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R.U.S.E. Preview

PC Xbox 360 PlayStation 3
Preview by Alec Meer

11 May, 2009

Page 1 of 2. Page 2 ->

Real-time strategy is an oddly gentlemanly affair, given its ultimate goal tends to be small-scale genocide. "I insist, good sir - let me clearly mark upon your map the exact location of my neatly-clustered power station." "Nay, sir - I could not in good conscience own a tank with more hitpoints than yours." Oh, balance - you have so much to answer for.

RUSE may be as constructed around equally-matched unit rosters as any other RTS, but it's that little bit closer to the deception and trickery of real-world war. It's about getting one over on the enemy, lying to them, luring them into traps... It's dirty.

Which means, despite appearances, this is not simply Another World War II Strategy Game, and you should wipe that spiteful expression off your face, young man. It is, it's true, set upon 1940s battlefields and thus features no laser-targeted apocalypse bombs or fungal death-spores from dimension x, but it also offers maps the size of Somerset and controls focused on motion and battle, and not too much fiddly micro-management.

'R.U.S.E.' Screenshot 1

There's very much a boardgame sensibility behind RUSE, but fear not - you can zoom right in for more naturalistic, animated action

Those enormous maps, especially, are quite the thing - from fields to hills to sea, from ground to sky, all at the flick of thumbstick or mouse and without any of that nasty loading business. The size is not simply shallow graphical posturing, either - RUSE is about strategy on a huge scale, pushing against and defending multiple fronts. Movement is in broad gestures, vast arrows directing murderous traffic across the land, and planned from a maxi-zoom-out that displays the battle as figurines upon a commander's table. This is a game that wants you to feel like a true general, pulling strings from afar and privy to information beyond anything his peons provide - not the strange half-god, half-tank mechanic figure you assume in most strategy titles.

With that in mind, you have access to much more information than simply what your units can see. In a neat twist upon fog of war - always a strange, arbitrary and almost science-fictional element in any RTS - you're forever able to see where enemy units are, but won't known exactly what and how numerous they are until you've got direct line of sight. So you always know where to go for a fight, but unless you've been diligent in your reconnaissance you'll have little idea of whether you'll come up trumps or get your botty handed to you.

'R.U.S.E.' Screenshot 2

The view from my window on a Saturday night, assuming the tanks are firing WKD Blue.

Complicating that further are the titular ruses. Depending upon which cards - for the ruses are indeed presented as boardgame-like cards - your enemy has up his sleeve, what the game tells you is a temptingly exposed and frail army might in fact be a mighty squad of armoured steel. Or perhaps it's a decoy army, luring your attentions away from a major invasion force on the other side of the map. Or perhaps it's just a couple of expendable units ripe for the killing, but en route to them a more fearsome squad lies in ambush, rendered invisible thanks to the radio silence ruse.

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meerkat23
11/05/09 @ 12:50
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I like the idea of fooling people rather than simply clashing forces. some of my sweetest victories on command and conquer involved a rudimentary distraction and an a.p.c. full of spys and mechanics. As long as it has plenty of content and sticks to the tactical side of things it'll be a winner in my book.
MrChuckles
11/05/09 @ 13:00
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Warrior Kings: Battles used to have Illusionary Armies you could summon. I did some awesome tricks with those.
TheBoyChris
11/05/09 @ 13:02
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Sounds absolutely brilliant
Salaminizer
11/05/09 @ 13:08
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I don't know what to think of it, the ruse stuff sounds cool, but at the same time everything else screams GENERIC!, I wonder if the ruse stuff is gimmicky (just like EndWar voice thing), and considering Ubisoft recently picked up Massive and World in Conflict, I really don't see WHY I should be excited about this one.

and yeah, being multiplatform raises a lot of questions.
Eraysor
11/05/09 @ 13:22
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P.O.I.N.T.L.E.S.S. .A.C.R.O.N.Y.M.
dingo75
11/05/09 @ 13:50
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I call it:

7/10

Will tank like Endwar and Stormrise at least on the PC.

Next.
OrientalHero
11/05/09 @ 13:52
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Glad the reviewer mentioned Supreme Commander's zoom facility.
RUSE seems to have it's own niche too with the ten applications of RUSE.
However, I'd like dispute the last thing the author said, which was about RTS games degenerating into who can bomb whom's factories with most effect.
I'm sure WWII came down to that in the end! The manufacturing capabilities on both sides (and lack of) was quite important!
FWB
11/05/09 @ 15:02
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I was quick to criticise it after seeing the initial footage, but in hind sight I think it's actually looks pretty alright. Far from what I'd want, and definitely a very strong boardgame element to it, but could still be fun. I get the impression the WW2 setting is just a graphical element. It's not really important what era it's in since the units are very simplified.
Edited 1 times, most recently on 11/05/09 @ 16:40
Robyrt
11/05/09 @ 15:16
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So, pretty much Supreme Commander with hills instead of lasers? Sounds like fun, but not Earth-Shattering Deception OMG.
Harmonica
11/05/09 @ 16:40
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"P.O.I.N.T.L.E.S.S. .A.C.R.O.N.Y.M."

+1

Didn't the equally stupidly acronym'd but brilliant N.O.L.F. (or its brethren, J.A.C.K., surely) kill those abbreviated titles off for good? No? Oh.

But frankly I'll let RUSE off theiR USE because it looks bloody gorgeous and has the potential to be pretty good fun.

edit: forgot to add, excellent previewery that man Meer.
Edited 2 times, most recently on 11/05/09 @ 17:45
busboy33
12/05/09 @ 08:46
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"It is, it's true, set upon 1940s battlefields and thus features no laser-targeted apocalypse bombs or fungal death-spores from dimension x"

Well, then how the fu@k am I supposed to fight the zombies?
designerheadache
12/05/09 @ 15:04
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have to say the trailer peaked my interest and this sounds a welcome twist to the genre.
Harmonica
13/05/09 @ 15:35
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'Piqued' your interest.
stodge
15/05/09 @ 01:15
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I agree with Salaminizer - I can't shake the feeling it'll be generic and full of gimmicks. Prove me wrong!
cragtek
15/05/09 @ 09:26
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Looks good to me.

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