Battlefield 2: Special Forces Review

Special? How special?

Version tested: PC

Time for a diversion until we get to the review? Oh, I think so. Press page down a couple of times if you want to skip the history lesson. Everyone else: leave your pencil alone and don't take notes. I won't be asking questions later.

Battlefield 2: Special Forces is a little different while remaining exactly the same. Just as contented lovers silently transform into hate-filled animals, their bristling manner toward each other somehow eluding the cursory detection skills of an outsider, Battlefield's priorities have started to shift and change. Though unlike the doomed relationship, not necessarily in a bad way.

(For anyone other than marriage councillors anyway.)

Battlefield's origins lie in the relatively obscure first-person shooter Codename Eagle, which was released, received lukewarm-to-terrible reviews and then proceeded to be forgotten by everyone in the entire world. Except for the two important groups of people - the developers and the fans. The developers still loved it, and the fans had realised that Codename Eagle's multiplayer achieved something that no other game had really managed at the time. It had integrated vehicles into a multiplayer environment beautifully, and they were having crazy fun on their own servers going mad by skidding trucks around and similar. In fact, showing themselves to be a really devoted fanbase, they got a little radical.

While the idea of fan communities making their own videos to show off their games is really commonplace now, one of the first I actively remember raising my eyebrows at was for Codename Eagle. Tight cuts of vehicular stunts and craziness? Hell, I could go for this. What's the game? Codename Eagle? That thing with the rubbishy first level from last year? Pull the other one.

'Battlefield 2: Special Forces' Screenshot parks

Terrorists at playing parks are constantly harassed.

Codename Eagle was, effectively, Battlefield 0 and its multiplayer the grounding for Battlefield 1942. Seeing what had captured the fan's imagination, Battlefield 1942 understood exactly what it was going to do. It was going to be the online shooter that was about the vehicles. Sure, being a soldier was fine, but the core mechanic was that anything you saw, you could hop into and take control. Aircraft, tanks, trucks and foot soldiers all seamlessly integrated into a whole. BF1942 was about an integrated war. It was awesome. It sold (oooh) a lot of copies.

Then Battlefield: Vietnam, which added helicopters, and... er... doesn't fit well into this theory, but if we move swiftly on no-one will notice.

Then Battlefield 2, which pushed things forward again. With a few months' hindsight it's actually best noted for how it changed design direction. Previously, they knew what they existed for - Battlefield was the game about the vehicles. And sure, the vehicles remained in the sequel, with some of the largest physical elements removed (Aircraft Carriers, for example) and some control issues changed. But in terms of actually making a difference to how the game played, it was the commander and squad organisations that rejuvenated it; forming a squad of men, and operating under tight co-ordination. A commander setting these waypoints for the teams - usually of infantry - to pull together.

In short, it had become a game about small-group teamwork rather than craziness on wheels or beneath rotorblades. Sure, the vehicles could often dominate the game - we've all being strafed to death by a helicopter or eight - but the focus on what was interesting had moved.

And, in a roundabout way, we reach Battlefield 2: Special Forces, which continues the trend. On average, the maps are more intense, focused and urban with less wide-open terrain to wander. While new choppers are available, on most maps they dominate less. It's an interesting move. While it's still a fascinating game, extrapolate this and you end up with a very different thing from what originally enchanted us about Battlefield 1942.

'Battlefield 2: Special Forces' Screenshot blink

I think maybe the 3D card is on the blink

That said, in this pack closer attention on infantry makes more sense given the game's subtitle. The Special Forces are essentially the ultimate infantry in the modern general's arsenal. You didn't get the SAS abseiling in a tank down the front of the Iranian Embassy back in the counter-terrorist day. However, if you come expecting a radical reworking of Battlefield's mandate, you're in for a disappointment. While the sides are various counter-terrorist groups (SAS, Spetnatz, Green Berets, The Girl Guides) and Evil Members Of The Axis Of Evil (Insurgents, Terrorists, obsessive-single-next-generation-format advocates), expect the same flag-capturing conquest style of play. It isn't Rainbow Six or anything similar and rare that you actively feel like a highly trained specialist.

