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Pursuit Force: Extreme Justice Review

PSP Review by Dan Whitehead

20 October, 2007

Extreme Justice is one of those slightly apologetic sequels, a sort of "sorry, this is the game you were supposed to get first time around". Thankfully, it retains the killer hook from the first Pursuit Force - that there's an elite police unit that believes the most efficient way to combat organised crime is to wait for crimes to take place, chase down the perpetrators at reckless speed and then jump onto their car, shoot them and grab the wheel. It's a brilliantly demented concept, but the game itself was let down by lacklustre execution and a horribly wonky learning curve. When Kristan reviewed it almost exactly two years ago, his enthusiasm was dampened by the "horrible driving experience and some tedious difficulty spikes".

Back for round two, it's a relief to see that some of the complaints have been addressed. The handling is noticeably better, which immediately nudges the whole experience closer to making good on the throbbing promise of its cool premise. There are now twelve vehicles to commandeer and, while the handling understandably varies from hovercraft to motorbike, you're never left feeling as out of control as the first game. This instant playability is helped enormously by some cracking visual touches, creating a crisp, colourful arcade-style world for you to blaze through. From the bright cartoon characters to the solid, inviting courses, the whole experience has the sort of engaging have-a-go sheen that Sega's 1990s arcade cabinets used to boast. Given that the game basically plays like an improved Crazy Taxi, that's hardly surprising.

'Pursuit Force: Extreme Justice' Screenshot 1

Shooting down a helicopter during another sluggish on-foot section. Urgh. Bring the cars back!

Other handy reference points, while we're on the subject, are Spy Hunter's relentless thrill of the chase, Crackdown's playful sci-fi supercop ambience and the utterly obscure PSone driving game Ray Tracers which is ace and I really should get around to picking up a copy on Ebay.

As well as more vehicles, Extreme Justice has been filled out in other ways as well. There's now a full cast of Pursuit Force characters and a tongue-in-cheek action movie plot. These characters are included for more than just between-level exposition though. New recruits will join you in the field, bringing their own expertise to the mission. Preach, for instance, is black. Did you guess that he's huge? And gruff? And carries out heavy weapons work? What a surprise. Other members of the team help out by riding along with you, either lending an extra gun or leaping to enemy cars and hijacking them. For all the clichés present in the characters, in terms of gameplay it's a solid idea and one that helps keep things fresh as the missions tick by.

'Pursuit Force: Extreme Justice' Screenshot 2

That's the icon to show you can leap to a nearby vehicle. Alternatively, just plug away with your weapon from afar.

The boss battles are also improved, or at least beefed up. They now drive stupidly large customised combat machines, which require different tactics to disable or mount. These sequences usually take the form of our old friend Quick Time Event, as you guide your manga-haired hero along the speeding vehicle to take down the bad guys. It's a nice concept - and certainly more entertaining than the limp bosses from the last game - but it can also be a pain. For all the spectacle that these sequences provide, you're always aware that there's very little skill involved in beating them. Whether you're creeping along a souped-up fire truck or battling your way along the wing of a plane miles above the ground, it's simply a matter of pressing the right buttons at the right time. The result may be impressive to watch, but they're hardly inspiring.

The more you play, you come to realise that the clunky difficulty spikes from the previous game are unfortunately still here, lying in wait like cobras in the sock drawer. There are 50 "cases" to plough through, and even on the easiest setting the game starts to become a grinding frustrating somewhere around the tenth. Time limits are squeezed stupidly tight, enemies are just a little too quick to reappear, while the dreaded escort missions and on-foot shooting sections occur more frequently than you'd hope. That initial rush of arcade joy starts to evaporate all too soon in the glare of such annoyances. It may seem churlish to moan about a game having too much content, but when the size of the game becomes a daunting and repetitive chore, the balance has gone askew somewhere.

'Pursuit Force: Extreme Justice' Screenshot 3

Help from the new Pursuit Force recruits is actually welcome, and has an appreciable impact on the gameplay.

