Jump to navigation
Advertisement

24: The Game Review

PlayStation 2 Review by Tom Bramwell

8 March, 2006

It's a little known fact, but I actually live on the same street as Jack Bauer. It's true I do. Sometimes I bump into him in the bakery, and he grabs me by the lapels and shouts "TELL ME WHERE THE BREAD IS" and I point over the counter. Then he'll walk out munching a donut and shouting "TELL ME WHICH SIDE THE JAM IS ON". We get on quite well. I mean, there was that occasion I said I didn't know what time it was and he forced me to part-swallow a tea towel and then ripped out my stomach lining, but I understand why he did it. Jack is a man of ACTION.

(And a man of STEALTH and of DRIVING and of MINI-GAMES.)

I doubt he'd like 24: The Game though, because it just won't let you get on with your GOD DAMN investigation. All the time it's grabbing you by the aiming reticule and saying "come on, point it over here" or whispering in your ear that you need to go over here or over there. At times the layout and gameplay styles encourage you to think it's about to open up the whole of Los Angeles for you to explore, but it never gives you any real freedom. It's riding shotgun to the director, basically, and Jack's a man who "plays by his own rules" as one character points out (unskippably over and over and over again every single time, should you reload the mission).

'24: The Game' Screenshot chase

See what Chase got up to 'back in the day' (hint: shooting people etc.)

Mind you, SCEE Cambridge has done a wicked job of the production side of it all. The cut-scenes use the real actors, they're all brilliantly modelled and barrel through the dialogue with all the usual high-speed solemnity (despite having recorded all their lines separately, the script's pregnant pauses and Jack's peculiar ambivalence help suspend disbelief), and the camerawork is full of natty zooms and split-screen; it feels more like a "partner product" than a fanboy fantasy.

We wandered into a bit of marketing babble there, but that probably just reflects the mood: this is 24 done in the same vein as EA's recent James Bond games; a big budget mixture of convincing in-game cinematics and unconvincing gameplay stuffed around the edges. And so, for similar reasons, it falls down. Firstly, it's largely incapable of doing memorable moments outside the cut-scenes. This is bad in general (it's a computer game, remember), but you could still advocate buying it if it offered 18 hours' worth of edgy narrative content like the TV show. But since it's more like an hour's worth of good content with crap gameplay shoehorned in where possible, it just comes off as very cynical for the same reasons the Bond games do.

Put it this way: if you are writing a 24 story for a computer game, which you know you want to include a variety of gameplay styles, why not write one that includes a variety of new ideas, instead of just obsessing over how best to capture Kiefer Sutherland's face? At one point, Tony Almeda's chasing a man through some alleyways behind a row of shops, and the guy is hurling boxes into his trail, rolling out wheelie bins, knocking over ladders - anything - to try and stop Almeda getting to him. It's an easy, straightforward level to complete, but it's arguably more satisfying than any of the others in the entire game because it's handled really well and it doesn't fit into the usual generic range of action game activities.

'24: The Game' Screenshot reality

In reality you just walk round, press L1, R1, flick stick, R1, then move on again.

The rest, unfortunately, do, and they all seem hell-bent and forcing you to follow orders. Any sign of mutiny - use of free-aim, taking a different route in the car, anything - usually costs you health, time or just robs the game of any fluidity. So you run through some rooms toward the objective on your mini-map, and when you see enemies you hold L1 to aim and R1 to fire, and then use the right analogue stick to flick the big yellow dumb-head aiming circle to your next victim. To give it some edge you can crouch behind cover and duck out to fire, move around with L1 depressed so that you're following your gun down stairways and through doorways as though you're a real tactically trained policeman. But there's no point: enemies are so thick that you're amazed they can operate their guns (some of them can't), and auto-aim usually means anything tricky is conquered before it's troublesome. Plus, manually aiming actually put you in greater danger. Observe the rules of 24, Jack! Caution is awkward!

