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Aliens Versus Predator: Extinction Review

PlayStation 2 Review by Tom Bramwell

11 August, 2003

Historically speaking, consoles haven't done very well with real-time strategy games. This is probably because as a genre, RTS games thrive on high screen resolutions, mouse control and online multiplayer options. AVP: Extinction isn't about to rewrite history, but apparently it is happy to re-enact some of the genre's most frustrating crimes of the 1990s: sloppy AI and path finding, dodgy low-res visuals, and unbalanced units.

It's like C&C never happened

'Aliens Versus Predator: Extinction' Screenshot 1

Actually, for "sloppy AI", please read "inexplicably cretinous AI". It's the game's biggest fault: units constantly bounce off tiny obstacles and then decide a better route involves all four corners of the map, units stop moving when they bang into one another and then wait to die, and units flagrantly disregard orders and stand around getting slaughtered. Game Over, man.

Which is a pity, because in many respects Extinction shows a lot of promise. The first few missions for each of the three races (Colonial Marines, Aliens and Predators - duh) demonstrate a reasonable balance, despite the diversity of forces on offer. Gung-ho Marines are good at a distance with a large range of units, but need to be firing on all cylinders with Medics, CommTechs and Synthetics undamaged to prevail; Predators are costly to reproduce, but highly adept individuals; and Aliens are strong in numbers and not unlike StarCraft's Zerg in many ways, but fall foul of their enemies if they aren't within slashing or hole-punching distance.

But when you get more than a few missions into proceedings, it becomes clear that the balance just isn't there. Aliens need huge numbers to win, yet their reproduction is hideously complex (Queen lays eggs, eggs become face huggers, drones collect humans so face huggers have something to infect and become chest bursters, chest bursters cocoon, cocoons deliver drones - with their vulnerability going up at every turn); Predators are just ridiculously powerful due to their countless weapons and technological upgrades, like being able to see units shrouded by the fog of war; and Marines are somewhere in the middle. No wonder there's no multiplayer mode.

Bases? We don't need no stinking bases

'Aliens Versus Predator: Extinction' Screenshot 2

It doesn't help that the game's 21 missions themselves are almost uniformly boring, with only the Alien options really worth playing. Yes yes it's nice to see that actions in one campaign can affect another, but when all the Marines and Predators do is move between waypoints killing stuff, who cares? Aliens are fun because they're a bit different, but it can take ages to build an army of any size or diversity - and doing so is particularly frustrating because their protracted life cycles are regularly halted so drones can forage for hosts. Which can take several minutes at a time. You could just send the face huggers out by themselves, except they shrivel up and die if they disappear beyond the boundaries of the hive for too long.

What's more, there's no base building (unless you count gun turrets) - just 'base units' like the Alien Queen - and battles are limited by an unfathomable unit cap, so what you're left with is effectively a top-down AVP with none of the atmosphere or aesthetic style.

Didn't we mention that the graphics are rubbish? Oh. We should have. We often joke that things might look better on a PSone, but, honestly, a PSone could render these textures, and we're sure it could handle the three or four colours that Extinction trots out from mission to mission. The models aren't too horrible, with character designs lifted from movies and comics, but they move like drunken robots. It's quite telling that nothing in the science fiction upon which AVP is based moves as rigidly or artificially as the units herein. Presumably this is because the PS2 can't handle 50 decent-looking units at once. The Xbox could, but then EA needs to develop stuff for PS2 and then port it to Xbox, right? How else will they maximise profits?

Real-time wasting

'Aliens Versus Predator: Extinction' Screenshot 3

Obviously the control system is another flaw, however well it has managed to implement it "for a console". Units are selected by X, but there's no drag-select. Instead, a circle of control expands as you hold down X, allowing you to collect units together. You can assign groups to the four directional buttons, map waypoints (which is a must given how stupid everybody is), instruct Aliens to automatically gather hosts or Predators to collect skulls, and you can move the cursor to base units with square and firefights with triangle. It takes some getting used to, but it's pretty unintuitive, and feels like a rather pointless reinvention of the wheel.

Is there anything we'd like to applaud? The interface is nice, the framerate is pretty smooth, there's Pro Logic surround with music and sound effects lifted from the movies (so what if they regularly overlap one another and sound tinny?) and surely it's quite refreshing to see an RTS instead of another unimaginative shooter that revolves around making you jump?

Actually, it isn't. People shouldn't make RTS games for consoles for the same reasons that people shouldn't put square pegs in round holes: they don't fit. And people definitely shouldn't make substandard RTS games for consoles. Whether you want an AVP game or just a strategy game, your best option is to buy a PC and play AVP2 or WarCraft III. Can't afford a top-end PC? Buy a crap one and play AVP1 or StarCraft then. They are both better games than Extinction, and they probably run on pocket calculators by now. The idea that the gorgeous-looking AVP: Colonial Marines was canned for this is heartbreaking.

Extinct? We certainly hope so.

