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Quantum of Solace: The Game Review

Xbox 360 PlayStation 3 Review by Kristan Reed

3 November, 2008

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It's Bond! With Gears of War cover mechanics and the Call of Duty 4 engine! How can it possibly fail? As it turns out, by being dull, repetitive, unchallenging, ruinously linear, and one of the shortest full-priced games ever. Quantum of Solace: The Game (in case we got confused with, I dunno, Quantum of Solace: The Hamper) starts off with solid fundamentals, only to undermine them in depressingly swift fashion. The controls are pleasingly refined and well-implemented, with an intuitive cover system that does a fine job of giving 007 the ability to switch between walls, boxes and cover points with the minimum of fuss. But it's nowhere near enough. All too quickly, the game settles into a tired FPS routine that plays itself.

The chief culprits are that twin FPS menace of linearity and predictability. Right from the very start, there's rarely an opportunity to improvise or think for yourself. Just point Mr. Broody in the direction you're told to, crouch behind cover, wait until the obliging enemies pop their heads out and repeat until the area is clear. It would be nice if all the people copying Gears of War actually paid attention to what it was doing, rather than phoning in superficial explanations.

Initially, there's a sense that the enemies aren't as clueless as the usual drones that populate mass-market shooters, but it really is just window dressing. Destructible cover allows you to send enemies fleeing in panic, and occasionally it even looks like they're working as a team trying to outflank you and pressure you into making mistakes - but it's little more than a scripted illusion, so the core gameplay degenerates into stop-and-pop. With the now-standard recharging health mechanic reducing the challenge almost to zero, it's actually harder to screw up than not. Assuming you've got motor function, finding cover when you're shot at will be enough to get you through most situations unscathed.

'Quantum of Solace: The Game' Screenshot 1

We tried to find a less generic screenshot, but failed.

What with the boring shooting, it's almost a relief when Treyarch introduces elements to remind you 007 is a spy, and not just a sour-faced chap with a nice suit and a selection of big guns, but this is cocked up as well. It's almost a given that we get to perform some silent takedowns on unsuspecting enemies, but they're so poorly implemented that you wonder why they bothered. On several occasions during any level, you'll get a chance to creep up behind enemies and incapacitate them with a single button press. Despite presumably being on high alert, these idiotic goons never see you coming as long as you're crouched down on approach. With faintly embarrassing predictability, they follow strict, basic patrol paths, and stand around staring at walls for no apparent reason.

And despite the obvious noise, no-one in the vicinity turns a hair if their back's to you (which, thanks to pathetically generous level design, means they will generally always have their backs turned on the source of any potential noise), meaning you can rack up one ridiculously easy stealth takedown after another. Even if you screw up, armed combat is so generous and unthreatening that it's never much of a problem. Sometimes you'll also find yourself battling enemies in Quick-Time Events, but, again, the game gives you such a large window of opportunity to succeed you could steal Mr. White's mansion through it without grazing the sill. The AI's antics are as predictable as the explosives stashed all over every level, waiting to cue the 'mousetrap' moments that blow up any neighbouring henchmen not already dead by stupid.

'Quantum of Solace: The Game' Screenshot 2

Licensed to brood.

With solid but uninspired stop-and-pop combat, and an excruciatingly bad attempt at incorporating melee combat, it's not surprising the rest of the game's similarly disappointing. There's more stealth-lite in the form of security cameras that sweep specific points of the level for intruders. Rather than introduce interesting evasion tactics, or give the player any sense of achievement for hacking the system, the designers cop out completely and reduce the task to a single button press on a nearby panel in a manner we haven't seen since the worst of PS2. Elsewhere, unlocking supposedly super-secure doors involves pressing d-pad directions when prompted at glacial pace.

A couple of times you get to shimmy along ledges and jump between windows, with a cutaway view giving the player a chance to see the action from a suitably useful perspective. But, yet again, there's almost no tension, because the AI is so completely dense. Almost every step of the way you feel like the game has been designed for complete idiots with zero attention span.

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Comments: 1-50 of 91 in total | next 50 »

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RedPanda
03/11/08 @ 13:21
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Fantastic! Another game off the list - my bank balance breathes a sigh of relief
the_dudefather
03/11/08 @ 13:21
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the game's bland, james bland

edit:
'although it's a dinner jacket rather than a dinner jacket'

what?
Edited 1 times, most recently on 03/11/08 @ 13:25
Der_tolle_Emil
03/11/08 @ 13:22
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So we're back to the good old days of traditional movie tie-ins.
Trane
03/11/08 @ 13:22
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Meh, when are they finally going to release a decent bond tie-in?
Darren
03/11/08 @ 13:23
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C'mon... we all knew it wasn't going to be good, didn't we? Just because the game uses the CoD4 engine, doesn't guarantee it will be good... not when Treyarch are behind it! ;)
Azazel
03/11/08 @ 13:23
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Quelle surprise.
Mentalist(air)
03/11/08 @ 13:26
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"it's a dinner jacket rather than a dinner jacket"

donkey jacket?
dr_faulk
03/11/08 @ 13:26
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oh w0w lol sum oF d gRphX are TEH BEZT!
turnget2005
03/11/08 @ 13:27
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still it was better than halo 3! :)
BartonFink
03/11/08 @ 13:30
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penhalion
03/11/08 @ 13:31
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Much like the actual movie then. No gadgets, a thug version of bond and no real plot to speak of.

