PSN: Sky Diving PS3, WipEout PSP tracks
Plus MotorStorm/Folklore DLC.
Sky Diving is the GBP 3.49 downloadable game star of this week's PlayStation Store update on PS3, while PSP owners can download the WipEout Pulse Mirage Pack if they fork out GBP 3.49 on the PSP Store for PC.
(Update: Apologies for the initial lack of details on Sky Diving. Sony's US PlayStation Blog has information, so refer to that for now.)
The second-most exciting thing on the PS3 Store this week is a pair of free DLC updates for two of Sony's best-supported games - Folklore and MotorStorm. The former, Game Republic's charming little blend of hackandslash and spooky adventure, says hello to a new Folk called Malion.
Interestingly, said Folk was actually designed to meet the specifications outlined by the winner of a competition for PlayStation.com forumites. "The Malion (Spore Lion) runs circles around the enemy whilst creating an intoxicating spore cloud from its tail and thorny mane," Jeff Read had explained. "When the prey is dazed The Malion jumps in for the kill. The tail and claws are primary attacks, but this Folk is highly poisonous... wear protective gloves! The Malion fears fire."
This was enough to dazzle Game Republic, with dev-head Yoshiki Okamoto praising the high standard of entries. "Congratulations to Jeff, the runners-up and all the people who took the time and effort to design a new Folk," he said. "We hope you enjoyed being creative and that you continue designing."
And so do we, because it's a nice thing to hope for. As for the MotorStorm treat we mentioned, it's the enigmatically monikered "MotorStorm Chinese New Year". Let us know what that one's all about in your usual special place.
Also among the downloadable treats for PS3 owners are European demos for Conflict: Denied Ops and Turok, both of which are due out on PS3 and other formats tomorrow, 8th February.
And if you absolutely can't bear to put the pad down, then Lost Planet and PixelJunk Monsters trailers are also there.
But no Everyday Shooter. Or PAIN. Come on, Sony!
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Comments (20) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I think i'll spend my money elsewhere!
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Any good??
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I fail to see why your paying 3.49 for that wipeout pulse pack, you can get CTR for the same price. In the first game we got a hell of a lot more DLC for free, I'm not paying that for 2 tracks and a ship.
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1) Sign up for a virtual credit card on http://www.entropay.com/ and get your card number and security no.
2) Go onto your PS3 and set up a new account with a fake US address (use a US hotel, just change the house number)!
3) Add a credit card with the name Entropay give you (usually 'ENTROPAY USER') and the card number/security no.
4) Go and buy stuff!
Welcome to the world of 'grey imports', just like back in the day when I get Japanese Strider on my MD, except that came on a cart!
BTW - Got Everyday Shooter as well, have to say it is just another twin stick shooter, but I guess it looks nice (would rather have Rez!)
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Here bloody here. 3.50 for about 1/5 of what they gave away for free in the previous game? Get to Finland.
Jon
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Oh, and that Captain Rainbow tutorial dude has got to be one of the oddest and most misplaced uses of a fat guy in a video game I've ever seen. If it's an attempt at humour it completely falls flat (no pun intended
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I'm a big fan of the wipEout games and have owned all of them, but there's no way I'm paying 14 quid for roughly the equivalent of a single free download pack from wipEout Pure. If Sony want to get the mass market into paying micro transactions they need to be a lot more savvy about it than this.
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Erm... it's not a Wii...
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So positives :-
+ Reasonably nice looking for a £3.49 game
+ Lots of content (online modes, leaderboards and ability to save or download replays)
+ Landing game is fun
Negatives :-
- Formation game is shite
- Forced Sixaxis controls
- Online manual needs update to add useful info - like how to play
6/10
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RE: Landing on target
The method demo'ed in the tutorial is a little decptive. They come down to 0 altitude over the water and glide in from there. Most attempts at this by me usually ended up simply landing before the target. It is not very clear on what is required to glide along at 0 altitude. I did manage it once and I think it was achieved by not moving the pad at all. The other landing points don't work like this so well anyway so best to try and just land it.
My main tip is to check your altitude against the distance away and try and maintain the ratio. Easiest way to do this is to try and keep the distance = 2 x the altitude. So at 200m away you should be 100m up, 50m away 25m up etc. Adjust as necessary, i.e. if Altitude is too high then brake. Maintain with very small breaking moves. That way you are eventually in the right ball park when close to the target and then just cross fingers and plant it