Quantum of Solace: The Game Review
A measure of mediocrity.
Version tested: Xbox 360
It's Bond! With Gears of War cover mechanics and the Call of Duty 4 engine! How can it possibly fail? As it turns out, by being dull, repetitive, unchallenging, ruinously linear, and one of the shortest full-priced games ever. Quantum of Solace: The Game (in case we got confused with, I dunno, Quantum of Solace: The Hamper) starts off with solid fundamentals, only to undermine them in depressingly swift fashion. The controls are pleasingly refined and well-implemented, with an intuitive cover system that does a fine job of giving 007 the ability to switch between walls, boxes and cover points with the minimum of fuss. But it's nowhere near enough. All too quickly, the game settles into a tired FPS routine that plays itself.
The chief culprits are that twin FPS menace of linearity and predictability. Right from the very start, there's rarely an opportunity to improvise or think for yourself. Just point Mr. Broody in the direction you're told to, crouch behind cover, wait until the obliging enemies pop their heads out and repeat until the area is clear. It would be nice if all the people copying Gears of War actually paid attention to what it was doing, rather than phoning in superficial explanations.
Initially, there's a sense that the enemies aren't as clueless as the usual drones that populate mass-market shooters, but it really is just window dressing. Destructible cover allows you to send enemies fleeing in panic, and occasionally it even looks like they're working as a team trying to outflank you and pressure you into making mistakes - but it's little more than a scripted illusion, so the core gameplay degenerates into stop-and-pop. With the now-standard recharging health mechanic reducing the challenge almost to zero, it's actually harder to screw up than not. Assuming you've got motor function, finding cover when you're shot at will be enough to get you through most situations unscathed.

We tried to find a less generic screenshot, but failed.
What with the boring shooting, it's almost a relief when Treyarch introduces elements to remind you 007 is a spy, and not just a sour-faced chap with a nice suit and a selection of big guns, but this is cocked up as well. It's almost a given that we get to perform some silent takedowns on unsuspecting enemies, but they're so poorly implemented that you wonder why they bothered. On several occasions during any level, you'll get a chance to creep up behind enemies and incapacitate them with a single button press. Despite presumably being on high alert, these idiotic goons never see you coming as long as you're crouched down on approach. With faintly embarrassing predictability, they follow strict, basic patrol paths, and stand around staring at walls for no apparent reason.
And despite the obvious noise, no-one in the vicinity turns a hair if their back's to you (which, thanks to pathetically generous level design, means they will generally always have their backs turned on the source of any potential noise), meaning you can rack up one ridiculously easy stealth takedown after another. Even if you screw up, armed combat is so generous and unthreatening that it's never much of a problem. Sometimes you'll also find yourself battling enemies in Quick-Time Events, but, again, the game gives you such a large window of opportunity to succeed you could steal Mr. White's mansion through it without grazing the sill. The AI's antics are as predictable as the explosives stashed all over every level, waiting to cue the 'mousetrap' moments that blow up any neighbouring henchmen not already dead by stupid.

Licensed to brood.
With solid but uninspired stop-and-pop combat, and an excruciatingly bad attempt at incorporating melee combat, it's not surprising the rest of the game's similarly disappointing. There's more stealth-lite in the form of security cameras that sweep specific points of the level for intruders. Rather than introduce interesting evasion tactics, or give the player any sense of achievement for hacking the system, the designers cop out completely and reduce the task to a single button press on a nearby panel in a manner we haven't seen since the worst of PS2. Elsewhere, unlocking supposedly super-secure doors involves pressing d-pad directions when prompted at glacial pace.
A couple of times you get to shimmy along ledges and jump between windows, with a cutaway view giving the player a chance to see the action from a suitably useful perspective. But, yet again, there's almost no tension, because the AI is so completely dense. Almost every step of the way you feel like the game has been designed for complete idiots with zero attention span.
Once in a while though, it hits upon something genuinely interesting, like a good set-piece. Having to guide a drugged-out Bond out of Casino Royale itself is a particular highlight, as is the Venice level set in the crumbling building and the one set on a train. But these bits are far too rare to elevate the overall quality of the experience and distract you from the mediocrity surrounding them, and for the most part you're funneled through corridors instead, dispatching brainless enemies and wondering whether EA would have done a better job after all.
To give Treyarch credit where it's due, Quantum of Solace does at least look presentable throughout, although it's a dinner jacket rather than a dinner jacket. Daniel Craig's likeness is genuinely excellent, and the seamless way the game employs the cover system is a useful (and convenient) means of ensuring the star gets enough time on-screen. The levels are also reasonably detailed, with a good deal of variety ensuring the Call of Duty 4 engine is given a run for its money, with over-the-top explosive effects and loads of destructible objects throughout, so you won't be complaining much about the way it looks, or the way it sounds either.
In fact, the audio chaps can skip detention entirely, with an array of excellent voice talent contributing to slick mission briefings, mid-mission chatter and plenty of incidentals. The soundtrack's great too, so in certain respects the game does its job of creating a suitable atmosphere. It's just a shame the core gameplay's so vapid and uninspired, and not helped at all by the utterly confusing way the narrative flits around the timeline of both Casino Royale and its sequel. If you're not a student of Bond, you will neither know, nor probably care why, in the middle of the game, you're suddenly thrown into flashback, or playing bits of the Casino Royale timeline which didn't make it into the film.

