Battlefield 1942: Secret Weapons of World War II Review
Martin goes to war. Secretly.
Version tested: PC
After the argument surrounding The Road to Rome and whether or not it was a cash-in (it was), we're not surprised to find ourselves back here, stoking our beloved copies of Battlefield 1942 with more content from the creators themselves - asking the same damn question.
Uprising

Since January, we've all seen the BF1942 mod scene rise up and grab our attention, and it's brought with it some outstanding content. Free of charge. Gratis. Take Desert Combat, for example - a collection of beautifully crafted vehicles and models, a raised pace and a few already impressive maps that blew DICE's first official expansion out of the Roman bath. Gamers took note and some promised not to be stung by EA and its expandoritis again, especially when Secret Weapons of World War II reared its head and EA released the Hellendorn multiplayer demo.
So what are we getting this time? More than just more of the same, thankfully. While Road to Rome was a mere six maps and the odd new vehicle, Secret Weapons easily captures the flag in the creativity stakes. Many of the pack's addition details are outlined in Tom's first impressions, but for the uninitiated it features a wealth of new Allied and Axis weapons and vehicles that saw battle only briefly or didn't even make it off of the drawing board. Seasoned with a hint of 40s sci-fi, Secret Weapons is an altogether more interesting expansion than its predecessor.
Like Tom, the first map we went for was the Eagle's Nest, which sees Axis troops defending Hitler's mountain-top retreat from advancing Allies. The same old BF1942 atmosphere is unmistakable here as we make our way down the snowy hillside, but the this soon gives way to something more cartoon-like. It's hard to describe, but as we pelt along a dirt road on our motorcycle with its sidecar and mounted machine gun, weaving out of the way of an oncoming Sturmtiger tank and then circling and dismounting to fire a rocket up its rear, we get this very palpable sense that the brutal, harsh reality of war is making way for something far more light-hearted. Far more... Indiana Jones.
Amateur theatrics

As we play on, it's an impression that sticks, as troops rain down from their spawn points inside a hulking C-47 Cargo Plane, and a Sherman tank comes rolling along, sending us flying with a stream of rockets from the T-34 Calliope turret. Piloting the enormous Flying Wing, laying impressive carpets of death and having to barrel roll out of the way of an oncoming V-3 guided missile only serves to cement this impression. Still - it's all fun.
Secret Weapons of World War II is all about the theatrics, see, like an assault trooper racing along a bridge and flying off and up, over your head, thanks to the jet pack strapped to his back. You forget this is even World War II. Cripes, a jet pack! It made us chuckle the first time we saw it, and it's a good example of some of the more comedic moments inherent to Secret Weapons.
At least DICE has been sensible about the jet pack, even if it does seem faintly ludicrous, tucking it away in some of the most unlikely places for lucky players to stumble across. It's a move which has probably saved the game from 'jet pack spam', and the limited fuel capacity prevents over-use and unfair advantages. We have in fact only come across the jet pack three times during play; once because we found it in someone's loft, once in an aircraft hangar and once when we shot a player out of the air and grabbed his equipment.
Objective destroyed

What else is there to break the established BF1942 mould? The additional Objective play mode attempts to inject a little variety, but with mixed success. Six of the eight new maps support this new mode, and most of these involve one side blowing something up and the other side stopping them from doing it. This quickly becomes a lot more tiresome than intense, and when your objective is to destroy Axis-held UFOs in hangars on the dull Kbely Airfield map you know the developers are struggling for ideas.
And we're sad to say that most of the other maps included with SWWWII are less than memorable. Only the Hellendoorn airfield map (which seems the be the player's choice as well thanks to the very open design), Eagle's Nest, and Mimoyeques with its intense close-quarters battles really stand out for memorable moments. The rest either suffer from bland design, horrible balance issues or sometimes both. Sooner or later, most of these maps are going to sink into obscurity.
