Auto Assault Review
We're addicted to brake fluid. Don't worry, we can stop any time.
Version tested: PC
Some things are better balanced; strawberries and cream or Eric and Ernie, for example. We think it's an issue of complexity, that certain things on their own are just too simple; that people want a certain level of complication to take up those spare brain cycles, and are willing to try anything that sucks them in just enough. Certain gamers, get this, don't like car games. Others, perverse imps that they are, just don't like simple shooters. But combine the two, chuck in a few thousand other people, and they'll play it. Hence the shooty-car MMO genre (sorry for the excessively analytic lingo) and hence Auto Assault.
Regarding the premise, as far as we can discern, some cataclysmic event befell the Earth, wiping out or mutating all life that didn't find cover. This, while cheesy, provides an excellence basis for wholesome sci-fi plotties that inform your every action in the story. And it means we're not Elves, dunmer, dwemer or any thing vaguely fey! Don't get us wrong, we enjoy fantasy as much as the next escapist dreamer, but it's just so refreshing to meet some MMO developers who haven't had the creativity carved out of their heads with a wooden spoon. Admittedly, in sci-fi terms mutants, cyborgs and humans aren't exactly refreshing, but futuristic car combat is one of the less well-mined sci-fi varieties.
Those three factions are the Mutants, the cyborg Biomeks, and the "Geeky Humans who look a bit Tron" (we think that's their name.) They each divide into one of four classes; scout, warrior, medi-mechanics, and leaders (the class with automated henchmen); each of which has its own style of vehicle (though players can unlock more vehicles as they rank up); and its own starting areas, agenda, brand of deodorant, etc. The customisation options for your humanoid avatar aren't as extreme as that of City of Heroes, which is a pity; you feel NCsoft could have just ripped that straight out of the other game. Your vehicle is similarly limited, but you have the opportunity to customise that in the game proper, with junk you find in the wastes.
Like World of Warcraft or City of Heroes, the game moves you along by pushing you from the tutorial areas towards areas where there are more missions waiting for you, and building up longer plots around those missions as you go along. Yes, they fit all the usual parcel-delivery or killing missions, as there's not really that much you can do with fixed multiplayer environments, but they do try to take advantage of the game's openness, giving you missions to jump a long way or to avoid particular terrain.

Some friends of mine wanted to join in on their zany Apple machines, but this isn't made for mad Macs.
The environments themselves are huge; great sprawling masses packed with enemy combatants, most of whom pose little threat individually. All of this is rendered in Havok 2 physics, so as you get higher-level weapons you get used to levelling entire shantytowns and forests at a whim. Because, we suspect, of the size and physics, it's also pug ugly.
Ugly like Quasimodo bred with David Blunkett.
Real ugly.
Moreover, the game runs like a two-legged dog. We had irregular crashes running it, all through the beta; we've changed machines and the problems have recurred, no matter what we do. Cranking the settings right up doesn't even look that good, as you can see from the screens; less polys than a parrot farm, with relatively low-res textures. Zoom out and it doesn't look too bad, but up close, ugh. Thankfully, we do have some uppers.
The meat of the game, which should be the meat of every MMO but sadly often isn't, is the scream and grind of combat. A vehicle has several weapon mountings, ranging from fixed forward and rear guns to a rotatable turret (normally your main weapon). Each has a firing arc and, like archaic galleons swinging round to bring broadsides to bear, you can maximise your damage by lining up these arcs with as many enemies as possible. A quick click of tab locks you onto the nearest target, though you can aim yourself. And here's where the pretence of this being hard sci-fi tips its hat, hops merrily out of the window and makes the descent of several storeys of ludicrousness before impacting with a marshmallow pavement.

More fuel you.
You. Massacre. Everything.
