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PSP Roundup Review

PSP Review by Simon Parkin

17 June, 2008

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Metal Gear Solid Portable Ops +

Portable Ops +, an expansion to last year's mostly excellent game of the same name-minus-the-plus-sign, features eight hundred cut-scenes, each one over two hundred minutes long. Konami didn't want us to mention it, nor the fortnight long UMD installation, but there it is anyway.

Okay, not really. In fact, for a series so infamously encumbered by narrative bulk, Portable Ops + is weirdly devoid of storyline. We'd even go as far to say it suffers from a lack of scene-setting and plot purpose.

It's a strange situation that perhaps indicates Konami's desire to provide something a little shorter, sharper and more accessible to those players for whom Kojima's tangled, overbearing plot showmanship is the emperor's new sneaking suit. But, in removing this and other features from the original Portable Ops in order to emphasise and introduce others, the developer's achieved the unthinkable: an expansion that is worse than its unexpanded (flat-packed?) inspiration.

In main the problem is a lack of context for the single-player missions. In the original game you worked through stages recruiting characters plucked from MGS's tortured mythology in a story that mostly made sense, provided clear incentives for characters to join forces, and examined some interesting issues to boot. Portable Ops + offers the chance to add even more characters to your army (up to 200 of them), but offers no context or reason for the recruitment drive, leaving certain characters' defection to your cause a mystery, where before it was explained in interesting ways.

Infinity Mission, the game's single-player mode, sees you working through a variety of randomly chosen 3D environments, carrying out specific tasks that increase in difficulty as you progress. These range from simply kidnapping enemy soldiers to having to reach the exit while all enemies are in alert status. As you recruit new soldiers you can assign them to one of four different divisions: a medical unit, which develops healing items; a technical corps, which develops weapons and ammunition; spying, which grants additional information on maps and enemies; and your all-important sneaking team, the eight recruits you send directly into the field to accomplish new tasks.

'PSP Roundup' Screenshot 1

We miss Metal Gear Acid. Bring it back, Konami!

Units gain experience, allowing you to upgrade their abilities in the RPG style. However, the sheer number of levels you'll be ploughing through, combined with the fact any characters you have left over from the original game will start powered up, means that soon enough you'll overwhelm the AI soldiers, removing much of the game's challenge.

The compelling interface between the single-player and multiplayer online modes remains. Soldiers recruited in the single-player game can be taken online and new game-types, maps and playable characters add further options for up to six players in ad-hoc or infrastructure multiplayer modes. Standard deathmatch joins an array of capture missions and shooting range game types (in which two teams compete for points by shooting targets) each of which can be played across a dozen maps (again are drawn from MGS games past and present).

Win a match and you can take any of your competitor's soldiers in what amounts to a kind of gigantic, aggressive trading card mechanic. The option to take in-game snapshots, a beginner's lobby for newcomers, as well as a new, um, salute animation, are new features that don't make up for the removal of the entire single-player game's storyline.

The menu design is also fussy and cluttered, especially when trying to host a match, an over-complication that extends to the game's core controls which introduce inter-match chatting, either via a keyboard or messy shortcuts that cause problems mid-play. Also removed is the option to recruit new soldiers based simply on your GPS coordinates; a gimmick, for sure, but one whose removal seems unwarranted.

With the story and some of the more interesting recruitment features from the original game removed and with an RPG experience system that ultimately breaks both the offline and online play, it's hard to recommend this over its forebear, even if it is cheap at half the price.

6/10

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Comments: 1-16 of 16 in total

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Zomoniac
17/06/08 @ 07:23
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I was under the impression MG:PO+ was the first game with some extra bits, in the Subsistence/Substance style. Glad I keep forgetting to buy it now.
Inigo
17/06/08 @ 07:48
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I tempted to get a second hand PSP just for the JRPGs.
SIDEARM
17/06/08 @ 07:54
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Oh why did you cancel Oblivion on PSP!
DFawkes
17/06/08 @ 08:17
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@Zomoniac
So was I, so I thought it was a snip at £15 and bought it. I totally agree with the review, without story it lacks structure completely, and is probably best if you love the online mode. So I went out and bought MGS: PO and it's really good, I'd recommend that first.

