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Beyond Good & Evil Review

PlayStation 2 Review by Tom Bramwell

21 November, 2003

Hear ye, hear ye! From this day forth, Michel Ancel is no longer "the creator of Rayman". From now on, he is "the genius that brought us Beyond Good & Evil". In his latest game, the veteran designer's skills as storyteller shine like never before, as he introduces us to a cast of memorable and endearing characters, binds them to a gripping narrative and, most importantly, throws them into a compelling and open-ended adventure that satisfyingly blends a potentially incoherent mix of gaming styles without ever frustrating the player. Cast out amongst a slew of Christmas blockbusters, BG&E rises above them all and leaves an indelible impression.

Above and Beyond

'Beyond Good & Evil' Screenshot 1

It all starts out innocently and unassumingly as the player takes control of Jade, a young freelance photographer living on Hillys, a planet caught in the grip of a war between the menacing DomZ and the elite troops of the government-backed Alpha Sections, a mysteriously helmeted force tasked with protecting the people from the DomZ' frequent attacks. Raised almost from birth by her half-pig, half-human uncle Pey'j, these days Jade looks after a group of war orphans at her lighthouse home, longing for the war to come to an end so they can all live happily and in safety.

Not long after surviving a direct DomZ attack on the lighthouse, Jade is recruited to help the IRIS network, an underground resistance force trying to prove that the Alpha Sections are using the DomZ invasion as a smokescreen to kidnap Hillyans for purposes unknown. Although initially unconvinced by IRIS' claims, Jade is keen to put an end to the hostilities for the sake of the orphans at home and Hillys in general, and so decides to heed the call, quickly finding herself caught up in a massive conspiracy, working to prove whatever she can in the face of a corrupt media saturated with propaganda and the harsh restrictions placed on the Hillyans under the guise of safety measures. Hrm, sounds familiar...

However Jade is no warrior, and can't simply walk up to the nearest Alpha Section guard, beat him to a pulp and force him to answer questions. Nor can she race all-guns blazing into a suspect area and uncover the truth that way. Instead, with the help of uncle Pey'j and later fellow resistance fighter Double-H, Jade has to infiltrate various key facilities, snap pictures of conspiratorial goings-on and send the photos back to IRIS, who publish an underground paper aimed at raising awareness that all is not as it seems.

Legendary?

'Beyond Good & Evil' Screenshot 2

Her adventure takes many forms in a game that shares many common elements with the latest Zelda adventure, The Wind Waker - incorporating stealth and puzzle-based elements into dungeon-style environments, simplifying things like combat and platforming so they don't become frustrating and stem the flow of the narrative, adopting a simple heart-based health system (which allows you to juggle health boosting heart slots between Jade, Pey'j and Double-H), and offering all manner of sub-quests and self-contained challenges just off the beaten track, all of which have some relevance to the main, binding narrative but many of which are optional. Furthermore, Jade makes her way around Hillys on a hovercraft (and later another more impressive vehicle), moving between docks in town, at various abandoned and not-so-abandoned facilities, at trading posts and on seemingly innocuous beaches and small islands.

But unlike The Wind Waker, navigating the seas of Hillys is never tedious. The actual playing environment is surprisingly small, but densely populated, thoroughly detailed and well laid out. It also helps that many of the game's hugely varied challenges involve the hovercraft in some way, even integrating it into dungeon design, and that the game's most prized collectible - the pearl, of which there are a large number to uncover - can be used to buy useful and sometimes crucial upgrades for the hovercraft at a memorable local vendor's outpost in the bay area next to the lighthouse.

And unlike Zelda's notorious and repetitive 'fetch quests', BG&E's sub-quests are engaging, from the Looters Cavern sections, in which Jade and companion have to chase down a looter in the hovercraft as he races off with a wodge of dinero, to Vorax Lair, where Jade has to battle through a group of enemies and figure out how to carve a path to a rogue flying creature holding onto a pearl. Indeed, sub-quests are even important right at the start of the game, when you agree with a local science researcher that you'll document animal life on Hillys, and for every roll of film you submit documenting individual species, she not only pays you handsomely but also rewards you first with a digital zoom for your camera, and from then on with a pearl per film.