The addition of multiplayer modes helps to counteract this, meaning that you can still have fun with the game even if the missions have you banging your head against the wall. While three of the four modes follow the expected race and chase formula, the whiz-bang cops and robbers coating and slick presentation elevates them into something more worthwhile by mixing up co-operative and combative play in fun ways. Fancy battling with your friends? Then you can play as cops and robbers and chase each other silly. Fancy working together? Two players can opt for Survival mode where one drives, one mans the rear gun, and you have to fend off an onslaught of enemies. Rampage, on the other hand, is an on-foot deathmatch affair and therefore the weak link in the chain, given that the game engine is great at fast cars but still wobbly when it comes to bipedal action.

Extreme Justice is certainly a better game than its predecessor, and has a lot more variety in terms of play modes, but it can't help falling prey to some of the same complaints. So it's hooray for the stuff that's been fixed, fluffed up or otherwise filled out, but disappointed boos for the way the game builds up so much goodwill and then pizzles it away with fussy objectives, tough checkpoints and an awkward learning curve all over again. Pursuit Force remains a great idea in search of the right execution, and there's clearly a fantastic arcade game in here absolutely bursting to get out, but it's still not there yet. Not quite.

7/10

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Comments: 1-25 of 25 in total

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themerlin13
20/10/07 @ 07:48
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OOOOOooo look the sun came out! ;0) lol
Edited 1 times, most recently on 20/10/07 @ 13:07
bunglebonce
20/10/07 @ 08:29
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Good for you.
Pulsar_t
20/10/07 @ 08:37
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Yep I'm skipping the PSP too :)
dirigiblebill
20/10/07 @ 09:04
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Are you? Are you? Thanks for letting me know.

No really. I appreciate it immensely.

/sarcasm machine overload
NumberNone
20/10/07 @ 09:26
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I'll be giving this a miss then. Shame they didn't sort out the difficulty spikes. The last one was traded in after attempting impossibly hard early mission number 4. I probably could have persevered and made my way through the game.....but aren't these things supposed to be fun and not just an exercise in perseverence.
Birchy
20/10/07 @ 09:55
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Richard Jaucques on soundtrack duty again?
Artemis_Matsas
20/10/07 @ 10:07
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My brother just loved playing the first Pursuit Force. I didn't share his fascination for it though.
ZuluHero
20/10/07 @ 10:08
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i loved the first one and the sountrack was awesome!

I think its the only game that i've plugged my PsP into a sound system for! :)
pointBlank
20/10/07 @ 10:24
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Yep the soundtrack is by Richard Jacques
SeesThroughAll
20/10/07 @ 10:26
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Still looks interesting though.

Oh well

/Plays GoW demo yet again :)
themerlin13
20/10/07 @ 11:56
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@dirigiblebill

LOL good luck with that sarcasm machine bill it sounds like it gives you a real pain in the arse ;-(

@dabo

talking of pains in the arse!! lol no need to be nasty dabo, you should go help drigiblebill with his sarcasm you 2 should get on well.
Edited 1 times, most recently on 20/10/07 @ 13:02
SeesThroughAll
20/10/07 @ 12:04
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Still glad I sold my PSP

Well, we're all glad you did then ;)
Ryze
20/10/07 @ 12:39
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Never bothered with Pursuit Force - seemed like a gamble to get it at full price.

Current (past) PSP collection:

(DefJam: Fight For NY)
(WipEout Pure)

OutRun2006
Metal Slug Anthology
Virtua Tennis: World Tour
Pro Evo 6
Street Fighter Alpha 3
Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Vice City Stories
Tekken: Dark Resurrection
Test Drive Unlimited
MegaDrive Collection
Metal Gear Solid: Portable Ops
Burnout Legends

I've no reason to criticise the game library - more decent games is always a good thing for any console though.