4/10

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Comments: 1-15 of 15 in total

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Killerbee
11/08/03 @ 13:07
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On the AI thing, it's a shame they couldn't have just done the same as Lucasarts on Star Wars Galactic Battlegrounds and licensed one of the "Age of ..." engines.
Blerk
11/08/03 @ 13:13
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The idea that the gorgeous-looking AVP: Colonial Marines was canned for this is heartbreaking.

To be fair, I think it probably went something more like this:
Developer: "Shit, boss. You know that AVP game we're working on? Well it took six months just to render the screens you sent to the magazines and the machines aren't technically up to making the game!"
Boss: "Knackers. Oh well, we'll cancel it then."
Big Boss: "Oy! We just spent 5 squillion quid on that licence and now there's no game? We want something... NOW!"
Boss: "Bugger. What can you do in six weeks?"
Developer: "Dunno... Knock out a cheap RTS?"
Boss: "Job's a good 'un!"
Machiavel
11/08/03 @ 13:21
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Aliens need huge numbers to win, yet their reproduction is hideously complex

I suppose a balancer for this would be if you had to raise your little gung-ho Marine for 17 years, feeding, changing diapers, taking to the park and onwards through discovering girls and hithero unexplored aggressive instincts until you can put a rifle in his hand and watch him get decapitated at the first touch of an Alien...
volb
11/08/03 @ 13:47
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As far as I'm concerned, they should have quit after AvP 1.
Get rid of the stupid briefing movies -i'm serious here-, mute the damn "I will scare you all by myself" music and I give you:
Pure, moody, furious, nerve-wrecking gameplay.

The sequel is just what sequels to successful concepts usually are: beefier, prettier, unimaginative and unavoidable. It has enough polish to make reviewers recommend it over the first one even though they probably haven't played the first one in a while, so you're stuck with telling everyone new to the series that they're missing the best part of it.

- AvP is a really cool game.
- AvP? I played AvP2 and frankly it was so-so.
- ...I know.

The sequel to the sequel is, well, ... you've just read the review.
FWB
11/08/03 @ 13:56
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The XBox version sucks too.... so I hear.
Tiitiz
11/08/03 @ 14:16
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AVP2 was far superior in every way over AVP1 imho
Cyhwuhx
11/08/03 @ 14:19
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.::: I've been warning customers over this one last saturday;

"This one please"
"-You DO know it's a strategy game, right?"
"Strategy? Wasn't it a shooter?"
"-No, it's a strategy game."
"Bastards!!!" *puts game back on shelf*

Actually only one person was actually aware of teh fact that it was a strategy titel and bought it willingly. Maybe the game's already been returned in the meantime.
Dizzy
11/08/03 @ 14:51
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I stopped bying EA games a looooong time ago because of their incredible XBox support. Guess I don't have to feel guily of NOT buying this game because it just reminded my why I don't buy their games.
pjmaybe
11/08/03 @ 15:51
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The idea that the gorgeous-looking AVP: Colonial Marines was canned for this is heartbreaking.

To be fair, I think it probably went something more like this:
Developer: "Shit, boss. You know that AVP game we're working on? Well it took six months just to render the screens you sent to the magazines and the machines aren't technically up to making the game!"
Boss: "Knackers. Oh well, we'll cancel it then."
Big Boss: "Oy! We just spent 5 squillion quid on that licence and now there's no game? We want something... NOW!"
Boss: "Bugger. What can you do in six weeks?"
Developer: "Dunno... Knock out a cheap RTS?"
Boss: "Job's a good 'un!"

y'see, as cynical as Blerk's post is, you can see the truth behind it...!!

Damned shame.

Peej
JabbaDaHut
11/08/03 @ 16:44
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Jesus! Was Ms Weaver on the Dev team for this one? After she single handedly FUBAR'ed Aliens 3 and beyond too....Tsk tsk...
Killerbee
11/08/03 @ 17:33
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Jesus! Was Ms Weaver on the Dev team for this one? After she single handedly FUBAR'ed Aliens 3 and beyond too....Tsk tsk...

Resurrection wasn't bad. It did conform to the formula and structure of the previous films, but I thought it was fairly entertaining despite the clichés. The half-alien/half-human was a bit of let down after the Queen in Aliens, though.

Are they meant to be doing a 5th one?
inpHilltr8r
11/08/03 @ 20:28
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"Resurrection wasn't bad."

Nooo... it was beyond bad.
daveo
11/08/03 @ 20:40
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"Resurrection wasn't bad."
I know, lets have a final alien which isn't actually scary, just a bit stupid, that make for a really shocking ending. Although up to that point I thought they were doing ok.

how about someone getting off their arse and doing an Alien RTS properly, as you take over colonization facilities etc and take advantage of miles of airducts
Maybe it's the hot whether but wouldn't that be an Aliens RTS? ;-)
Martin
12/08/03 @ 11:34
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Aw, crap. 8( I thought the idea of an RTS with Aliens, Predators and Marines was kick-ass.

Hopefully there'll be another one, only properly done on the PC this time...
Tiger_Walts
12/08/03 @ 11:54
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"Resurrection wasn't bad."

Anyone know of any more Alien 5 rumours/speculation? IMO, set on Earth with 1000s of xenomorphs all directed by Peter Jackson would be the only way to rescue the franchise.

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