Shoot-'em-up!

'Beyond Good & Evil' Screenshot 3

The digital zoom proves especially useful, as Jade's camera plays a big role in Beyond Good & Evil. When you press R1, the game switches to a first person camera view, allowing you to point and zoom with the two analogue sticks, scanning objects for weak points and clues (without an annoying pause ala Metroid Prime), centring on indigenous creatures (which can't just be snapped oafishly, but have to be centred and framed properly) and collecting proof for IRIS - and for the conflicted Hillyan governor, who will happily give you secure access codes if you can convince her it's worthwhile. Although it soon pales in significance compared to her work for IRIS, Jade can continue to collect animal snaps and make extra money throughout the game - and I never thought I'd find myself enjoying the task of sitting on the edge of a bay waiting to try and snap a gigantic whale as it arches out of the water every 15 seconds or thereabouts, so chalk up another point for Ubisoft's cunning designers.

That said, any good photographer will tell you that the basis of a good picture is being in the right place, and Jade certainly has to go through plenty of trials and tribulations to find those ideal vantage points to snap her proof of conspiracy. Along the way, she'll have to stealthily avoid the attentions of Alpha Section guards, whose only weak points are the respirators strapped to their backs, leap, duck and circumnavigate a lot of punishing laser beams, and occasionally work in tandem with Pey'j and Double-H to overcome common obstacles.

To continue the Zelda comparison, BG&E manages some truly magnificent 'dungeons'. Although you won't spend as much time trying to get your head round the layout by pouring over the map (which, ingeniously, you only obtain when you find a copy of it somewhere in the level and manage to snap a picture of it) thanks to a more straightforward, linear style of level design, there are still elements of exploration required to unearth bonus pearls, and it's never less than satisfying to get past a room and onto the next.

Hand-rolled with the finest leaves

'Beyond Good & Evil' Screenshot 4

Part of this is simply the way Ubisoft has blended so many disparate elements together cohesively, and part of it is that BG&E's puzzle design is so perfectly balanced. In-between and often while you're sleuthing past guards (using L1 to crouch and the camera to make sure you're not poking out from behind a bit of scenery), clobbering indigenous nasties (hackandslash with X, dodge with square), jumping between platforms automagically ala Zelda and jetting around on the hovercraft, you'll have to consider a number of ingenious puzzles, often having to think slightly laterally or scour your inventory to get past a particular obstacle. I don't want to use too many examples, because every puzzle is relatively simple yet extremely gratifying to overcome, but don't be too surprised if you find yourself having to find ways to bash obscured switches from afar when you get hold of a disc-launcher, take advantage of a crane lifting suspiciously graspable crates over a number of impassable lasers, or find a way to divert thrashing cables to power an elevator.

But perhaps the best thing about playing BG&E is that you never feel like you're just ticking off boxes on the way to an end sequence. The game is masterfully constructed, evenly paced, rarely predictable and almost never frustrating - even text input for the occasional lock-breaking code, so often the bane of console gamers, is handled beautifully with a spiralling on-screen keyboard that makes full use of the analogue stick and proves once and for all that sticking a qwerty layout on the screen is lazy and thoughtless.

Then again... Scratch that, the best thing about BG&E is the storytelling. Seamlessly integrated in-game cut sequences, emotive, endearing and well developed characters that... no, who deliver warm, friendly and entertaining dialogue, a sequence of events that genuinely affect and interest you, and the biggest boon of all, a satisfying conclusion. Although there will be those who sit back and gasp with disappointment when it all comes to a close after ten or so hours, with little prospect of replay value, it's disappointment borne out of a desire to share more experiences with the characters. But if you ask me, it ends in the right place, and puts all the key characters safely to bed. Finishing BG&E is like turning the last page on a good book, and for me that's far more of a recommendation than a criticism, and a rare thing for a game, even in these days of heavily scripted and supposedly narrative-driven adventures.