Going to waste

And speaking of the disused, many of the additional weapons and vehicles, while creatively realised and nicely modelled, don't seem to fit the battlefields of 1942. The tiny Goblin Jetfighter - or, as it was referred to in the office, "the cute little Yank bubble plane" - seems practically useless, and while the huge Flying Wing is capable of launching an impressive bomb-flavoured assault on Jerry, it's so big and so fast that BF1942's massive maps feel cramped. Of the new tanks, only the Sturmtiger and T-34-equipped Sherman seemed any fun to play with. A special mention needs to go to the nippy motorbikes though, which are tremendous fun and make us feel a bit like Steve McQueen, even if they should have been in BF1942 from the start. We like feeling like Steve McQueen a lot, see.
Aside from the toys, the troops themselves aren't really worth dwelling upon, with the exception of a shotgun-carrying Allied engineer and his grenade rifle-wielding Axis counterpart. Those are the fun changes. The new Allied assault rifle and Axis sniper rifles serve only to increase the pace of artillery combat, and the throwing knives are hardly ever useful unless you can set up some kind of throwing knives duel - but how many BF1942 players do you know online who wouldn't just whip out an assault rifle and spit on your mutilated corpse? Exactly.
No, the online experience hasn't changed much. Unless you're playing with mates, there's a good chance you're going to end up bundled with a pack of rude, un-cooperative, unfriendly players merely interested in furthering their kill count and flying the planes. No amount of tweaking is ever going to change human nature, and in fact the effort DICE has made to make people play properly (hiding the jet pack, for example) reflects rather well on the pack.
More whizzbang for your buck?
Naturally then, it comes back to value for money. We're not afraid to point out that The Road to Rome was a blatant cash-in and we'd forgive you for assuming Secret Weapons of World War II stinks the same way, but the pack does inject some honestly good, fun and creative features into what is still one of our favourite multiplayer games to date.
It alters it to the point that it feels like a slightly different game, and it's a commendable effort by DICE to refresh and revive the BF1942 experience. However, when you've got a similar amount high quality content streaming out of the Desert Combat team and others for absolutely nothing, you have to ask yourself just how willing you are you fork out £20 for the privilege of a handful of wheat, and a wealth of chaff.
7 / 10
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Comments (37) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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110% agree, DC is great, as is Eve of Destruction...which ROXORZ too...
/edit: \0/
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<a href= "http://www.desertcombat. com/">www.desertcombat.com </a>
AND IT IS FREE
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allthough the idea of dual bike riding sounds fun....EA PUT IT IN THE NEXT UPDATE..fs..cough..splutter.
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<a href= "http://www.desertcombat. com/">www.desertcombat.com </a>
AND IT IS FREE
AND IT IS 573MB
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Nintendo.... Advertising.... in Europe? Are they mad?
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Tiger - Whoa, maybe nintendo are actually (whisper it) going to try and sell more than twenty copies! Preposterous, I know, but the evidence is persuasive. Anyway, for my money, the cube controller is the best thing to play SC2 with, all the buttons positioned nicely once you've done a bit of reconfiguring.
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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
HO!
"The incremental patch is only 233mb. "
LOL, there is nothing incremental about 233MB!!!!!
/pats ADSL router...
Well, that's tonights night out sorted...
...there won't be one.
And might I congratulate the Desert Combat team in releasing on a Monday...
...so much better than releasing on a Thursday or Friday and impinging on perfectly good nights out...
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As for SWW2, this review is spot on. It is very much Indiana Jones, which isn't that bad. The goblin fighter... yep, what is going on with that? I don't think I've seen a single kill with it.
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Yeah, i thought you'd say that...
But I agree...and adds to the fun when you have to speed land those Huey's, packed with your team-mates!
I love the camp radio's playing rock'n'roll...
The Hill map and the Mekong River maps are superb...though the latter needs a "Push Map" rule like the new DC map.
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The maps are too small for the jets
The jetpack is as much use as tits on a fish
The sturmtiger doesn't seem to be able to destroy other tanks with one shot, despite having a bloody naval gun on the front
The objective mode is only available multiplayer! DOH!
Every single map seems to be about either defending or working your way up a hill...!
What I did like though:
The "Screaming mimi" (Sherman with a rocket launcher on top) - ace fun!
The motorbike/sidecars. Ace for quick sorties to overtake flags.
