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Empire Earth 2: The Art of Supremacy Review

PC Review by Kieron Gillen

9 March, 2006

The original Empire Earth's expansion pack presented an unusual experience. Now, at the time of its release, looked like the State of the Art in the Real-time Strategy game, with its 3D battlefields and assorted gubbins. So there was a yelp of surprise upon, less than a year later, booting up the expansion pack to discover that it suddenly looked really, really old.

Despite the change of developer between the two incarnations, some things remain the same. While playing Empire Earth 2: The Art of Supremacy was enjoyable enough, it looks old. While it wasn't ahead of graphical progress on launch like its prequel, in 2005 was acceptable. Now in 2006, it's very much last year's model. With the forthcoming wave of RTS games, it's very much looking down an evolutionary step.

Of course, in terms of play, it was already feeling a little old. This hasn't changed in this add-on pack. While its best features still impress - its indirect control of the humble civilians, allowing you to send people from harvesting one resource to another with a couple of clicks and no looking helplessly around the map - it's RTS by numbers otherwise.

And, really, this is an expansion pack by numbers. Want more Empire Earth 2? Well, here it is. The clue was in the "Empire Earth 2" in the title. Expansion pack standards such as extra campaigns and more races are expected, and satisfied. The new races being the Russians, French, Massai and Zulu, all of which are spotlighted in the new new campaigns (with an added one with our old chums, the Egyptians). All campaigns are based on a similar model to the original game, with only the near-future Massai one raising eyebrows with the cringe-worthy "Fighting Lions as a rite-of-manhood" ritual opening task. As if they'll be enough lions left in the mid-21st century for people to go hunting them with machine-guns to satisfy lazy stereotypes. Oh - there's some historical missions too again.

'Empire Earth 2: The Art of Supremacy' Screenshot rts

A real-time strategy game.

Over in the Skirmish mode, there's a handful of interesting additions. Firstly, the idea of custom civilisations, which involves picking the requisite special abilities from a list, choosing specialist units, free techs and so on. Expect a lot of intensive min/maxing in the Empire Earth online community. There's also additional skirmish/multiplayer modes: Territory Hotspots and Tug-of-War. Territory Hotspots involves claiming and defending the eponymous territory hostpots and Tug-of-War is more worthy of discussion.

It's is an interesting attempt to deal with one of the standard comments about Empire Earth's design. In that while there's fifteen epochs to develop through, in the course of a single game it's extremely unlikely you'll do the Civ thing of climbing from cavemen in their birthday suits to near-future soldiers in their exoskeletons. What it does is link a series of skirmish games together into a larger campaign - or rather, a linear line, where you perform a tug-of-war. Actually, the mode's somewhat misnamed - it's about pushing them back, rather than dragging them nearer you. If you win, you push your opponent a step back along the line. Lose, take a step back. If one player ends at their end, they lose. What makes it deal with the problem is the degree of persistence between the maps. So if you research up to the fifth epoch, that's where you'll start the next.

'Empire Earth 2: The Art of Supremacy' Screenshot nomates

No-one wanted to march besides Freddy-no-mates. He smells funny.

It's a neat solution, and mostly works. The only problem being the intrinsic one with any continuing campaign where there's an element of persistence. If an opponent ends up a couple of epochs ahead at the end of a match, that's one hell of a thing to recover from. Similarly, the experienced troops of the last battle turning up again. Screw up, and that's the whole game screwed for you. Well... that's what a persistent campaign means, sweetie. If your mistakes didn't haunt you, it'd hardly be the same thing.

But, generally speaking, Expansion pack. Same as the main game, but less so. If you're reading this, it's for one of four reasons.

  1. You want the expansion pack, and want to check whether there's anything terribly wrong with it.
  2. You were okay with Empire Earth 2, and would be up for more if it were absolutely spectacular.
  3. You're bored at work.
  4. You're my mum.

The answers to what's on your mind are, in order:

  1. No, nothing really wrong. Go get it.
  2. No, nothing utterly essential. Save your money.
  3. Be sure not to offend someone in the IT department who'll shop you to your boss.
  4. Honestly, I'll call you this week. I've been busy. Yeah, I know, I'm the worst son in the world.

In a final note, which may just be where my head is at the moment, but there's something really disturbing sexual about the battering ram's swinging animation.

I probably shouldn't have written that.

6/10

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Comments: 1-29 of 29 in total

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Talha
09/03/06 @ 06:27
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F
I
R
S
T....

