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Shin Megami Tensei: Lucifer's Call Review

PlayStation 2 Review by Rob Fahey

11 July, 2005

For someone who plays a lot of videogames - whether you're a reviewer or simply a games fan - there's a lot to be said for any title that does things a bit differently. Nowhere is this more true than in the world of RPGs; console RPG detractors may bang on about the "spiky-haired hero waking up on a beach with no memory and then saving the world from an ill-defined plot to destroy it" stereotype a lot, but even the most dedicated fans of the genre, myself included, have to admit that there's a grain of truth in there. Console RPG storylines are often excellent, but very often their creators fall back on the comfortably familiar faux-medieval setting and clichéd central character set. Witness even Star Ocean - set thousands of years in the future - which still found an excuse to dump you into medieval swashbuckling at the first possible opportunity.

That's part of the reason why, although it was deeply flawed in some other respects, we liked Shadow Hearts Covenant so much; the early 20th century setting was simply a refreshing break from what we're used to seeing in our RPGs. It's also unquestionably the main hook of Shin Megami Tensei: Lucifer's Call, the European name for Shin Megami Tensei Nocturne and the first of the much-vaunted and expansive SMT (or "MegaTen") series ever to arrive on these shores.

SMT (can we call you SMT? I think we can, since we can't be bothered setting up a Word macro for your lengthy and almost entirely nonsensical untranslated Japanese name - no offense) eschews all sign of medieval settings, beaches or indeed spiky-hairedness in favour of being set in present day Tokyo, complete with many of the districts, buildings and landmarks that will be familiar to anyone who's ever visited the eastern capital. It's populated - for the most part - with a cast of resolutely 21st century people, who dress in fashions you wouldn't be surprised to see in Tokyo's more upmarket districts, and it follows a plotline that wouldn't be out of place in a horror novel or particularly dark graphic novel or manga.

I predict a riot

'Shin Megami Tensei: Lucifer's Call' Screenshot 1

What would your mum say if she saw those tattoos, young man? I suppose you'll be getting your ears pierced next. Honestly!

Admittedly, your stay in Tokyo as we know it is limited. The fairly lengthy introduction to the game sees your character, a nameless teen, travelling across town to meet some schoolfriends and visit his hospitalised teacher. On the way, you'll learn of a riot (apparently between two opposed cult factions) and meet a well-dressed man who works for an occult magazine and is investigating.

You find the hospital deserted, and explore it with your two friends - only to be caught up in the apocalyptic Conception, an event which is surrounded in occult blabber about the rebirth of the world but ultimately means that everyone in Tokyo dies (although many of them hang around as souls you can converse with later) and the city is twisted into a kind of globe shape, with a strange moon called Kagatsuchi in the middle and vast expanses of black desert sand or jagged-edged abysses between the familiar city districts. It's all a bit of a mess, although if last week is anything to go by, if it happened in London we'd probably all just shake our ghostly heads in annoyance and complain about how badly the Conception has messed up the tube services. While drinking tea.

The other side-effect of the Conception is that the city is now teeming with demons, which is a bit of a problem - although arguably less so since you're now also a demon, thanks to the intervention of a spooky small child and his elderly carer, who admonishes you not to disappoint the young master by doing something daft like dying. Freshly endowed with demonic power - and a very fetching set of glowing body-spanning tattoos to prove it - you set off into Tokyo to get to the bottom of the Conception and, it gradually emerges, to fulfil some kind of destiny which awaits you as the world is reborn. Sounds hokey, but actually, it's all pretty interesting - and is bolstered by a strong cast of characters that you'll run into over the course of the game.

Demonic Pokemos

'Shin Megami Tensei: Lucifer's Call' Screenshot 2

Yes, that's who you think it is. No, he doesn't want to be friends. You're a demon. He's a demon hunter. Do the maths.