Use some cover Mr. Terrorist!
And while we're not ones to complain too much when games are short these days, in this case Quantum of Solace is unacceptably brief. Clocking in at around the five to six hours even for cack-handed old grumps like me, you could clear the single-player campaign in a single evening without breaking a sweat. Sometimes it's great for a game to be on the short side if it's crafted and poetic (ICO, for instance), and massively replayable (Portal), but that's never the case here. Some of the Achievements (like taking out a posse of snipers with one bullet each) are a nice touch, but enough to make you want to play it again?
Inevitably at this point there's always a chance for the multiplayer to help save face, and Bond does passably. Among all the standard modes are a couple that stand out - there's Bond Vs, for instance, where one person plays as 007 trying to disarm bombs placed by players representing the 'Organisation' - and the popular Golden Gun mode also makes an appearance, giving one player Saruman's one-shot-killer and everyone else the rank-and-file. Meanwhile, Bond Evasion mode is pretty good, with players trying to escort a VIP between locations. The weapon upgrade system, meanwhile, gives the multiplayer side a bit of longevity, with cash-based unlocks allowing you to customise weapons with a series of attachments, and improve reload times and damage levels. It's all too little, too late, though, and struggles to escape the stigma of the rest.

If Bond walked into his local Sainsbury's he would probably find at least 16 things to blow up. It's the rule of 007, apparently.
That's because in a genre as super-competitive as the shooter, it's easy for minor elements to prove to be the deciding factor, but when it comes to Quantum of Solace, the problems are blatant and fundamental. As a piece of interactive merchandise for the masses, it does its job: it's polished, intuitive to control, and approximates the Bond Experience, albeit with about as much subtlety as Vesper Lynd's neckline. For everyone else though, it's brainless, dull, and ridiculously easy. Rather than giving the Bond game its Casino Royale moment, Activision and Treyarch have simply carried on in the joyless tradition of dumbed-down shooters designed for thickos, and GoldenEye has never seemed so far away.
5 / 10
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Comments (83) Latest comment 9 months ago
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edit:
'although it's a dinner jacket rather than a dinner jacket'
what?
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donkey jacket?
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Why the heck is the evil organisation called quantum of solace instead of specter. Who's idiotic idea was that. An organisation who's name means an infinetesimally small amount of solitude WTF
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I'm hoping the Wii version won't just be a broken version of this. Please.
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Check it out http://www .officialnintendomagazine.co.uk/
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when is a dinner jacket not a dinner jacket?
when eurogamer says so.
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ahhhhhhh
add italics to review please EG
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But no more than a quantum
I know they do big bags of solace
But I don't want 'em..."
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eh?
have I missed the Lord of the Rings/ Bond crossover film?
\tiddles got there first
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One thing this game is though is WAY better than the movie. QoS is a stinking pile of shit compared to Casino Royale. Theres about 10 action sequences punctuated with little dialogue and even less story. I would give the game 6.5 and the movie 4 or 5 out of 10.
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Partly because it's a reboot, partly because the rights of SPECTRE were a hotly contested issue. Additionally, the group is just called Quantum, not Quantum of Solace.
And maybe because the name SPECTRE is silly.
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Whats more, the graphics were terrible. While I don't usually think GFX make or break a game, when it looks worse than CoD2 from years ago, you have to start wondering just what the hell happened.
40 quid saved for me, thanks a lot Treyarch!
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"Better than Goldeneye?", I asked.
"Well...", came the answer. Then she tried to sell me Fallout instead.
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Wasn't scaramanga and Saruman both played by the same actor (Christopher Lee) though? If so, aren't EG just being facetious with their saruman comment?
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And then there are plenty of people on here who HAVEN'T EVEN PLAYED THE GAME joining in on the shit talking.
Actually go and play the game, then you'll see that it's pretty good.
If you like COD4 and RB6: Vegas2, and you're a bit gutted that COD is returning to WWII, then this is the game for you!
Oh and it's not called Quantum of Solace: The Game, but simply Quantum of Solace..... At least on my UK version it is.
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+1 to the 'WTF does this mean' gang.
EDIT - although I do see this has been addressed elsewhere in the comments.
I thought the Bond licence was taken away from EA and given to Activision in an effort to improve its quality?!
I would like to see a review of the Wii game. That look beyond awful.
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"To give Treyarch credit where it's due, Quantum of Solace does at least look presentable throughout, although it's a dinner jacket rather than a dinner jacket."
If this makes sense to you im happy you fuckwit"
As explained, it's a quote from Casino Royale, you incoherent half-wit.
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Thanks buddy.
I expected some serious flaming for that, which may still come my way actually.
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"And what's this, Q?"
"That's the PSP."
"And what does that do?"
"F**k all."
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CoD4 engine! OMG! /sleep
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Its easily a 6.5 or 7.
whilst it is simple and linear its a perfect Bond tie-in. Its fun and lets face it, if it were difficult and you kept dying then you would say its nothing like Bond. So I think that they have portrayed Bond perfectly.
