PVP in Age of Conan
Crush your enemies (sometimes).
The club and how to swing it
No quote has attached itself more firmly to Conan the barbarian than the immortal line of Schwarzenegger's incarnation - in which he said that "to crush your enemies, see them driven before you, and to hear the lamentation of their women" was pretty much his favourite pastime.
It's a great line, not least because it sums up the tone of Robert E Howard's world - and based on that tone, we knew from the outset that Funcom's Age of Conan MMO was going to be a game focused on player-versus-player combat. The world of Hyboria is a place where people smash each other's faces in at the slightest provocation. PVP had to be right at the heart of Age of Conan. You simply couldn't imagine this game without the ability to crush your enemies and see them driven before you.
Of course, we know that Age of Conan hasn't turned out quite like everyone had hoped. At the heart of our gripes lay the continuing wait for key features and content promised months ago, and right at the top of that list were the PVP systems. Certainly, you've been able to smack each other in the face right from the outset, but Conan's PVP promised far more than that. It promised a world where fighting other players had a rich set of rewards and consequences, not to mention one where massive sieges of player-built cities and fortresses would be possible.
With the advent of a few major patches in recent months, we're finally at the point where Age of Conan does most of what it promised at launch in terms of PVP. So now's a good time to sit down and look through what exactly Conan has on offer for those who fancy a spot of enemy-crushing and lamentation-hearing.
The first thing to note is that the game now has PVP experience and ranks which are completely independent of your normal experience and level. There are five PVP ranks, each of which comes with a variety of class-specific armour items for Level 80 characters to wear. This is, beyond any shadow of doubt, the best gear in the game. Much to the annoyance of raiders who have spent weeks and months grinding end-game dungeons and bosses, PVP gear is significantly more powerful than anything they're wearing.

I am win! Ur wimmin = lamentz0r
Of course, Conan is a game where equipment doesn't have a particularly huge impact on your character (unlike the hugely gear-dependent World of Warcraft, for instance), so it's not that PVP-geared characters are incredibly imbalanced. However, the message is clear - if you want the best stuff, you'd better be prepared to start lopping off other players' heads for it.
The second thing to note is a consequence of what we just mentioned regarding gear. Conan, arguably more than any other mainstream MMORPG right now, is a skill game. You need to target your foes, keep them in front of you, master movement and dodging, and manage button-combo skills and a varied cooldown cycle in order to be an effective PVP player. It's fast, very frantic and in many ways closer to an action game than a conventional RPG.
Sometimes, this action-focused ambition bites Age of Conan in the backside - such as when your network connection, the game's network code, or a combination of both causes a lag spike or temporary connection drop. In a game like WOW, you'll often come back and find little damage has been done; it's designed to handle some bumpy network conditions. In Conan, you're probably dead in the water - your cooldown cycle is shot, you've just missed a key combo, and your opponent is standing behind you using your back as a pincushion. These things happen; Conan's vocal band of fans would argue that it's a reasonable price to pay for such intense PVP battles.

Care bears are looking forward to the new, competitive balancing-on-one-leg mini-game.
As with any MMORPG, Conan's classes are a huge bone of contention for many PVP players. Happily, however, this seems to be a field that's pretty well balanced at present. Funcom has heavily tweaked its class balance since launch, and will undoubtedly continue to do so, but despite a general feeling that ranged classes have it easier in open-world PVP encounters (since they can "kite" their foes around, firing off attacks then running away), no single class has an overall advantage.
Arguably the best compliment that an MMO developer can receive for its class-balancing is that its official forums contain a roughly equal number of calls to downgrade ("nerf") every class. At the moment, Conan's forums are pretty close to that magic balance. Praise where it's due.
Murder, he wrote
If you're a beginner to PVP, though, a class with some ranged ability is definitely the place to start in Conan. We'd recommend the Herald of Xotli (a hybrid class which wields dual-handed weapons as well as firing off nasty dark magic attacks) or the Bear Shaman (which combines priest-style healing with decent armour and melee combat abilities - an unusual type of Paladin, essentially) for newcomers, since they're both flexible and fun to play in PVP.
