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PSP Roundup Review

PSP Review by Simon Parkin

17 June, 2008

Page 4 of 4. <- Page 3

Off Road

Forty minutes into Off Road and the PSP's battery dies. It's a coincidence rather than a game design decision, we presume, but still, it's a situation that begs the question: were we not playing this game for money, would we bother plugging the machine back in and making up the lost ground? The answer's probably no, which is probably the answer you were expecting, which will probably tell you everything you need to know about this, the handheld's only Ford-branded 4x4 off-road racing game.

It's not that Off Road's a particularly bad experience, because that would imply this is a game to inspire strong feelings. It's rather that, despite the heavy in-game Ford presence, the gentle service to Land Rover fetishists and the perfectly functional racing, this is a characterless experience. Not every new racing game in 2008 needs a clever design conceit (although, after a fortnight stuck in Codemasters' excellent GRID we did find ourselves reaching for the rewind button every time we struck a boulder). But those that don't have one (other than a car manufacture's badge) do require style and pizzazz to stand any chance of getting noticed.

Off Road relies almost exclusively on its licence to stand out. With eighteen models of car available in the game (only four are available from the start) this is a game that's narrow in focus and purpose: no drift or stock car excursions to be had here. For a game designed to appeal specifically to one type of car fan there's not much in the way of in-depth stats or tweaking. You accrue money with which to buy off-roaders, each of which is graded simply on Acceleration, Speed and Handling. Enthusiasts hoping for officially-licensed car porn will find little here to titillate.

'PSP Roundup' Screenshot 4

The F150 has been the best-selling truck in the US for 23 years. Can't go round corners though.

However, PSP owners just looking for a straightforward, off-road racing game will be better off. The car models are solid and realistic-looking, and terrain is interesting and surprisingly accomplished, with shortcuts and other points of interest. The way the cars handle also makes for an enjoyable if unremarkable experience. Inside your speedometer there's a gauge which shows how much damage you've incurred and, in a shy hop away from realism, medikits can picked up to restore your vehicle to its former self.

The main 'campaign' mode is structured a little like a super-simplified version of Ridge Racer 6's event-based map. Race types, in addition to straight racing, include 'Gold Rush' in which you have to win the race and collect gold coins along the way and 'Damage Challenges' in which victory can only be had if you manage to keep damage below a certain level. With 12 tracks, each of which can be raced in reverse, it's a relatively small package that, other than its licence, is lacking in any sort of interesting game design to mark it out. With a budget price tag it's an inoffensive proposition but, don't expect to return to it when your battery runs out.

5/10

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Comments: 1-16 of 16 in total

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Zomoniac
17/06/08 @ 07:23
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I was under the impression MG:PO+ was the first game with some extra bits, in the Subsistence/Substance style. Glad I keep forgetting to buy it now.
Inigo
17/06/08 @ 07:48
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I tempted to get a second hand PSP just for the JRPGs.
SIDEARM
17/06/08 @ 07:54
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Oh why did you cancel Oblivion on PSP!
DFawkes
17/06/08 @ 08:17
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@Zomoniac
So was I, so I thought it was a snip at £15 and bought it. I totally agree with the review, without story it lacks structure completely, and is probably best if you love the online mode. So I went out and bought MGS: PO and it's really good, I'd recommend that first.

I'd also loved to have seen Oblivion on PSP. I realise it'd have been cut down, but I don't mind! I loved Shadowkey on N-Gage, it felt like a portable Oblivion. Except with really, really awful graphics. Literally a draw distance of around 3-5 meters, running at a crisp 15fps when it feels like it, stuttering to 2-3 fps for no reason. No wonder the N-Gage failed, but I still like it :)
Vertical Stand
17/06/08 @ 08:53
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"Metal Gear Aci!D we miss you," agreed bring it back Konami, or how about Ring of Red, someone, anyone?! Portable Ops Plus was a bit of a missed opportunity, and I've tried to enjoy the online game but the skill gap is far too wide now, for those yet to adjust to using the controls in the frenzy of an online game, very difficult to enjoy.