Of course, you're going to be battling a lot of demons along the way, not least because the game features that bugbear of all RPG fans, random battles. Fighting is accomplished by means of a fairly standard turn-based battle system which is heavily biased towards getting the elements of your attacks - and defence - correct, as characters and monsters in the game will often be able to deflect or even absorb some types of damage.

As you gradually find more "elements", called Magatama, your central character can swap them at will and change his elemental resistance and other stats, but other characters don't get that advantage so choosing your party for a specific area or battle becomes very important. This can be somewhat unforgiving, although in fairness the trial and error approach to strategy is more likely to see you getting a few beatings and bruises rather than the dreaded Game Over screen. However, it does introduce a nice element of strategy to the game and keeps you on your toes throughout, and despite the presence of a button to play out battles automatically, by simply using the same attacks over and over you'll rarely win battles in that manner after the first few hours of the game, as you'll need to pay attention to what's going on at all times.

The really interesting aspect comes in terms of how you build your party, though. You don't just battle demons - you can also talk to them, either in the field or in battles themselves. This is an essential part of the game, since you don't have any human companions in battle (as such...) - you rely entirely on recruiting demons to your side, either by bribery, cajoling or threatening them through a negotiation system that forms an interesting new addition to the traditional RPG battle system. This may sound a bit annoying, but actually it works very well, and the game successfully avoids being a demonic gotta catch 'em all by putting a tight limit on how many demons you can have in your party. You can, however, fuse two demons into one more powerful one at special temples dotted around Tokyo. This is a nice addition to the game; not least since it shows you the result of each fusion before you attempt it, so it isn't frustrating trial and error. Better still, it lets you turn low-powered demons into much more powerful ones without having to go through an annoying XP grind with them.

Shin splints

'Shin Megami Tensei: Lucifer's Call' Screenshot 3

Must have taken a wrong turn looking for the toilets. It probably isn't a good idea to pee on the demonic glowing tablets of doom, though.

The story is good, the setting is interesting and the gameplay manages to remain entertaining despite the occasional teeth-grinding over an ill-timed random battle (although I should add that this isn't remotely as annoying as many random battle RPGs, the excellent Skies of Arcadia for example). The graphics are something of a mixed blessing with heavily stylised characters that are very reminiscent of Capcom's Killer 7 (in ways that you'll either love or hate) on the plus side, but are let down by some quite poor and repetitive backgrounds. That said, that may well simply be a consequence of setting a game in a modern city, as shopping centres aren't noted for their beautiful architecture, after all.

Musically, the game remains true to its 21st century setting, with a combination of rock, jazz and even j-pop style music rather than the baroque overtones which many games of this type adopt; it's all pretty decent, although there are a few stinkers in there on the soundtrack, but maybe that's just a reflection of modern day music, eh? Curiously, however, there's no spoken dialogue in the game, with everything conveyed through very well written text - even some character actions being described in text. It gives the whole thing the feel of a somewhat retro text adventure, but it's something you get used to very quickly, and it actually speeds up the game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up. While this isn't necessarily a plus point - as good voice acting adds a lot to a game - it's hardly a distressing negative either.

When it comes to rating Lucifer's Call, I'm torn between an eight and a nine. On one hand, the game is an incredibly unique and original departure from the normal conventions of this genre, offering the kind of dark stylish twist that RPGs have lacked for so long and building onto it some very solid gameplay. Balanced against that, however, is the somewhat unforgiving battle system and, most crucially, the whole random battle issue - which becomes more and more unforgivable in games as time goes by. Ultimately, then, it's this hangover from the NES era which drops Shin Megami Tensei: Lucifer's Call from the status of classic; it's a terrible shame that such a caveat should have to be given for this game, since otherwise I'd whole-heartedly recommend it as one of the best efforts ever at bringing "dark and brooding" to a genre overpopulated with spunky, spiky-haired idiots.

8/10

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UncleLou
11/07/05 @ 09:43
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I really like the look of this, a lot.