So, where will you actually be carrying out this head-bashing and throat-cutting? That depends on whether you've rolled your character on a PVE (player-versus-environment) or PVP server. Funcom's own figures suggest that the majority of Conan's players play on PVP servers, which says a lot about the appeal of the game.
For these players, World PVP - essentially, the ability to pick a fight wherever you like, with anyone you like - is a key part of the game. For those on PVE servers, world PVP is extremely limited - you won't really be fighting your fellow players unless you venture into the Border Kingdoms (a PVP-specific zone) or choose to join a PVP mini-game. More on those shortly.
World PVP has been the target of much of Funcom's patching in recent weeks. The team has a tough job on its hands, because although there are three distinct nations and races in the game - Cimmeria, Aquilonia and Stygia, none of which had particularly friendly relationships in Howard's fiction - Funcom has opted not to use factions for its PVP. Instead, anyone can kill anyone else, no matter where you may be. Simply draw your weapon and hit someone, and you start a fight - often pulling nearby players and even NPCs into the brawl.
In the raw state Conan was in for the first few months, this led to utter anarchy. The addition of PVP gear and levels, however, was eventually followed with the launch of the consequence system, which is designed to ensure that towns and cities don't end up littered with the corpses of level 20 players ganked by bored level 80s.

Nerf horses! Buff dogs!
With the consequence system, each player in Age of Conan is now either a "criminal" or "innocent". You start out innocent, but if you attack an innocent player, you're flagged as a criminal for five minutes. You can also end up being flagged as a criminal for trading with a criminal, or for being in a party with one.
Attacking or killing a criminal won't affect your status, so other players can kill them with impunity. However, if you kill an innocent player, you'll accumulate "murder points", based on the level difference between you. Pick up 100 murder points, and you're considered a Murderer - a special class of criminal that is attacked on sight by guards and can't trade with normal vendors, instead having to pay inflated prices to vendors in outlaw camps. Killing a murderer gives you double PVP XP, so they're an automatic target for just about everybody.
Want to get rid of your murderer status? That's a surprisingly tough task. Although points reduce over time, they only do so at a rate of one point every two hours, or every 1 per cent of experience gained towards your next level. More helpfully, there are Redemption quests available in most parts of the world, which lop off a handful of points - but you'll still be grinding them for hours if you end up with a lot of murder points.
You could argue - and plenty of players do - that this is excessively harsh, especially considering that guards are extremely powerful and can easily smack even high-level players around. While it's great in theory, the consequence system has itself had some unforeseen consequences. For instance, lots of players now sprint towards the nearest guard when they're in danger of losing in combat - and guards are particularly dumb NPCs who often happily attack someone defending themselves against an aggressor.

Learn 2 dress, noob.
The system is exploitable and not entirely predictable at the moment. Unscrupulous guilds sometimes drop a low-level character into a melee between level 80 characters, knowing that it'll be extremely tough for their foes not to rack up some kills on the lowbie and end up flagged as murderers. Being forced to spend hours grinding down that murder point tally is a bitter pill to swallow, even if you won the fight in the first place.
Given the obvious problems with the system, we expect Funcom to return to the issue of world PVP and consequences sooner or later - although those players who gripe that the whole consequence system is a product of "care bears" getting their way are unlikely to find their wishes answered and the whole system removed. For most players, anarchic free-for-all PVP is a step too far. Your actions need consequences - it's just that Funcom hasn't quite got the balance right yet.
Siege the moment
If World PVP doesn't grab you, or if you're on a PVE server (where the consequence system hasn't really been a relevant change), there are other arenas in which to melt faces and slice limbs. First and foremost, there are a selection of PVP mini-games. As these are arguably the best and fastest way to earn your PVP experience and ranks (especially since Funcom decided to apply harsh diminishing returns to experience gained from killing the same people over and over again in world PVP), you'll probably be seeing the handful of arenas on offer a lot.
There are two game types available - Capture the Skull (the skull is actually a flag, so why they didn't just call it Capture the Flag is entirely beyond me) and the catchily-named Annihilate Opposing Team, in which you need to destroy a totem in the enemy base in order to stop them from resurrecting after death. Each team has six players on it, and the whole thing takes place in a fairly small arena area with multiple pathways between the bases.