Technique

'Beyond Good & Evil' Screenshot 5

Complementing the storytelling is a luscious and vividly realised game world that recalls the visual style seen in Rayman but still manages to look stylish and individual. The seas of Hillys are beautifully rendered with a reflective water effect that you don't normally see on the PS2, dungeon design is imaginative and thoughtful - from the sparkling and almost aquatic vision of an ancient mine to the moody brown pipes and endless brickwork of the factory area - and character designs are emotive and precisely animated. Likewise, the voice acting is fluid and fitting - and the soundtrack is everything from moody and sombre to lively and excited, and every flavour in-between (our favourite bit is probably the music from the Akuda bar, where the IRIS network holds secret meetings). BG&E even has an answer to Zelda's twinkling eight-note 'discovery' tune, which hits you like a pat on the back whenever you uncover something useful. Truly, there is love and passion behind this game, right down to the NPCs who serve merely to justify little sub-games, like the air hockey-style task in the Akuda bar, or bit-parts like the Jamaican-sounding rhino-men who sell vehicle upgrades - all of whom are comfortable on the eyes and endearingly childish. The art style is distinctly Rayman-like, and at times that does mean muddy, underdeveloped textures and sharp edges, but it's matured a lot and sustains a consistently high standard throughout.

However the game's graphical sheen is also the bedrock of a number of technical flaws which conspire to shave a point off the final score. Apart from the absence of a 60Hz mode, which I can live with, the game also suffers from regular bouts of slowdown. To be fair it doesn't upset the gameplay all that much, but it's certainly ever-present, and it's also disappointing (although unsurprising these days) to find myself battling with the camera from time to time. Fortunately though the game is extremely straightforward once you get your head round a particular problem, and forgiving in its attitude to restart points, so it isn't so much of a problem in the long run. In fact, although I often felt the camera was being unhelpful, I never yelled at the screen in anger or frustration because I'd just been slaughtered by unwieldy or ill-fitting mechanics. In fact, I never yelled at Beyond Good & Evil at all...

But were I to have burst into the familiar strains of unprintable obscenities, I would almost certainly have thrown in a few choice words for the developer's baffling decision to make the game letterbox only. Playing BG&E reminds me of the time I went out and rented a widescreen VHS of Braveheart, not really knowing what widescreen actually meant. I got over the fact that it had whopping two-and-a-half inch black chunks stuck to the top and bottom of the picture, but it certainly took a while. Quite frankly, doing this to BG&E is a ludicrous and inexplicable decision that mars to some extent the impact and brilliance of an otherwise superb game.

A new pinnacle for interactive storytelling

And it is, apart from a few choice technical hiccups, a marvellous game. It's a game that exhibits real personality and individuality. Ironically it doesn't really do anything particularly ground-breaking, but whereas a lot of games recently have left us revelling in the quality of the mechanics and almost mathematical precision of design, Michel Ancel's latest composition leaves you feeling warm and happy every time you finish playing it, and in this medium there can be no greater triumph than that.

9/10

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Comments: 1-50 of 112 in total | next 50 »

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UncleLou
21/11/03 @ 09:06
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Nice! Not much hype around this, but I really liked the demo better than the Prince of Persia demo.

edit: \o/ 1st on the "release date", so to speak. Bad, bad Razz!
Edited 1 times, most recently on 21/11/03 @ 09:07
Hicksy
21/11/03 @ 09:10
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argh! was trying to ignore this one, now it's back up on the need soon list : p
Blerk
21/11/03 @ 09:12
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Widescreen mode
yes (game is letterboxed)


So, massive borders then?

