PS3 "sometimes horrific, sometimes beautiful"
Says Ninja Theory boss.
Heavenly Sword developer Ninja Theory is generally pleased with the PlayStation 3 but admits it can be "an interesting ride" to develop for.
"The PS3 hardware is a bit like a journey into the Marianas trench," said Mike Ball, co-founder of Ninja Theory, speaking to Eurogamer. "There's lots to explore and the deeper you get the more varied the life forms - sometimes horrific, sometimes beautiful."
He added: "Personally I really love the SPUs as they have exceeded our performance expectations and we've got a lot of them to play with."
The comments come after Wednesday night's announcement that the PS3 will launch across Europe on 23rd March at a GBP 425 price-point. Something we hope you know by now.
NDAs have stopped most first party developers talking about the console, but Ball remains excited and optimistic about the future.
"Currently the machine offers a massive leap in gaming and multimedia performance. However, this is only the start of what will undoubtedly be an amazing evolution over the next few years as developers become more and more familiar with the hardware," he said.
Heavenly Sword is a third-person action title for PS3, which combines gorgeous set-pieces with hearty head-chopping sword-play. Sadly it's not confirmed as a European launch title for the console, but is expected in the first half of 2007.
"In summary, PS3 exploration is an interesting ride for developers and that can only result in amazing games for players," Ball concluded.
Have a gander at what we thought when we saw the game at TGS last year, or high-kick your way to Eurogamer TV for the TGS trailer.
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Comments (60) Latest comment 5 years ago
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Are you talking about the second coming?
So the PS3 is powerful?
Well...duh...
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Jez San is one of the directors but isn't involved day-to-day I don't think.
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Even John Carmack admitted that even with the asymmetrical design, the PS3 may have a slight technical edge over the 360, but at the cost of much increased complexity. He even said something like "this time around, none of the platforms sucks".
The bottom line? They're both great consoles. Get over it, fanboys.
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Well _yeah_, but that's not what Sony have been spouting for the last two years, is it? "we're twice as powerful, we're twice as powerful, wah wah wah"
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You can check the E3 2K5 presentation if you want probably swirling around the net somewhere.
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Sony PR: "Well, strictly as a games machine, our product is just about as powerful as the one our competition released about a year ago."
Somehow, I never see ANY salesman saying the truth. Wonder why?
I never really take the PR talk from either MS or Sony seriously. Do you?
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He-man versus the Snakemen, quite gnarly!...................hold on a minute!!! Are you one of the Snakemen?!
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Do you mean that the "2.18 teraflops of performance mentioned in EG's famous The Real Next Generation article was not part of Sony's E3 2005 announcement?
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if that goes on it will never be a matter of specs but till then enjoy ur 360s and Wiis
there is so much time to see what ll happen but then again RISE fanboys ( me included ) forums are so much more fun with us around lol
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.. That's the problem.. is it 425 pounds better?
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Over what exactly. Must be the Wii as it's certainly not the Xbox 360 as we now know.
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Sorry, but no. Someone 'exploring' a musiclal instument can lead to amazing music, but exploring processing equipment? I think not.
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I'm positive that Sony's E3 presentation back then they compared the 218GFLOP performance of Cell compared to what the Xenon had which was half and said the Cell was twice as fast --- keyword.
I think it was the media themselves that added 1.8TFLOP from the RSX on top of Cell as well as added the Xenos and Xennon and said "ZOMG PS3 has 2 times teh POWAH!!!
I'm not saying Sony didn't make the comparison but I'm sure the press made it out more than what Sony actually said.
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How romantic...
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"But the honest truth is that Microsoft dev tools are so much better than Sony's," he said. id intends to keep catching the PS3 project up with Xbox 360 development, and not the other way around.
None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one"
Again, his main complaints are: asymmetric design, and dev tools still not quite as good as those for the XBox360. However, he does state that the situation with the dev tools improved a lot when moving from the PS2 to the PS3. The sentence I quoted is a reference to that. He did mention - diplomatically avoiding to name the consoles - that the PS2 really was a complete nightmare to work with, but that the situation is not bad on the PS3.
My point is, that contrary to what some people like to believe:
1. He's not bashing or downplaying the hardware capability.
2. He stated that the PS3 dev tools are much better to work with than the PS2 ones.
Is this negative?
Or are the superior dev tools from the 360 - especially for developers who traditionally worked in the PC - the only thing that matters?