I'd also loved to have seen Oblivion on PSP. I realise it'd have been cut down, but I don't mind! I loved Shadowkey on N-Gage, it felt like a portable Oblivion. Except with really, really awful graphics. Literally a draw distance of around 3-5 meters, running at a crisp 15fps when it feels like it, stuttering to 2-3 fps for no reason. No wonder the N-Gage failed, but I still like it :)
Vertical Stand
17/06/08 @ 08:53
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"Metal Gear Aci!D we miss you," agreed bring it back Konami, or how about Ring of Red, someone, anyone?! Portable Ops Plus was a bit of a missed opportunity, and I've tried to enjoy the online game but the skill gap is far too wide now, for those yet to adjust to using the controls in the frenzy of an online game, very difficult to enjoy.

Iif only they'd made it so you could import features into the PS3 Metal Gear Online, might be worth persisting with but as it stands avoid Portable Ops unless you're absolutely smitten with the 'full' PSP game, which I'm certainly not.

Riviera huh, might have to give it a try later in the year, some of the design decisions in this and the devs follow up (PSP bound soonish via Atlus) seem designed to make you suffer, bizarre to say the least, strategy rpgs are tough enough as it is...
Edited 2 times, most recently on 17/06/08 @ 09:54
Widge
17/06/08 @ 09:18
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I'm glad Oblivion PSP was cancelled because they were planning on removing all that was good from Oblivion (the free roam-y ness) and leaving you with a bare bones dungeon crawl.

WHY oh WHY do devs suddenly decide to "tailor to the platform" translating as bitesized depthless play. I'm more than happy to flick the sleep button if I need to pause in the middle of a game for a few days.

Give me free roamy Morrowind on the PSP and I'd be in heaven.
DFawkes
17/06/08 @ 09:47
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I don't see why PSP Oblivion couldn't be as free-roaming and pretty flexible. Elder Scrolls: Shadowkey, that I keep bringing up, is free-roaming, you can go where you want whenever you want. Sure, like I said it looks awful, but you get to create a character, you get to free-roam and you get wireless co-op. If the N-Gage can do that, why can't the significantly more powerful PSP do the same, better? No excuse, I say.
Fayt
17/06/08 @ 09:56
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Riviera is great, perhaps even one of the PSP's better RPGS. It's sense of humour is utterly charming and the inventiveness of the gameplay facets gives it a lovely refreshing feel. The only real problems I had with it was its dreadfully limited inventory space, of which becomes progressively more difficult to manage as you get further in and of course the trigger point problem that is brought up in the review, is also a bit of an issue. But otherwise I've got a lot of love for the game :)
Edited 1 times, most recently on 17/06/08 @ 10:59
convercide
17/06/08 @ 10:05
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"instillation"

The common spelling errors on here now instil me with fear.
Landmaster
17/06/08 @ 10:17
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"Portable Ops +, an expansion to last year's mostly excellent game of the same name-minus-the-plus-sign, features eight hundred cut-scenes, each one over two hundred minutes long. Konami didn't want us to mention it, nor the fortnight long UMD instillation, but there it is anyway."

I Almost went to buy another PSP but then caught on to the sarcasm :(
jlaakso
17/06/08 @ 12:15
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I want to like Portable Ops, but it sure does its best to convince me otherwise. What the hell is wrong with the people responsible for the series' control design?
YourMessageHere
17/06/08 @ 16:32
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>"instillation"
>
>The common spelling errors on here now instil me with fear.

Unless you are in fact an emotion that has gained the ability to type but is locked into a bundle deal alongside fear, I think you mean they instill fear in you.

(sorry, couldn't resist)
Gastrian
17/06/08 @ 23:26
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Riviera is defnitely a good game, got it on import for the GBA. The main problem I had was the rhythm mini-games which were completely random and ranged from easy to extremely difficult and the save points were annoying.
Nikanoru
18/06/08 @ 01:11
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I don't see why PSP Oblivion couldn't be as free-roaming and pretty flexible. Elder Scrolls: Shadowkey, that I keep bringing up, is free-roaming, you can go where you want whenever you want. Sure, like I said it looks awful, but you get to create a character, you get to free-roam and you get wireless co-op. If the N-Gage can do that, why can't the significantly more powerful PSP do the same, better? No excuse, I say.

Now you know how us Wii owners feel. ; )
convercide
18/06/08 @ 08:30
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@YourMessageHere

Towshe.

I mean touché teacher, touché.
DFawkes
18/06/08 @ 10:08
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@Nikanoru

I am a Wii owner too, and now one that wants Oblivion on Wii! If they can do Shadowkey on N-Gage, and Morrowind on XBox, I demand a Wii Elder Scrolls game!

Comments: 1-16 of 16 in total

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