Iif only they'd made it so you could import features into the PS3 Metal Gear Online, might be worth persisting with but as it stands avoid Portable Ops unless you're absolutely smitten with the 'full' PSP game, which I'm certainly not.

Riviera huh, might have to give it a try later in the year, some of the design decisions in this and the devs follow up (PSP bound soonish via Atlus) seem designed to make you suffer, bizarre to say the least, strategy rpgs are tough enough as it is...
Edited 2 times, most recently on 17/06/08 @ 09:54
Widge
17/06/08 @ 09:18
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I'm glad Oblivion PSP was cancelled because they were planning on removing all that was good from Oblivion (the free roam-y ness) and leaving you with a bare bones dungeon crawl.

WHY oh WHY do devs suddenly decide to "tailor to the platform" translating as bitesized depthless play. I'm more than happy to flick the sleep button if I need to pause in the middle of a game for a few days.

Give me free roamy Morrowind on the PSP and I'd be in heaven.
DFawkes
17/06/08 @ 09:47
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I don't see why PSP Oblivion couldn't be as free-roaming and pretty flexible. Elder Scrolls: Shadowkey, that I keep bringing up, is free-roaming, you can go where you want whenever you want. Sure, like I said it looks awful, but you get to create a character, you get to free-roam and you get wireless co-op. If the N-Gage can do that, why can't the significantly more powerful PSP do the same, better? No excuse, I say.
Fayt
17/06/08 @ 09:56
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Riviera is great, perhaps even one of the PSP's better RPGS. It's sense of humour is utterly charming and the inventiveness of the gameplay facets gives it a lovely refreshing feel. The only real problems I had with it was its dreadfully limited inventory space, of which becomes progressively more difficult to manage as you get further in and of course the trigger point problem that is brought up in the review, is also a bit of an issue. But otherwise I've got a lot of love for the game :)
Edited 1 times, most recently on 17/06/08 @ 10:59
convercide
17/06/08 @ 10:05
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"instillation"

The common spelling errors on here now instil me with fear.
Landmaster
17/06/08 @ 10:17
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"Portable Ops +, an expansion to last year's mostly excellent game of the same name-minus-the-plus-sign, features eight hundred cut-scenes, each one over two hundred minutes long. Konami didn't want us to mention it, nor the fortnight long UMD instillation, but there it is anyway."

I Almost went to buy another PSP but then caught on to the sarcasm :(
jlaakso
17/06/08 @ 12:15
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I want to like Portable Ops, but it sure does its best to convince me otherwise. What the hell is wrong with the people responsible for the series' control design?
YourMessageHere
17/06/08 @ 16:32
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>"instillation"
>
>The common spelling errors on here now instil me with fear.

Unless you are in fact an emotion that has gained the ability to type but is locked into a bundle deal alongside fear, I think you mean they instill fear in you.

(sorry, couldn't resist)
Gastrian
17/06/08 @ 23:26
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Riviera is defnitely a good game, got it on import for the GBA. The main problem I had was the rhythm mini-games which were completely random and ranged from easy to extremely difficult and the save points were annoying.
Nikanoru
18/06/08 @ 01:11
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I don't see why PSP Oblivion couldn't be as free-roaming and pretty flexible. Elder Scrolls: Shadowkey, that I keep bringing up, is free-roaming, you can go where you want whenever you want. Sure, like I said it looks awful, but you get to create a character, you get to free-roam and you get wireless co-op. If the N-Gage can do that, why can't the significantly more powerful PSP do the same, better? No excuse, I say.

Now you know how us Wii owners feel. ; )
convercide
18/06/08 @ 08:30
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@YourMessageHere

Towshe.

I mean touché teacher, touché.
DFawkes
18/06/08 @ 10:08
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@Nikanoru

I am a Wii owner too, and now one that wants Oblivion on Wii! If they can do Shadowkey on N-Gage, and Morrowind on XBox, I demand a Wii Elder Scrolls game!

Comments: 1-16 of 16 in total

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