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Arx Fatalis Review

Xbox Review by Ronan Jennings

25 February, 2004

We've all heard of the underground music scene. Most of us have probably even run across the slightly more dodgy underground film scene. But did you know that there was an underground gaming scene? Of course, when I say underground, I literally mean underground.

Anyone who used to enjoy a spot of PC gaming in the pre-Pentium era will know what I'm talking about. Ultima Underworld, Elder Scrolls: Arena and their many clones swallowed up more hours than virtually any other kind of game. People used to spend months on end wandering through the dank passageways of claustrophobic dungeons, desperately searching for decent armour, a much-needed potion, or just the bloody exit.

Even though the likes of Morrowind have kept old school role-playing alive, up until Arx Fatalis was released on the PC two years ago the first-person dungeon crawler was all but dead. Surprisingly, the game turned out to be very decent and received good press - and, even more surprisingly, it's just been ported to the Xbox.

Scratching the surface

'Arx Fatalis' Screenshot 1

The real question with a game like Arx Fatalis is not whether it's any good, but whether you'll think it's any good. Anyone truly interested in the anorak world of dungeon crawling probably already owns, or has played this game on the PC. Everyone else, however, probably won't have a clue what to make of it. But that, I suppose, is where this review comes in.

Arx Fatalis begins, like so much fiction in the past, with a hero who has forgotten his identity. He lives in an underground world, the people having fled to caves after the sun died out on the surface above. He wakes up in a prison and, after breaking out with the help of a fellow inmate, is given the name Am Shaegar (which means "one without a name").

From here on, the game revolves around a lot of exploring, fighting, casting spells and ... well... role-playing. Character customisation comes in the form of choosing a face, and then applying points to four base stats. On top of the base stats, points must also be applied to skills like stealth, magic, ranged weapons and so on. Every time you level up, you get more points to upgrade your skills. As such, you'll be able to customise your experience (slightly) to lean towards thievery, magic or combat.

A funny kind of freedom

'Arx Fatalis' Screenshot 2

Xbox owners who have been broken into gaming on Halo are unlikely to find themselves engrossed in Arx Fatalis. In fact, the conventions it is based upon might even come as a System Shock... sorry, a shock to the system.

At its core, the game maintains a very nice balance between Morrowind-type freedom and a more linear, structured main plot. So unlike the Elder Scrolls games, you won't find yourself wandering around doing all manner of quests for people, never bothering with the big picture. Instead, to do anything constructive, you generally have to stick with the story and progress as the game intends.

Therefore, anyone who liked Morrowind's basic gameplay, but found it too overwhelming, or even too soulless, could well love the structure offered by Arx Fatalis. And because the developers limited the size of the game world, they were able to concentrate a little more on giving it character and atmosphere - but more on that in a moment.

Rune with a view

'Arx Fatalis' Screenshot 3

Gameplay can be broken down into two distinct camps: dungeons and towns. In the dungeons sections, you can expect to do a reasonable amount of fighting (never too much though) and overall the system used is comparable to Morrowind. You equip yourself with a weapon of your choice and the longer you hold down on the left trigger, the more damage you do upon release. You can also wear various bits of armour and other trinkets to boost your abilities. It's as simple as that.

The magic system is a little more complex, but it's executed really well. As you collect 'runes' during the game, you can combine them to create various spells. In order to cast a spell, however, you must 'draw' the runes with the D-pad. It's almost like pulling off a Street Fighter special move in slow motion. This is a joy to do, and I can honestly say I've never felt more like a wizard. (Ok, except for that one time I was really drunk). It doesn't ever become much of an annoyance in combat, either, because you can pre-cast up to five spells for use later.

Nonetheless, as always with games of this type, the combat system has plenty of flaws. If ever you're in trouble against a tough enemy, there's nearly always a way to wiggle your way out of it. For instance, in the large human town of Arx, I spent three hours killing every NPC who lived there - just for fun - from the blacksmith to the King himself. I was only level two at this stage (barely able to take a few hits from one of the guards) but by using a ranged weapon I could pick off characters without being hurt myself. Personally, the freedom to do this is what I love about games like Arx Fatalis, but it might just frustrate gamers who are used to more typical console offerings. This is especially true considering the game never once informed me that I couldn't progress having killed the king. (Though, obviously, I knew this to be the case anyway).

Dig a little deeper

'Arx Fatalis' Screenshot 4

When it comes down to it, Arx Fatalis plays no differently than the likes of Ultima Underworld did well over a decade ago. But there is one big difference between the two, and that's aesthetics. The underground world in which Am Shaegar roams is unlike any other on consoles. It exudes a strange atmosphere of fantasy and apocalypse - like a cross between Baldur's Gate and Fallout, if you will. This is complimented by reasonable graphics, excellent sound and a world full of detail.

