Ape Escape 2 Review

Review - one game where Kristan really did want to catch them all

Version tested: PlayStation 2

As regular readers will no doubt acknowledge wearily, we're quite partial to a bit of monkey magic at Eurogamer, and the prospect of a game involving herding up a group of cheeky chimps merely increases our intake of bananas to ludicrous levels.

You're also permitted to wearily acknowledge that this is, indeed, another run, jump and collect platform game. By our calculations, about the tenth game in the genre we've played in the last three months. That's nearly one a week; surely more than even the most obsessive kleptomaniacs can cope with. But, wait! This one's got monkeys in it, and if there's one thing that guarantees a game's quality it's the presence of our banana eating friends.

No, not Phil Specter, the other one

'Ape Escape 2' Screenshot jun01b

Seeing as it's a platform game, you can probably guess that there's an evil do-er that needs to be put in his place. In this instance, it's the scowling 'white monkey' Specter, who has decided to wage war on all humans and create new world order where monkeys rule. The simians in question wander around the levels with flashing helmets on and colour coded pants, and it's your job to round up these pesky primates with an assortment of gadgets, while picking up gotcha tokens and generally taking out anything that dares to get in your way - including Specter's minions of doom, the Freaky Monkey Five.

The early levels act as more of a simple tutorial to get you into the swing of things, and give the player ample opportunity to learn about the various type of monkey (identifiable by the colour of their pants!) the different strategies involved in catching them, the basics of object collection, the controls, and mastery of the various tools at your disposal via the gadget trainer.

The controls are fairly simple and easy to get the hang of. Each of the symbol buttons on the pad represents one of your gadgets, and can be reassigned at any time by hitting select, which takes you into a gadget menu. Moving the right stick in the required direction activates the gadget (although you sometimes use the left stick as well), while the left stick controls your movement/camera movement. R1 or R2 is used for jump, L2 activates free look/aim mode, while L1 centres the camera behind you.

Slowly slowly...

'Ape Escape 2' Screenshot jun07b

Catching monkeys is the name of the game here, and it's by no means an easy task. To begin with, the most resistance they offer is feebly running away, and a swift swipe is usually enough to bag them, but you're soon faced with more guile and cunning; first of all they'll outrun you, requiring a more stealthy approach (click down L3 to go prone and shuffle up to them unnoticed), then they get weapons, and it's here that the game really starts to test your mettle. With pistols, bombs, machine guns, flamethrowers, RPGs and even kisses at their disposal, these cheeky monkeys seem to always have the jump on you.

Fortunately for you, the game evens the odds by presenting the player with an increasingly powerful set of gadgets to ensnare them. First of all you get the all important Monkey Net as well as a Stun Club. As the game progresses you'll get the Dash Hoop (for quick bursts of speed), the Monkey Radar (to detect where they're hiding), the Catapult (to pick off enemies from afar), the Sky Flyer (to reach previously inaccessible platforms) the Bananarang (long distance weapon and monkey coaxer), the R.C car (to guide into small gaps) and three others. It's easy to compare Ape Escape 2 in this respect to Ratchet & Clank, but the fact is R&C wins hands down for constant variety.

The object of our affection

'Ape Escape 2' Screenshot jun03b

Object collection is all important in Ape Escape 2, with Gotcha tokens left discarded all over the place, as well as health restoring cookies, and the occasional explosive missile (for your catapult), or the odd extra 'jacket' or life. At the end of each level, there's an opportunity to cash in your winnings at the Gotcha Box; for every 10 tokens you receive a prize, which ranges from the sublime to the ridiculous: including pointless 'Secret/Concept' art, pointless Monkey Fables, pointless plinky plonky soundtracks, extra lives and missiles, or - if you're lucky - a bonus mini game, which could be Dance Monkey Dance (rhythm action with Monkeys), Monkey Tightrope or Monkey Football, all of which are superb additions to an already sound package. We could've done without the other completely pointless collectibles, but we're sure there's an audience that appreciates gratuitous nick nack nonsense. Probably the kind of people that delighted in collecting all that guff in Shenmue.

