
And please dont compare this games AI to that of Halo's foes, its just not comparable. Want a single player FPS? Buy riddick or far cry instincts instead of this, or even area 51 or snowblind for the ps2, if thats your platform, these are all far better game experiences.
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Thanks for the info!
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Indeed it is very easy to do so, as EG seems to do now and then. However, i dont do so, my opinion on games is only based on the quality of my experience with them, and i could tell you of a bunch of games that have been slaged off by EG, and are by far superior (as in more fun and rewarding) experiences than Black.
This quote from Jame Price's review of stubbs could be, reflecting my opinion of this game, successfully applied to Black (except the soundtrack bit):
"After my first playthrough of Stubbs the Zombie - which, incidentally, took less than eight hours - I sat and reflected that there were only a handful of moments that I recalled with any degree of clarity. Playing again, with the difficulty level increased, I realised why: it's just an eminently forgettable game. Average execution, terribly repetitive combat, lots of reasonable ideas that don't quite work, a general lack of cohesion: it's not diabolical, but it's far from great. It has some lovely touches - particularly its soundtrack - but it's really, contrary to my expectations, nothing special. Shame."
While i'm at it, its a 6/10 in my book.
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And this is different from EG opinions how?
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It's got very pretty graphics and realistic sounds. The environments are varied and unique for each level, although certain elements like buildings and interiors keep popping up again and again and aren't as varied. Crazy particle effects and very amazing how much can be happening on screen at one time, with barely a hitch in the framerate (Playing the Xbox version). Overall, one of the prettiest games I've seen in a while.
But... it has extremely dull and repetitive gameplay. Although it's fun for a while and probably more so in short bursts, it cannot be denied that this game offers very little variety in gameplay. Walk into an area, shoot a guard or wait until they spot you. Kill all the baddies that swarm onto you. Advance to next area. Rinse and repeat. The occasional "stealth" sections and different weapons that the baddies use are welcomed, but it's still just the same. Picking off guys 400 metres away with a shotgun just feels weird.
There's no platforming or puzzles, since you lack the basic ability to jump. Therefore, when boxes are in your way, you have to completely shoot them up, including the small wooden debris that remains at the bottom. Apparently the black ops veteran is incapable of walking over a few pieces of broken wood. I was also surprised the hero didn't want to walk up a staircase because it was missing one step. What a challenge!
And then there's the storyline, or lack thereof. I appreciate that Criterion at least tried to include one to give the missions a sense of purpose, but it all fails horribly. The cutscenes are rather badly dubbed, nonsensical and don't even have subtitles. None of the game has subtitles, actually, which can sometimes make the radio chatter hard to hear because of firefights and distortions. Not that it matters, since you're just walking from point A to B and blasting everything that moves. But in any case, the objectives are so transparent that you totally forget what you're supposed to be doing.
Then there's the stars of the game - the guns. They feel good to use and there's a decent variety of them: rifles, machine guns, RPG, grenade launcher, sniper rifle... basically what you would expect to battle terrorists with. But the terrorists aren't very fearsome to behold, or fight for that matter. The basic ones can be rolled over with ease, the ones sporting metal masks and heavy weapons usually take a few shotgun blasts or direct hits to the head, and the shield guys are easily taken out with grenades and a few pops with your weapon of choice. It's just that they don't really fight you with any smarts.
When I was directed to go down into a generic underground complex (again), shoot more machine gun nests (again) and run around blasting generic terrorists with my shotgun (again) while collecting obscure documents and items (again), I just felt I'd had enough.
This game feels too empty.
[Maybe I should submit this as a review... anyway, I give it a 6/10.]
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"Walk into an area, shoot a guard or wait until they spot you. Kill all the baddies that swarm onto you. Advance to next area. Rinse and repeat. "
Halo - walk into an area, shoot or wait till they spot you, kill all the baddies that swarm onto you, advance to next area, rinse and repeat. Or Shadow Ops, walk into an area, hit totally obvious trigger point, kill enemies, proceed through area.
