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Ape Academy Review

PSP Review by Tom Bramwell

30 August, 2005

A gamer's affection for monkeys is almost immeasurable.

So then, let's measure it!

According to the Internet, there are at least three commercial game developers who use the word 'monkey' as part of their name.

There are several monkey game series, including Super Monkey Ball, Monkey Island, and of course Ape Escape, which - despite some obvious confusion - plays host to all manner of monkeys. And, of course, that is to say nothing of games like Donkey Kong and its derivatives, and, on a related note, one of this Christmas's biggest games - a developmental collaboration between one of the world's most bankable film directors and one of the world's brightest game designers - which is about a giant ape.

Meanwhile, 'monkey' (or perhaps 'monk') forms the basis of so many online gamers' handles that a quick search of a website focusing on Xbox Live gamertags alone brings up something in the region of 500 matches.

Monkeys, then, are pretty good gaming currency.

Mini-games have enjoyed a long and profitable alliance with monkeys. Mini-games themselves are all the rage at the moment thanks to the new generation of handhelds, with the Nintendo DS in particular seizing on the popularity of quick-fire tasks. Wario Ware, Feel the Magic/Project Rub and various other compendiums are already available, and surely it's only a matter of time before that's reflected on the PSP.

Indeed, it's already starting! Ape Academy, a collection of simian-centred mini-games, is one of Sony's European launch titles following a successful stint in Japan, and offers upwards of 50 tasks drawing on football, hockey, rhythm-action, paper-scissors-rock and plenty of other ideas. It has multiplayer options, collectibles and cutesy visuals. Good news for Sony!

'Ape Academy' Screenshot 1

The one-metre-sprint - one of the better games, but not much of a game.

Oof. There we go getting carried away again. Bad news for Sony: the mini-games are mostly rubbish or badly made, the loading times are atrocious, and apart from issues of quality, design and technical competency, we're also bothered by the need to reset the game every time you want to do as the Apes and "escape" the current game mode. We're not crazy about the ambiguous instructions either. And why does it try to save all the time? And who ordered a yellow UMD? And [okay they get it - Ed].

The idea is simple: pick a character and work your way through the various terms of the titular Ape Academy. Each term offers nine mini-games arranged on a 3x3 grid, and the idea is to complete them successfully to make lines of circles. Doing so unlocks collectible figurines that you can examine later (more or less pointlessly) and moves you along to the next term. Fail and you see an X; too many Xs and you're gone. Mini-games you finish successfully can then be accessed later, and many of them are available for multiplayer either wirelessly or, such is their simplicity, with two players sharing a single PSP. Just remember to strap it to somebody's arm so it doesn't end up falling to the ground; PSPs don't like being dropped.

This is all well and good, of course, but the quality of the mini-games is so poor in general that you won't feel compelled to play it at all. Each takes a surprising amount of time to load - so long that you get bored of reading and re-reading the load screen's control instructions - and the result can be as little as five seconds' actual play. For example, the juggling game where balls are tossed into the air and your charge has to pass them from his left hand to his right hand, with which he then flings them back up. Circle is his left hand, left on the d-pad is his right. He's facing you. We cannot be the only people who accidentally hit the wrong button the first time and failed instantly; to be booted out to the term screen again - following a loading pause - and moved onto the next task.

'Ape Academy' Screenshot 2

There's an analogue nub on the PSP you know. Just saying.

Other tasks involve swatting monkeys holding the wrong sort of parchment, circling a campfire and firing stuff at encroaching monkeys, or responding to multiple-choice quiz questions - including some of the mathematical variety. We can count fine; we just wonder whether we should have to count out £35 to have some monkey reaffirm that. Meanwhile, those games which aren't simple or simply boring are nondescript - not to the extent that you'll never 'get' them, but often to the extent that you'll foul them up the first time, and perhaps even the second.

There are some better ideas, like monkey air hockey and monkey football, but the execution is poor. Air hockey involves a puck that glides around smoothly, and you'd imagine that having your monkey do the same would be a good idea, but you can only use the d-pad to control him so the result is quite fiddly and irritating. Football is easier, but only because it's turn-based Pong. You move your goalie up and down the line and then fire the ball at the opposite goal; there are monkeys in-between, but they have no real bearing on the outcome. If the goalie is in the way, he saves it, waits a second and fires it back. It's unforgiving when you try to make a save though; presumably because it used to be really easy until somebody said, "What if you had to be pixel-perfect?"