It's not just Jack though; sometimes you get Kim, or Michelle, or Chase, or someone like that. Sometimes you even get techies - with bomb defusal and data recovery mini-games. These are simple logic or reaction games. Data recovery gives you a disk fragmentation chart with coloured blocks and you have to press a particular button that corresponds to the colour selected as the cursor flicks around the screen. Defusal or door-hacking means charting a path for a circuit breaker by picking from one of a few routes. But it's too simple. Are we honestly saying that the best things we can find to emulate CTU activities are Wac-A-Mole and those squiggly line mazes drawn on kids' McDonald's place-sets? In fact, don't insult the kids - at least those mazes had more than three lines.

Stealth isn't much better: you have a tazer (which is, for the purposes of the level, instant death for anyone within five feet), a special silent walking mode, MGS-style radar tracking, big yellow arrows telling you where to go, and usually a CTU helper whispering instructions like "go slowly through the vents" in your ear. Stealth is meant to be tense: this is just slow. Speaking of slow, all of the cars in 24: The Game are powered by pedals and feel like they're completely clapped out at that. The most challenging thing about the driving missions is the ones about losing pursuers, who crawl along after you like OJ Simpson's parade of paddywagons. It's just boring. The most exhilarating bit of the game is sniping, because it's the only bit that requires you to actually demonstrate a modicum of skill. Everything else is 24 for idiots: at one point Jack has to trick his way into a building by fooling a receptionist into thinking he's someone else, with a conversation branch that offers you an obvious choice like "I need a visitor's pass please" next to alternatives like "LET ME IN I AM JACK BAUER ZOMG".

'24: The Game' Screenshot explode

Sometimes the other cars explode. Probably out of boredom.

It's all competent without being competitive or inventive. And, perhaps predictably, it rarely follows the TV series into the realms of controversy. The baddies might bait Jack a bit by mentioning how purrrdy his daughter is, but when he comes to interrogate a suspect who has live, right-this-second info about people trying to kill the vice president, Jack just paces around the room a bit. Interrogation is handled by trying to coax the detainee into a particular band on the heart-rate monitor by questioning him vigorously, choosing from three levels of aggression for each volley. But its execution is that of a crude videogame idea that doesn't really work in practice, with awkwardly assertive repetition and total 180s in tone and attitude, and very little actual intimidation to justify a breakthrough. Shonkiest of all, the first interrogation bloke continually complains you shot him; I subdued him by running up to him and decking him with a rifle butt. Oops.

24: The Game isn't a bad game, but it isn't a new, interesting or exciting one either. It's one of those depressing tie-in games where the proposal came before the creativity - as, I suspect from the banality of all the interactive sequences, did the script. As a result, fun is had when you are not pressing buttons. Attempts to graft show trademarks onto the generic game ideas come off poorly (split-screen views are disorientating, technical mini-games tediously simplistic), and although 24 fans will enjoy seeing what Jack got up to between seasons two and three, how Chase came into things and what happened on Kim's first day as an intern, here the gameplay needed to provide the tension, drama and excitement to go with the cut-scene foil; instead it just provides the procedural backdrop to the plot events.

6/10

Read our Scoring Policy

Advertisement

Are you excited about 24: The Game on PlayStation 2?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 66 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
ecureuil
08/03/06 @ 14:25
#1
0
You buried this comment
Comment below viewing threshold
Show
Jack Bauer is a legend. \o/
therev
08/03/06 @ 14:28
#2
0
You buried this comment
Comment below viewing threshold
Show
ANother 6/10!

Is the Eurogamer Scoring Computer stuck, or something?
dudefella
08/03/06 @ 14:30
#3
0
You buried this comment
Comment below viewing threshold
Show
6/10 seems slightly generous even, given the review. Wasn't really expecting much more of this though, especially after the demo, though I was secretly hoping...
Bitkari
08/03/06 @ 14:31
#4
0
You buried this comment
Comment below viewing threshold
Show
This game would have been a 7 if it had Ye Olde Kim-in-Jeopardy sub-plot.

UncleLou
08/03/06 @ 14:32
#5
0
You buried this comment
Comment below viewing threshold
Show
Great review. Bit of a shame, but not unexpected.