So if you want to have a bit of fun but don't wanna fork out the money for this game then do what i've done, buy the game, play it and enjoy yourself (its only short) then sell on a week later and end up having spent only £3 on the thing. Bargain if you ask me
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Heh. You sound angry. Not in a silly "angry internet men" sense, but because of palpable annoyance. Which is good.
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So seeing casino royale and knowing its script gives you brains.
I missed out on both
Ur the fuckwit"
By missed out on both, I assume you mean 'seeing Casino Royale' and 'brains'.
Maybe next time you should attempt to comprehend what you are reading before posting silly comments and jumping down people's throats, as you only make yourself look even more stupid.
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When the fuck did Bond start firing his gun with his feet?
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The film is considerably worse than Casino Royale, sure it might have more action scenes, but when most of them last 90 seconds and look like they were shot and edited by someone having an epileptic fit it doesn't really mean that much. Nothing in the film was as cool as CR's freerunning opener, or the scene at the airport, and the plot was a bit of a mess too.
Basically Martin Campbell needs to come back for the next one, because Forster can't shoot an action scene for shit.
That car chase at the start was cutting at least once every second, fucking rediculous,..... I'm too angry, I'm going to shut up
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If the multiplayer is the best part, why not elaborate on that, and leave the cruddy single player to rot in a corner? Why dedicate 15 paragraphs to the single player and only 1 to the multiplayer when anyone contemplating getting the game should clearly be most interested in hearing about the multiplayer?
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Went in not expecting all that much from it, and was pleasently surprised with what I've gotten out of it so far.
Even from a brief play on an HMV demo pod, I knew that I'd enjoy the "pop 'n' shoot" gameplay.
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No you're not the only one who enjoyed it. Saw QoS with my fiancee last night. It IS somewhat plot-light, but the action is impressive and the acting solid: I found it perfectly enjoyable.
No interest in the game.
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But then again, maybe QoS is exactly the game EA ordered from Treyarch? Maybe they wanted something short and manageable, something casual 40-something Bond fans could play through and enjoy?
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heh, this review contained perhaps the most damning criticism of a title i've ever read on the internet to date:
"wondering whether EA would have done a better job after all."
fucking harsh! lol.
almost burnt my nasal cavity with coffee reading that.
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I'm 40 in two years myself, and still a gamer, although not exactly "hardcore". But then again, I guess I never really was. Kids and morgages etc. take up a fair chunk of time - but then again, whiling away the evening with a good game on the big screen, with the offspring soundly asleep, is an exellent pasttime. But I have to say that finishing something like GTAIV (which I did actually finish) or Oblivion (which I'm still chipping away at) is a huge task that takes several months. Fallout 3 is very appealing, but also somewhat daunting. I sorta liked being able to finish Uncharted and COD4 within a reasonable timeframe. Maybe six to ten hours is about right for a nice, mainstreamed game aimed at the still gaming family guy demographic, who has better things to do than walk around Liberty City looking for pidgeons or closing fifty plus oblivion gates.
I cathegorise "casual gamers" as someone who gets a game not because they're into gaming as such, as a hobby, but because the're into whatever the given game is about. Like Guitar Hero; lots of people playing it because they're into rock music, not because they concider themselves "gamers" (although a fair bit of gamers also enjoy those games). So: 007 QoS is probably made for people who are primarily fans of James Bond, not hardcore gamers. The latter group would probably get Gears of War 2 instead, right? And Bond has a lot of grown-up fans with morgages and kids and all that, and not 70 hours to spare to finish a game.
6 hours of singleplayer gameplay still sounds really stingy, but maybe it is a result of a deliberate strategy, and not just developer laziness.
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Goldeneye was the best Bond game ever, and it still is.
Until I see something amazing, if I wanna play Bond, then I'll dust off the N64.
Besides I'm none too keen on all this FPS/TPS crossover thing, FPS games a great, so are TPS, personally I like FPS better, but mixing the two just annoys the fuck out of me when playing a game.
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Then the online games are great too loads of game modes that work really well. I think 5 out of 10 is harsh and the reviewer got this wrong. Especially considering most movie licenced games are bad, this is a solid game you feel like bond and i am really enjoying it. I would recommend it to anyone who has finished cod5 and gow2 and needs a new challenge and its a must for bond fans.
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The multiplayer is actually quite good fun, with all the varied levels looking excellent and a good selection of modern guns to select depending on the layout of the map. Admittedly the single player is fairly shortly but are generally fun. The achievements are well thought out as well.
Pick it up cheap on ebay and you'll enjoy it. There's still a lot of people playing it online.
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I didn't read any reviews first but expected it to be a 7 not 5 out of 10. I enjoyed it and it was quite demanding at times on the hardest difficulty. I'm now going back on easy to mop up the remaining achievements on my pc. For £10 I've had more than my monies worth.
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I've hardly touched the multiplayer yet, but it seems to offer some interesting possibilities. In particular, with modes such as the Bond Escape one, it at least has something different from the endless "simply shoot everybody else a lot" gameplay of most multiplayer games.