Then there's the paper-scissors-rock game. The idea is to fire paper, scissors or a rock using a direction button, all the while an opponent is doing the same as you both move up and down on opposite sides of the screen. Sounds great on paper, but in practice the first few times are going to be like trying to hold a conversation in somebody else's language. "Scissors! Ah, er, so it's rock, which is directional pad r--dammit!" It's fine after a while, but surely the idea of a mini-games package like Ape Academy is simple, elegant bursts of continuous fun, not fiddly, awkward distant bouts of frustration followed by vague understanding a few hours later when they come round again?

'Ape Academy' Screenshot 3

A mallet. Coulda done with one of those...

To be fair, there are one or two games that work well. There's one that involves judging currents in the water and then releasing a monkey so that it swims downward riding current after current, out of your control, and eventually either hits rock or collects treasure from a sunken chest. You have to turn the screen on its side for this, and it's quite satisfying to complete... But that's one example of something we liked - and even at that we're neglecting to mention that we got a little confused by the controls at first because of the way they were explained.

It's a launch title, so we can just about forgive the developer the loading times. Perhaps it wasn't obvious how long things would take to load from the actual UMD. But why should you forgive that? And, even if you do, you won't be happy with the quality of the actual content. Ape Academy may be a nice idea, but it's a nice idea supported by lots of reasonable ideas badly executed and badly pieced together. In short, there isn't much reason to buy it - however much you love monkeys. And we love monkeys, which makes us even more cross.

4/10

Read our Scoring Policy

Ape Academy is due out on September 1st in Europe.

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Comments: 1-37 of 37 in total

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Aretak
30/08/05 @ 08:40
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A disappointing PSP game? How unexpected!
Huntcjna
30/08/05 @ 08:43
#2
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I enjoyed the pixies inspired tagline
XanDam
30/08/05 @ 08:52
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I wish I could find my SP. Was the final fantasy limited edition one, tis quality.

/me refuses to be pushed into buying a DS. Tis a brick.

Oh and the game, naff. Still can't find a PSP game thats better than the top10 GBA games.
Edited 1 times, most recently on 30/08/05 @ 09:49
Salvia
30/08/05 @ 08:56
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" A disappointing PSP game? How unexpected!"

A troll on Eurogamer? How unexpected!
marilena
30/08/05 @ 08:59
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:)

The game really is poor, though. I havent't played Smart Bomb, but from alt the PSP games I have played, Ape Academy is by far the worst. Feel the Magic, one of "mini-game collection" games on the DS is not exactly brilliant either, but it pisses all over this from a great height, both in terms of gameplay and in terms of style.
gerg
30/08/05 @ 09:00
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"A troll on Eurogamer? How unexpected!"

Someone with an opinion? How unexpected!
speedjack
30/08/05 @ 09:01
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I'd buy Super Monkeyball (again) if it came out on the PSP.

Teeth
30/08/05 @ 09:04
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4 is the new 2. Be a man, Tom: use the whole scale! :)
Xerx3s
30/08/05 @ 09:05
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A bad PSP game, i didnt expect that one (*cough*)!

So, worse than conker then? ;p
marilena
30/08/05 @ 09:16
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There are quite a few bad games for the DS too, I don't see why you'd single out the PSP. Ping Pals, Retro Atari Classics, Pokemon Dash...
Aretak
30/08/05 @ 09:27
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"A troll on Eurogamer? How unexpected!"

I own a PSP you nugget.
Genji
30/08/05 @ 09:28
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I never knew that Conker was a collection of minigames featuring monkeys! I thought it was a platformer!

Anyaway. I think there's something fundamentally wrong with a handheld system that has loading times. I like the PSP, don't get me wrong, but I shouldn't have to put up with loading times, especially on a handheld.
speedjack
30/08/05 @ 09:31
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Isn't it funny... When the PSP launched in the US last year I remember reading article after article saying how the PSP launch line up (Lumines, Ridge Race, Wipeout and Everybodys Golf etc) was one, if not the most impressive EVER for ANY console.

Now some people (mainly DS owners ?) claim that its the home of crap software... ironically before its even been released here !

Can I suggest you give the above titles a shot before you comment ?
tengu
30/08/05 @ 09:32
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As good as Conker then?
SuperGamerMatt
30/08/05 @ 09:41
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Another dissapointing game for the PSP. Though at least theres Wipeout Pure, RRacer and Everybody's Golf to play. Though the thing with the PSP is that theres nothing to look forward to on the console, only really GTA and I've heard that "Daxter" will be good.
Celeborn
30/08/05 @ 09:43
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Am i the only one who looked at the title on the browsers "Review - Ape Academy" and accidently read it as "Rape Academy"? Tis the only reason i clicked on this link :(
30/08/05 @ 09:50
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Why not just port the PSone/PS2 title with improved graphics?
smelly
30/08/05 @ 09:59
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"Why not just port the PSone/PS2 title with improved graphics?"


erm... a ps2 port with improved gfx?? eh?
trevd72
30/08/05 @ 10:06
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here are the good games from launch on the PSP.