If this sounds familiar, then yes - this is essentially a simplified version of the battlegrounds which anyone who's played games like WOW or Warhammer Online will have experienced. The arenas themselves are nicely designed, and Conan's fast, action-focused gameplay does work extremely well with this type of play. However, variety is sadly lacking, and anyone hoping to reach PVP Rank 5 had better have an extremely high boredom threshold.
The second type of PVP is really only for level 80 players, and constitutes what ought to be the most impressive aspect of Conan's endgame - player battlekeeps and sieges. The idea is that in the Border Kingdoms, there are a limited number of suitable sites for battlekeeps. Capture one for your guild, and you can build a keep and city - filling it with buildings that deliver significant bonuses, like the ability to craft the highest-level items.

Yes, that is the Wheel of Pain. So is grinding mini-games for PVP ranks.
The quid pro quo is that you have to specify times at which your battlekeep is vulnerable to attack. During those times, enemies can pitch their tents outside the city and begin a siege of the walls - using a variety of rather nicely-designed mechanisms, like siege weapons to break through walls, and mercenaries recruited from across Hyboria to boost their forces. The mercenary system in particular is a great idea, in theory offering players who aren't part of a big guild a chance to taste this kind of action.
In practice, this only works some of the time. At launch, sieges were buggy to the point of being almost unplayable. Today, they're still imperfect, but definitely much closer to the original vision. There are still problems, especially with people's game clients crashing and silly issues such as players being able to hop through solid walls, or cities being vulnerable at random times, but this is slowly maturing into the centrepiece Age of Conan needs.
World PVP, Mini-Games and Sieges are the holy trinity of Age of Conan's PVP efforts, and alongside raiding, form the bulk of the endgame as well. As we approach the half-year point, Conan's PVP systems remain far from perfect, and some features (like Drunken Brawling, a just-for-fun PVP mode which would allow players of all levels to compete with one another on equal standing) haven't made it in as yet. Nevertheless, Funcom has big plans. The Kingship update, for instance, is expected to introduce Legendary Battlekeeps outside each major city, forcing guilds to ally with one another to control these huge structures and build "wonders of the world" within them.

Nothing to do with PVP, sorry. But it's pretty.
Yet many of the improvements required are more basic - more variety in the mini-games, a rethink of some World PVP consequences, and a further round of bug fixes on Sieges would all do wonders for the game. The basics, however, are all there. Crushing your enemies and driving them before you is superb fun in Age of Conan. With a little more work, PVP could easily be what redeems Age of Conan in gamers' eyes.
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Comments (23) Latest comment 3 years ago
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And this is my biggest gripe with Funcom's approach to AoC. It's all bodges, half-fixes and "sort-of works" stuff that's been put in simply to tick boxes before they move onto another feature to make the game look more complete and content-filled.
If PvP is supposedly the prime focus of AoC (which was one of the key elements they spoke of throughout the pre-release phase) then how is it that they've taken six months to even implement the planned system and even now, it appears to still be borked?
Oh and Thor, feel free to post your links to the official site again, but I'm really not interested...
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"Learn 2 dress, noob."
I don't know why, but they both made me laugh more than they should have.
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Even with the PvP updates and the implementation of DX10 I'm not even remotely tempted to reinstall it tbh (and I've still got some time left on my cancelled subscription).
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CONAN TEH LOLCAT
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And crybabiemonkey i am not Thor. And why you keep dissing a game you havent played in a long time in every news story is beyond me.
The state of the game at launch is irrellevant now. It's should be judged by it's present state. Nobody can change the past anyways. Even though i think Funcom might have done several things differently if they had a timemachine. That however is a different debate....
If you like it play it, if you hate it dont. Easy as that....
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I giggled for about 20 minutes.
I am shamed.
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Mmm. If only somebody were to do that. Perhaps it's something Eurogamer could do. Maybe they could, I don't know, write an article about the new changes to the PvP system and assess how that's working out, point out what works and what doesn't, you know?