On a sidenote, Jack Bauer once arm wrestled Superman. The stipulations were the loser had to wear his underwear on the outside of his pants.


I am sorry.
/coat
Huntcjna
08/03/06 @ 14:33
#6
0
You buried this comment
Comment below viewing threshold
Show
It does have a ye old kim in jeapordy subplot.
Blerk
08/03/06 @ 14:40
#7
0
You buried this comment
Comment below viewing threshold
Show
Sony Cambridge do brilliant graphics and engines, I just wish someone would teach them how to make games.
rauper [staff]
08/03/06 @ 14:41
#8
0
You buried this comment
Comment below viewing threshold
Show
"ANother 6/10!

Is the Eurogamer Scoring Computer stuck, or something?"

It just happens from time to time. We have been through periods of lots of 9's, 8's, 7's, 6's, 5's in the past.... bound to happen when we review so many games!
Darkedge
08/03/06 @ 14:41
#9
0
You buried this comment
Comment below viewing threshold
Show
"It does have a ye old kim in jeapordy subplot."

Oh fecking hoo ray.


4.5/10 from the review but that news puts it down to 3-4 for me.
HarryB
08/03/06 @ 14:43
#10
0
You buried this comment
Comment below viewing threshold
Show
Sometimes the other cars explode. Probably out of boredom.


hahaha, i love it.
Furbs
08/03/06 @ 14:46
#11
0
You buried this comment
Comment below viewing threshold
Show
Hey raups, since you're reading, is there going to be a GRAW review this week?
smelly
08/03/06 @ 14:48
#12
0
You buried this comment
Comment below viewing threshold
Show
DS FANBOYS!!!
bionutz
08/03/06 @ 14:51
#13
0
You buried this comment
Comment below viewing threshold
Show
Bauer is unhappy, see the picture? ;)
tom_macey
08/03/06 @ 14:51
#14
0
You buried this comment
Comment below viewing threshold
Show
does the game take 24 hours to finish
rauper [staff]
08/03/06 @ 14:53
#15
0
You buried this comment
Comment below viewing threshold
Show
Furbs: It'll be a close call whether the review is ready this week or early next as we didn't get code that early. Stay tuned...
Furbs
08/03/06 @ 14:58
#16
0
You buried this comment
Comment below viewing threshold
Show
Yeah I thought that might be the case, very few places (only seen IGN/Team*box so far) seem to have been treated to review code!

Not that it matters, I dont think many people are fussed about waiting for reviews. Would much rather the reviewer had a chance to try it out on Live as well as have a good go on the SP mode.

Anyway, you can go about your 24 business now :)
Psi
08/03/06 @ 14:58
#17
0
You buried this comment
Comment below viewing threshold
Show
hot coffee mod where you get to do his daughter would sell it to me!
Artemus
08/03/06 @ 14:58
#18
0
You buried this comment
Comment below viewing threshold
Show
4.5/10 from the review but that news puts it down to 3-4 for me.

Or you could actually y'know play the game.
Kingsadist
08/03/06 @ 15:00
#19
0
You buried this comment
Comment below viewing threshold
Show
Anyone seen the Gamespot video-review of this game? I thought it was hilarious!

"So, in conclusion...uhm.....ah....6.2!! OH GOD!! *BOOM*"

Priceless.
Darkedge
08/03/06 @ 15:01
#20
0
You buried this comment
Comment below viewing threshold
Show
"Or you could actually y'know play the game"
well eurogame might as well close down then as there is no point to the reviews then you fool.
Reviews filter out tedious dross like this so I don't have to play it and find out how slooow and restricted this game seems to be.
Artemus
08/03/06 @ 15:06
#21
0
You buried this comment
Comment below viewing threshold
Show
"Or you could actually y'know play the game"
well eurogame might as well close down then as there is no point to the reviews then you fool.
Reviews filter out tedious dross like this so I don't have to play it and find out how slooow and restricted this game seems to be.