The game itself has 20 levels, plus interspersed boss encounters with the Freaky Monkey Five; the majority of which you'll have cracked within the first couple of hours play. Beyond the third boss, however, the difficulty cranks up quite significantly and this won't be a game you'll breeze through. On the latter stages you'll curse those damned monkeys, and a serious amount of luck, thought and a fair degree of skill will be required to progress, and the monkey catching antics start to vary, with the chance to board a Mech, or a Submarine. The boss encounters are a little lightweight though, and you'll suss out their attack patterns very quickly and knock them out with relatively few blows with your Stun Club.

Completing the game once rewards the player by allowing you to play as Spike, the hero of the original, with even more new gadgets available (which we haven't unlocked yet) and the chance to clear levels more thoroughly, and hence buy yourself more extras from the Gotcha Box. Then there's the two-player mode, where you can show off your monkey catching skills, and of course, Time Attack, adding a simple against the clock dynamic to the gameplay. To unlock everything will take a fair amounts of dedication, but we do wonder once you've unlocked the three mini games and seen all the levels whether you'll really be bothered to buy up the overwhelming amount of objects from the Gotcha Box.

Rough around the edges

'Ape Escape 2' Screenshot jun08b

In terms of visual excitement, Ape Escape 2 offers plenty of nice effects, but stood next to the best in the genre doesn't challenge a great deal. There's nothing really wrong with it as such; for example the scenery is uniformly pretty, and the locations are varied. Each of the levels is distinct from the last, with sunny beach resorts, a moon base, Shaolin temple, and Egyptian ruins, among the best. The characters, however, barely push the PS2 in any special way. They're cute, well drawn, full of expression, but pretty basic. In many respects, it looks like the kind of game that would have gone down a storm a couple of years back, but against more heavyweight competition it just looks a tad old school and doesn't stretch the boundaries in any way.

But if you could actually see the game properly it would help. With no direct control over the camera, (except in the fairly redundant and tricky free look mode) you're left at the mercy of the game to give you the most sympathetic viewpoint. By and large it does its job well, but you'll often encounter plenty of frustrating occasions when you're completely blind to what's going on around you, thanks to some random obstruction, or the game's decision to arbitrarily offer a totally unhelpful viewpoint. When you experience sublime dynamic camera control in other games (notably Sly Racoon), it is frustrating when other games fail to nail this fairly basic and fundamental requirement.

It's fortunate that this kind of problem occurs relatively rarely that it doesn't detract too much from the otherwise refreshingly different gameplay, but a bit more ambition in the visuals and the camera department would have garnered a more enthusiastic response from us battle-scarred platform veterans. Many areas in which platform games have improved in, such as storyline, visuals, camera work, gameplay variation, 'no load' technology and soundtrack ultimately feel somewhat lacking here. That's not to say it's a bad game, as it most certainly isn't, but it just hasn't kept pace with the progress elsewhere.

It's good, but not that good

Bearing in mind its PS2 exclusivity, Ape Escape 2 really is competing in a very crowded market, albeit one with a massive installed base. Sony has at least attempted to approach the genre from a quirky and strategic angle, but our lasting impression of the game is one that mostly entertains, but rarely inspires.

6 / 10

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Comments (24) Latest comment 9 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Errol #1 9 years ago

  • UncleLou #2 9 years ago

    Ho-hum, that doesn't sound as good as I hoped it would. Having finshed SR and R&C (well, apart from what I think is the last boss battle *grumble* why do I have to do it all again when I die at the final stage *grumble*), I could need a new platformer.
    Edited by 1 at 26/02/03 @ 11:07
  • Xensor #3 9 years ago

    Monkey, no magic....
    Monkey see, monkey just about do...
    Ordinary monkey balls...
    *insert other monkey related puns here*
  • DNM #4 9 years ago

    Look at the monkey! Look at the monkey!
  • UncleLou #5 9 years ago

    It's apes, chaps, [/i]apes[/i].