If only such an article existed, then we could read it and offer comments on it.
It's just such a shame we can't do that...
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You still didn't manage to find any positives did you? Big shock there...
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I've noted the positives of Conan before - Tortage is a well-crafted tutorial (even if it does get repetitive) , the game looks nice and the Lore is great. However, being pretty, referencing the books and having a nice tutorial isn't much use for anybody over Level 20 who is actually looking to play a good game. AoC is flawed, broken and even these fixes - as this article points out - are broken. Yet Funcom seem to think - from the fact that they're now moving on to other content - that the game is somehow fixed and that it's now playable, yet - as I pointed out - Rob's article has drawn attention to the fact that it's still not working as it should be. Which is the point of the whole debate here and something you'd be able to see if you weren't so busy masturbating yourself into a fanboy frenzy at the very mention of AoC's name.
And you know, I'm flattered by all the attention Thor, but I think you'll find your voice is in the minority here. I'm not the only one who thinks AoC is crap. Yet funny you keep coming back to MY comments. I hate to break it to you, but I'm taken.
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And a big NO, i do not find mokeys sexually arrousing. If i did you would still be underage and the wrong gender....
Back to topic. This is how Eurogamer finishes the article :
"a rethink of some World PVP consequences, and a further round of bug fixes on Sieges would all do wonders for the game. The basics, however, are all there. Crushing your enemies and driving them before you is superb fun in Age of Conan. With a little more work, PVP could easily be what redeems Age of Conan in gamers' eyes."
Not once do they consider AOC to be broken. Perhaps because they ,unlike us, play the game?
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You could argue - and plenty of players do - that this is excessively harsh, especially considering that guards are extremely powerful and can easily smack even high-level players around. While it's great in theory, the consequence system has itself had some unforeseen consequences. For instance, lots of players now sprint towards the nearest guard when they're in danger of losing in combat - and guards are particularly dumb NPCs who often happily attack someone defending themselves against an aggressor.
The system is exploitable and not entirely predictable at the moment. Unscrupulous guilds sometimes drop a low-level character into a melee between level 80 characters, knowing that it'll be extremely tough for their foes not to rack up some kills on the lowbie and end up flagged as murderers
Being forced to spend hours grinding down that murder point tally is a bitter pill to swallow, even if you won the fight in the first place.
Your actions need consequences - it's just that Funcom hasn't quite got the balance right yet.
However, variety is sadly lacking, and anyone hoping to reach PVP Rank 5 had better have an extremely high boredom threshold.
In practice, this only works some of the time. At launch, sieges were buggy to the point of being almost unplayable. Today, they're still imperfect, but definitely much closer to the original vision. There are still problems, especially with people's game clients crashing and silly issues such as players being able to hop through solid walls, or cities being vulnerable at random times
Yet many of the improvements required are more basic - more variety in the mini-games, a rethink of some World PVP consequences, and a further round of bug fixes on Sieges would all do wonders for the game.
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Now I know English is your second language, but the point is pretty plain here from ROB'S REVIEW. These are not my words. They're HIS. Got that?
I'm merely pointing out that the problems at launch haven't gone away and the game is STILL suffering from bugged, pooly implemented and executed content, as this article clearly indicates.
But hey, if you want to keep idolising this piece of shit, you go right ahead. It'll be even funnier when you buy the game and realise what a tit-end you've made of yourself with your comments.
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Now something both you and Rob seem to forget is the placement of the guards. They are placed ,according to my sources in the official forums, close to quest givers. The reasoning behind it is simple. Let lowbies be able to begin quests without beeing terrorised by high lever players.
The consequence beeing that it isn't a good idea to start a PVP match close to quest giver, rez pads and the like. It's a big playingfield ,plenty of room to PVP elswhere. Some like this part of the system, others not so much.
If someone throws in a level 10 in a pvp fight to exploit the system :Report it. They will look into it and remove any murder points gathered because of exploits like this.
This remark is taken out of context : "However, variety is sadly lacking, and anyone hoping to reach PVP Rank 5 had better have an extremely high boredom threshold."
