FreekStyle
Quick Take - another look at EA's SSX-alike motocross title
Freek out, it's the Cube version of FreekStyle! Narly and all that. Still, what sort of port is it, and would it be one to spend one's hard-earned readies on? That ultimately depends on how much you like SSX, and specifically, the notion of SSX on a bike. Do you like it? Read on.
Street

Catching some air
SSX on a bike, or FreekStyle to its friends, is an excellent idea flawed in its execution. The game suffers from too much repetition, a challenge that falls on the wrong side of hard and collision detection implemented by blind people. But on the other hand, it's a fast-paced, oft exciting game of motocross with stupendous tracks and the usual complement of boost features, insane stunts and "street" stylings, including a soundtrack which upset our delicate sensibilities but seems to have enthralled a lot of others.
The mechanics of FreekStyle remain unchanged for this port. You line up for a series of races in three stages each, with each stage consisting of three laps. So you perform nine increasingly difficult laps and if you place first at the end, you get the next track. Unfortunately, the chance of being pipped right at the post is very likely, and even if you do only have to repeat the stage (three laps), this has a tendency to mount up, and the gameplay dynamic isn't rewarding enough in itself to carry that amount of repetition. Before long though, if you persevere, you'll make it to the trick stages, which are neither Tony Hawk's nor SSX but still quite good fun, and then a series of gruelling one-time races to finish the game off.
As it's SSX, you spend most of the time building up your character's statistics and watching them pick fights with fellow competitors. Which isn't too bad, since you can choose to be voluptuous ladies (or simply bully them instead), and the same is true of the graphics on the whole - not too bad. The Cube version of the game has been given a bit of polish and sparkle, and the extra oomph the Cube can offer has solved the dodgy framerate problem which marred FreekStyle on the PS2. However, although you would expect a four-player split-screen option what with the Cube's multi port goodness and its enhanced ability to render the game decisively, the Cube port offers no such option. It's two-player or nothing. That said, multiplayer was an overlooked plus point for the original - although it doesn't elevate it above the status of an SSX wannabe, it does add a few hours to the longevity.
Conclusion
If you lap up everything SSX and liked the look of the PS2 original, FreekStyle will probably seem worthwhile. It's fast-paced, mostly enjoyable and quite engaging, but it does suffer from issues of repetition and, well, groovyness. There's only so much "street" "spirit" we can put up with, you know.
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Comments (20) Latest comment 10 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I keep meaning to get it on cube or PS2.
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Trickytrickytricky.
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indeed it is. Why d'you say that tobz? Only, I've got Aggressive Inline arriving any second now from Oz and I'm just wondering how it's going to compare...
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and for what its worth, agressive inline is damn good, methinks u'll like it otto.
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See jump. Crouch. Prepare. Let go button. Spin like a maniac. I'm using the PS2 versions of THPS and SSX:T. I'm more used to the dualshocks - the Xbox controller for Xtreme Sports is just awful (as I may of mentioned before
SSX:T for big air, THPS3 for breaking bones.
Duc - agreed, THPS is the better series.
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see jump, crouch, jump
but more
crouch, go down the track still crouching, keep crouching for a bit, see jump, prepare spin, jump.
its something to do with the fact that im always crouching for a jump, and it doesn't happen everytime, just a bit here and there, but it really irritates me when it does
basically its just the way that i play it. if ppl dont play as crapply as i do then it'll be fine
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I would say the one thing that is a bit of a pain is when you crouch, your turning speed is reduced and can make lining up an annoyance. Also I use analogue to control the player so I have to switch to the digital pad to do the twists. But no matter, it's still, IMO alot of fun and the kids adore playing it when they come over.
But THPS. That's on another level. Zen.
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Seriously, I'm no slouch at these kind of games (10 Million THPS3 combos are my evidence) and I'm still not close to finishing it yet.
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games guru
Dave Gibbon had better watch his back, the Beeb are obviously grooming this guy.
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LOL! Bit cheeky of Newsround though - the kid's only 9, and the game's going to be rated 12.
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Incidentally, thanks for a Cube hands-on of a cross-platform title this time
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See, it's weird, I've never had this problem with it, but all my mates that try DO. I guess I'm just good, then.
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Weeell, no, actually, they're fairly large - they are quite skinny and dextrous, though.