/runs
Blerk
21/11/03 @ 09:14
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But seriously, folks... I'm really very interested in this one. Now if only I could get the bloody OPSM demo working on my PS2! I still haven't managed to get it to actually play the game! Anyone else in the same boat and found a solution? I hit 'X' like a bloody typhoon and nothing at all happens. :-(
Urabus
21/11/03 @ 09:15
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Does anyone know whether this is available on NTSC ????. Id rather buy US imports nowadays rather that put up with borders.
Mugwum [staff]
21/11/03 @ 09:17
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The US release is letterboxed too so there is no escape, but yes it is out there.
UncleLou
21/11/03 @ 09:19
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Anyone else in the same boat and found a solution

It's not a boat, it's more like a hover-craft or glider at the beginnig of the demo. Erm, sorry. ;-)

What's the problem, Blerk? The demo ran fine for me.
Blerk
21/11/03 @ 09:31
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I run the demo up. I see the intro screens and the menu appears. It says 'press X to start'. So I press 'X', and... nowt. Nothing. Nada. So I press 'X' a lot more and still nothing happens. And eventually the demo times out and ends. Nice title screen, though.

My friend tried my disc and the demo works fine for him, so I've no idea what's wrong. I've got a single official controller plugged in, an official PS2 memory card in slot 1 and an official PSOne memory card in slot 2, so there's nothing weird about my machine. I just can't get that particular demo to work at all. :-/
jaa
21/11/03 @ 09:34
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Oh, no, another good game! What's happening this year? I can't cope...

/checks identity of reviewer

I knew it! Mugwum likes anything he plays these days. He must be in love... :)
renzo
21/11/03 @ 09:36
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Captions are back! Yay! :-)
LaundroMat
21/11/03 @ 09:44
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"Raised almost from birth by her half-pig, half-human uncle Pey'j"

Any relation to one of the EG regulars then?
jaa
21/11/03 @ 09:45
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Are Xbox or Cube versions planned? I'm avoiding buying PS2 games as I'll have to buy another memory card at the same time...
Abscido
21/11/03 @ 09:46
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Just so ye guys know before buying this, it is a great game - but if you find borders difficult to deal with (like me), you're gonna be very, VERY frustrated for the first few hours of this game. Worst borders I've seen in a long time. Still, it deserves a chance.
geursel
21/11/03 @ 09:49
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Guys, don;t overlook this game. This game hints back at Ico on aspects like marketing and people not buying the game. It doesn't have that immediate appeal like a Rainbox Six or a Zelda so many people will leave this game in the stores just like Ico. What a pity for such a great game. But.. there's a but.. it could well be a cult classic and will gain popularity like Ico did over time. To me, this is one of the finest of gaming....
Blerk
21/11/03 @ 09:50
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Are Xbox or Cube versions planned?

Both are out at the end of January, jaa. They're covered by a temporary exclusive deal like Prince of Persia.
jaa
21/11/03 @ 09:53
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Thanks, Blerk. I'll buy both at the same time, then.

As for borders, they don't bother me much. I bought widescreen movies before having a widescreen TV. Hate pan & scan in movies.


Edit: by both I mean Beyond Good & Evil and Prince of Persia, not Xbox and Cube versions... er, obviously.
Edited 1 times, most recently on 21/11/03 @ 09:55
Mugwum [staff]
21/11/03 @ 10:00
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"Any relation to one of the EG regulars then?"

Having met both I can say... no.
Tiitiz
21/11/03 @ 10:01
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thought the demo really sucked
disc
21/11/03 @ 10:03
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please dont compare it to ico
example.
ico would never have a racing game in it...


but Im a bit surprised ... I thought the demo was pretty nice but eurogamer seems to enjoy games more than the other so called 'good' reviewers do... (6/10 in games tm I believe and 7/10 or something like that in edge)

btw question for ya, how long does it take to finish?
jak n daxter 1 ish o jak n daxter 2 ish?
Blerk
21/11/03 @ 10:06
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Conversation with my friend who tried the demo out to see if it worked for him:

