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Puzzle Quest Galactrix Review

Xbox 360 PC Review by Simon Parkin

24 February, 2009

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Developers of casual games usually relish the chance to de-nerd the hobby on whose periphery they operate. For example, PopCap litters its titles with unicorns and rainbows without apology. They feature characters and colours which rarely get a look-in when it comes to contemporary gaming's brown, bloom-soaked vistas. It's understandable. If you're going to design a game to appeal to as broad an audience as possible, why dress it up like something that just stepped out of Forbidden Planet?

By contrast, Puzzle Quest developer Infinite Interactive celebrates geekery. The first game may have had a straightforward colour-matching mechanic at its core, but the setting was pure Dungeons and Dragons. All giant clicking spiders and pointy wizard hats, it was as nerdish and traditional a gaming scenario as you could imagine.

Galactrix is just as content to settle into orthodox geek territory, with the sort of sci-fi set-up that's been familiar from Elite right through to Mass Effect. This time, however, it's more difficult to call the underlying game in any way casual.

At its core Galactrix remains a matching game. Sure, you travel an entire galaxy in a hulking space ship, taking on missions (up to four at a time), mining asteroids, trading resources, hacking warp gates and recruiting crew members. However, almost every action has a gem matching minigame at its centre.

The rules are simple: create lines of three or more like-coloured gems to make them disappear. Match red, yellow or green gems to harvest energy to power your ship's equipment; match white gems to earn experience points (‘Intel') to level up your character; match blue gems to add energy to your ship's shield, the buffer that protects your hull; and finally, match mines to inflict damage on your opponent. Reduce your opponent's hull HP to zero and you win the battle. So far, so Bejeweled-in-space.

The game's most obvious innovation is that the board and its pieces are hexagonal. This means pieces so can be swapped in six directions rather than Puzzle Quest's four. Also, as Galactrix is set in space, gravity is non-existent. The direction new gems flow onto the board is based on your last move, rather than the usual top-to-bottom movement. If you slide a gem upwards to complete a set, the gap they leave will be filled by gems flowing up the board, and vice versa.

'Puzzle Quest Galactrix' Screenshot 1

You still earn experience points even if you lose battles, happily.

The thinking behind these innovations is sound. Match-three style games are ubiquitous and, from Zoo Keeper to Bejeweled, the mechanics remain constant. Puzzle Quest may have married them with an RPG framework to add interest, but the core remained straightforward. Galactrix, by contrast, vastly ups the number of statistical possibilities for any given board, increasing the game's bedrock complexity.

Of course, an increase in complexity doesn't always tally with an increase in enjoyment. Galactrix's boards are far less readable than those of its predecessor. Whereas before you could foresee chains two or three steps in advance, this new cat's cradle of possibilities makes earning cascades about blind chance as much as careful planning.

Mistakes are also more common. Gems don't always swap with the neighbour you intended due to the new six way directional options, a problem that is exacerbated as the game progresses and you try to hurry through battles.

The object of your attacks is now the enemy ship hull's HP, which, like yours, is protected by a shield buffer. Attacks will deplete the shield before denting the hull HP and, as shields can be replenished by collecting blue gems, there's a neat risk and reward element to gem collecting.

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Comments: 1-31 of 31 in total

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CapnCloudchaser
25/02/09 @ 08:11
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I like the picture of the genetically modified birdman on the front page :O
mingster
25/02/09 @ 08:32
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I liked the original so will get this definately.
Lutz [mod]
25/02/09 @ 08:46
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Sounds awesome. Defo want this to replace the rather easy Ninja Town.
Weezer
25/02/09 @ 09:16
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Yeah, this is a must buy for the DS (it's always worked great with a stylus). If it's even 70% as good as the first one, that's still vastly better than a lot of the pap out there.
mingster
25/02/09 @ 09:26
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Yeah apart from they haven't reviewed the DS vesion i think its just the PC one.
UncleLou
25/02/09 @ 09:30
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Liked the first on the DS - will there be an iPhone/Touch version again this time?
StarchildHypocrethes
25/02/09 @ 09:34
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Must have this. The demo was excellent.

When's it due out?
kangarootoo
25/02/09 @ 09:34
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I agree with the summary of the review. I've played a fair bit of Puzzle Quest and have also played the demo of this game, and I found with the latter a feeling crept in of being asked to do various things that didn't feel that relevant to the core experience. I realise they are extending the setting, but overall I'm not sure it has worked.