Sorry but you're clearly the fool by basing your opinion on a game on someone else's opinion. How about making your own mind up? Reviews are a guide, not the be all and end all.
Edited 1 times, most recently on 08/03/06 @ 15:06
PearOfAnguish
08/03/06 @ 15:12
#22
0
You buried this comment
Comment below viewing threshold
Show
Did anyone see episode 11 and 12 of series 5 yet??
rauper [staff]
08/03/06 @ 15:14
#23
0
You buried this comment
Comment below viewing threshold
Show
There's a thread about the latest episodes on the forum, check it out
el_pollo_diablo
08/03/06 @ 15:31
#24
0
You buried this comment
Comment below viewing threshold
Show
Artemus:
Darkedge does have a point. Kim getting into some sort of peril or other has happened, what, 3 times in the tv show? It was starting to become a joke.

That it happens here, AGAIN, is not to be ignored!

:)
jack_klugman
08/03/06 @ 15:36
#25
0
You buried this comment
Comment below viewing threshold
Show
WHO ARE YOU WORKING FOR?
Teeth
08/03/06 @ 15:37
#26
0
You buried this comment
Comment below viewing threshold
Show
WHAT IS THE PURPOSE OF THE GOGGLES?
MrAtheist
08/03/06 @ 15:45
#27
0
You buried this comment
Comment below viewing threshold
Show
"SAYS WHO?"

"IT CAME DIRECT FROM DIVISION"
teabagger
08/03/06 @ 15:54
#28
0
You buried this comment
Comment below viewing threshold
Show
Has anyone seen the milkman?
Artemus
08/03/06 @ 16:00
#29
0
You buried this comment
Comment below viewing threshold
Show
el_pollo_diablo, sorry but I personally wouldn't knock a game score down because of that. Anyway my issue was with the fact he was passing judgement on a game based on someone elses opinion.
the_jamaster
08/03/06 @ 16:05
#30
0
You buried this comment
Comment below viewing threshold
Show
Shame. But I suppose if SCEE Cambridge are making it you can't really have high hopes.
smelly
08/03/06 @ 16:09
#31
0
You buried this comment
Comment below viewing threshold
Show
I WORK ON THE PHONE LINES.
Kingsadist
08/03/06 @ 16:15
#32
0
You buried this comment
Comment below viewing threshold
Show
OVER TIME, MY HUSBAND WILL FIND ME LESS DESIRABLE.

Shameless Psychonauts plug ahoy!
megastar
08/03/06 @ 16:36
#33
0
You buried this comment
Comment below viewing threshold
Show
censored again

:o(

does the clock start at 24 and wind down in this game?
Edited 1 times, most recently on 08/03/06 @ 16:55
Spud_leg_wizz
08/03/06 @ 16:37
#34
0
You buried this comment
Comment below viewing threshold
Show
From the makers of Ghost Hunter and Primal!

Sony must once again be really pleased with the Cambridge team.
teabagger
08/03/06 @ 17:00
#35
0
You buried this comment
Comment below viewing threshold
Show
yay for psychonaughts!

can go home soon to play it... or shadow of the colossus... or katamari...

*head explodes from excess gaming happiness*
El_MUERkO
08/03/06 @ 17:19
#36
0
You buried this comment
Comment below viewing threshold
Show
awe, glad i cancelled my preorder, i'll pick it up in a sale or secondhand, its a real pity, maybe it'll have a worthwhile sequal on the 360 or PS3
tengu
08/03/06 @ 17:24
#37
0
You buried this comment
Comment below viewing threshold
Show
I kinda liked the demo. Nothing great by any stretch of the imagination, but it was simple and fun, can't ask for much more than that. 6/10 is a respectable enough score, though I'll likely wait until the game is sub-20 quid before buying.
Feanor
08/03/06 @ 17:28
#38
0
You buried this comment
Comment below viewing threshold
Show
Hard to take Tom's reviews seriously at the moment without some explanation of the Lemmings debacle. Won't bother reading this one as I've no interest in buying the game.
Edited 2 times, most recently on 08/03/06 @ 17:29
el_pollo_diablo
08/03/06 @ 17:29
#39
0
You buried this comment
Comment below viewing threshold
Show
el_pollo_diablo, sorry but I personally wouldn't knock a game score down because of that. Anyway my issue was with the fact he was passing judgement on a game based on someone elses opinion.