Me: "So, did it work?"
Him: "Yeah!"
Me: "Bugger. Oh well, what's it like then?"
Him: "Jesus, it's shite!"
Me: "What? I thought it was supposed to be pretty good?"
Him: "No, it's fucking crap!"
Me: "Why?"
Him: "It's stupid! You got to talk to a fucking pig!"
Me: "But what about the game itself?"
Him: "You have to talk to a pig!"
Me: "But......"
Him: "It's just stupid. I'm not playing a game where you have to talk to a pig!"
Me: "Hmm. Went back to Halo, did you?"
Him: "Fuck, yeah!"

So sadly.... I'm still none the wiser. :-)
Blerk
21/11/03 @ 10:07
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6/10 in games tm

No no no. 8/10 in Games TM. They liked it as much as Prince of Persia.
disc
21/11/03 @ 10:11
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oooh 8... thats certainly respectable... ok less of a surprise then goodie...

what about the length? I can pay top dollar for a long fun game :) which Ill probly have to do with both pop and this
Blerk
21/11/03 @ 10:17
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Try putting the pad in port 2. Worked for me.

'kay. I'll try that.

/thinks

Actually, I've got the DVD remote sensor in port 2. Wonder if that's buggering things up somehow?

A-ha! You might be onto something there! Ta!
Singularity
21/11/03 @ 10:23
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My demo disc didn't work either. But bought the game anyway, been playing it for a week and hadn't even noticed the borders until Mugs mentioned them. So they can't be that annoying.

It's a great, great game.
prettyboytim
21/11/03 @ 10:29
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So is it too much to ask that we could have some real screenshots instead of the much-higher-res with loads of antialised-goodness-turned-on promo shots?

Doesn't Eurogamer have the technical capability to take real screenshots?
Plob
21/11/03 @ 10:34
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Mugwum will you do an update on the cube and xbox versions when they are released? It'd be nice to know if the slowdown is still an issue on those platforms. Ta.
Nemesis
21/11/03 @ 10:40
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But were I to have burst into the familiar strains of unprintable obscenities, I would almost certainly have thrown in a few choice words for the developer's baffling decision to make the game letterbox only.

Preach it Brother! I was completely confused by this initially, thinking I was missing a setting or it was pulling in the 16:9 config from the PS2 settings. A quick visit to the BG&E forums stopped me worrying.

I was initially a bit disappointed by the letterbox format, but once you get past that and finally start playing it you can't help but love it. It gives the same feeling as the original Jak and Daxter, where you can see how much feeling has gone into the characters, design and gameplay.

Jesus. What's wrong with me. I'll be growing my hair and planting flowers next. Feel the love people!
geursel
21/11/03 @ 10:55
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@Prettyboy tim: The game looks f*cking GREAT, really!

@ Disc: I'm not comparing the two games to each other in terms of gameplay, but on buying behaviour
disc
21/11/03 @ 11:00
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fair enough geursel but I think this I still think this is more of a seller...

it has the feel of a game that should attract more buyers... a cute girl for example :)
geursel
21/11/03 @ 11:02
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Haha, indeed, indeed...

/me sprints to local game shop and wait for pretty girls buying Beyond good & Evil :-P
Zero Beat
21/11/03 @ 11:03
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You need to unplug any infra-red DVD remote receivers in order to play the PS2 demo.

Strange little problem that.
Blerk
21/11/03 @ 11:06
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Ha haaaaaaar! So that's what was wrong! I shall play the demo tonight! :-D
jaa
21/11/03 @ 11:18
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Him: "It's stupid! You got to talk to a fucking pig!"

/me re-reads review

You DO have to talk to a fucking pig!!

Fuck!

That IS stupid!!!!

I don't want this game after all!

Everyone knows pigs can't stop blabbering! I'd go insane!


Edit: and about the third screenshot - I assumed she was gonna kill the swine!
Edited 2 times, most recently on 21/11/03 @ 11:22
Blerk
21/11/03 @ 11:25
#34
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Don't let my friend put you off - he's pretty shallow when it comes to games. If it doesn't have cars or guns then he's not interested. It's not his fault. Actually, scratch that.... it is his fault!
jaa
21/11/03 @ 11:33
#35
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Er, I was joking (or at least attempting to)...

/re-reads post to see how anyone could find it realistic
Blerk
21/11/03 @ 11:37
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No, it's okay jaa - I got your joke. I just couldn't resist having another dig at my mate.

/waves in case he's reading
jaa
21/11/03 @ 11:40
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Ah, okay

/waves back and feels better

Edit: eh, who are you waving to? Me or your mate? Ah, never mind. I have to leave.

/waves again
Edited 1 times, most recently on 21/11/03 @ 11:43
Sando
21/11/03 @ 11:47
#38
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"See, if agents had had laser-equipped spaceships then we'd never have suffered Reloaded or Revolutions" -- Im never visiting Eurogamer.net after reading that stupid comment which has no basis whatsoever exept to explain "Tom Bramwells" obvious film retardation.
Blerk
21/11/03 @ 11:50
#39
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Look out! Matrix fans are invading! Aaargh!

/runs for the hills
disc
21/11/03 @ 11:52
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haha sando... absolutely noone care about reloaded or revolutions...
squaylor
21/11/03 @ 11:58
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Are there talking pigs in Revolutions? I haven't seen it
AnotherMartin
21/11/03 @ 12:04
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Don't know about pigs, but there's plenty of ham.
bero
21/11/03 @ 12:07
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What prettyboytim said about screenshots is right, but he don't know half - those screenshots you're showing us are from the old version. See the first two screens - that's from the animations in the game now. But the last two are from spring 2003, when Jade and Peyj had different clothes and looks. Since than the characters received the new look. Maybe someone played the game with the eyes closed and didn't notice... Shame on You EG!

And as for lenght, I've finished what I reckon is 2/3 and it took me around 10 hours, clearing most of the mini-quests along the way. I'd give it 20 hours top to clear everything. So it's not too long, but I'm all for short&sweet so I'm not complaining.
BartonFink
21/11/03 @ 12:15
#44
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Liked the demo on OPSM2 last month, very interesting mix of genres in the game. Demo worked fine for me too Blerkie.
So the question is purchase now or wait for the Xbox version in Jan. Hmm difficult one that ;)
Mugwum [staff]
21/11/03 @ 12:29
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"Im never visiting Eurogamer.net"

Woohoo!
BartonFink
21/11/03 @ 12:35
#46
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'Im never visiting Eurogamer.net'

Do you promise!
Abscido
21/11/03 @ 12:48
#47
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"Don't know about pigs, but there's plenty of ham."


Haha! Oh yes, very nice.
Oceadge
21/11/03 @ 12:54
#48
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I played the PC demo of this a while ago and it reminded me of Haven: Call of the King. The hovercraft level at the start of the demo seemed really poor with unrealistic looking graphics. I uninstalled it pretty quickly.

Now I'll have to install it again - I guess first impressions aren't always reliable!
Blerk
21/11/03 @ 13:06
#49
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Nintendo and Microsoft aren't squeaky clean either in terms of platform hogging.

Indeed. Look at Splinter Cell last year....
Mugwum [staff]
21/11/03 @ 13:07
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I think it's just that demos aren't always reliable. I've got a disc with the ECTS demos for this on it and although they hint that maybe the game will be good they really don't leave a lasting impression, and certainly don't offer a taste of what's REALLY good about it. In fact, they just make it look like a quirky mix of styles with no real definition and they don't do anything to explain the plot either.

In fact, what is it with Ubisoft and rubbish demos? The XIII demos did nothing to show off what was good about the game either, and the POP demo has been the subject of much complaint elsewhere on the site already.

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