It's a wonder there's any life left on the surface of the planet considering the alacrity with which you'll tear through foot-troops, buildings, monsters and cars alike. The combat is, at root, Carmageddon or even Quarantine, right down to the bloody roadkill you make of pedestrians, the enormous variety of weapons and seemingly limitless enemies. There are even GTA-style "Killing Spree" flashes and XP bonuses when you've nobbled enough in a row (which are shared across any group you're in). This bloody mêlée is really the saviour of the game, as it's just enormous fun.
The counterpart of fighting is dying. Your vehicle will get blown up at some point (unless you're really good). A big twin-rotor airship will come and rescue you and drop you off at the last healing pad you visited, with no health or power. It's not a bad thing because it gives you a chance to heal up for nowt and get back to the main base of the area. In fact, it doesn't penalise you in any way and the speed of the vehicles means you can get back into the action quickly.
There are two buttons on the dash that intrigue. The first is labelled INC and summons the seemingly-enslaved airships that rescue you whenever you die - it's only there in case you get stuck in the scenery (with the real physics and the speed some of the jalopies can travel, you will get stuck). The second is the awe-inspiring Hazard Mode. Contrary to expectation, it doesn't consist of walking 200m down the road behind you and setting up a small red triangle. Instead your vehicle changes for a short period into something breath-taking, depending on your race, like a blazing robot leviathan for the Biomeks.

Taken for a ride.
We also welcome with massively-mutated open arms the return of proper crafting, wot we remember from our yoof in Ultima Online. Not the side-thought of Guild Wars or the complete absence of D&D Online's; this is confusing and complicated. We learnt as much from the in-game tutorial system as we did from Grange Hill, so let's explain. Basically you take stuff that you've collected from blowing up enemies or buildings and take it to the city hubs, the only place in game where you get to walk around as your human character. There you refine it and craft it into other items, or break it down to work out how it works, or tinker with it to improve it or... essentially, there's about as many crafting skills as there are other skills. Once you get into it, it's rational and sensible, but it's desperate need of a proper in-game explanation.
We will admit to not having reached the endgame yet, with all the arenas, PVP and the Ground Zero area. As far as we know, top-level characters can battle each other in the arenas or mount assaults on enemy outposts. Ground Zero is a dedicated server, servicing all the others, where anyone playing is bumped up to the top level and can carry out special missions in a PVP environment.
Despite this endgame focus, Auto Assault would feel much better as single-player game. When we interviewed the developers, they themselves called it "massively single-player". Oblivion has shown that single-player RPGs still work and still sell, Guild Wars has shown that single-player RPGs with multiplayer arenas work (and you don't need to charge an extortionate monthly rate for them...) Unlike City of Heroes, where the scale of the battles means assaults can be planned, the roving nature of Auto Assault turns teaming into chaos with multiple people skedaddling all over the place. Also, we suspect (though we don't claim any great technical knowledge) that the game would perform and look better if it was designed that way.
Auto Assault combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
7 / 10
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Comments (31) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Best ncSoft title yet? Is it like Carmageddon?
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I trust the person responsible for this line has been dragged out and shot like the dog he undoubtedly is?
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Best name ever?
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You must be new to MMOs.
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it looks and runs fine on my laptop, which admittedly is a balls out boomin machine but this is what I upgraded it for
top marks for the Jayce and the Wheeled Warriors nod
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i too played beta, and didn't like it.. but strangely i still picked this up when it went live. It looks great, and is really responsive and smooth, a BIG improvement over beta. It has some lovely effects (the driving sections are particually nice, and have some of the nicest weather and skies I've seen in a game) Quests are varied and fun, and pretty much everything above the ground plane is destructable… in fact the way you mine for crafting mats is to salvage materials from old buildings and structures by smashing them down, which is a pretty nice touch!
I really like it, and even tho admitadly had a slow launch day (well compared to wow
And thanks to reviews like EG, it will only get better
EDIT: More importantly, theres not even the slightest whiff of elves
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plenty of good news contained within this interview that points to lots of things to come, and soon
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The fighting part isn't really memorable in any way. You drive in circles, with your top-mounted gun auto-tracking your target, leaving you to just worry about trying to point your front-mounted, fixed gun somewhere in their direction. It's not deep, it's not exciting, it's pretty much...circle-driving boredom.
And teaming sucks so very terribly. There is no possibility for coordination, and everyone just drives around sort of trying to stay within visual range of others.
But the driving around is fun.
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But with a monthly fee? No chance.
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This is why I read EG.
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The worrying thing for me is Im not even reading the mission detail after just one sitting, unlike say DDO where the story seems to count for more.
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I play DDO and you’re right, the story is what that game is about and it’s so interwoven into the game play.
Compare AA to wow. I play WoW and I very rarely read quest logs, just skim them for where I have to go and what I have to do. I've been playing this, and even I hated the beta test, but I’ve been enjoying it a lot more, and TBH, the story is quite interesting (well human side). One poster noted that there’s not much to the combat, but its great when you're fighting a mob and his friend turns up and tries to get between you and your target, suddenly your pray will run and you chase after him, with his friend tailing you. And the sense of speed during these chases is really exhilarating.
You get a similar tool bar like wow, where you can select abilities, ranging from offensive like over-charged lightning attacks, to defensive skills like flash mortars and chameleonic cloaking devices.
It’s really fun! ^^
I really can’t wait to see what the devs implement next – they seem to want to update and support it regularly.
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Respect for the mention of Quarantine though. Great game.
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I guess I can't blame them for going where the money is, but if Jumpgate had been steadily developed and extended upon (and marketed a bit better) then I might still be playing it today.
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So Eurogamer gives City of Villains 9 but Auto Assault 7? Where's the logic here? Auto Assault is a much deeper game, with top-notch PvP out of the box, a deep crafting system and many other advantages over CoV. The character models look much much better than those of CoH/CoV, so it's very strange the reviewer says it's a pitty they didn't incorporate CoV's character generator into Auto Assault...
I think that next time, instead of rushing a review out, wanting to be the first to review a new game, take a little time to make your review is up-to-date and that it makes sense.
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Having also played City Of Heroes (where the only satisfying gameplay was in the char creation!) I can say AA is pretty much the same. The only satisfying part is the driving and even then only in the faster cars.
You drive around, shoot some stuff, occasionally interact with some stuff and... er thats it. So I go back to WoW yet again. Which if you think about it is the same. You run around, you shoot/hack at some stuff, interact with some stuff. and er thats it.
So whats the difference? In WoW your character development is much more in depth, more skills and talents to choose from to mold your character how you want. AA is similar to CoH in the way when you choose your char type your locked in to a limited number of options. Granted, not as few as CoH but still a feeling of being railroaded.
Also just general charm of the game. Being a huge Fallout/Mad Max fan I love post-apocalyptic settings, probably more than a fantasy setting but AA's just doesn't appeal to me. The enemies have no character, they are just roadkill. The landscape is just bland and the stories uninteresting.
I'm not a crafter in most games but the other thing WoW does right is crafting, it's very accessible but whereas AA has maybe more depth and ability to make it worth your while I just gave up! I can't be arsed collecting a hundred tiny little things, pay alot of cash to patch them together to make something ONE HUNDRED TIMES OVER! just so I can make something moderately more interesting. Harvesting the stuff you need is endless shooting of scenery and enemies and i doesn't drop as often as it did in beta.
So no long term gameplay, no charm, no style and apart from some stunts, no fun. Your system has to be running fast and perfectly to run. I have a powerful system so can run it 1680x1050 widescreen with AA turned on since I upgraded my system but to be honest I don't know where that processor power is going as it doesn't show in the graphics quality. OH, and just like Earth and Beyond, the parts of the game where you run around out of your car are terrible! REALLY TERRIBLE!
During beta it ran without ICS enabled but then after a certain patcher version you need it turned on, also you need at least .net 1.1 installed so .net haters best stay clear.
If you like CoH and like post-apoc settings then this could be for you but to me it feels like a lack lustre effort, CoH/EnB set in in a different genre with few additions.
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