Why do 99,9% of all other JRPGs have the same graphical style (which I, um, am not particularly fond of)?
valli
11/07/05 @ 09:58
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When it comes to rating Lucifer's Call, I'm torn between an eight and a nine

Wow, I really didn't expect such a high score. Don't get me wrong, I love the game but for some reason I expected EG to tear it apart for the difficulty level and intense random battles. :)

If you've enjoyed it so much, I'm pretty confident "Digital Devil Saga" will get a 10! (as it should!)
Blerk
11/07/05 @ 10:01
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Great review!

I'd go out and buy this immediately if I hadn't already bought it. :-)
Blerk
11/07/05 @ 10:02
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You did forget to mention how good the PAL conversion is, btw. It's excellent - 60hz mode and everything.
Ranger101
11/07/05 @ 10:08
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I've read other reviews and info tidbits that mention you get into random battles even while in 'safe' places like 'villiages/towns', but after reading the storyline points in this review, it's bcome more clear and understandable as to why that may be.
silke
11/07/05 @ 10:16
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Exactly. There's a reason to why there are no real safespots in this world since it stands on the brink of total oblivion. But then again, I think i can recall one or two places which actually were "safe" ;)

But it's not very common, no. Nonetheless, this is a very facinating game. Like all Shin Megami Tensei games before and after it. I think it's wonderful that they have finally found their way over here as well.
Decoded
11/07/05 @ 10:23
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It's certainly a refreshing change from twee, cutesy RPGs but there are so many issues I have with SMT that it all feels like wasted potential. I'd recommend steering clear if you're after something with an epic story and likeable characters because the game is pretty much a dungeon crawler from start to finish, with a good but unforgiving battle system.

I seem to be in the minority, however.
Ranger101
11/07/05 @ 10:24
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The comparison to Shadow Hearts Covenant also makes this tantlising. I can't stomach a lot of the generic '15-19 year-old teenager gains immense power and saves the world' storylines much, but the alternate settings and darker moods aid digestion.

It would be nice to play an RPG that maybe features a protagonist who has the wisdom that comes with age, as well as the power, who ends up saving the world. Or like FF6, a female protagonist who doesn't get her skillz from changing her outfits and looking KAWAIII!!! (I'm looking at you ff-x2).
Edited 1 times, most recently on 11/07/05 @ 11:29
Tweakmonkey
11/07/05 @ 11:04
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What is the main characters position on being a demon? Is he good, bad or just ugly?
itamae
11/07/05 @ 11:10
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What is the main characters position on being a demon? Is he good, bad or just ugly?

He's completely devoid of any emotions or motivations, so... just ugly ;-)
Stickman
11/07/05 @ 11:20
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This had flown completely under my radar till now. Great review, on the basis of which I'm going to purchase immediately!
Galvanizer
11/07/05 @ 11:30
#12
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Cel-Shading OWNS!
tpfkanep
11/07/05 @ 11:37
#13
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Bow down before Lucifer and worship him. I put a spell on everyone who disobeys this command.
TimN
11/07/05 @ 11:42
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I picked this one up last week and it is absolutely amazing! The random encounters really don't bother me, and that is quite remarkable. I also like the auto fighting mode for getting past easy random encounters, it makes them go nice and quick.

And of course there's the fantastic 60hz mode.
raikov
11/07/05 @ 12:46
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I really like the art style to this, although with FFXI consuming my rpg playing with a imo more rewarding system (it's all about respect online, and the whole social aspect of playing for me) Im not sure if I'll get it.
Daryoon
11/07/05 @ 13:56
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What is the main characters position on being a demon? Is he good, bad or just ugly?

Is it not a thing in all the SMT games that your alignment is dictated by your actions, and ultimately causes the story to branch off?
TimN
11/07/05 @ 14:05
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"Is it not a thing in all the SMT games that your alignment is dictated by your actions, and ultimately causes the story to branch off?"