Why the heck is the evil organisation called quantum of solace instead of specter. Who's idiotic idea was that. An organisation who's name means an infinetesimally small amount of solitude WTF
septimus
03/11/08 @ 13:31
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Horrid game, thanks Gamestation for allowing returns!
DFawkes
03/11/08 @ 13:32
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I have to echo the_dudefather - "although it's a dinner jacket rather than a dinner jacket. " means what? I'm easily confused at the best of times, but I read that one bit several times to see if I could get it. I can't.

I'm hoping the Wii version won't just be a broken version of this. Please.
Edited 1 times, most recently on 03/11/08 @ 13:32
FWB
03/11/08 @ 13:32
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Barton: That's a joke, right?
Gremmi
03/11/08 @ 13:34
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"Why the heck is the evil organisation called quantum of solace instead of specter. Who's idiotic idea was that. An organisation who's name means an infinetesimally small amount of solitude WTF"

Partly because it's a reboot, partly because the rights of SPECTRE were a hotly contested issue. Additionally, the group is just called Quantum, not Quantum of Solace.
Gremmi
03/11/08 @ 13:35
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Also the Dinner Jacket line is referencing something in Casino Royale - "There are Dinner Jackets and then there are Dinner Jackets".

Obviously the emphasis is somewhat lost in plain text.
Edited 1 times, most recently on 03/11/08 @ 13:36
Lebowski
03/11/08 @ 13:38
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Give the lad Sackboy a dinner jacket, he'll make a good Bond game.
dr_faulk
03/11/08 @ 13:40
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What did everyone think of the film? I thought it was singularly boring. What a waste.
BartonFink
03/11/08 @ 13:40
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@FWB - nope apparently not.
Check it out http://www.officialnintendomagazine.co.uk/
Edited 1 times, most recently on 03/11/08 @ 13:45
designerheadache
03/11/08 @ 13:41
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crap like the film then
theiceman
03/11/08 @ 13:42
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OUCH! worse than goldeneye i see. I am now officially worried about COD:WAW.

when is a dinner jacket not a dinner jacket?

when eurogamer says so.
the_dudefather
03/11/08 @ 13:42
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@Gremmi

ahhhhhhh

add italics to review please EG :)
Fab4
03/11/08 @ 13:44
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Game spin-off from movie, in mediocrity shocker!
tiddles
03/11/08 @ 13:45
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er, did "Saruman" really have a golden gun? I missed that bit in LOTR... Scaramanga must be jealous! :P
Gremmi
03/11/08 @ 13:45
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The thing that annoyed me most about the game was that all the interesting setpieces (including the entirety of the car chases) were shown as low-quality pre-rendered cutscenes. Though I suppose, like most Bond games, they couldn't adequately do a combination of driving, shooting, flying etc so decided not to bother.
Edited 1 times, most recently on 03/11/08 @ 13:46
Rodafowa
03/11/08 @ 13:49
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"I want a quantum of solace
But no more than a quantum
I know they do big bags of solace
But I don't want 'em..."
3TPete
03/11/08 @ 13:52
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..and the popular Golden Gun mode also makes an appearance, giving one player Saruman's one-shot-killer

eh?

have I missed the Lord of the Rings/ Bond crossover film?

\tiddles got there first
Edited 1 times, most recently on 03/11/08 @ 13:53
Norfolk'n'Clue
03/11/08 @ 13:53
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@Trane - what do you mean 'finally' release a decent Bond game. Did you not play Goldeneye on the N64?
PatrickEwing
03/11/08 @ 13:54
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I can testify that this is the shortest SP game I've ever played, 4 and a half hours in and you've suddenly completed it, effing rip off. there are some nice touches in it however. Who wants to swap this and one of my finest camels for Dead Space?
Marshall2008
03/11/08 @ 13:55
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Game isn't as bad as they say. Not a keeper by any means but definitley worth playing through.

One thing this game is though is WAY better than the movie. QoS is a stinking pile of shit compared to Casino Royale. Theres about 10 action sequences punctuated with little dialogue and even less story. I would give the game 6.5 and the movie 4 or 5 out of 10.
PearOfAnguish
03/11/08 @ 13:56
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Well, that was completely expected. Did anyone think this was going to be good?

Partly because it's a reboot, partly because the rights of SPECTRE were a hotly contested issue. Additionally, the group is just called Quantum, not Quantum of Solace.