It refers to PVP minigames not world PVP.
The consequence system also sets up an interesting game dynamic. There might be entire guilds in the future living outside of the "law" playing the game like the faul criminals they are. From what i have read there will be more content added further on to enhance this dynamic beyond the murder camps and questgivers there. Perhaps a bounty hunter system?
And i'm not idolising the game, simply bringing some balance to your constant everlasting dissing of AOC.
As i told you before. As long as you continue to diss the game in every news thread created by Eurogamer about AOC, i will continue to write someting positive to create balance. A quite vital part of any MMO.
Oh and to round things up, this is what Rob had to say about balance in the game right now :
"Arguably the best compliment that an MMO developer can receive for its class-balancing is that its official forums contain a roughly equal number of calls to downgrade ("nerf"
Have a good weekend
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But this is the point - guards cannot judge intent. You can be attacked, defend yourself and be killed. That's not a well thought-out system.
This remark is taken out of context : "However, variety is sadly lacking, and anyone hoping to reach PVP Rank 5 had better have an extremely high boredom threshold."
It refers to PVP minigames not world PVP.
If you took it as being out of context, that wasn't my intention. It's STILL lacking and repetitive, regardless of whether it's world or minigame PvP.
The consequence system also sets up an interesting game dynamic. There might be entire guilds in the future living outside of the "law" playing the game like the faul criminals they are.
And there are also players who do not wish to be involved in this system, who want fair PvP, yet because of the exploits and flaws, will be forced into +Rep grinding. Which is one of the key points Rob was making in the article.
At the moment, Conan's forums are pretty close to that magic balance. Praise where it's due."
The point is we're not discussing the balance of fair PvP. The point I'm making - and Rob makes - is that the fixes are only bodges and "half-work" fixes that don't address the real issues. Having a game crash, having badly-coded AI that kills you when you defend yourself and being able to walk through walls aren't "minor" issues. They're serious, game-destroying bugs.
But what I find funny is this:
1. You haven't played AoC yet claim to be "informed" about the game's content. I have played the game and know how shit it was. Reading about the game's current state, it still sounds shit. Yet you read about the content and claim it to be wrong and that my experience of the game counts for zero, when in fact I have more experience than you.
2. You don't take issue with Eurogamer's articles.
3. You don't take issue with any other poster here.
4. You seem rather blind in your defence of this "game" and that raises questions as to whether you're actually an impartial observer.
5. Until you play the game, you have no idea, in essence, what you're talking about. So I'll tell you what - go play it then we'll talk some more, okay? And when you do, I'll go play it at my brother's (he still has an active account) and we'll compare notes, okay?
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Your points about the consquence system are valid ones. But there is a but. Now we are talking about tastes,likes and dislikes. Some like the dynamic of the system and others don't. If one person don't like the system ,that doesn't mean that it's bad or flawed.
Guards can not judge intent. But if you are attacked be a lower level player, why would you rush and hide near a guard? What Rob is describing is this. You engage in a PVP fight and when you are winning the losing party runs and hide near a guard. If you are a criminal or murder the guard will attack you. Some find this problematic. Others take the hint and PVP away from guards.
Again the guards are placed near questgivers and other hot spots to make sure people of lower levels can start quests and what not protected. Just PVP elsewhere. Again some like his others don't...
About the bugs. Yes there are still lag spikes on occation. Read the forums. They are rare and not gamebraking. Ymirs Pass has more of em',but they will be fixed. Many this week again read the next update notes for this weeks patch.
In a game of this size there will always be a few bugs, but there aren't that many left. They are not gamebraking. Many were gamebraking when you were still playing. Those bugs have been fixed along time ago.
Regarding your points :
1: You played until level 30 something (Your own words) and quit before the major updates that fixed most of the issues you had with the game when you were still playing. Yet you judge everything written about new content and the games staus rigth now from your own playing experiece. Aoc has come along way since then. I have read the official forums since launch i have no problem seeing why people as yourself quit if you experienced some of the earlier problems with the game. Those problems are fixed almost entirely now. If the gameplay was not to your likeing ,fair enough but that is a matter of taste not quality.