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WTF?!
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I didn't twist what he said into "the PS3 is better than the 360". But I hope you're not twisting what he said into "the PS3 is crap".
Oh, and I did read what he said, btw.
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Fair enough.
When I read the interview, I took the fact that MS supplies dev better devtools than Sony as granted, so there's no surprise if he says they're much better imo.
I was pleased to hear, however, that the PS3 devkits have evolved from the reputed mess they were on the PS2. He made this pretty clear in his G4 interview too.
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/lowers eyebrows
I personally think the dev tool situation mirrors the xbox live situation. With MS delivering on both these fronts Sony are forced to compete. Although they are behind in both aspects, they are improving compared to PS2 as stated by SeesThroughAll. Which can only be a good thing for competition between the two platforms.
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Xbox360 directx legacy vs PS3 assembly level coding
Xbox360 will easier to code because directx. Directx was for PC game developer to create game on multiple hardware specification. The issue with that, it just don't encourage game developers to access the hardware directly. For example: On Windows XP, a directx game will run on every directx support video card but the game won't take advantage of the each video card's strength.
PS3 & PS2 approach
No directx. Game developer are encourage to write the game from bottom up. All the way down to graphic card and possessor, using assembly level programming mix with some abstract coding. It's sure harder to write but the game developer has more control and optimizing the hardware performance. As time go by, developers will find more new ways to breakthrough performance bottle neck. For example PS2 Tekken Tag Tournament(First Generation PS2 game) vs Tekken 5(Year 2005)
P.S This comment is base on my knowledge from reading Game developer interview and variety of article on console game development. I never develop any console games for either Xbox or PS. If any game developers here has different opinion on this issues, please point it out to me with reference and support. I would love to hear it *v*
@myiagros Thanks. Tekken Tag
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Xbox360 directx legacy vs PS3 assembly level coding
Xbox360 will easier to code because directx. Directx was for PC game developer to create game on multiple hardware specification. The issue with that, it just don't encourage game developers to access the hardware directly. For example: On Windows XP, a directx game will run on every directx support video card but the game won't take advantage of the each video card's strength.
PS3 & PS2 approach
No directx. Game developer are encourage to write the game from bottom up. All the way down to graphic card and possessor, using assembly level programming mix with some abstract coding. It's sure harder to write but the game developer has more control and optimizing the hardware performance. As time go by, developers will find more new ways to breakthrough performance bottle neck. For example PS2 Tekken 3(First Generation PS2 game) vs Tekken 5(Year 2005)
P.S This comment is base on my knowledge from reading Game developer interview and variety of article on console game development. I never develop any console games for either Xbox or PS. If any game developers here has different opinion on this issues, please point it out to me with reference and support. I would love to hear it *v* "
a very well made point.
But i assume you were refering to Tekken 5 compared to Tekken Tag not Tekken 3, as Tekken 3 was a PS1 game.
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Now the reality sinks in as you actually write for the thing (hence his change in stance toward 360). It's all well and good creating a completely new chip layout but, as is often the case, the reality of it's use only hits you after the fact.
The cell is a good number cruncher (the beautiful that he talks about) and useless for AI branching stuff (the horiffic). The memory split (again horrific given xbox one showed how to do this right some years ago).
In about two years time when people finally figure out how to use the chip in a way that actually benefits games and not blue-ray movie playback, THEN you will see something amazing. Until then I'd simply save up some money really slowly. Incidentally the size of the machine will most likely shrink by then too!
Edit:
@Grandmaster
I take it you haven't seen the PS3 toolchain because, there isn't one. I'm not sure who keeps saying there is. I bet it isn't Sony themselves as they give you reams of documents and some libraries from IBM! You can get UE3 or roll your own on top of the libraries. Currently (and after seeing the price of UE3) most people roll their own!
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You know something we don´t know yet?
Or do you have actual concrete proof that the PS3 is not vastly superior to the 360? Or are you just eating up Microsoft PR release with benchmarks on shit that doesn´t matter in 3D games?
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One word. Gundam.
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I remember reading it in an interview with them in Edge months back.
It's good to know where all that cosmic PS3 power goes though isn't it
This game does look rather sexy though,and the PS3 is in desparate need of exclusives like this.