Oh Lord another 6/10!!! I bet EG's numpad is not working and the only key working is 6.
KiLlerKnight
09/03/06 @ 06:35
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These days every game has expansions, even the crap ones.
krudster [mod]
09/03/06 @ 06:54
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For the love of God, please stop going on about the scores :)
patlike
09/03/06 @ 08:29
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That really is a slightly above-average comment, Kris. 6/10.
towser
09/03/06 @ 08:31
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Mmmmm sixy
thegamesthething
09/03/06 @ 08:33
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Rubbish comment Kristan (6/10)
towser
09/03/06 @ 08:40
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Actually, 6/10 wouldn't be a rubbish commment. It would be something like... "does what it wants well, just needs more effort". A rubbish comment would be more a 3 or 4 out of 10 i reckon
Edited 1 times, most recently on 09/03/06 @ 08:40
reality_cheque
09/03/06 @ 08:54
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Be sure not to offend someone in the IT department who'll shop you to your boss.

I'm guessing quite a few of us here ARE the IT dept :)
towser
09/03/06 @ 09:02
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I laugh in the face of the IT dept.... then run away screaming.
Talha
09/03/06 @ 09:05
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@krudster: Normally I don't stoop to such low depths as to comment on the scores - but it is kinda hard not to when this is the SIXTH CONSECUTIVE review I have seen with a 6/10 (there might be more, or some game might have interrupted with a 5 or something, but I am only talking about what I have seen). Don't worry, we all still love you folks. ;-)

@Reality: Spot on - what with such prompt comments pouring in from everywhere on every article.
Azazel
09/03/06 @ 09:14
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"A real-time strategy game."

Best picture caption ever.

And I am bored at work. And the IT dept.
groovychainsaw
09/03/06 @ 09:19
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Large number of 6/10s i guess means lots of games that are 'just' above average, not doing anything new but doing it all competently. Usually quite a few of these released at the quieter times in the year...
Bill Door
09/03/06 @ 09:26
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disc
09/03/06 @ 09:28
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Talha: It's almost like they intentionally posted the reviews in this order :)
Talha
09/03/06 @ 09:29
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@Bill Door: Hilarious - although the idea was VERBALLY PATENTED by me in a thread two days ago. You owe me royalties - let's see, a tenner for every viewing?

@Disc: You really can't put that beyond EG - they do like to have fun with us hapless readers time and again.
Edited 1 times, most recently on 09/03/06 @ 09:30
CheapSheep
09/03/06 @ 09:31
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In fairness to the review scores, if they think this is a 6/10, I'd rather they give it a 6/10 without going 'ooh, we've given out too many 6/10's this week, we'd better randomly make this a 5 or a 7'
Bill Door
09/03/06 @ 09:32
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How can you verbally patent something by typing it?
w00t
09/03/06 @ 09:46
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@Talha

ZOMG! Chance has produced 6 consecutive 6/10s! Tinfoil hat time! It not as if most publishers slip out their average games at this time of year or anything!
Talha
09/03/06 @ 09:48
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@Bill Door : If I can demonstrate that I was the FIRST one to type it. You can't get away - my agents will be at your door to make an offer you can't refuse - right about NOW

@CheapSheep : No kidding! ;-)

@w00t: LOL. by the way, 'ZOMG' - that's a new one. How do you translate/decode it?
Edited 1 times, most recently on 09/03/06 @ 09:50
smelly
09/03/06 @ 09:50
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6/10??????!?!?!?!?


GIZMONDO FANBOYS
Amajiro
09/03/06 @ 09:51
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All these sixes are simply evidence of EG's satanic leanings. Tinfoil hat time indeed - it's the end of the world!
Talha
09/03/06 @ 09:52
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All these comments (pertaining to anything BUT the game in question) are testimony to the fact the game really is SO 6/10!!!!
Bill Door
09/03/06 @ 09:59
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The numpad had 97 hits yesterday :)
Ghetto-lapin
09/03/06 @ 10:22
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Why is Kevin Kline on the cover of that game ?
thegamesthething
09/03/06 @ 10:26
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all this is just an excuse to give GR:AW 6/10 tomorrow :)
jonnyreb
09/03/06 @ 10:30
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Is it just me or is there a picture of a young Burt Reynolds in a wooly hat on the main page picture that links to this article????
foreverafternothing
09/03/06 @ 11:05
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All these sixes are simply evidence of EG's satanic leanings. Tinfoil hat time indeed - it's the end of the world!

The time has come indeed.
rauper [staff]
09/03/06 @ 11:41
#28
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My birthday is the 6th of the 6th.... Spooooky!
Bill Door
09/03/06 @ 11:53
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Thats the date the Omen remake is being released- you are Satan and I claim my £5 :)

Comments: 1-29 of 29 in total

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