PSP at full power for God of War's handheld debut

Unlocked CPU good for Kratos.

God of War: Chains of Olympus will be among the first PSP games to take advantage of the handheld's newly unlocked CPU power, according to creative director Cory Barlog.

"Many people are asking if God of War: Chains of Olympus is going to take advantage of this. The short answer is yes we are!" he wrote on Sony's recently launched US blog.

Barlog's post comes after Sony Computer Entertainment America confirmed that the current version 3.5 firmware removes the software restriction capping the CPU speed at 266 MHz.

Reaching higher - toward the 333 MHz top-speed - comes at the cost of draining the battery at a greater rate, but presumably that doesn't matter when you're a god.

Alternatively, others have interpreted the move as a prelude to the announcement of a redesigned PSP with a longer battery life and other improved features.

Back in the real world, Barlog's confident that the work on Chains of Olympus - underway at Daxter developer Ready At Dawn - will meet with our approval come release, and hints that we can expect more information during E3 in a couple of weeks.

God of War: Chains of Olympus has yet to be given a release date.

Comments (14) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • speedjack #1 5 years ago

    Assume this means you'll have to re-charge every level ?
  • Wayne #2 5 years ago

    Plans:

    1. Buy PSP
    2. Play Chains Of Olympus
    3. Sell PSP
  • NewYork #3 5 years ago

    1 and a half: Buy Chains of Olympus
  • Steroyd #4 5 years ago

    Assume this means you'll have to re-charge every level ?

    <a href=http://search.ebay. co.uk/search/search.dll?from=R40&_trksid=m37&satitle=Sony+36 00+mAh+Battery>Couple of freaking quid</a>
  • Floppy #5 5 years ago

    One way of selling those larger batteries that no-one bought I suppose. But nice that the PSP is finally allowed to run at full chat.
  • Tonka #6 5 years ago

    Unleash the f***ing fury
    How cool!
  • Wayne #7 5 years ago

    I wonder will we get a release date Atlas?

    get it?
  • WickedlNl #8 5 years ago

    Who cares if it drains more battery. Most of you will be playing it at home anyway, with a cord pluged in it since you cant see shit during daylight when comuting.
  • jonsaan #9 5 years ago

    That is so true. The DS is also pretty damn hard to see when there is any sunlight around.

    GBA remains the best handheld to play in sunlight.
    Edited by 1 at 26/06/07 @ 10:24
  • JediMasterMalik #10 5 years ago

    No wonder it looks so frikking good.
  • phl0w #11 5 years ago

    GoW:CoO looks like a typical PSP game, nothing special to be seen tbh. Hopefully this will change with the PSP running at full pelt.

    Regarding this whole "omg it drains the battery so quickly": I've been running my PSP at 333 for quite some time now and the battery lasts at least 4 hours, even long when play from mem stick. Who the hell would play 4 hours non stop on a handheld? And if you're going on a fortnight or whatnot, you usually take your recharger for your cellphone with you anyways, just pack the PSP's too. No big deal.
  • Matsuo #12 5 years ago

    hehe, this kinda makes me think of DBZ. SS1 PSP!

    @phl0w:
    Your comment makes me wonder how much of a handheld gamer you truly are. Of course, not many will play a handheld for hours straight. But a long battery life means you dont have to charge after every single play session. Im charging my DS every week or so, even less with the GBA SP. Do you realize how handy that is?

    I do not have to worry about the battery life. If I suddenly have to go out, or I have not charged the thing, chances are that it should last long enough till i get home.

    So long battery-life = less worries about needing to charge = less annoyances = more fun. ;)
  • Arwin #13 5 years ago

    The difference between the DS and PSP are in this regard not that big. A lot depends also on the type of game you play. Some games (on both systems) need more than others. More recent games do clever stuff like clock the PSP depending on what is needed when. Thing about a particular boss battle that needs the full 333, whereas other sections may need less (222), and menus maybe a fraction of that (66). You can set it from 1-333 (or actually 366, but that's probably not allowed by Sony) and any single value inbetween, and you can change it pretty much whenever you like.

    Thing about Tekken: DR - this game uses a lot of such clever stuff, and your battery just keeps on going with this game. Awesome.
  • Ryze #14 5 years ago

    I think you mean 'think'. But I get you, and you're correct.

    I've had my PSP run out of juice on me twice since Oct 2005.

    This is only a problem for the freaks, fools and shit-talkers.

    Now, the ergonomics of the bloody thing, the controls, the flimsy UMDs, the wait for the EU GPS unit, the lack of a free media manager, lack of an online store, stupid web browser, inability to play songs while playing a slideshow... they are all PSP issues.

    DS doesn't have these issues due to it not having the functionality.

    It just plays... wait for it........ GAMES!