What part of an fps isn't about walking through areas killing baddies? A plot? HL2 is the daddy. Halo 2, awful cutscenes with poor animation, a story so far up it's own arse you need some geek on the internet to pull it apart.
If I'm walking through areas killing baddies I want noise, particles, tension, a challenge. It gives all these things in a firefight. I'm sure once the developers learn from the mistakes of their first ever attempt at an fps, we'll get a stronger attempt second time out for sure. Right now, I just have a smile on my face when I pick up an SMG. No gun in any aforementioned title has ever made me smile.
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Not even close. Black is a slightly above average explosion fest, with questionable pacing, little lifespan and repetitive gameplay.
Halo was an event in videogaming; a truly seminal game which has influenced hundreds of games and still remains at the top of it's field over 4 years after release.
There is no contest.
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krudster, I've never seen you get so parental about a game before in the face of grumpy forum posts (whatever amount of actual game experience they are based on).
@swisstony99
"Halo - walk into an area, shoot or wait till they spot you, kill all the baddies that swarm onto you, advance to next area, rinse and repeat."
There is no way you can do that on legendary difficulty. If baddies swarm onto you in that mode, you are probably going to die. I really found that cranking the difficulty up in Halo opened up elements of the AI that simply aren't present in easier settings.
Sounds like maybe Black is the same though, where an easy difficulty setting gives you dumber enemies. Might be worth everyone slating the AI in Black giving it the Legendary treatment and then refreshing their opinion.
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Personally, my interest has never been particularly piqued by this, and I wasn't much more interested after reading the review (a little, thought I might rent it at some point), but after seeing krudster defend it so much and just implore people to just give it a proper go, I might revise my opinion and tootle off to get it.
To be fair, I don't really want storyline, or even stellar AI from an FPS. I want it to go 'BAAANG!' and stuff to fall apart!
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swisstony99: yes black is like halo... the library level again and again only with pretty explosions and some destructible stuff.
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Yes, Black is very similar to Halo regarding the gun-fights. But how many vehicles can you drive and battle with in Black? Zero !!!
So comparing the dullness of fights in Black with Halo is just not fair.
If Black had some armored tanks or cars to drive with, it would of course be a completely different story. Likewise with Killzone.
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(And a lack of plot and interaction with characters around you, as well... you can argue that it doesn't belong in a shooter, but I can't agree with that.)
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either way, this game is COOL..
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"Although I still like it may I say that this is
COMPLETELY AND UTTERLY DIFFERENT TO WHAT I WAS SHOWN BACK IN SEPTEMBER!
I don't get it... The Burnout style awards for special shots, the audio-drop with big explosions, the really big explosions themselves. Gone. All of them...
It's still a nice shooter, but it's fallen into mediocrity. I'm utterly baffled. I thought the demo was a build from before what I had seen in September, only now do I realise it was a build from after.
Worse yet it's only 'till level 5 that I'm getting some proper action which I had been waiting for since the start. Scrap that the demo has a more intense version of the very first level than the game itself.
I don't know what evil forces are at work at EA/Criterion but removing all the arcadey goodness from this has not worked in its favor. Also making it piss-easy is not good (I can headshot just about every enemy) and as if the game knows it's easy, it sometimes gives enemies metal plates for protection and worse at times doesn't even register headshots at all!
When it gets rolling it waltzes right over everything, but goddamn did they scrap about 80% of the good stuff or what!? This is definitely not the version Vemsie, VeloS and I saw."
And later...
"
They TOLD and SHOWED me differently though. I'm utterly flabbergasted how they have turned a fresh arcadey and plain FUN game into a generic serious me-too shooter that would fit more at home at Ubisoft with Tom Clancy's in front of it. The controls are great, but the game underneath is a mere shadow of what it was. That's what bugging me. There's not much wrong with the game on it's own.
