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Pure Hands On

Xbox 360 PC PlayStation 3 Hands On by Kristan Reed

4 August, 2008

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Pure is keen to impress. Due for release at a time when most of the heavyweight racing brands are having a little nap on the hard shoulder, the game developed about 300 metres from our office in Brighton hopes to turn a few heads with a monstrously hectic brand of vertiginous, trick-focused off-road racing.

It's a game that demands your attention with fast pace, high jumps, massive air, the obligatory 'sick' tricks, huge boosts and, of course, high scores. It's an excitable formula that makes it tough to talk about Pure without sounding like a tartrazonic teenager. But in the hands of a studio as evidently capable as Black Rock, initial reservations melt away in a blur of technical prowess, improbable stunts and riotous action. Treated to a near-finished build of the blistering 360 version, we motored through some of the early highlights, trying out the three game modes and taking in the diverse locations.

Pure features three single-player modes: Race, Sprint and Freestyle. Blessed with the chance to get a hands-on with all of them for the first time, we got stuck straight into the Race mode, roaring over the rugged, dusty New Mexico terrain. As you might have seen from the gameplay clips, the vertigo-inducing jumps are a point of difference for Pure. The rush of launching your rider skywards, the ludicrous mid-air gymnastics, the bone-crunching landings, the argy-bargy on the track, the plumes of dust and gravel you leave in your wake...

With 15 other riders competing for first place over three laps, there's aggravation all over as riders jostle for position, and no sooner have you built up speed and muscled your way around the first few corners than the Sandy Mountain track gives way to the first big jump opportunity. With assistance from natural inclines, you can lean your rider forward with the right stick and pull back at the last possible moment to launch your bike and gain extra lift at the crucial point of ascension.

'Pure' Screenshot 1

Come back you little blighter!

Sent skyward, Pure wastes no time in enhancing the sense of height by blurring the edges, changing the colour saturation and muting the angry soundtrack to a whistling bomb drop. It's the game's Burnout moment - only the rush comes not just from speed, but the feel of gravity's pull as the blood drains from your body. An ideal time, then, to pull off life-threatening stunts as you plummet to certain doom.

Three tiers of progressively elaborate tricks are available to you, although at the beginning of a race you can only use the 'A' tricks. You pull them off by pushing the A button and combining it with one of eight directions on the left stick, with a further shoulder-button modifier available, effectively doubling the number of tricks. As soon as one trick has completed, you can attempt another, and another, until it's time to land. The drawback of attempting tricks while you're busy accelerating ground-wards at 10 metres-per-second per second, is, of course, that you'll run out of air and end up in a heap (and more importantly slip down the race order). Thankfully, such moments of gory disaster aren't dwelt upon for long and you quickly respawn.

'Pure' Screenshot 2

I don't even know why they bother having a seat on these things.

As you continue on your perilous journey, you soon get into a rhythm of pushing the right stick forward and back as you approach the many ramps, and begin to build up enough of your boost bar to access the flashier 'B' and 'Y' tricks. The better the trick, the longer it takes, but the more points you score the more boost you gain. The more boost you have, the quicker you can approach the ramps, the higher you can jump, and the more tricks you can pull off. Success is a fine risk-reward balance, and the more you get to know the intricacies of the tracks, the easier it is to anticipate which of many forks in the road to take. Some are narrow paths that offer a shortcut or more spectacular jump opportunity, while others offer a safer passage but less chance of wiping out. Pure also rewards trick variety, punishing repetition by lessening the boost reward.

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Comments: 1-17 of 17 in total

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muscleblade
04/08/08 @ 10:33
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"Black Rock is also keen to stress that PS3 fans can expect the game to look identical to the 360"

Yeah right.
Widge
04/08/08 @ 10:55
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This vs. Motorstorm... I'd rather have Motorstorm.
Bezzy
04/08/08 @ 11:05
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Those blokes on those bikes want to calm down, or they'll end up like Rik Mayall!
BraveArse
04/08/08 @ 11:10
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Really looking forward to this. Given that this is the ex-Climax bunch who made my beloved MotoGP series it's a guaranteed sale for me. 16 player races FTW. I liked MotorStorm but I don't think the two are mutually exclusive at all. And I wish Evolution would just get on with a WRC game, the rally cars were the best bit of MotorStorm.
Machetazo
04/08/08 @ 11:11
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In this space, if it's not Motorstorm, (or Flatout), I'm not interested.
mingster
04/08/08 @ 11:15
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I was going to say who are Black-rock. But if its being Disney published i presume its the old Climax-Brighton devs is this right?
Machetazo
04/08/08 @ 11:25
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Yes, the "about" page on their site confirms it.
Bigglesworth
04/08/08 @ 11:45
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First game since Burnout:P to live up to 30fps [etc] billing? Doesn't the former game run at at 60fps?

Anyway, this looks really nice - kind of like SSX on ATVs. It'll be interesting to see how it compares to Pacific Rift.
syphaa
04/08/08 @ 11:48
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Looks so so good.

I am holding high hopes for this title, I hope it lives up to the past iterations of the likes of Motorcross Madness, online in the original titles was pure fun, so many comedy moments.

Deffo in my must buy for this year.
craft418
04/08/08 @ 11:53
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yeah looks cool.... little bit skeptical as the game they made on the ps3 like this i think it was motorstorm sucked big hairy monkey nuts but yeah ill give it a go and watch my man come out more swollen than a bag of bruised arseholes!!!
kestral
04/08/08 @ 12:14
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we need more fun titles like this.
Eighthours
04/08/08 @ 12:32
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This is looking good!
Quint2020
04/08/08 @ 12:40
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This is quickly climbing towards the top of my most wanted list, looks bloody brilliant.
johnnybrn
04/08/08 @ 12:42
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In the absense of Motorstorm for the 360 this should fill the gap
Doctor_What
04/08/08 @ 12:51
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@ Bigglesworth
SSX on an ATV: I was thinking exactly the same thing, and yes, Burnout Paradise runs at 60fps during races. It would be nice to see a few more developers hitting 60fps too.

As a big fan of the SSX series I'm definitely interested in this.
db3
11/09/08 @ 00:17
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Demo' s very arcadey, not even close to original Motorstorm.
chrisjm
25/09/08 @ 16:33
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when will eurogamer be reviewing this?

Comments: 1-17 of 17 in total

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