Fair enough, but (1) for a game so reliant on story, story is important! And (2) to be fair, I trust the reviews here in the main. I might have picked up 50 Cent Bulletproof* for example, but without reading the review how would I find out, if nothing else, that the game is totally broken. That's someone else's opinion, and I welcome it.

* highly unlikely, but there you go.
stoopidgreg
08/03/06 @ 17:53
#40
0
You buried this comment
Comment below viewing threshold
Show
another 6... i think 50% of EG reviews over the last 2 months have been 6's
stoopidgreg
08/03/06 @ 18:00
#41
0
You buried this comment
Comment below viewing threshold
Show
ok, this has really been bugging me. i started noticing it about 2 months ago, EG started giving way too many 6's. i just checked and of the 10 reviews on the front page (not including electroplankton as it doesn't have a score), 7 of them got 6's. that's 700% more 6's than there should be on average.

what the hell is going on?
Artemus
08/03/06 @ 18:01
#42
0
You buried this comment
Comment below viewing threshold
Show
Fair enough, but (1) for a game so reliant on story, story is important! And (2) to be fair, I trust the reviews here in the main. I might have picked up 50 Cent Bulletproof* for example, but without reading the review how would I find out, if nothing else, that the game is totally broken. That's someone else's opinion, and I welcome it.


What I'm saying is I find it pretty stupid someone saying "i'd give the game a '4'. I haven't actually played it but that seems about right."
Larkhill Jo
08/03/06 @ 18:19
#43
0
You buried this comment
Comment below viewing threshold
Show
They let him do another review?
Stickman
08/03/06 @ 18:39
#44
0
You buried this comment
Comment below viewing threshold
Show
stoopidgreg, I think you have me on ignore, but I'll say it anyway: WTF are you on about?

"7 of them got 6's. that's 700% more 6's than there should be on average."

Seriously, what?!
smelly
08/03/06 @ 18:55
#45
0
You buried this comment
Comment below viewing threshold
Show
I am the milkman. My milk is delicious.
smelly
08/03/06 @ 18:55
#46
0
You buried this comment
Comment below viewing threshold
Show
I'm part of the road crew. This is my stop sign
Tomo
08/03/06 @ 19:06
#47
0
You buried this comment
Comment below viewing threshold
Show
6/10... Arf. I'm SO tempted, being a fanboi and all.

7/10 would have been must have, now it's a tough decision :/
wolfen
08/03/06 @ 19:25
#48
0
You buried this comment
Comment below viewing threshold
Show
at one point Jack has to trick his way into a building by fooling a receptionist into thinking he's someone else, with a conversation branch that offers you an obvious choice like "I need a visitor's pass please" next to alternatives like "LET ME IN I AM JACK BAUER ZOMG".
The second is the right one, no? Smoothness and Jack Bauer are two things that don't go along that we... *hears door being crashed*

A shame, I was expecting this one to be at least interesting.
toy_brain
08/03/06 @ 19:43
#49
0
You buried this comment
Comment below viewing threshold
Show
6/10 is the exact same score that Eurogamer gave Ghosthunter when they reviewed it - so at least Sony Cambridge are being consistent :P

I have to admit to having a soft-spot for their games, though its mostly due to their gothic stylings and light (somewhat americanised) humour, coupled with a solid graphics engine and innofensive (I.E. easy) gameplay.
Given that this game seems to lack Sony Cambridge's usual gothic flair, I'll probably pass - or get it when it goes below the £20 mark.
I'm not a fan of 24 either....
tenma
08/03/06 @ 19:58
#50
0
You buried this comment
Comment below viewing threshold
Show
does EG have a fixation with the Devil's number or something?

Comments: 1-50 of 66 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery