Quake Wars gets in-game ads
Cash used for on-going support.
Splash Damage has revealed that PC shooter Enemy Territory: Quake Wars will use in-game advertising to help pay for the costs of the game after release, GamesIndustry.biz is reporting.
"For the last four years, we've put all of our effort into making Enemy Territory: Quake Wars. So, we're not planning to ship this game and walk away," said Neil Postlethwaite, MD of Splash Damage and producer on the game.
"We want to keep supporting ETQW in as many ways as possible. We'll be maintaining the persistent stats servers and the community site, and contributing to support ETQW with updates and improvements.
"To help cover this level of on-going support without passing the costs on to the gamer, ETQW will feature appropriate advertisements in select locations of our levels," he revealed.
Enemy Territory: Quake Wars is based on id Software's FPS franchise, and is developed by Splash Damage for PC, with Xbox 360 and PS3 versions also due.
Publisher Activision is yet to announce which specific in-game advertising company will be taking care of the advertising business within the game. Postlethwaite assured users that no personal information will be stored without their knowledge.
"The company providing the ad system does not and will not store any personal information or data that otherwise can be used to identify you," he said.
News comes from every angle over on GamesIndustry.biz.
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Comments (49) Latest comment 5 years ago
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Does so.
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lol.
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>Does so.
Not on any server i've ever played on.
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You'd hope this means the 360 version will gets lots of free extra content too, but I won't hold my breath.
Oh, and CS:S doesn't have in-game ads. They are in the original Counter-Strike.
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http://ww w.eurogamer.net/article.php?art...
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[link url=http://www.eurogamer.net/article.php?article_id=76347 ]http://ww w.eurogamer.net/article.php?art...[/link]
Beaten to it
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"Well I'm not buying Battlefield 2142, if I pay for a game, I shouldn't have to put up with adverts! I'm going to wait for QW instead"
Gutted!
Meantime I've been enjoying BF2142, while the tinfoil hat brigade have been missing out and waiting for a game that is 'afflicted' with in-game advertising also.
NB: You don't even notice what few adverts appear, it's a storm over nothing.
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They never charged monthly subscriptions or advertised in-game back then, and bandwidth has only gotten cheaper since those days.
The maths doesn't add up I tell you!
It's greed and we're falling for it.
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The article is about Counterstrike Source, and the gallery is entitled "Counterstrike Source". I'm just the messenger here...
EDIT: You're right it is just 1.6. Eurogamer wrong? *gasp*
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It's more about principle than minding them in-game.
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- Lost Coast
- 8 CS:S maps
- HL2DM (with maps)
- New technologies like HDR, the dynamic pricing and the new radar
All for free.
Id: I don't buy it. If Valve can do all this for free, why do you need to have ads? Oh yeah, greed!
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All of those things you mentioned are not free. Do you honestly think programmers / artists / producers are just working overtime for free for you?
The simple difference is that the cost was incorporated into the initial price of Half life two.
No such thing as a free lunch.
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Fact is, Valve have built up a reputation for treating the customer well, and that has enabled them to sell more games and getter better programmers, artists etc.
ID and Epic also built a similar reputation on the PC, but with the advent of next-gen consoles are in the process of losing it for short-term gain.
Which of the ID/Epic approach or the Valve approach is the more financially successful remains to be seen, but I'm sure most gamers can agree that Valve's approach is currently much better for us
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"They are free to the end-user, and that's the point. Half-Life 2 was not more expensive than any other game (though it was more successful, and maybe that's the point here)."
That is a very flawed comparison. You cannot compare two price points of games without also comparing the resources put in and the gains associated. Thats like saying Ferraris are over priced because BMWs are so much cheaper. And the BMW is even better because it gives you a free cup holder!
Extreme example I know... Pls forgive.
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HL2 was the same price point as all other games, unlike a Ferrari and a BMW.
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If you want to go back that far, the development costs of HL2 also incorporated the creation of a brand new engine (Source), whereas Quake Wars is using the Doom 3 engine and might even be using other assets from games like Quake 4 (why bother remaking every single Human/Strogg material etc). HL2 was completely new and was developed over a looooong timespan.
If it came down to it, I reckon more resources went into HL2 (which included CS:S, the SDK and all the other modding tools included in the initial price).
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Loads more resources went into making HL2 (and HL2
In your analogy, HL2 is the Ferrari, yet Valve are charging you BMW prices (hell, compared to most games and their accompanying DLC, they're charging Daewoo prices).
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"If it came down to it, I reckon more resources went into HL2 (which included CS:S, the SDK and all the other modding tools included in the initial price)."
I highlighted the fatal flaw in your argument. Ultimately, I do not believe that any games company aims to make a larger percent profit per game than any other, although I do admit that on occasion unexpected profit will be re instituted into the game.
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I remember one of the characters in 'Kingpin' having a Diesel branding on their shirt - maybe the human soldiers in Quake Wars will sport Nike body armour, Oakley helmets, etc etc. Come to think of it, I'm stunned it hasn't happened already.
It must be said, whatever the commercial ramifications of product placement/in game ads, Pogle hits the nail on the head. It's tiresome and breaks the immersion horribly: Sam Fisher's chewing gum, anyone? I mean, was his halitosis tipping off those nasty evildoers to his otherwise stealthy presence or what?
It's alright in games based on professional sport, which already whores itself to advertisers - sorry, 'sponsors' - and things like Need for Speed which are based on an activity already notable for rampant consumer fetishism. But what kind of ads aren't going to stick out like sore thumbs in QW? Might as well just have "vi@gr@" and "Enlarge Your Penis!". It'll be worse than those damn graveyards in RPGs where every tombstone says something 'funny' about a member of the Dev team. Stop ruining my escapism!
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The HDR stuff added to HL2 was simply the result of the Source Engine being kept up to date in order to license it out.
Lost Coast was also the result of that, it was not meant for you, it was meant for developers to showcase what the engine can do. They just happened to release it to the general public to gain some extra buzz.
The level packs are also not free, they're incorporated in the price of the game. Games like CS:Source and DoD were initially released with only a few maps and modes, with additional content to be released later since the games were still in development. This is to keep people playing and thus to keep having a reason for new people to buy the games.
Valve had allot of good will but they blew it all away by implementing the worst in game advertising ever imagined in CS.
Hopefully Id will learn from that and do it in a more sublte considered way.
If they don't they'll only be hurting themselfs as there's plenty of FPS action to be had these days. If your game is shit, people will just move on.
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Oh yes yes. I'm not going to spend hours researching the time and money spent on HL2 compared to Quake Wars. Instead I made an educated guess based on the fact that HL2 took longer to produce and needed a new engine built from scratch. Those two factors alone suggest that HL2 was a more expensive project.
I'd also say that it's probably easier for Valve to do all this due to them having sold 12 million copies of HL/HL2 in addition to all the revenue from mods and such.
Don't forget that even back in the early days of HL1 Valve were throwing out free content like TFC, DMC, Ricochet, etc, so I'm sure it's also part of the Valve mentality (there must be a reason they are henceforth the only third-party developer who have said that their 360 DLC will always be free).
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Just Do it....
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The whole point is tho that it is not an educated guess. Id spent a lot of time working on this MegaTexture technology, does that make up for the time spent developing an engine? To be honest I haven't got an effing clue... And I'm a programmer. There really is more to a game than a graphics engine, not to mention the fact that Source is licensed, meaning other games use it, and Valve also get money that way.
I stand by my point, which is that I seriously doubt this move is governed by greed. To continue silly analogies, Oprah gave away free cars on her show. Does that mean all other chat show hosts are stingy so and sos?
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Nowt wrong with the odd intel core 2 ad in a fps.let's not get snobbish, we're all geeks anyway and most have/want this tech under the bonnet.
I for one, trust ID on this.
It's just the likes of Ubisoft and co that concern me
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It's just the likes of Ubisoft and co that concern me
sorry but why would you trust ID on this for? they'll sell the advertising space to whoever offers the most cash....if you think the ads will be carefully selected to fit into the concept of the game, then perhaps your deluded...
ID will do whatever the ad men want, because it's ok to have principles, but even those can be bought....
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The strogg don't drink caffine based drinks, they're engineered to produce their own. Which is why the war was started by a covert Pepsi/Coke joint ninja strike team...
*tin foil hat*
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I still enjoy playing the first quake (love the Trent Reznor soundtrack) and quake III now and then.
Why would 'they' fuck up something so special with such banality?
-greed
-retardation
-alzheimer
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