As you walk through the populated areas of the game, you'll hear guards coughing, frogs slipping into water, and various other haunting sound effects. You can pick up almost any small object in the game - from cups, to pillows, to vegetables - even though many of them are of no use. You must feed your character intermittently, by throwing uncooked ribs and the like on open fires; the sound of the meat crackling as it cooks is typical of the game's attention to atmosphere. You can sneak in the shadows and backstab enemies. You can steal from people by 'bumping' into them, a lovely little touch.

While the game's textures and models are quite good, you'll never find yourself gaping at the visuals (at least not in admiration). Still, Arx's ambience on other levels more than makes up for this, and it's worth mentioning that the game's voice acting (there are no text conversations like Morrowind) never grates.

However, despite all this, the Xbox version of Arx Fatalis suffers from three minor hiccups that could well have people casting Ignite at their consoles in anger. The first is slowdown, something that barely bugs gameplay in dungeon areas, but actually hurt my eyes in the town of Arx. The second is a similar complaint - the right stick sensitivity is set to a slightly iffy level, and it can't be changed. Finally, and probably the most frustrating of all for myself, is the crosshair. It can't be turned off. For a game that places so much emphasis on exploration, it would have been nice to be able to see the world without an 'X' obstructing the view. In short, it puts the 'cross' in crosshair.

But all this doesn't mean Arx is cumbersome to play through. For the most part, it handles 'PC gaming' standards like bulging inventories and on-the-fly magic very comfortably.

Slowing to a crawl

So, is this Art Fatalis or Arse Fatalis? That, as with most cult games, depends on your tastes. This is very enjoyable dungeon crawling indeed, but for some people there's no such thing as an enjoyable dungeon crawler. If you like Morrowind, then you should bite the bullet and give Arx Fatalis a go too. If Morrowind, fantasy and claustrophobia are not your favourite things, then there really isn't a point.

Arkane Studio's effort deserves plaudits for atmosphere, character and solid gameplay. But is it the last of a dying breed? Let's hope not.

7/10

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Comments: 1-23 of 23 in total

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templar wizard
25/02/04 @ 12:37
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the characters name is pronouced 'Shagger'?
UncleLou
25/02/04 @ 12:43
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I've played this on the PC and thought it was absolutely horrible, sorry. Boring, bland, pseudo-funny, unpolished, samey levels, appaling controls, dubious art design - there was nothing there that I really enjoyed.
Mugwum [staff]
25/02/04 @ 13:04
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He's an odd one that Ronan. Personally I'm with you lot - I spend enough time in gloomy rooms staring at reams of text anyway so I hardly need to resort to such practises for fun...
Blerk
25/02/04 @ 13:07
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Hmm... might be alright, but I've not been 'grabbed' by a dungeon-crawling Western-style RPG since 'Lands of Lore' back in the early 90s.
Tiger_Walts
25/02/04 @ 13:07
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I just picked up the Xbox GOTY Morrowind yesterday, I'm becoming quite the gifted thief, although I shall veer towards my trade of assasin.

I played the Xbox demo of Arx Fatalis, just as I was getting into it I needed to pause it and eat my dinner. When I came back I had been booted back to the opening screen.

DAMN YOU COVER DISC CODERS, WHY DO YOU DO THIS!?

It's fine for a shop's demo pod but is really crap for someone who is evaluating the product at home. Needless to say I couldn't be bothered spending half an hour re-doing all those mundane tasks to get to the good bits!
Blerk
25/02/04 @ 13:08
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Isn't it about time Ronan had a 'picture' for the top of his article like you lot do? :-)
Abscido
25/02/04 @ 13:27
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"Wow, this has to be the first non-crap review I've read (or heard) from anyone about this game!"

Why thank you! (I know you're talking about the score, but I've decided to twist your wording to massage my ego ;) ).

"Isn't it about time Ronan had a 'picture' for the top of his article like you lot do?"

God, you really are suckers for punishment!


I probably should have mentioned that Morrowind GOTY edition was released last week (as Tiger pointed out) so anyone who hasn't played it yet should get that before Arx Fatalis. Especially considering it has the expansions and fixes a bunch of bugs.
squaylor
25/02/04 @ 14:26
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I've been banging the Morrowind drum on here for a while, so will have to get this and see how it compares. Plus I've got to finish KOTOR, bloody hell I need to get out more! (or less depending on your point of view)

edit - Tiger which disc has this as a demo??
Edited 1 times, most recently on 25/02/04 @ 14:27
Techno Hippy
25/02/04 @ 14:30
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[quote]DAMN YOU COVER DISC CODERS, WHY DO YOU DO THIS!? [/quote]

Speak to Microsoft and Sony they insist on demo timeouts.
Zero Beat
25/02/04 @ 15:34
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OPS2Magazine's demo time limits are incredibly infuriating, so many times I've not been bothered to play a demo through again after it times out before I can get a proper play. OXM's tend to just be an inactivity timeout except in the rare case of Futurama, crap like that.

