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Quantum of Solace Hands On

PlayStation 3 PC Xbox 360 Hands On by Keza MacDonald

26 August, 2008

Page 1 of 2. Page 2 ->

We feel like we've done this before. Every time a new Bond game is announced, there's that faint, distant hope that this will be the one, this will be the next GoldenEye, or at the very least it won't be the fumbling, half-finished mess that licensed movie-based games are notorious for - and we're always disappointed in the end. But the licence, having both plumbed the absolute depths and scraped sort-of respectability under EA, is now in new hands, and consequently the next James Bond videogame comes with new promise.

The development team at Treyarch, using the Call of Duty 4 engine, is aiming to build a Bond game that doesn't cast him as a mindless Rambo, running through corridors and shooting anything that pops predictably out from behind a wall. Instead it's got intelligent AI, encourages smart use of the environment to conserve ammo and for cinematic effect, and leaves plenty of room for stealthy violence. Things still explode with pleasing frequency and there are still massive action-game shootouts and chases (on foot, anyway - there are no vehicles, but at least that means no terrible motorbike sections), but it's underpinned by a slightly more subtle gameplay system that leaves room for alternatives, and has the potential to do the licence justice.

The game switches between first- and third-person, zooming out onto an exceptionally beautiful Daniel Craig (evidently the licenser sent Treyarch back to work on him some more several times to achieve the correct grumpy sultriness) whenever you run into cover. Most of your time during fire-fights is spent crouched behind walls and pillars; the enemies are clever enough to provide covering fire for each other whilst they run between key cover-points (not exactly a massive step forward for shooters in general, but a definite improvement upon recent Bond games), so use of the environment is a necessity on any difficulty setting above Easy. It's a simple, obvious system - aim at something and hold A to dash up and hide behind it. The developer is also going for an accurate portrayal of Craig's muscularly athletic Bond; the slick animation and eerily accurate facial animation suggest that Quantum of Solace has been refined since the last time we saw it.

Quantum of Solace is, naturally, structured around the events of the forthcoming, simultaneously-released film of the same name, with occasional flashbacks to scenes from Casino Royale. It includes the voices and frighteningly well-rendered faces of every major name involved in the movie, including Daniel Craig and Judi Dench. The developer likes to describe it as an interactive director's cut; scenes that were cut from the movie are fully playable in the game, and it also fills in a few of the gaps in Casino Royale's story.

'Quantum of Solace' Screenshot 1

Swimming pool, statues, balaclava, silenced machinegun. It's a movie licence alright.

Our demo starts with a chase through an exploding sewer tunnel. It's a fast-paced and cinematic opener - when something particularly impressive happens, such as a massive column toppling into an adjacent tunnel in the midst of an explosion, the game goes into a sort of slow-motion mode for a few seconds to showcase the action. We're told this is still being tweaked, which is good, because it does rather interrupt the flow of the game when it happens just as Bond is about to enter a fire-fight rather than when he's hiding behind a wall, brooding.

The game's levels are structured around what the developer is calling 'mousetraps', shootable objects that trigger an environmental effect, from the usual exploding barrels to things like falling chandeliers and fire extinguishers that spray in the faces of nearby enemies - similar to the "Bond Moments" concept employed in the EA titles. On higher difficult settings, these mousetraps are key - the enemies are too good at hiding behind cover to succumb to Rambo tactics, and conserving ammo becomes necessary - but really their effect is to give the levels a cinematic structure, encouraging the player to create their own set-pieces with toppling columns and exploding buildings rather than just presenting us with a succession of men to shoot down.

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Comments: 1-30 of 30 in total

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keyboardmonkey
26/08/08 @ 10:39
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I expect you to DIE!
Triggerhappytel
26/08/08 @ 10:43
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Expect the worst so anything more than that will be a nice surprise.

I think there's almost no point in comparing it to or even discussing Goldeneye. It's like giving the Halo licence to Raven Software and hoping they'll come up with something as good as the first game. The chances of it happening are so incredibly small that it's barely worth mentioning.
DB2k
26/08/08 @ 10:47
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Goldeneye sucked balls.

I quite liked some of the recent efforts. Um.. the ones that I had on the gamecube were decent enough - fun multiplayer. The xbox one I had was tat all 3rd person.
mcmonkeyplc
26/08/08 @ 10:51
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Fuck, I was hoping this was shit!

