R.U.S.E. PS Move support confirmed
But no Kinect for 360 version.
The PlayStation 3 version of real-time strategy game R.U.S.E. will support PlayStation Move, Ubisoft has confirmed.
The publisher showed off Move with the PS3 version of the multi-platform WWII RTS today at a hands-on event in London.
Using the Move device as a pointer, players can select units, build structures and pan the camera.
Selecting an area on the map and pointing the controller down zooms the camera in. Pointing upwards moves the camera out. A flick to the right brings up a menu on the left hand side of the screen. Another flick takes you out of the menu.
Senior producer Mathieu Girard told Eurogamer that developer Eugen Systems and publisher Ubisoft only started integrating Sony's tech into the game "four or five weeks" ago.
"I wasn't sure if it was just going to be a gadget," Girard said, "but it turns out it's a very cool and natural controller. We're very excited about it."
Girard reckons using Move to play the game provides "the most enjoyable experience", but admits using a mouse and keyboard to interact with the PC version is "the most efficient".
Unfortunately for Xbox 360 owners, there are no plans to support Kinect. Girard said the stumbling point was having to play standing up while using Microsoft's rival motion-sensing tech.
R.U.S.E., due out in the UK on 17th September for PC, PS3 and Xbox 360, was delayed in order to deal with "massive feedback" from fans.
It's inspired by tabletop strategists, and allows you to deceive your opponent using ruses - hence the name.
There's loads more in our impressions of the beta.
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Comments (34) Latest comment 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So, are those rumours true then? Wow, Kinect is becoming a laughing stock.
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The argument has always been that PC games are better for this type of game, and the controllers on the HD consoles were not really appropriate, so it is a bonus of the Move controller because it adapts well to this better than a normal controller.
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So in which way does it look "good"
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I REALLY REALLY REALLY want to like this though....
And a bonus with Move...
I have both PS3 and 360 - and I do have to say, I thought all of the "new controller" hype was a bit cr@p - I have to say, I'm warming to Move a lot more! This, Heavy Rain, KZ3... I think it might just take off...
Kinect? Forget it! Have you seen that video with the kids playing that race game (essentially most racing games would have to be controlled like this) - no chance! take about sore arms and looking like a complete d1ck!
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Apparently it confuses knee and hip joints when the player sits down.
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However it's pretty clear that MS are already losing the motion control battle, too expensive, not hardcore enough, too much focus on casual scene and so on. I m hoping MS will get seriously punished for getting priorities wrong.
Well done to Sony for being more considerate of the tech, audiences, games.
Opposite of what they did for launches of PS3 and PSPGo.
Still the proof is in the pudding and post Xmas 2010, we ll declare judgement.
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Just out of curiosity, is there anything stopping MS from releasing a controller for Natal? Or is the camera / controller combo a proprietary scheme for Sony?
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The controls aren't alien, in a way it's similar to using a mouse and keyboard or wii, obviously. I think with kinnect, apart from all the massive flaws we already know ( lag, can't stand., no buttons.....) it's a completely new way of controlling a game. This means developers will have to spend time and money investing in a way to implement it into their games.
I feel that kinnect is gonna have to be used in sync with the normal xbox 360 controller if it's to ever reach out to us gamers because the biggest flaw to me, by a mile, was the lack of physical buttons. This way u could still play fast twitch games like cod or halo and fund something cool for kinnect to do. Anyways peace out guys, best go back to doin work!!!
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Move is similar to mouse/keyboard.
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Not that I'll notice either way - since I'll be far to busy playing Halo Reach to care.
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It is really too bad it'll have the Ubi DRM (and that horrible cover art). I'm most certainly not going to play this game on console, and with the DRM most certainly not on PC either. It still pains me that the horrible DRM is forcing me to not get this game despite it being a great game.
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Well if move can pick up sub millimeter movements as reported then you shouldn't have to have great overstated movements. Hopefully just a slight twist or turn effectivly pivoting the controller in your hand.
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Motion controls can work but we've been burnt by poorly made wii games.
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Only MS' own hype of "controller free gaming".
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"Just out of curiosity, is there anything stopping MS from releasing a controller for Natal? Or is the camera / controller combo a proprietary scheme for Sony? "
Well apart from the comments made by the other two about Microsoft having to eat a huge lump of humble pie it won't happen.
Nintendo owns a pile of patents for Wiimote type stuff - made by themselves or from peeps like Gyration
Sony has pretty well patented the "accelerometer being tracked by a camera" combo end of things
I am guessing that there is too much "prior work" to patent "camera tracking a ball" type stuff, so they could do that but without the accelerometers in your hand at the same time, precision will be bad
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"On the assumption that this game turns out great, this would make it Sony 1 - Microsoft 0. "
And gamers should care about that Why?
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