Rare, but not completely unheard of. When you do, it's generally to do with the new toys given to you. The three most atmospheric are the night-vision goggles, the zip-lines and the grappling hooks. The former are only equipped on the game's night levels, where the vast majority of the map is plunged in inky darkness. Activate the goggles and you enter a world of green, and lose your peripheral vision. Click on, and scamper after your team-mates and it immediately changes the tone of the encounter. The loss of visibility at night seems to divide players - though aren't players always divided over their map preference? I'm very much towards the pro. Emerging from the darkness as part of an organised troop for a clinical strike before heading back off is gloriously reminiscent of the WW2 SAS hit and run attacks in the North African Campaign.

Sorry. Came over all History Channel then.

Not that it's perfect. It includes the most bemusing design decision of the whole game, in that the night vision is attached to a battery. Use for too long and it'll run out of power, requiring you to go without while it powers up. This would perhaps be acceptable if there were many well-lit areas to stick to while it did so, but there aren't. Pitch Black is very much this season's colour in map design. This means that if you're playing well and surviving without doing anything stupid like having a small piece of metal fly through your head, eventually you're going to have to sit twiddling your thumbs while the gauge recharges. Completely bewildering to enforce tedium on the player for something they essentially have to use - especially when there's the disadvantage to using the night vision goggles of being incredibly vulnerable to anyone who lobs one of the new flashbang grenades. Available to any Special Forces soldiers, these blind people even in normal conditions. If you've had your eyesight heightened via a cunning machine you can imagine how incapacitated you are by the sudden light.

The grappling hook and the zip-line are less troublesome, and act as the what-goes-up-must-come-down pair. If you want to ascend, you'll turn to an Assault or Anti-tank soldier with the hook, who can lob it up and allow everyone to shimmy up to a rooftop or over a wall. Want to descend, and the zip-line can be fired by Sniper and Special Forces to a lower surface - for example, from the rooftop to the street below - and have people do the old Krypton Factor death-slide downwards. If you're in less of a rush, you can use the grappling hook too, dropping and clambering down. All add manoeuvrability to a co-ordinated team and allow some genuinely cunning thinking by a tactically aware soldier. That a team is the proverbial sitting duck when using them makes sure they're not overused, too.

'Battlefield 2: Special Forces' Screenshot drivers

Or maybe I just need to update the drivers? Oh, I don't know..

Since we've already dealt with the flashbangs, the addition of tear gas is another tactical element for would-be storming parties. The Support kit is able to fire rounds of the canisters, filling an area with the fumes and causing a lovely blurred vision and coughing effect. Pulling on a gasmask can circumvent the worst of the effects, but the time they take to recover is enough for deadly force to be applied. That is, shootage.

And while this is primarily about the infantry and close fighting, there's a selection of new vehicles to drive. The flyboys will be placated by the HIND and a nifty Apache gunship, but I've most affection for the slightly more rubbish vehicles. The one-person ATV is a nippy rugged vehicle, perfect for quick tactical manoeuvres and the jet-ski allows would-be heroes to recreate the greatest scenes from Thunder in Paradise. Did they have a jet-ski? Oh, I'd imagine so.

Bar the bizarre nightlight decision, the biggest problems of Battlefield 2: Special Forces are the biggest problems of Battlefield 2. Problems with loading speed? Don't expect a solution here. The game-select browser remains one of the more horrible in any major game. However, the most aggravating thing about the game is that as soon as the expansion has been released they release a new patch for the game: a 280Mb patch which needs to be downloaded and installed before you can play on a server. From their site, at 6 to 8Kb per second, it was a good half-day or so from installing it to playing it. You'd hope that if someone was shipping a mission pack on an enormous DVD they'd have at least waited until they'd finished the patch and included it, but it seems that the unseemly rush to the shop has prevented such politeness.

Still, this disrespect of the customer aside, there's little to object to in the mission pack. Effective, brutal and full of hard-as nails military posture, it's a decent expansion pack to one of the best games of the year. It solves some of its problems - the lack of maps being a main bugbear - and adds a few more new toys to keep the militar-o-philes happy. Career soldiers won't be disappointed and those considering a second tour of duty have enough incentives to head back into the field.

7 / 10

Read the Eurogamer.net scoring policy

Comments (49) Latest comment 6 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • #1 6 years ago


    Smashing little add on pack, if a little dark in places ;)
  • Furbs #2 6 years ago

    Fair review. Was expecting it to be marked a little harsher tbh :p

    Some great maps (Devils Perch, Warlord and Ghost Town), nice upgrades, but also some glaring flaws (lack of new weapons for MEC/Spetsnaz/Insurgents).