I thought the demo was dull, but it's not my type of game - don't like Morrowind either.
UncleLou
25/02/04 @ 16:05
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Morrowind and Arx Fatalis don't have that much in common. I don't like both, but for different reasons. If anything, Arx Fatalis is more comparable to Gothic, but is infinitely inferior.

So, no Xbox or PC owner who liked Morrowind should expect to like Arx, and PC owners should get Gothic 1 or 2, not Arx. Imo. :-)
Mugwum [staff]
25/02/04 @ 17:18
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"Isn't it about time Ronan had a 'picture' for the top of his article like you lot do? :-)"

Next time I see an opportunity to chain Mark to his desk we'll cook one up, although we don't actually know what Ronan looks like TBH!

"DAMN YOU COVER DISC CODERS, WHY DO YOU DO THIS!?"

I read something about this the other day - or at least about PS2 cover discs - and apparently it's not actually the developers for anybody ripping up their game manuals in disgust and whatnot, it's the people compiling the discs that set the timelimits. The devs implement them, but the folks compiling the discs are apparently responsible for the length of time before a demo resets or finishes itself off. Now, it's just a question of who THAT is and a quick PayPal fund/hitman combination should sort it out for good.
Garwoofoo
25/02/04 @ 18:08
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I played Arx Fatalis on the PC and it was fairly execrable. I even wrote a review for it for a site I ran at the time and within an hour of the review going up I was fielding emails from the French developers accusing me of racism. :-o I tried to explain that, no, their game was just crap, but they didn't seem to like that argument much either. Ironically, I thought I'd been rather generous, too...
Abscido
25/02/04 @ 18:34
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"I played Arx Fatalis on the PC and it was fairly execrable."

Well, I never got a chance to play the PC version for more than a few nights, because all I have at home is a 333mhz laptop - though it was one of the games I was sorry to miss out on. I'd imagine the PC Arx Fatalis is less impressive (it's certainly less unique) due to the system it's on. I was grateful, however, to enjoy a decent bit of dungeon crawling on a console!
yegon
25/02/04 @ 19:10
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Played this yonks ago on the PC - very average and faaar inferior to Gothic 1&2, but I did manage to glean some enjoyment from it. Appealed to the Ultima Underworld fan in me (admittedly, it doesn't deserve to lick UU's boots, but hey....). Not too sure how the its gonna work without a mouse to weave the spells though, which might be addressed in the review - haven't read it yet

/blushes

Morrowind, otoh, is a completely different kettle of fish of course. Personally, its one of my fave games of the last couple of years. Must have ploughed 100s and 100s of hours into it, yet have never actually finished the main quest. Bizarre, but probably down to the innumerable number of great mods available for the PC version. It has its flaws, of course, but if you like this sort of the thing the GOTY version will, quite literally, last you f-o-r-e-v-e-r.....
inpHilltr8r
25/02/04 @ 19:40
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DAMN YOU COVER DISC CODERS, WHY DO YOU DO THIS!?

Like the hippy said. Talk to Microsoft and Sony, it's part of the TRC for a demo.
bungalooBunny
25/02/04 @ 22:12
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"Like the hippy said. Talk to Microsoft and Sony, it's part of the TRC for a demo. "

Not really. MotoGP & Mech Warrior weren't timed. I know they were live but still it's not a TRC.
beep
26/02/04 @ 00:18
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Is it just me, or is is slowdown becoming a more common feature in Xbox games these days?
Tiger_Walts
26/02/04 @ 10:41
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I already guessed the demo inactivity and countdown timeouts were down to the disc's compiler. It just seems unreasonable for a game which takes a long time to play as progress cannot be saved.

Also just as annoying are demos that kick you back to the disc frontend when either you die or complete it. This behaviour has to be down to the game developers and is most likely the choice of the game's publisher (The demo usually ends with an unskippable slideshow of promotion material).

I fully agree with this happening on in-store demo pods as it prevents some people hogging the machine, but for a magazine cover disc it's ludicrous.
Frogger
26/02/04 @ 16:51
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Morrowind GOTY ?
Is there a Morrowind game out there for the xbox that corrects the 5678 bugs of the original and includes the expansion (tribunal) ??
Abscido
26/02/04 @ 17:18
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"Morrowind GOTY ?
Is there a Morrowind game out there for the xbox that corrects the 5678 bugs of the original and includes the expansion (tribunal) ??"

GOTY = Game of the Year edition

It has both expansions (Tribunal and Bloodmoon) and supposedly fixes bugs - though I can't vouch for that personally yet. It's compatible with original Morrowind saves too.
Frogger
28/02/04 @ 19:12
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Thanks !
I know what GOTY means, btw. ;-)
I suffered a lot when playing the first one on the xbox because of the bugs preventing you from finishing some of the quests. If there's an xbox version released who corrects those bugs, with the extensions included, I would not miss it at any cost.
ccfb
28/02/04 @ 22:20
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Never mind "any cost"! It's yours for a mere £30 or less. Get ye to the shop!

Comments: 1-23 of 23 in total

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