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Quantum of Solace Hands On

PlayStation 3 PC Xbox 360 Hands On by Keza MacDonald

26 August, 2008

Page 2 of 2. <- Page 1

It's not exactly the world's most subtle gameplay element - mousetraps are clearly signposted with a familiar glinting effect, and may therefore succumb to the same criticisms EA faced - but this is a Bond game, and the levels ought to be a series of dramatic, explosive events. It's not unchallenging, and it's not facetious; you don't have to take advantage of every single environmental effect, or any of them for that matter, but the game is considerably less fun to watch without them.

Control-wise, Quantum of Solace feels similar to Call of Duty during the gunfights (arguably no great problem), but the AI is all its own. Instead of COD4's scripted enemies, Treyarch has reworked the enemy intelligence to make sure that we won't be engaging in the exact same fire-fight from beginning to end.

It also differentiates itself from Call of Duty in its stealth elements. After our demo's explosive opening, which sees Bond escaping the collapsing sewer system and continuing the chase along the rooftops before the developer pulls the plug to prevent us seeing any important plot elements, we're shown two slightly less action-packed levels from the Casino Royale section, one of which has Bond sneaking around in a hotel, shuffling along window ledges to avoid detection. A nice-looking picture-in-picture feature is showcased here, where the game goes split-screen to show both Bond's position outside the window and the guards talking and moving around inside the room. The developer claims that there will almost always be a stealthy option for gamers who'd rather play the game like an actual spy rather than a gun-toting action hero.

Sneaking up behind enemies for a stealth kill, or dispatching them with a silenced pistol outside the visual range of security cameras, is often more appropriate for an MI5 agent (apparently - although Eurogamer's editor lived a stone's throw from Thames House for a while and never saw any of this, possibly because he never threw a stone at it), and it prevents reinforcements from arriving to make things difficult. Bond can also make use of his phone - the game's one gadget - to patch into live camera feeds of the whole level, which work in real-time and show enemies chatting or patrolling, important locations, and Bond himself, if he's in visual range, staring gormlessly down at his palm in a familiar 'I just bought an iPhone' posture.

'Quantum of Solace' Screenshot 2

I sized you up the moment we met.

It's no Splinter Cell, mind, but then Bond is not Sam Fisher, and a lot of the people buying this aren't going to have the patience for a game that punishes you harshly for running into gunfights. Generally, Quantum of Solace appears to be striking a good balance between appealing to the people who'll only be buying it because it has 007 on the box, and offering options to anyone looking for a little more depth. It's possible to play largely as a stealth game, and also entirely viable to just stick it on the easiest difficulty setting and enjoy it as a visually impressive, explosion-filled action game.

During our Games Convention demo, Treyarch also divulges a few more details about the multiplayer, which is aiming to recreate GoldenEye and Call of Duty 4's successes. Disappointingly, there's no split-screen, but there are rank and persistence elements in the multiplayer that recall COD4, and we're promised more 'Bond-specific' game modes. There are no specifics for us today, but after a little probing it seems likely that something along the lines of Splinter Cell's spies-versus-mercenaries game modes is on the cards. There's also a straight-up arcade deathmatch mode where everyone starts with a pistol - this, especially, seems heavily inspired by GoldenEye, and if Quantum of Solace even comes close to that game's multiplayer success (or Call of Duty 4's), it's worth getting a little excited about.

Quantum of Solace is a Bond game, though, through and through - and that's not a negative. It's a professional production, developed over two and a half years with close attention to the new breed of films, and although it's designed to appeal to the broad range of players, it has enough depth to the gameplay and enough polish to the presentation to make it worth looking forward to, if not quite unreservedly. It might not turn out to be GoldenEye, but it certainly won't be a Rogue Agent.

Quantum of Solace is due out at the same time as the new film, which is scheduled for release on 31st October. It's heading for PS3, 360, PC, DS and Wii.

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Comments: 1-29 of 29 in total

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keyboardmonkey
26/08/08 @ 10:39
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I expect you to DIE!
Triggerhappytel
26/08/08 @ 10:43
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Expect the worst so anything more than that will be a nice surprise.

I think there's almost no point in comparing it to or even discussing Goldeneye. It's like giving the Halo licence to Raven Software and hoping they'll come up with something as good as the first game. The chances of it happening are so incredibly small that it's barely worth mentioning.
DB2k
26/08/08 @ 10:47
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Goldeneye sucked balls.

I quite liked some of the recent efforts. Um.. the ones that I had on the gamecube were decent enough - fun multiplayer. The xbox one I had was tat all 3rd person.
mcmonkeyplc
26/08/08 @ 10:51
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Fuck, I was hoping this was shit!