Ridge Racer
Wipeout Pure
Lumines
Hotshots golf
T.HU.G. 2
NBA Street 2

Thats a good lineup for launch. THe rest of the games are padding to make up numbers much like any console. However I got most of them at US launch and nothing else has appeared since.
krudster [mod]
30/08/05 @ 10:18
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You forgot Virtua Tennis on that list!
renzo
30/08/05 @ 10:27
#21
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Krudster, any chance of a Virtua Tennis review sometime this week?

I've got that down as a purchase, and either Colin McRae or TOCA RD 2, depending on which one is less crap.
Teeth
30/08/05 @ 10:28
#22
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Quite true, the PSP has some great games for launch. Worth the wait, I'd venture to add.
renzo
30/08/05 @ 10:30
#23
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Oh, and add Metal Gear Acid to that list. Didn't seem too good at first, but once you get your head around how the card system works you'll enjoy it tenfold.

They really should've bothered to do a proper tutorial for it.
Derblington
30/08/05 @ 10:50
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There's about 8 games I fancy from the UK launch list - I'd say that was a pretty good launch. About 25 games being released at launch is the largest I've ever seen. Wether you like them all or not is down to taste but it probably is the most impressive launch line up yet despite having to wait a year.
smelly
30/08/05 @ 10:59
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lummies and virtua tennins are the only two worth bothering with imho. Both are properly suited for mobile platform, the others are just type of games i've already played on ps2, and are more suited for sitting down in front of tv with (rather than on the bog).

But that's just me. Uk gamers seem to be less picky than the rest of the world and just go for pretty graphics and hype, so no doubt the others will sell just as well.

Shame a game with monkeys in it isnt very good though :-(

trevd72
30/08/05 @ 11:08
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sorry should have added Virtua Tennis and Metal Gear. i have VT on pre-order so will know soon enough and i am only on level 3 of ACID, so i cannot really give an opinion although i does seem better than most reviews would indicate. Surely there is enough gameplay with these games to justify buying a PSP even with out homebrew. Only now with advanced wars and kirby can the DS be justified. after how long. gotta say that AW:DS is crap with the stylus, its to easy to hit wait when you wanna fire.
Furbs
30/08/05 @ 11:13
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And you forgot TOCA :)
trevd72
30/08/05 @ 11:25
#28
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so there are loads of games.....are we agreed
30/08/05 @ 11:27
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If it comes with version 2 firmware it's a pity you won't be able to use the ISO loader.

Playing games off your memstick is a lot more pleasant.

Personally think that both the DS and the PSP have some cracking games, though the flexibility of the PSP has made me glad I chose the PSP.

Personal favourite games are:
Ridge Racer
Wipeout
Lumines
Mercury
Hot Shots Golf

Looking forward to TOCA as well.
Teeth
30/08/05 @ 11:29
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re: firmware version. Not to mention emulators and homebrew games :( Would be nice to be able to roll back the firmware. It will all come in time I guess.
Beano
30/08/05 @ 11:59
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"A disappointing PSP game? How unexpected! "

A PSP/Sony hater? How unexpected!
30/08/05 @ 12:05
#32
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Was this 'game of mini games' supposed to compete with Wario Touched? A 'Game of Mini games' as well...?

Buhaha, Buhahahahaha.... Hahahahaha
Aretak
30/08/05 @ 12:55
#33
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"A PSP/Sony hater? How unexpected!"

Read my other post, fool.
gerg
30/08/05 @ 13:08
#34
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"A PSP/Sony hater? How unexpected!"

A PSP/Sony hater hater? How unexpected!"
Edited 1 times, most recently on 30/08/05 @ 14:05
onyxbox
30/08/05 @ 16:36
#35
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I dunno Sony... this game seems too Gimmicky for me, I'll pass.

;-)
leg0la55
30/08/05 @ 19:25
#36
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shame - i loved the original ape escape games - they had innovative use of the controllers and were cute and funny....... shame the follow-ups couldn't match up :o(
Baronen
31/08/05 @ 17:22
#37
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"I enjoyed the pixies inspired tagline"

Hehehe. Me too. Clever, yes. Uhm... Yes.

Comments: 1-37 of 37 in total

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