I do believe there are mulitple endings, yes.
Edited 1 times, most recently on 11/07/05 @ 15:07
aabyssx
11/07/05 @ 14:11
#18
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Good review! Made me even more interested than I was.

But I like thoose "spunky, spiky-haired idiots", too.
Salaman
11/07/05 @ 14:41
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Down with "funny" captions to screenshots.

Show some useful screenshots (menu, inventory, weapon selection, etc) and explain it in the caption.
Show an important character, boss, etc ... explainhwho it is in the caption.

Don't just show a random shot from the game and add a "funny" caption.




sorry .. drives me nuts.

OnlyMe
11/07/05 @ 15:23
#20
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What I don't understand however, is why people hate random encounters so much. I like those. I want those. I like the surprise-effect it give me, wondering what kind of monster I'll be up against this time. This way they can have rare monsters appearing too, like in FFIX you once in a while got these questionaire-monsters.

Anyway, I think it's wrong to call it a hangover from the NES era, because many people like random encounters. Just because you can remove an ingredient, doesn't mean you have to. I really hope random encounters are here to stay alongside the "new and improved" system that everybody seems to want.
WoodenSpoon
11/07/05 @ 15:45
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Just how overpowering are the dungeons?

I don't much like dungeons, I like talking, and towns and stuff.
itamae
11/07/05 @ 15:54
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Just how overpowering are the dungeons?
I don't much like dungeons, I like talking, and towns and stuff.


I'm afraid you won't have much fun with SMT3 then. At its heart it's an old-school dungeon crawl type game, with very little NPC interaction. I mean, you've got 1 PC and 6 fleshed out NPCs, so there's little room for interaction. It's sufficiently different from other RPGs to warrant a rental though.
ProfessorLesser
11/07/05 @ 16:37
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Not sure I will like this. I am a huge fan of the 'cutesy,' archetypal JRPG. And I don't like the sound of a dungeon crawl with anything less than a superb battle system.

Party management sounds good though.

/doesn't even own PS2 yet
valli
11/07/05 @ 17:07
#24
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with anything less than a superb battle system

The battle system IS superb though. A bit trial-and-errory, but superb.
Scimarad
11/07/05 @ 17:39
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King of suprised at how high that score is. And what's with this "...and is bolstered by a strong cast of characters..." stuff? Although this game has a lot of good points, strong characters are not among them. Are you sure you aren't reviewing Digital Devil Saga by mistake? :-)

Still definitely recommended if you keep in mind it's a dungeon crawler.



WoodenSpoon
11/07/05 @ 22:04
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"I'm afraid you won't have much fun with SMT3 then. At its heart it's an old-school dungeon crawl type game, with very little NPC interaction. I mean, you've got 1 PC and 6 fleshed out NPCs, so there's little room for interaction. It's sufficiently different from other RPGs to warrant a rental though."

Ah, I'll give it a miss then. :(
mechamonkey
12/07/05 @ 10:18
#27
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nooooooo Random Battles..
Shinji [mod]
12/07/05 @ 10:54
#28
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Although this game has a lot of good points, strong characters are not among them.

Horses for courses I guess, but I really liked the characterisation in the game; it's a limited cast, but each NPC seems stronger and more believable than your average RPG character, with more concrete motivations. I also liked the dialogue style, and was pretty impressed with the translation; that said, I could certainly see how, as with the art style, it wouldn't sit well with many other people. I can only review based on my own experience, though :)
Martin
12/07/05 @ 11:07
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Yay for the return of funny captions to screenshots!
aine
12/07/05 @ 23:06
#30
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Any particular reason why Dante's in this game?

Yeah, I think this game shares a designer with one of the Devil May Cry games, or something. It also helps the publishers to flog a relatively obscure game on the back of Capcom's franchise, of course, with the hugely out of place pic of Dante on the cover.
Edited 1 times, most recently on 13/07/05 @ 00:09

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