    Dont grab the patch from EA, there are loads of mirrors out there.

    And finally, just to let you all know, the Eurogamer server is running BF2:SF now and there will be a few of us on Thursday if you want some target practice.

    IP address is 195.149.21.74 using the default port. Teamwork and mic's are welcomed :)
    Edited by 1 at 30/11/05 @ 12:09
  • #3 6 years ago

    Mics are hard to get working in this game, and teamwork even more so heheheh
  • PortJourno #4 6 years ago

    I beg to differ. As far as I can remember, I believe that the flashbang is only available to the Assault Class. Besides, my retail copy patched the game by itself, what's up with that? Nice review, though.
  • PearOfAnguish #5 6 years ago

    http://largedownloads.e a.com - use reget or similar and it speeds along.
  • Stickman #6 6 years ago

    OK, I've been procrastinating about picking BF2 up for months now. I like the idea of small squad tactics (esp. with non-tard EGers), but I've heard vague talk of it being hard to run or something. What's the 411 then playas? P4 2.6g; 1meg RAM, GeForce 9800 pro 128m. Is it going to be a sublime gaming experience, or an annoying waste of time and money?
  • d0bbo #7 6 years ago

    Should be OK Stickman, but don't expect to run it at the highest settings. I think RAM is the main issue, anything less than a gig and you're pretty screwed.
  • Artemus #8 6 years ago

    I'd say medium settings with those specs. Might have to turn the dynamic shadows off and stick to 32 player maps unless you want to go into lower settings. The games an insatiable RAM eater.

    EDIT: Heh I take it you meant one gig and not one meg. Otherwise you're in real trouble.
    Edited by 1 at 30/11/05 @ 12:58
  • El_MUERkO #9 6 years ago

    The loading times drive me mental, the fact my system crys whenever it gets dark drives me mad but the fact its all been done bigger and better in OFP makes me wonder if EA are in league witht he GFX card manufacturers.
  • Artemus #10 6 years ago

    The load times aren't too bad on my rig. It's the sodding 'verifying client data' that takes forever every bloody game!
  • Furbs #11 6 years ago

    Stickman, you'll be fine - very similar specs to mine (XP2400, 9700Pro, 1.25gb). My settings are basically what Artemus said; run it at medium on 1024 and you'll have no probs.
  • Stickman #12 6 years ago

    lol, yeah 1 GIG! Maybe I'll give it a go then. This is a complete idiot question, but can you buy 1gig ram sticks? I've got two slots with 512 in each. Would I be able to swap them both for 1g sticks, or am I dreaming?
  • Furbs #13 6 years ago

    Yes you can (I've got 1gb and a 256, hence my weird memory size).

    Why not try the demo btw? Just to be sure if you arent...
  • Artemus #14 6 years ago

    Yep you can do that. Just make sure your mobo allows for more than one gig total.
  • Tommyc352 #15 6 years ago

    Only have 512mb myself - and I think the 1gb should really be the minimum

    Getting another 512mb shortly

    Its ok, but sometimes laggy
    Edited by 1 at 30/11/05 @ 13:48
  • BremXJones #16 6 years ago

    I got kicked off a server for idling thanks to my load time being so long.

    That was a kick in the teeth.

    KG
  • asphaltcowboy #17 6 years ago

    Ah, this arrived at the start of the week - but I've had so much work, i haven't had a chance to play! Looking forward to a reemergence of people on the EG server. Just in case anyone was looking, blahdvd.com have it for £13.99!
  • Furbs #18 6 years ago

    We thought you were dead asphalt! You playing Thursday?
  • #19 6 years ago

    KG it was probably 'optimising the shaders'. Best excuse for a 7 minute load time ever! :)
  • BremXJones #20 6 years ago

    I'd respect a developer who had a loading message of "Wasting Your Time".