2: I have taken "issue" with eurogamers stories before, but mostly i don't need to. They do an ok job. When they did their first preview review of the game on an old computer i said my piece, but other than that i find them objective. They mostly give us the good and the bad. That is the way it hould be. You on the other hand interprete everything as bad as possible which leads us to point 3....
3: There is only one poster here that continue to diss AOC in the comments section after every news story about AOC. That is you. Your aganda seems to be writing as much crap about AOC as possible. Why you bother is beyond me. As i stated before. YOU KEEP DOING THAT, AND I'LL KEEP BRINGING BALANCE SHOWING A DIFFERENT VIEW.
4: LOL, you wonder about me beeing an impartial observer? Tried looking yourself in the mirror? The way you keep writing i could have easily taken you for beeing a Blizzard or Mythic employee, or hired to do viral marketing for any of em'.
I work with golf and have no ties to the game industry what so ever. Not quite sure about you though.......
5: Yep go play at your brothers, spend time on the game you apperantly hate, makes perfect sence lol.
I'll keep reading what existing players have to say about the game in the official forums. More sources is always better than one....Until the next time
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I'm making a point here that YOU PERSONALLY haven't played the game. I have. The comments I'm making are based upon my experience AND the comments posted here by Rob. Until you play AoC yourself, you have no grounding in the game or understanding of it. Unless Funcom have completely started the game over - which they haven't - it remains the same fundamentally flawed game, no matter how many fixes they introduce. And the ENTIRE POINT I've been making in this thread is that the "fixes" haven't fixed it. They're half-fixes, bodges and bungs that don't work or cause MORE problems.
2: I have taken "issue" with eurogamers stories before, but mostly i don't need to. They do an ok job. When they did their first preview review of the game on an old computer i said my piece, but other than that i find them objective. They mostly give us the good and the bad. That is the way it hould be. You on the other hand interprete everything as bad as possible which leads us to point 3....
But you're wrongly applying some kind of concept filter to this piece and reading that it's all fine and good when Rob makes it clear that there are still some VERY fundamental errors in this game and the crash bugs have crept back into the game. So what if the classes are "balanced" or the PvP is fun WHEN IT WORKS? Because if the game crashes, it's broken, end of story.
3: There is only one poster here that continue to diss AOC in the comments section after every news story about AOC. That is you. Your aganda seems to be writing as much crap about AOC as possible. Why you bother is beyond me. As i stated before. YOU KEEP DOING THAT, AND I'LL KEEP BRINGING BALANCE SHOWING A DIFFERENT VIEW.
Hardly. Read the comments on this game and you'll see I'm not the only one who sees it's shite.
4: LOL, you wonder about me beeing an impartial observer? Tried looking yourself in the mirror? The way you keep writing i could have easily taken you for beeing a Blizzard or Mythic employee, or hired to do viral marketing for any of em'.
I work with golf and have no ties to the game industry what so ever. Not quite sure about you though.......
I give credit where it's due. WoW IS a good game, but limited. You'd have to be an idiot to state otherwise.
5: Yep go play at your brothers, spend time on the game you apperantly hate, makes perfect sence lol.
I'll keep reading what existing players have to say about the game in the official forums. More sources is always better than one....Until the next time
So you'd rather take second-hand information than experience the game for yourself? That's a very odd approach to take. The point I was making is that if YOU go and play AoC, I'll do the same and then we can compare experiences. You claim I can't have any knowledge of the game (despite playing it for myself) yet you're more informed because you read what other people have to say about it? Riiiiiight.
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1 : You write : "Unless Funcom have completely started the game over - which they haven't - it remains the same fundamentally flawed game, no matter how many fixes they introduce. And the ENTIRE POINT I've been making in this thread is that the "fixes" haven't fixed it. They're half-fixes, bodges and bungs that don't work or cause MORE problems."
That is your opinion. You seem to forget that your opinion is nothing more than that. ONE OPINION it's not fact. It's not a fundamentally flawed game because YOU say so... nor is it a great game because i say so. And i don't know yet cause i don't play it. But i trust many opinions over one. And the opinions in the official forums of existing players over yours....