But this is worse than Molyneux false promises. They actually HAD all the functionality in place making it a real stand-out title. They showed it. They demonstrated it. Rubbed it in that it would indeed be in the game. Just compare my mumblings now to what I was saying back then. I feel like Jesus claiming God doesn't exist. They've ripped the good stuff out, for no sane apparant reason. It doesn't make any sense."
Interesting stuff.
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Nah, it just seems strange how all the previews way back when were salivating in glee over the OTT nature of the game, and now it's here and the reaction has been strangely muted. Seems that it's a good game, but not as good as was "promised". Could a sudden change of emphasis decided on as late as the Autumn be something to do with this?
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A comment on pacing, within levels there are 'quiet bits' usually where music kicks in. I didn't think it was really end to end mayhem. In terms of pacing across levels there is that level 5 peak in the asylum, but I felt that it did ramp up well from there, while I enjoyed how level 1 hits you hard and level 2 changes the pace, taking you into Town which is quite challenging again, raising the bar with steelworks (interior at least) and then the almighty asylum. I guess the Docks slows it a bit, but from there the Bridge and last level are pretty good.
I think back to Halo, and there was the Silent Cartographer, which was awesome, then the whole game went to sleep in samey interiors. I guess I don't understand the pacing criticism so some more detail might be good
Re the comments on the demo being more difficult, yep, I did notice that there were more enemies at the very start. It was hard, I'm not great at fps. Perhaps they felt that widespread appeal (by starting it off a bit easier to give non hardcore a time to orient) was the way to go.
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Demo bored the hell outa me.
Not the Burnout of FPS, where's the fun of Burnout?
The best FPS have that "something", Halo, Doom, Half-life, not Black.
It's weird, It does everything right, yet can't persuade me to buy it.
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Better than (singleplayer) Halo? yes - for me ... so far...
Halo's driving and outdor-play is great, but its cheap room-after-room approach in buildungs ruined it for me. Since i don't play online, i don't care for multiplayer.
Shooting a rocket at a building and seeing all its windows including two enemys bursting towards me in a cloud of dust and debris convinced me. Shooting things in Black not only looks better - it feels better than in any other game i played. Every bullet has an impact. To short, lame story .. . sure - but i don't care.
It's a guilty pleasure, because I actually hate gun-fetishism.
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.
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Of course not. EG don't work that way and only fanboys suggest that they do (so try not to become one eh?). I'm confident he just genuinely liked the game and thought (with some legitimate reason) we weren't giving it a fair chance.
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i wont buy it but im happy
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"Of course not. EG don't work that way and only fanboys suggest that they do (so try not to become one eh?). I'm confident he just genuinely liked the game and thought (with some legitimate reason) we weren't giving it a fair chance"
Fair enough. EG is the only site I check, and I enjoy the impartial reviews.
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but..saving is crap. unable to skip the shite FMV is crap.
i agree with EGs 8/10.
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Anyway, playing this on the 360 at the moment and it looks utterly fantastic. So much crisper and better defined than Halo 2 looked. It genuinely looks more like a 360 game than an XBOX one.
I'm tending to agree with the review at the moment, though I'd currently score it a solid 7/10, but then I've only played the first 3 levels.
The sound is great, crank it through your 5.1 for some destructive burst ear drum action.
There really is no feeling like walking around a corner and seeing the plume of a rocket heading your way (run!), then trying to figure out how best to take them down.
As for the AI, no real complaints here, they put up a decent fight as far as I'm concerned.
So far it's doing exactly what it says on the tin, and that's exactly what I want. I love fast FPS shoot em up games, but games as atmospheric and fun as this are few and far between.
One last thing, I think it's the only FPS game I've played on a console which actually feels more like a PC FPS game, despite the joypad control (which works very well).
I think that's a good thing.
Can't wait to see what the rest of the game throws my way.