    KG
  • Wobble #21 6 years ago

    yeah i pause for ages at verifying client data too, and yet i'm always one of the first ones into a new map, must really suck for some people.

    biggest issue IMHO is the new unlockable weapons being unavailable 80% of the time, it's fucked up that they are restricted to certain factions only, the medic one imho is one of the worst offenders, DONT WASTE AN UNLOCK ON THE SF MEDIC GUN.
  • Dynamize #22 6 years ago

    The load times are annoying. Dunno if it's just a quirk of my system but does anyone else get a load of HD access right after they enter the game? Pisses me right off as it all goes a bit jerky for about half a minute, straight after EA tells me the client data has been verified and the wotchamacallits have been optimised.
  • Furbs #23 6 years ago

    Yeah I do. I guess its cacheing or summat?
  • Cheezit #24 6 years ago

    Yeah I get the HD access problem for the first few minutes. There are people out there talking about second hard disks to ease the load (as well as the obligatory RAM upgrade). It sucks that I may as well not bother going in a building or switching night vision on for the first few minutes without everything jerking or grinding to a halt. I'm running a decent spec (AMD 3200+, X800 Pro 256Mb, 1GB RAM) and it ain't great. I'm going to have to go for 2GB RAM if I want to play 64 player night maps on a regular basis. This kind of thing is definitely going to limit SF's appeal unless Dice patch it (again) pretty quickly...
  • Furbs #25 6 years ago

    I shudder to think what a 64 player server would be like with these maps though...far too small imo. Iron Gator would be unplayable! :p

    Oh and why they left commander functions in this expansion is beyond me. Totally ruins the setting, and indeed, the gameplay.

    /points out that one of the Eurogamer Server House Rules is no Artillery
  • Helios #26 6 years ago

    Will read review in a minute, but here's my thoughts on this one.

    BF2 ran great for me. I was usually one of the first into the round after loading.

    Now, the game plays through the loading music twice before loading is completly finished, at which point I have already been kicked for 'idling.' I have to recconect to the server, at which point it loads about four times as fast.

    As for the game itself:

    Nice maps, grapple hooks and ziplines are pretty cool.
    Flashbangs are to be renamed 'noobbangs' by the community pretty soon.
    The new guns are cool.
    The new unlocks are a bunch of lazy trash - rather than create NEW guns for unlocks, EA simply used stock guns from the Navy SEAL and SAS armoury as unlocks instead. This means that you can only use them as unlocks when you play in normal BF2, they cannot be used in SF as unlocks.

    Still, there's some really good maps (Ghost Town, Warlord, Night Flight (FORKLIFT TRUCKS!)), and definatly worth buying as long as it works.
  • jiveguy #27 6 years ago

    *cries at comments of 1gig of ram becoming a minimum requirement*

    I think its time to buy a brand new Alienware PC to play PC games on! Everyone else.d,f#;sdalf';laf wait a second, they nearly got me!
  • Ryuken #28 6 years ago

    Wasn't Tribes the spiritual father of the 'mp-shooter-with-vehicles' genre, I thought it released some time earlier than CE?

    SF is fun enough, too bad idd that EA/Dice aren't exactly like Epic in terms of support/value/proper finishing. The Iron Gator map is my biggest love for now (even with 64 players), one is really invincible there with a DOA. Those small, fast vehicles are great (too fast for even a guided AT-rocket) but the bigger stuff pretty much sucks. That APC/Tank combo doesn't add anything interesting and the choppers aren't that much different from the ones in BF2.

    "Besides, my retail copy patched the game by itself, what's up with that?"

    The Benelux version I have here only patches to 1.1 . Patching to 1.12 actually takes longer than installing SF itself.

    "Only have 512mb myself - and I think the 1gb should really be the minimum

    Getting another 512mb shortly

    Its ok, but sometimes laggy "

    Same case here but I can live with it for now, everything on low settings though.
  • urban #29 6 years ago

    EH!? why couldnt this review follow the true.

    -sims 2 christmas pack way.
  • Artemus #30 6 years ago

    EH!? why couldnt this review follow the true.

    -sims 2 christmas pack way.


    You mean just because its published by EA its crap. Yeah I guess it does deserve a two for that...

    /sarcasm
  • Errol #31 6 years ago

    Excellent expansion pack, and easily worth £15 (from Play.com).

    For people who love BF2 this is great !
  • Xerx3s #32 6 years ago

    /couldnt be botherd...
  • Furbs #33 6 years ago

    Shame you bothered to post though Xerx3s
  • Lukree #34 6 years ago

    I have been playing BF2 for nearly 100h now and I really hate one major thing in BF2.

    The planes.

    I mean the game _is_broken_ if there ain't cure for planes. A skillful pilot can have stats of 50 kills to 0-1 deaths. That simply sucks and spoils the game for infantry. And that must be one reason why the infantry centric city maps are so popular. Okay, there is air defense missiles, but you cannot really hit the planes with those. Well, it's almost more common to hit your own plane.