The amphibious stuff. Cool for a bit of mid-sea spawncamping.
The transport plane. Pity DC got there first though, eh.
Peej
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Peej
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I love the camp radio's playing rock'n'roll...
Yep. Hearing "Paint it Black" blaring away is pretty cool. The secondary position in the hueys allows you to blast Ride of Valkyries. Very atmospheric when assaulting the enemy.
My only complaints are that a) the shotgun doesn't work (they screwed up on it, but they know) and b) the map with the Yanks trying to defend an airport (forget the name, but the terrain around there is pinkish-orange) is extremely unbalanced. The US doesn't get any tanks nor any LAWs so when the Vietcong finally come out of the hills you're screwed. Someone told me that that is what historically happened. Even so, its not fun.
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Yep, as they tend to be for DC too. Nothing you can do about that.
The jetpack is as much use as tits on a fish
Really? I think its pretty useful at times. Enemy armour is entering your village just hop ontop of a building and camp out.
The sturmtiger doesn't seem to be able to destroy other tanks with one shot, despite having a bloody naval gun on the front
All tanks except the US heavy tank. Yeah, true, you do need a direct hit, which is a bit lame, since its a sturmtiger once, historically, took out 5 shermans with one shot. With no horizontal turret turn and limited ammo I expected them to be able to take out a light tank with an indirect hit.
The objective mode is only available multiplayer! DOH!
I don't think the objective modes are well thought out. 90% of the time it'll involve the attacking side ignoring all spawn points and either parachuting over the target or using a bike to speed through the enemy lines. The entire battle takes place around section of the map where the objectives are. A waste of space, if you ask me. I'd much rather have a push mode.
Forgot to mention the Wasserfall rockets. If you reckon you've ever hit anything with one, you're a bloody liar.
Yep. They had to make them fast to catch up with the jet planes, but that makes them uncontrolable. They have fuel for 10s and it takes you eight to do a 180. You can use them against ground targets, but by the time you've seen that enemy tank you've over flown it and don't have the fuel to go round a second time.
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the fact that it really heavily impacts your system spec - Looking at the spec at the bottom of the review there I just had to laugh...
Yes you can run it on that spec, if you want everything to look like Virtua Racing on the Megadrive.
Peej
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I also like the move to more realistic damage in this latest version. At first I thought it was a bitch when I saw how quickly I went through my ammo with my M16, until I realised 4-5 bullets will kill a guy.
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Yeah, damn snipers are much more dangerous in EoD, it seems...
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Just press the fire button.
Peej
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Peej
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Maybe they'll add surfboards too...
"I love the smell of napalm in the morning."
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Oh and does anyone know where the music for EoD is from? I really like it.
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Peej
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Any tips?
I seriously hope Battlefield Vietnam manages to address the chopper issue.
Peej
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Really? I find them alot easier. Forward and back change your altitude and nothing else, unlike DC. You have to tilt the mouse to move. It means you can hover in a position without any problem.
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I have to say though, an hour's worth of play over lunch and I can see what you mean about EoD. It is very good...alas DC is better IMHO.
Peej
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You might want to lower your mouse and keyboard sensitivity. Then turn it up once you have the hang of things. However, I prefer to leave the flying up to others anyway, unless I'm napalming villages. Its much more fun as GI.
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I would say on comparing EOD and DC that EOD is better for infantry combat but DC has more toys to play with. So far for me as well EOD servers seem less inhabited with lamers but then that is the price DC pays for being the most popular BF1942 mod. It is a little like the situation with CS and DOD.
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Peej
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Actually, it's just as the review says: if you can find a bunch of mates to play with (huhuhuhuh), there's no other game like it. It's only when you join a public server and have to endure seven of your eight man team hanging around the runway like old ladies at a bus stop, or being double-mouse-buttoned by tossers in choppers, that it gets frustrating.
DC's Weapon Bunkers map forces everyone play as a team (yes, okay, so we've heard that old chestnut before, but this time it really works), and does away with aircraft so people have to stay on the ground, use tactics and shoot people the proper way.
Best fun I've had all year, and I've seen a few servers hosting the map 24/7. Suck it an see (huhuhuhuh).
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