What else am I missing? I reckon I should go for:

Syphon Filter
Loco Roco
Daxter
Ratchet & Clank
Killzone
Sega Rally

...and the future brings:

God Of War: Chains Of Olympus
GPS / Sat Nav add on

Can't really complain, games-wise. I want my money to start going on Wii & 360 games now anyway, and I'm sure I'll be surprised by some of the future PSP releases - I guess they'll compliment some of the Wii & 360 games I buy, or offer an alternative to buying the PS2 version of anything else that comes along.

It's still missing an analog, though... and making use of online play with people you don't know personally is a nightmare without friends lists and messaging thru voice and text...

wake up, Sony...
Hughes.
20/10/07 @ 13:18
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SEGA Rally is great, if a little light on tracks at 15, I'm secretly hoping once Sony get Home up and running with PSP integration it may get the same integrated friends list as PS3, as it tends to only be Sony games that support the PSP username you register with the machine.

Not sure about Extreme Justice, the first game looked great, but I didn't persevere with it for very long, it would make a fantastic arcade cabinet game though, and there are precious few of those these days. Has there ever been an arcade cabinet with a steering wheel and a light-gun? That would rock the block! Screw Run & Gun; Drive & Gun!

And thanks to the always reliable fresh volunteers for my ignore list, which must now be in triple figures.
Ryze
20/10/07 @ 14:13
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There was a drive / shoot cop arcade cabinet - and it was featured on Gamesmaster prob 15 years ago.

/searches...
Ryze
20/10/07 @ 14:14
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LFMartins
20/10/07 @ 15:33
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The PS2 version of Starsky and Hutch allowed you to play with the steering wheel and a light gun.
This is coming to PS2,right?
Always wanted to try this.
Edited 1 times, most recently on 20/10/07 @ 16:33
Triggerhappytel
20/10/07 @ 15:40
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I was mildly interested in this (on PS2) until the review mentioned a tough difficulty and tight time limits. Neither of which I like.

Shame. I was kindof interested in this.
Hughes.
20/10/07 @ 20:46
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US $600!! I wish the screenshots looked as good as the cabinet. Namco should do a console update of that though, I've never bought a steering wheel before, but if Namco could cobble together a home unit with a holster that would be double-awesome.
toy_brain
21/10/07 @ 12:46
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I played the (apparently improved) US version of the first game and found it to be great fun. Only realy got stuck in 2 places - both of which were tricky bosses (and one of which was the final boss so I guess you'd expect it to be hard).
It was probably the most addictive and compelling PSP gave I'd ever played. Seemed perfectly suited for the system and graphically almost impossible to fault.
So I'll be grabbing this as soon as its out.
grandmaster
21/10/07 @ 16:50
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I played the original UK version to completion and loved it. Mastering the difficult bits was all about cashing in your justice power for energy at just the right points.
Ryze
21/10/07 @ 17:42
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After seeing Lucky & Wild on Gamesmaster, I always thought that a Mega CD version would work well, and make use of the Lethal Enforcers guns.

It was one of those 'typical' arcade games of the time with loads of massive sprites being scaled all over the screen.

So much for the Mega CD, though...
NinjaWilliams
22/10/07 @ 13:10
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They never learn do they? Oh well i rather play The Getaway on PSP! Can't wait for Getaway on PS3!!! :)
pointBlank
22/10/07 @ 15:54
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FYI: 30 missions not 50 + 60 challenges
Ryze
22/10/07 @ 19:39
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Hey - that Lucky & Wild arcade cab is actually affordable - should I get it instead of an Elite?

I'm just picturing the look on the new girlf's face if she came round and saw that thing in the living room.

I got so lucky meeting her - she's tall, blonde, and unbelievably pretty - plus she's really interested in me! Who'd have thought?!

Potential to lose her over a massive sit-down arcade cabinet -> MASSIVE.

I'm sure it'd be impossible to get shipped to Manc for a reasonable price though.

It's crazy the things that the Internet makes easy to buy...

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