And maybe because the name SPECTRE is silly.
Edited 1 times, most recently on 03/11/08 @ 14:00
Trigga_Tybalt
03/11/08 @ 13:56
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i hear ya red panda. i was getting worried this might be good and worth buying.
Joco84
03/11/08 @ 13:58
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Played the PS3 version at the weekend, thought it was dull and severly lacking in anything interesting.

Whats more, the graphics were terrible. While I don't usually think GFX make or break a game, when it looks worse than CoD2 from years ago, you have to start wondering just what the hell happened.

40 quid saved for me, thanks a lot Treyarch!
mazzl
03/11/08 @ 13:59
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haven't seen the movie yet, the game does look nice, but euro 59 for 8 hours of mediocre fun is a bit much.
jstar
03/11/08 @ 14:05
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amusingly one of the broadsheets said this was brilliant. I still wonder why the main stream press even bothers to review games. They obviously just get some chump to do it who wants to be a ploitical correspondent and is willing to do anything. Probably tries to shave with his PSP before cracking an egg on top of his non-stick PS3 Pan before settling down to write a review.

Saw the film last night. It's rubbish.
FWB
03/11/08 @ 14:08
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Then the Wii looks shockingly bad.
Meho
03/11/08 @ 14:10
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On PC the game is... how shall I put it... As if made for three year olds... I've probably never made so many headshots in a FPS game and you barely have to bother aiming because even blindfiring from cover will kill the thugs most of the time. The graphics are silly and the level design is lke something out of 2001. There is very little challenge and even less freedom to improvise (I mean, why even bother shooting the explosive barrels and such when the ehemies are easily dispatched as it is, except, of course, to shorten the experience...) However the game DOES throw a lot of explosions around and designed to be idiot friendly, I guess it's a good starting point for newcomers to the genre... Er... this is about as nice as I could come up with.
Mogs
03/11/08 @ 14:13
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Any game based on a film that is made to tie in with said film's cinematic release is doomed from the start due to rushed development. That's why such games are universally meh if not LOL!
Toothball
03/11/08 @ 14:13
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I was in Gamestation on Thursday. The girl behind the counter was like "Quantum of Solace is out tomorrow! It's the best Bond game yet!".

"Better than Goldeneye?", I asked.

"Well...", came the answer. Then she tried to sell me Fallout instead.
paulf
03/11/08 @ 14:26
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the review is a bit harsh imo, tune the difficulty level up from easy to agent or 00 level (the hardest 2 settings) and you will have much more of a challenge on your hands, sure it is linear but on these difficulty settings the game creates a good sense of urgency and danger, and on certain levels I found myself swearing at the deviousness of the ai. The online multiplayer is solid too its not a great game by any means but a 6 or 7 would of been a fairer reflection
Razorus
03/11/08 @ 14:30
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Obvious Phail. And the film was a shitty mess too!
PearOfAnguish
03/11/08 @ 14:32
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KingsXKing, you make no sense.
kinky_mong
03/11/08 @ 14:39
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I'll echo what has been said that the game must be very faithful to the film because that deserved 5 out of 10 too.
Hog-lumps
03/11/08 @ 14:46
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er, did "Saruman" really have a golden gun? I missed that bit in LOTR... Scaramanga must be jealous! :P

Wasn't scaramanga and Saruman both played by the same actor (Christopher Lee) though? If so, aren't EG just being facetious with their saruman comment?
siro
03/11/08 @ 15:04
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Oh my, I get really good at predicting scores. :)
krudster [mod]
03/11/08 @ 15:06
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Yes, the Saruman comment is related to Christoper Lee. It's deliberate.
Gremmi
03/11/08 @ 15:12
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"@pearofanguish

"To give Treyarch credit where it's due, Quantum of Solace does at least look presentable throughout, although it's a dinner jacket rather than a dinner jacket."

If this makes sense to you im happy you fuckwit"

If you read the rest of the comments thread, you'll see where I pointed out what this means.
Gremmi
03/11/08 @ 15:14
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"First things first: we must apologise for the absence of Quantum of Solace and Red Alert 3 reviews. They are in progress, and will be up as soon as humanly possible (probably Monday morning), but they won't be done before the games' release tomorrow.

Saddest of all, we only have ourselves to blame. The Eurogamer Expo meant we weren't in the office much this week, and so we couldn't hunt down review code when the PRs dragged their feet. There were some extenuating circumstances. EA sent Red Alert 3 to my Mum's house, brilliantly, and for the second week running Activision only distributed review copies of a shifty-looking licensed game at the last second - whatever could it mean? (Presumably the total absence of Crash Bandicoot code is another good sign too). But we can't blame all that. We're just rubbish. Leave in droves. That's what we'd do."
krudster [mod]
03/11/08 @ 15:14
#49
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Gremmi explained it perfectly. If you know the dialogue in the movie, you'll know what the comment in the review refers to. Tom added in the gag and decided it didn't need italics. I can see why people would read it and think it was a mistake.
Quint2020
03/11/08 @ 15:17
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I bet this a really fun, if a little unoriginal shooter that deserves about a 7, sort of like Timeshift.

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