Sigh

/Adds to list.
TheJuriel
26/08/08 @ 10:52
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Bond game = ugly FPS. I see!
Jordy
26/08/08 @ 10:55
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Yaaawwwnn, another piece of bond journalism that mentions Goldeneye.... it's so monotonous... get over it...
Edited 2 times, most recently on 26/08/08 @ 11:57
Fab4
26/08/08 @ 10:57
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Baton down the hatches...the IW fanboys will be here shortly.
dsmx
26/08/08 @ 11:01
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Oh joy gaming cliche's arrive already the sewer based level is in.
Triggerhappytel
26/08/08 @ 11:07
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@ dsmx - to be fair, perhaps that's based on the opener from the film?
G-Money
26/08/08 @ 11:16
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That's it!! Enough!! I've had it!!etc etc

Would someone PLEASE re-format the Eurogamer pages so they can be viewed effectivly by iPhone users - by wrapping the text around the ads you are seriuosly compromising usability...
Edited 1 times, most recently on 26/08/08 @ 12:17
Plant
26/08/08 @ 11:17
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is often more appropriate for an MI5 agent
Bond works for MI6 /pedant
Edited 1 times, most recently on 26/08/08 @ 12:17
bodypopper
26/08/08 @ 11:20
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Wot no mini game involving being strapped to a chair and trying to avoid having your nuts whipped to a pulp? Surely a missed opportunity for the Wii version.
mkreku
26/08/08 @ 11:33
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I don't even expect the movie to be any good. The game isn't on my radar at all.
Stuz359
26/08/08 @ 11:34
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@bodypopper

Yeah you could strap the wiimote to your privates and dodge left or right. With realistic force feedback!
dr_faulk
26/08/08 @ 12:23
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The something of Boris....
ruttyboy
26/08/08 @ 12:37
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@ dr_faulk

Try writing it down, you'll remember it then ;-)
PearOfAnguish
26/08/08 @ 12:47
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I've seen these mousetraps demoed. A ballroom with a chandelier waiting to be toppled? Fine. But loads of explosive gas canisters that some careless person had just left scattered about this fancy hotel? No. Enough of this silliness.
Edited 1 times, most recently on 26/08/08 @ 13:47
bodypopper
26/08/08 @ 12:56
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@PearofAnguish

Agreed. Just playing through Battlefield Bad Company and the amount of explodable red cannisters left lying around near buildings is laughably old school.
Mind you in Bond movies like Goldeneye there were plenty of examples of fuel cannisters handily placed in explosion-prone bases so they're only being true to the source.
PearOfAnguish
26/08/08 @ 12:59
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there were plenty of examples of fuel cannisters handily placed in explosion-prone bases so they're only being true to the source.

This is true, but in the balcony of a fancy ballroom?
Chufty
26/08/08 @ 13:13
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Explodable barrels and shiny glinty halos on the set pieces in the sewer level. You can shoot them with your MP5!

I do love a game with original ideas.
TheTingler
26/08/08 @ 13:15
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Yeah, MI5 is internal homeland security, MI6 is external.

Looking forward to this (JUST ONCE Activision, mess it up and I'll never buy another one from you), but no splitscreen multiplayer? That's a bit rubbish. Are all gamers these days anti-social misfits? Or have they always been and I'm only just noticing?
BadBoyBonner
26/08/08 @ 13:21
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Here is the "other" Eurogamer hands on experience - which seems to coincide more with the videos I have seen of the game.

It is quite downbeat and mysteriously absent from Eurogamer latest news links on this article - even though it was written about 8 weeks ago???

Hmm, genuine mistake? Or Eurogamer spin?

http://www.eurogamer.net/article.php?art...

p00ntang
26/08/08 @ 14:09
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Treyarch + Film tie-in = A MUST BUY!
KILLA
26/08/08 @ 18:12
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Goldeneye inspired multiplayer? Sounds good.
No splitscreen? pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
fffffffffffffffffffffffffffffffffffffffff
dingo75
27/08/08 @ 09:08
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@mkreku: I hope the move is good because it's the only one I plan to see this year in the cinema. :p

I'm taking a "wait and see" approach towards this game.
BadBoyBonner
27/08/08 @ 15:51
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@evilfoxhound

Has anyone played Goldeneye recently? It's fucking abysmal, the lack of second analogue stick makes movement clunky

Plug in a second joypad - and dual sticks becomes available in the control menu.
deepmenace
27/08/08 @ 20:00
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lol, Aims to recreate goldeneyes success!

no splitscreen!

fail.
peppergomez
27/08/08 @ 20:24
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hard to fathom who will care about this, what with fallout3, stalker clear sky, far cry2, and whatever else on the near horizon.
KILLA
28/08/08 @ 22:17
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I cared until no splitscreen deathmatch.

Comments: 1-29 of 29 in total

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