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Does anyone remember the amount of times Ive predicted that a Sony dev would come out with another "untapped potential" peice? It doesnt mean a right lot to anyone but Sony Fanboys(who might be a bit worried theyve been ripped off... which is never what anyone was trying to say... too expensive? yes). They should have ditched both blue-ray and cell and came out with a console that was right for the time at the right price, neither cell nor blue-ray are necessary in the grand scheem of things. Cell technology sounds interesting but we know they still didnt get the performance they needed(they should have waited till PS4 and matured the technology since there are still many things that fall short of your standard x86 and PPC CPUs). Blue-ray only has greater capacity to offer to gamers and devs... what good is that when you are reading and accessing at speeds far lower than previous DVD drives in your competitors products?
Heres how it is... the 360 is the cheaper, in someways more powerfull(yes Cell is the more powerfull CPU but a) Xenon isnt miles behind b) we dont know how real-world performance will fare... c) the SPUs arent as flexible as standard PPC cores, so how usefull to devs this "untapped potential" will be is up in the air... as Mr Carmack hinted) and easier to develope for along with having some of the best tools to develope with. 360 may always have this advantage in price and possibly performance(since devs will have an easier learning curve. This is not to say I think 360 will pown PS3 in sales(interesting though, would Xbox have sold at all if PS2 had an equal amount of processing power overall... perhaps stronger in some key areas? I doubt it but Sony has the "cool brand name" factor... Xbox had J.Allard, he almost pulled it off and EG love him for it but it wasnt enough)... MS are in a much stronger position(ALOT better) than last gen though and theres no denying it now.
PS3, 360 and Wii all have untapped potential, its annoying that Sony always takes this stance, "Oh our console has special utapped potential technology..." to make their hardware seem more special than it really is... has Nintendo, Sega or MS ever tried to use such nonsense? even though they could have the answer is NO.
edit: before anyone says it... yes I beleive Sony devs are always pressured to make comments like this(Kaz Hirai went around to the devs house personally with a Katana) unlike the majority of Pro 360 comments(Carmack has no association with MS and is a powerfull industry figure in his own right, what gain would he have choosing any sides? the same can be said of 3rd party devs on the list)
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Calgon, why is it you don't accept that the PS3 is not as bad as you want it to be?
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I on the other hand, see BlueRay as positive sign. It differentiate PS3 from other two products. If BlueRay took off,will give PS3 an significant advantage. For example: All new release Video rental support blueRay. When that happens, consumer would buy PS3 like DVD player today.
The movie Game
Sony Movies studio have made a number one hit movie every year for the past four years. Right now, it is most successful movie studio, has respect from studios and stars. Halo3 movies is in dead in the water, properly because of Sony movie studio's influence. In Contrast, MGS movie has smooth sailing. Sony studio has a huge movie collection and will deny share it library with M$. The coming MGS, Devil May cry and Spiderman 3 movies, will very likely support BlueRay.
The window opportunity
M$ don't own or control any movie studios and media companies. As time go by, it will harder for M$ to get the latest and best of content into the box. Plus Sony brand name and first party game support, it could give Sony a positive multiplying effect. M$ has to figure out an counter strategies quick and act before BlueRay movie arrive.
@Calgon
About BlueRay speed, Spinning speed in this case doesn't make it faster. BlueRay uses Blue Laser, which can get more data each read.
and John Carmack is over-rated. He is M$ guy by default.
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Not really, he is know for taking sides against MS in the OpenGL / Direct3D dillema.
EDIT:
Actually bothered reading the rest of your post. Are you doing astroturfing for Sony?
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the OpenGl/Directx was almost ten years ago. Carmack is over-rated.
Which part don't u understand?
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>>"But the honest truth is that Microsoft dev tools are so much better than Sony's," he said. id intends to keep catching the PS3 project up with Xbox 360 development, and not the other way around.
None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one"
Again, his main complaints are: asymmetric design, and dev tools still not quite as good as those for the XBox360.
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Well, I don't know where to begin. Quit a lot I disagree with in your post, but I will just stick to one glaring error.
"About BlueRay speed, Spinning speed in this case doesn't make it faster. BlueRay uses Blue Laser, which can get more data each read."
You are just plain wrong here. The read speed on the MS DVD drive is something like twice as fast as the read speed on the Blu-Ray on the PS3. This has nothing to do with "spindle speeds", but, rather, is a matter of KB/sec. This is well known and well documented.
edit: When I say "nothing to do with spindle speeds", I mean that I am only considering data throughput.