    Ok, so they look like monkeys, whatever...
  • Mugwum Verified Operations Director, Eurogamer Network #6 9 years ago

    Well, no, they are monkeys.
  • ssuellid #7 9 years ago

    Apes do not have tails, monkeys do. kids today ....
  • Errol #8 9 years ago

    There is nothing like a bit of bush meat, cooked over an open fire.
  • mal #9 9 years ago

    I don't remember Aiai having a tail.
  • Mugwum Verified Operations Director, Eurogamer Network #10 9 years ago

    You're chasing monkeys in the game. They do not have tails. It's written on the bloody screen that they are monkeys. It's the title which seems to be at odds, not the content :)
  • ssuellid #11 9 years ago

    Primate Escape 2 doesnt sound as good tho.
  • UncleLou #12 9 years ago

    They all seem to be wearing trousers, so they might just be hiding their tails.
  • Mugwum Verified Operations Director, Eurogamer Network #13 9 years ago

    How about "Monkey Junkie 2"?
  • Botox #14 9 years ago

    Best. Game. Ever!!

    Screw originality and inspiration, I want cheeky monkeys. 9/10. Hurrah!
  • Whizzo #15 9 years ago

    Maybe they should have called it "Chimp Chase" as there aren't any apes in it.
  • krudster #16 9 years ago

    Dodgy camera mechanics, lack of evolving gameplay, and every element bettered by other games...
    6/10 is NOT a bad score. It's a good, above average game, just not remotely taking the genre anywhere. Remember, we don't throw around high scores like print mags do.
  • kifkludge #17 9 years ago

    So, wait for a budget platinum release then? The last platformer I played was the excellent J&D, but that was a while ago, and I want to pick up another. Which would you go for between R&C and Sly?
  • krudster #18 9 years ago

    I have to disagree on the camera - for me, many many times the camera did all sorts of bizarre things, especially when you're near walls. At one point I recall running on a circular treadmill, while platforms pass by. The jump itself was easy, but the camera just went berserk, making it exactly the "leap of faith" you referred to.
  • krudster #19 9 years ago

    Sly is a beautiful game with one flaw: it's too easy.
    R&C is a rizla paper away from being as good as J&D, and has so much hidden stuff for the really committed player it's quite scary.
  • kifkludge #20 9 years ago

    R&C it is then - gotta say the range of gadgets in it sounds good, just (from what I remember of the review) the load times that put me off on release.
  • UncleLou #21 9 years ago

    kifkludge, to give you a dissenting opinion, I was really disappointed of R&C. Don't expect it to be remotely as good as J&D. It admittedly gets better in the end, but it's all very been there, done that most of the time. SR is inifintely better, but - as krudster said - it's much shorter and easier also.

    Nevertheless, SR all the way if you ask me...
    Edited by 1 at 27/02/03 @ 15:25
  • kifkludge #22 9 years ago

    Nah, I don't expect many platformers to be as good as J&D - but to be honest, J&D wasn't revolutionary either. Aside from the way it (almost) seamlessly presented the game world, it was another jump-around-collecting-stuff game, just very nicely presented.

    I've played my fair share of too-easy games (J&D for a start) and fancy a challenge more than graphics at the mo. I'll pick up Sly (and probably this Ape Escape) when they come around on budget.

    The other thing that puts me off Sly is that I'm crap at sneaking around and hiding in shadows - I liked Thief, but I did suck at it :)
  • UncleLou #23 9 years ago

    That's not really something you'll need to do much in SR, hiding in shadows.

    Btw, R&C isn't that hard either. Er, says me who is stuck at the final boss.

    It gets harder in the later levels, but I couldn't help feeling that it partly became harder cause they just made the distances between the checkpoints bigger - which sucks.
    Edited by 1 at 27/02/03 @ 16:43
  • gunark #24 9 years ago

    Anyone know what Ape Escape 2001 was like? It was Jap only from what I understood but you had to take the trousers of the monkeys and wash them in a giant washing machine, so I was of course interested. However, reviews thin on ground...