    Copters are just great! You can take them down with apc, tank and machine guns, even with antitank. And still a skillful pilot and shooter can be a real pain in the ass and resolve many flag situations with fire support. Great balance with copters.

    I simply don't understand what's the fun flying the planes? Map is so tiny for planes and they even seem ridiculous without real speed and making tight turns. :D
  • Artemus #35 6 years ago

    I hate planes as well. I can't fly them with a mouse so they never get used. Apart from sky diving that is. I think their overuse could be the reason the urban maps are the most popular.
    Edited by 1 at 30/11/05 @ 21:11
  • Dynamize #36 6 years ago

    Wish EA would notice that all their official servers are stuck on Strike At Karkand and Devil's Perch since the launch of Special Forces.
  • Helios #37 6 years ago

    Lukree - there are no planes in Special Forces.
  • Furbs #38 6 years ago

    Dynamize, it might be as thats the first map in the rotation. If no players join it sticks on it. Probably resets if server empties though and goes back to the first map.
  • AbyssUK #39 6 years ago

    Codename Eagle ! YES PEOPLE am one of those fans who people said was stupid until BF1942 came out... finally A reviewer who realises how good Codename Eagle really is.. come on Eurogamer give Codename Eagle another review.. you know you want too.. you could always mention the new BF2 Codename Eagle mod which is nearing public release!!!


    AbyssUK

    p.s. CODENAME EAGLE
    Edited by 2 at 30/11/05 @ 22:59
  • Dynamize #40 6 years ago

    Yeah Furbs, I remember you mentioning that as a possible reason, but they really are all stuck on Karkand and Devil's Perch.
    I went to EA's BF2 website and checked to see if the tech support board had any "I'm only seeing Karkand/Perch on the official servers - here's a fix". Unfortunately it just has a few people saying "EA, check your servers". So I joined an official server and played Karkand for 8 straight matches :( Map vote has no other maps to vote for besides Karkand.
    Truly a dire state of affairs.
  • #41 6 years ago

    Erm, don't play on EA servers then ?
  • Cheezit #42 6 years ago

    Furbs - 64 player Iron Gator is fantastic; one of the best maps imho. Its actually harder for the US to defend, but if you work properly in squads its brilliant. Having no arty on that map is also a plus.
  • Spanker #43 6 years ago

    Night maps run @ 1fps for me.. arrgghh. (All latest drivers. Hardware otherwise runs BF2 @ 50fps on high) Never trusting Dice Canada again..
    Edited by 1 at 01/12/05 @ 13:23
  • Furbs #44 6 years ago

    Yeah. Blame them for your hardware :)

    Cheezit...one of the things I like about the map (and this expansion) is the maps now give the defender a bit of a chance. Its real fun trying to take the engine room on Gator whilst fending off a counter attack to the Flight Deck.

    That said, defending the Plaza with an AT guy (love the new "no warning tone" RPG's) on Warlord is my fave.
    Edited by 1 at 01/12/05 @ 12:28
  • asphaltcowboy #45 6 years ago

    Nope Furbs, not dead! Thankfully! I'll definitely be playing tonight! What kinda time are we talking? I'm gonna be the supa-n00b as it will probably be the first time I'll be playing SF and I haven't played BF2 in ages!
  • Furbs #46 6 years ago

    About 8ish I think asphalt. Dont worry most of us have only played a couple of nights afaik. I havent even seen all the maps yet :p
  • asphaltcowboy #47 6 years ago

    Now I just have to find 7GB of HDD space to install the bastard! :]
  • Furbs #48 6 years ago

    3.5 will be enough. 7 seems to have been a bit of an urban myth...
  • asphaltcowboy #49 6 years ago

    Now I just have to find 3.5GB of HDD space to install the bastard! ;]
  • asphaltcowboy #50 6 years ago

    I failed in my task, yet more work cropped up. Oh well. I've now installed it - perhaps I'll play next week!
  • GitSomE_UK #51 6 years ago

    I love BF2 and I love BF2:SF it's well worth the 15quid however I have P4 3.2, Radeon X800 XT with a gig of ram. 2GB ADSL and boy does it take it's time loading. I reckon this game needs 2GB of RAM in order to fly as the hard drive is getting a proper thrashing when it's loading up.
  • spiny #52 6 years ago

    You're right GitSomE UK, I shoved an extra gig in my box & it made all the difference.