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Also access/seek times are not the same thing as transfer rates and equally important... this extra space might be used to help matters by duplicating all the content on the disc(GTA used this trick on the PS2... which is a game alot of Sony fanboys bring up for the arguement of disk space since it ended up using alot more disk space than most games of last gen, I dont think the xbox disk was the same... better DVD drive and added hard-drive) but even that isnt ideal(still worse than 360 even if all PS3 games use this method... the Oblivion devs have said as much).
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What did you repeat me for?
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"PlayStation 3 version of Oblivion that's sure to ignite fanboy ire"
[link url=http://www.joystiq .com/2007/01/17/ps3s-blu-ray-drive-speed-could-be-reason-for -oblivion-delay/
]http://ww w.joystiq.com/2007/01/17/ps3s-b...[/link]
Do you know what KB/sec mean? Well Documented? Can u give me one reference on BlueRay KB/sec? Because there is none.
"Quit a lot I disagree with in your post"
Which part do u disagree, can u give me an counter argument?
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tbh, even the best looking games looked shit to what the xbox or pc was showing at the same time so I don't really see your point. :/
Having said that, the ps2 did show some awesome graphics for what it could do.
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Xbox360 directx legacy vs PS3 assembly level coding
Xbox360 will easier to code because directx. Directx was for PC game developer to create game on multiple hardware specification. The issue with that, it just don't encourage game developers to access the hardware directly. For example: On Windows XP, a directx game will run on every directx support video card but the game won't take advantage of the each video card's strength.
PS3 & PS2 approach
No directx. Game developer are encourage to write the game from bottom up. All the way down to graphic card and possessor, using assembly level programming mix with some abstract coding. It's sure harder to write but the game developer has more control and optimizing the hardware performance. As time go by, developers will find more new ways to breakthrough performance bottle neck. For example PS2 Tekken Tag Tournament(First Generation PS2 game) vs Tekken 5(Year 2005)
P.S This comment is base on my knowledge from reading Game developer interview and variety of article on console game development. I never develop any console games for either Xbox or PS. If any game developers here has different opinion on this issues, please point it out to me with reference and support. I would love to hear it *v*
@myiagros Thanks. Tekken Tag
Apart from the fact that just about any system ever made supports asm or similar. And the dx on the 360 != dx on the pc.
I don't know about other programmers but using stuff like asm is preferable when it is relevant. Yes, it takes some more time, but it's better & more optimised (when writing for EmbSys it can result in a code that takes up half the size of others) than HL coding. I'm not a games coder (apart from the odd mobile game & xna) but I think that most games coders use asm or something similar at some point in their game on any platform.
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Having said that, the ps2 did show some awesome graphics for what it could do.
Exactly my point.
If Sony can transfer that type of mentality over to the PS3 then we have a winner.
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It did take almost a year before we saw the same thing with X360. It's something that simply happens with every new hardware, and esp. consoles. With Nintendo early adopters seem to always pay for crappy, big product design. If you wait a year or two, you seem to able to buy a more sleek and stylish version of the console.
Good things come to those who wait..
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I'll see your Gundam and raise you Chromehounds
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Xbox360's API is custom(of course they made sure porting to and from PC wouldnt be too difficult, XNA was all about that)... not only that its been described as paper thin(their best yet) which means less resources wasted(more efficient). Ideally this is what devs want something that makes their jobs easier(thats what they are for) yet doesnt comprimise on efficiency, from the comments given by the likes of John Carmack it sounds like theyve nailed it this time(its not restrictive so there are more benifits for using it than against it... it would be a waste to ignore it, this is one of 360s main advantages and one that a few Sony devs have said Sony is lacking... they could have atleast made more of an effort even though its unlikely they could match MS on the Software side).
Of course in 2 years Sony devs will have gotten the hang of Cell but 360 isnt going to stand still either(its got just as much "untapped potential" if not more... in other words theres just as much for 360 devs to learn and they should advance faster too) the PS3 will likely always be a step behind 360(these machines REALLY are evenly mached for the most part*no Cell wont ever make 360 games look miles behind if anything they will need it to keep up in some cases* yet PS3 devs are in for a tougher time, its always going to take them longer and cost them more). None of these arguements really matter anymore, we can let the games speak for themselves as time goes by and enjoy the ride as MS and Sony crack the whips on the poor devs every time they want to show "the real next-gen is here on our console".