2: You write "So what if the classes are "balanced" or the PvP is fun WHEN IT WORKS? Because if the game crashes, it's broken, end of story."
Again your opinon and not fact. AOC hardly ever crash anymore. Rob is talking about lagspikes. The game freezes and when the spike is over you might be dead. This can happen yes. Havent heard about a MMO where it doesn't. Annoying when it happens ? Sure. Does it make the game "broken" ? No it doesnt. I would call it broken it it happened all the time, but it doesn't. It happens on occation.
3 : You write: "Hardly. Read the comments on this game and you'll see I'm not the only one who sees it's shite."
True but you are the only one that consistetly keep doeing this over and over again even though you quit playing months ago. And well before all the good stuff was added.
4: You write "I give credit where it's due. WoW IS a good game, but limited. You'd have to be an idiot to state otherwise."
I never stated that WOW is a bad game. It's an exellent game. I just don't like the graphics and the gameplay. Not my cup of tea.
AOC went in a very differnt direction. So extreme that gear hardly matters. That put many off. Which is fine by me. Don't like it don't play it. That beeing said they addmited that they went to far in that direction and are reworking their gear system as we debate. Should be ready in January. Gear will matter more but never as much as in for instance WOW. Funcom still want skill to be the major factor not who spends most hours online in a raid guild. Again a matter of personal preferanses not game quality like you seem to think....
5: You write " So you'd rather take second-hand information than experience the game for yourself? That's a very odd approach to take. The point I was making is that if YOU go and play AoC, I'll do the same and then we can compare experiences. You claim I can't have any knowledge of the game (despite playing it for myself) yet you're more informed because you read what other people have to say about it? Riiiiiight."
I'm simply saying that many opinions beat one seven days a week. Specially if those opinons are from existing players. I'm saying that your game knowlage is based upon old software. I'm saying that if myself or any other for that matter should listen to anyone about AOC, go to the official forums where the players are.
Don't listen to the Monkey and don't listen to me.....Listen to the players.
All issues are covered there, good and bad.
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"There are still problems, especially with people's game clients crashing and silly issues such as players being able to hop through solid walls, or cities being vulnerable at random times "
That's not lag-spiking. That's a game crash. It's not "my opinion" that's broken. It's a fact. A game that crashes is broken, period. A a gamee that has players able to walk through walls in PvP situations is broken, period. A game where player cities can be randomly made vulnerable is broken, period.
As for my comment about WoW, I was making the point that it's a perfect example of a game I don't particularly enjoy but can appreciate. I have to ask - is English your second language? You seem incapable of understanding points that are quite straightforward and I'm wondering if it's a language barrier thing...
I'm simply saying that many opinions beat one seven days a week. Specially if those opinons are from existing players. I'm saying that your game knowlage is based upon old software. I'm saying that if myself or any other for that matter should listen to anyone about AOC, go to the official forums where the players are.
Or you could - as I keep saying - try playing it for yourself and make up your own mind. Or do you believe everything you read on the Internet?
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The game chrashing issue Rob mentioned was in regards to siegeing. That peticular part of the game still have some problems.
In a siege there are up to 80 players in a small space. Some experience problems during that kind of gameplay. I will not argue about that.
The game client as a whole is stable and hardly ever crash for anyone anymore.
Calling the intire game broken because there are some problems with sieges is abit over the top....
You write: "Or you could - as I keep saying - try playing it for yourself and make up your own mind. Or do you believe everything you read on the Internet?"
Well you seem hell bent to make sure as few as possible make up their own minds. Doing your best to discurage anyone from trying the game for the first time or give it a go after having a brake.
Practice what you preach will ya?
There is no language barrier here. I understand what you are saying perfectly. I just don't agree.......
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And why should i compare notes with you? You don't play the game yourself and haven't since level 30 something.
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Go play AoC. Do that and I'll go play it and we'll compare notes, okay? - Me
You don't play the game yourself - You
What's not to understand there?
And sure, you "don't have time" to play it.. You're no doubt too busy looking for a job seeing as Funcom have let you go... [laugh]