By no means a bad game, and worth a look if you like the previous one. But if you have played neither I would start with Puzzle Quest as I think it will give you the more rewarding experience.
Kyle
25/02/09 @ 10:02
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So when's it out for 360?
Der_tolle_Emil
25/02/09 @ 10:17
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I'm still very tempted to get this. I spent so much time with the first one even after completing it.
riz23
25/02/09 @ 10:22
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Might hold out for this on iPhone. After having bought Puzzle Quest on three out of four formats I dont want to do that again!
MrChuckles
25/02/09 @ 10:25
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I loved Puzzle Quest until i solved it on the DS :(. But playing the demo for this i found that because you don't know where the gems are going to fill the gaps from, you can't do clever combos and it's more about luck than clever planning.

Which is a real disappointment.
DrDamn
25/02/09 @ 10:45
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@MrChuckles
The gems fill the gaps based on the direction you move the gem to create the match. It's not as clear cut and easy to see as the first though, and that was my main problem with the flash demo. The core gameplay has been over complicated by moving to hexagons and spoilt the simplicity and hidden depth of the original. I've got three versions of the original but I'll be skipping this.
Domovoi
25/02/09 @ 10:51
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Still playing the flash demo regularly, I found it vastly more enjoyable than the original Puzzle Quest. I guess I'll grab this for DS.
speedjack
25/02/09 @ 10:59
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DS version for me too methinks.
MrChuckles
25/02/09 @ 11:06
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@DrDamn - Ah, thanks Doc, that might make the whole thing a lot more fun, i'll have to have another look.
DrDamn
25/02/09 @ 11:09
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@MrChuckles
I had exactly the same problem until someone pointed it out to me :)
Miths
25/02/09 @ 11:42
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I bought the PC version last night (from Stardock Impulse) but I really would prefer the PSN version, or alternatively the XBL version. Isn't there a release date for those yet, aside from possibly some time in March?
Meho
25/02/09 @ 12:27
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Heh, guys, next time you COULD actually check the tutorial for the game since it very explicitly explains the direction of blocks' movement after matches are made. It doesn't really make the game 'easy' as you really have to struggle to think two or three steps in advance but it makes it easier.
MrChuckles
25/02/09 @ 13:34
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Tutorial, what's a Tutorial? :)
penhalion
25/02/09 @ 13:36
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loved puzzle quest but absolutely hate this. The base gem game is way way too random and loosing after the first few turns is seriously annoying.
Domovoi
25/02/09 @ 13:57
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I found that constantly losing the first couple of turns was primarily due to my own mistakes. Leaving mines available for the enemy to grab, not looking at his energy levels and preventing him from grabbing the gem colours he needs, grabbing gems at the edge of the field near two mines so that there's a chance of a third mine coming in for the enemy to blast me with, et cetera. Leaving chances for the opponent is a far bigger reason for getting beaten than a lucky streak of random incoming gems.
jonsaan
25/02/09 @ 14:22
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Will there be a psp version?
AOFanboi
25/02/09 @ 18:28
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Also, as Galactrix is set in space, gravity is non-existent.

*sigh* Physics 201 wants you back in the classroom.
Yeevle
25/02/09 @ 23:06
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Computer cheats anyway.
dryden555
26/02/09 @ 01:14
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an accurate review. The timed puzzles to open a leapgate are indeed annoying because there is too much luck involved in beating the clock. Otherwise it is a great game for anyone who liked puzzle quest.
Frosty840
26/02/09 @ 05:28
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I found playing as whatever the fighter class was called in Puzzle Quest was a lot of fun, but other character classes got stompitty-stomped flat due to a horrific lack of damage-dealing potential. Anyone finding the same thing in this game?
penhalion
26/02/09 @ 10:33
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@Domovoi

I found that constantly losing the first couple of turns was primarily due to my own mistakes. Leaving mines available for the enemy to grab, not looking at his energy levels and preventing him from grabbing the gem colours he needs

Er are you having a laugh there? Seeing mines and being able to trigger them are two different things entirely. Usually the random tile cascade that occurs when you make a match will drop new mines that the computer then gets to use against you in it's turn. Stealing a colour the computer needs usually leads to the computer still getting a chain that actually makes those colours for free (happen a lot in this game).

Lots of the mini games are simply frustrating and until you tech up your ship, you are going to be loosing a hell of a lot!

I played my friends review/promo copy and nearly threw the damned thing across the room!
dryden555
27/02/09 @ 00:24
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the key to winning at Puzzle Quest is intentionally making a move that _wont_ give the AI a great next move. Once you figure that out, the game gets a lot easier. Even if it means intentionally flubbing your turn.
Weezer
08/04/09 @ 15:51
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Well I finished this last night, defeating the super-orb-spaceship-of-doom-thing on my first attempt. Hmph. I generally enjoyed the game, but hardly lost a battle and so rattled through it in reasonably short order. Shame - it could have been so much more...

Ending is rubbish too.
lucky_jim
08/04/09 @ 18:48
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1600 Microsoft Points! 1200 for average fare like Flock! Have they gone completely mad or something?

Comments: 1-31 of 31 in total

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