Sigh

/Adds to list.
TheJuriel
26/08/08 @ 10:52
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Bond game = ugly FPS. I see!
Jordy
26/08/08 @ 10:55
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Yaaawwwnn, another piece of bond journalism that mentions Goldeneye.... it's so monotonous... get over it...
Edited 2 times, most recently on 26/08/08 @ 11:57
Fab4
26/08/08 @ 10:57
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Baton down the hatches...the IW fanboys will be here shortly.
dsmx
26/08/08 @ 11:01
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Oh joy gaming cliche's arrive already the sewer based level is in.
Triggerhappytel
26/08/08 @ 11:07
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@ dsmx - to be fair, perhaps that's based on the opener from the film?
G-Money
26/08/08 @ 11:16
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That's it!! Enough!! I've had it!!etc etc

Would someone PLEASE re-format the Eurogamer pages so they can be viewed effectivly by iPhone users - by wrapping the text around the ads you are seriuosly compromising usability...
Edited 1 times, most recently on 26/08/08 @ 12:17
Plant
26/08/08 @ 11:17
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is often more appropriate for an MI5 agent
Bond works for MI6 /pedant
Edited 1 times, most recently on 26/08/08 @ 12:17
bodypopper
26/08/08 @ 11:20
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Wot no mini game involving being strapped to a chair and trying to avoid having your nuts whipped to a pulp? Surely a missed opportunity for the Wii version.
mkreku
26/08/08 @ 11:33
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I don't even expect the movie to be any good. The game isn't on my radar at all.
Stuz359
26/08/08 @ 11:34
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@bodypopper

Yeah you could strap the wiimote to your privates and dodge left or right. With realistic force feedback!
dr_faulk
26/08/08 @ 12:23
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The something of Boris....
mem
26/08/08 @ 12:27
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this looks great kind of cod4 vs bond style shooter could be the best bond game ever and online ranking system.another cod4 wana be after all cod4 is the bench mark for all first person shoters that takes it to next level and all developers are trying to do..
ruttyboy
26/08/08 @ 12:37
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@ dr_faulk

Try writing it down, you'll remember it then ;-)
PearOfAnguish
26/08/08 @ 12:47
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I've seen these mousetraps demoed. A ballroom with a chandelier waiting to be toppled? Fine. But loads of explosive gas canisters that some careless person had just left scattered about this fancy hotel? No. Enough of this silliness.
Edited 1 times, most recently on 26/08/08 @ 13:47
bodypopper
26/08/08 @ 12:56
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@PearofAnguish

Agreed. Just playing through Battlefield Bad Company and the amount of explodable red cannisters left lying around near buildings is laughably old school.
Mind you in Bond movies like Goldeneye there were plenty of examples of fuel cannisters handily placed in explosion-prone bases so they're only being true to the source.
PearOfAnguish
26/08/08 @ 12:59
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there were plenty of examples of fuel cannisters handily placed in explosion-prone bases so they're only being true to the source.

This is true, but in the balcony of a fancy ballroom?
Chufty
26/08/08 @ 13:13
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Explodable barrels and shiny glinty halos on the set pieces in the sewer level. You can shoot them with your MP5!

I do love a game with original ideas.
TheTingler
26/08/08 @ 13:15
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Yeah, MI5 is internal homeland security, MI6 is external.

Looking forward to this (JUST ONCE Activision, mess it up and I'll never buy another one from you), but no splitscreen multiplayer? That's a bit rubbish. Are all gamers these days anti-social misfits? Or have they always been and I'm only just noticing?
BadBoyBonner
26/08/08 @ 13:21
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Here is the "other" Eurogamer hands on experience - which seems to coincide more with the videos I have seen of the game.

It is quite downbeat and mysteriously absent from Eurogamer latest news links on this article - even though it was written about 8 weeks ago???

Hmm, genuine mistake? Or Eurogamer spin?

http://www.eurogamer.net/article.php?art...

p00ntang
26/08/08 @ 14:09
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Treyarch + Film tie-in = A MUST BUY!
KILLA
26/08/08 @ 18:12
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Goldeneye inspired multiplayer? Sounds good.
No splitscreen? pfffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
fffffffffffffffffffffffffffffffffffffffff
dingo75
27/08/08 @ 09:08
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@mkreku: I hope the move is good because it's the only one I plan to see this year in the cinema. :p

I'm taking a "wait and see" approach towards this game.
BadBoyBonner
27/08/08 @ 15:51
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@evilfoxhound

Has anyone played Goldeneye recently? It's fucking abysmal, the lack of second analogue stick makes movement clunky

Plug in a second joypad - and dual sticks becomes available in the control menu.
deepmenace
27/08/08 @ 20:00
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lol, Aims to recreate goldeneyes success!

no splitscreen!

fail.
peppergomez
27/08/08 @ 20:24
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hard to fathom who will care about this, what with fallout3, stalker clear sky, far cry2, and whatever else on the near horizon.
KILLA
28/08/08 @ 22:17
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I cared until no splitscreen deathmatch.

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