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Prototype Preview

PlayStation 3 PC Xbox 360 Preview by Ellie Gibson

30 April, 2008

Page 1 of 2. Page 2 ->

It must take some nuts, showing off your brand new openworld game the week before the biggest openworld game in history launches. You know, the one that's set in a fictional version of New York, and features hundreds of optional side quests alongside a linear narrative, and revolves around a mysterious anti-hero who follows his own moral code.

Radical Entertainment's Chris Ansell has some nuts. He's presenting Prototype, an openworld game set in a fictional version of New York featuring hundreds of optional side quests, a linear narrative and a mysterious anti-hero etc. But as the demo gets underway it becomes apparent there are plenty of new ideas here, and enough key differences to suggest Prototype isn't just another GTA clone.

For starters, this version of New York has a lot more in common with the real thing than Liberty City. The different areas go by their proper names. Times Square looks like Times Square. There are no amusing parodies of familiar brands; there's a real advert for Nokia. But the biggest difference is that, unlike Liberty City, this New York is populated by enormous marauding mutants, homicidal maniacs infected by a mysterious virus, ruthless military operatives from an extra-special branch of the Special Forces and an awful lot of tanks.

'Prototype' Screenshot 1

But do you get to go on the Staten Island ferry like in Working Girl?

In the middle of it all stands Alex Mercer. Like so many of his fellow citizens he's been infected by a virus, but this particular strain has given him special shapeshifting powers. He can "consume" other people and take on their appearance and abilities. He can turn his body into a weapon - transforming his arm into a giant claw, for example, or causing huge spikes to burst out of the ground and impale anyone standing in the wrong place. And he has parkour-style movement skills, including the ability to run up buildings, jump between skyscrapers, glide for short distances and, best of all, skid along streets using dead bodies as human surfboards.

All this might be quite a laugh if Alex wasn't being hunted down by Blackwatch, the military force established especially to deal with the effects of the virus. And if he could remember who he was, and knew where his missing sister was, and why and by whom he's been infected. To find the answers Alex must consume people, thereby gaining access to their memories.

'Prototype' Screenshot 2

'Not a morality play,' says Radical. 'No kidding,' says world.

Ansell explains that when the game starts out New York is relatively peaceful and Alex has only learned to use a few powers. Later on martial law is introduced, and by the time you're into the third act it's a three-way war between you, the military and the infected. By now Alex should racked up enough evolution points to unlock a host of special abilities. These points are awarded for attacking enemies - you get nothing for killing the innocent, though there's always the option.

"It's an incentive system. If you go after the real enemies of the game, the military and the infected, you'll get evolution points," says Ansell. "But you can be bad if you want. With this game we're trying to create an anti-hero, someone who's not black or white. It's up to the user to determine the shade of grey. This is not a morality play; it's a power fantasy."

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Comments: 1-19 of 19 in total

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Tejstar
30/04/08 @ 13:06
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This game looks excessively violent, although very chaotic too (with a lot going on in-screen) judging by the latest vids. Let's hope they balance the game properly.
japstersam
30/04/08 @ 13:10
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looks pretty good :)
aldo_14
30/04/08 @ 13:13
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Prototype's not going to outsell GTA IV, but then neither would a game about Jade Raymond lezzing up with Jessica Alba and Jet out of Gladiators.

It would if the special edition included kleenex.

What's the release date for this game, anyways? EG says summer in all the previews / news stories so far but everywhere else has Autumn listed - or is one of those stupid financial quarter things.
captainrentboy
30/04/08 @ 13:14
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I've been liking the look of this one for months now, massive development fuck ups between now and release excluded, it'll be a definite buy for me.
Story sounds rediculous, but the action and parkour elements look fannytastic.
Bit let down by there only being 10hrs core gameplay though, from past experience, when developers say that, I can usually knock 2 hrs off that expected completion time.
Killerbee
30/04/08 @ 13:25
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a game about Jade Raymond lezzing up with Jessica Alba and Jet out of Gladiators

/pre-orders
Killerbee
30/04/08 @ 13:27
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Actually, this does look pretty good. I'm quite pleased they've decided to focus on the single player game because hopefully they can really polish that experience rather than spending effort on something many people who buy this will never play.
MightyMouse
30/04/08 @ 13:55
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More excited about this than about GTA, but probably in the minority on that one.
muscleblade
30/04/08 @ 13:55
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I will surely get this no matter what on day one. 10 hours sounds great.
hybridial
30/04/08 @ 14:00
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This will be a vastly better game than GTAIV. Because it'll be fun, not mind numbingly boring.
Gnort
30/04/08 @ 15:38
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@Muscleblade

I agree, 10 hours sounds great to me, if they're 10 good hours. I'm a bit put off by 40 hour+ epics, because even though I'd like to play them, I simply cannot commit that amount of time to a video game anymore.
Madder Max
30/04/08 @ 18:49
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hmmmm sounds like assasins creed with a few extra bits
DAL9000
30/04/08 @ 19:05
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I dunno, the 10-hours bit makes this look more like a rental than a purchase -- I'll probably get myself a three-day rental Friday night and spend a lazy weekend playin' Prototype.
Tomo
30/04/08 @ 22:43
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Most awesome conclusion ever.
Draqule
01/05/08 @ 07:59
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@Gnort

I have heard rumours that Prototype will contain features that will allow you to both pause the game and "save" your progress so you can come back to it at a later date. I'm hoping this will take off and the rest of the industry will follow suit.

edit: ;)
Edited 1 times, most recently on 01/05/08 @ 08:59
TheJuriel
01/05/08 @ 09:35
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I am SO waiting for this. GTA4 be damned, I wanted a Crackdown 2 - this is the kind of superpowered sandbox game I'm interested in.
Fluxx
01/05/08 @ 11:01
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@ MightyMouse
That makes two of us at least. : )
Skurmedel
01/05/08 @ 12:03
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Smörgåsbord!
Nova5lag
01/05/08 @ 14:09
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Jet out of Gladiators! \0/
rotmm
23/02/09 @ 13:10
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I dunno, I just can't see this being all that great. Radical Entertainment don't exactly have the highest quality back catalogue, with most titles residing firmly within the "mediocre" range.

Hope I'm wrong though.

I also suspect that Infamous is going to overshadow Prototype, platform exclusivity notwithstanding.

Comments: 1-19 of 19 in total

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