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Prototype Preview

PlayStation 3 PC Xbox 360 Preview by Ellie Gibson

30 April, 2008

Page 2 of 2. <- Page 1

But lots of games claim to be about forcing the player to face ethical dilemmas, and many of them offer choices no more complex than whether to give the beggar a quid or shoot his face off. How is Radical going to avoid such polarisation in Prototype? "By making every mission have way more choices," says Ansell. "Every minute there's the opportunity to choose left or right, as opposed to that big one moment every so often."

There's also plenty of choice when it comes to how you explore the gameworld and complete your missions. Prototype isn't a stealth game, Ansell says (several times), but you can focus on achieving objectives by disguising yourself as other characters. Take on the form of a military commander, for example, and you can walk amongst other soldiers untroubled, silently taking out each one out when the others aren't looking. Alternatively you can go bonkers, murdering everyone in plain sight and nicking helicopters and blowing everything up and not giving a toss who sees - playing the game as an all-action run-and-gun shooter, essentially. "Kind of like Dead Rising on crack," suggests Ansell.

'Prototype' Screenshot 3

Those big red dog-like things are called Brawlers. They're not really into fetching sticks.

Whichever style you adopt, you're bound to end up completing side missions as well as the main narrative quests. Bound to because even if you're the type of player who'd rather stick to the story, the side missions will come and find you. "From the moment you start playing the game, you can go anywhere. There are no invisible barriers or cubes of doom to lock you in. But obviously the missions are linear, so we gently push you to doing missions in certain areas. There's a linear progression," Ansell confirms.

"However, we want people to go and explore the full world as much as possible, so we've built a bunch of things we're calling events. These are little gameplay experiences that come to you. For example, you might be randomly walking through Central Park in between missions, and we'll script an event to come to you. You might be asked if you want to help the military round up three hunters, for example, and there will be specific benefits for doing that."

In addition to these events there are more than 200 target characters you can hunt down to find out more about Alex's backstory. This is another element of the game you can ignore, and once again the storyline's conclusion won't be affected by such decisions. "We do direct the story. We're trying to make it almost like a rollercoaster that's directed. We control the ending, but how you get there, how much you go and explore, how rich you make the story is up to you," explains Ansell. "That smorgasbord of choice is pretty important."

'Prototype' Screenshot 4

But do you get to take on the appearance and abilities of Sarah Jessica Parker?

Ansell reckons the core story will take you about 10 hours to complete, with another 10 hours of secondary missions available. You'll be doing it all on your own as Radical has abandoned plans for a co-op mode. "We were excited about the idea, and still are, but we decided to put all our effort into single-player," says Ansell. "Games like Mass Effect and BioShock have had great success with solid single-player, and we'd like to emulate that to make an amazing single-player game."

Will Prototype be amazing? It's certainly intriguing. The full range of Alex's powers has yet to be revealed and without going hands-on, it's hard to tell just how much freedom of movement you'll have as a player. Prototype's not going to outsell GTA IV, but then neither would a game about Jade Raymond lezzing up with Jessica Alba and Jet out of Gladiators. What's clear is that as far as openworld games set in fictional versions of New York go, Prototype is shaping up rather well.

Prototype is out on PC, PS3 and Xbox 360 this summer.

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Comments: 1-19 of 19 in total

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Tejstar
30/04/08 @ 13:06
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This game looks excessively violent, although very chaotic too (with a lot going on in-screen) judging by the latest vids. Let's hope they balance the game properly.
japstersam
30/04/08 @ 13:10
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looks pretty good :)
aldo_14
30/04/08 @ 13:13
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Prototype's not going to outsell GTA IV, but then neither would a game about Jade Raymond lezzing up with Jessica Alba and Jet out of Gladiators.

It would if the special edition included kleenex.

What's the release date for this game, anyways? EG says summer in all the previews / news stories so far but everywhere else has Autumn listed - or is one of those stupid financial quarter things.
captainrentboy
30/04/08 @ 13:14
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I've been liking the look of this one for months now, massive development fuck ups between now and release excluded, it'll be a definite buy for me.
Story sounds rediculous, but the action and parkour elements look fannytastic.
Bit let down by there only being 10hrs core gameplay though, from past experience, when developers say that, I can usually knock 2 hrs off that expected completion time.
Killerbee
30/04/08 @ 13:25
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a game about Jade Raymond lezzing up with Jessica Alba and Jet out of Gladiators

/pre-orders
Killerbee
30/04/08 @ 13:27
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Actually, this does look pretty good. I'm quite pleased they've decided to focus on the single player game because hopefully they can really polish that experience rather than spending effort on something many people who buy this will never play.
MightyMouse
30/04/08 @ 13:55
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More excited about this than about GTA, but probably in the minority on that one.
muscleblade
30/04/08 @ 13:55
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I will surely get this no matter what on day one. 10 hours sounds great.
hybridial
30/04/08 @ 14:00
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This will be a vastly better game than GTAIV. Because it'll be fun, not mind numbingly boring.
Gnort
30/04/08 @ 15:38
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@Muscleblade

I agree, 10 hours sounds great to me, if they're 10 good hours. I'm a bit put off by 40 hour+ epics, because even though I'd like to play them, I simply cannot commit that amount of time to a video game anymore.
Madder Max
30/04/08 @ 18:49
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hmmmm sounds like assasins creed with a few extra bits
DAL9000
30/04/08 @ 19:05
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I dunno, the 10-hours bit makes this look more like a rental than a purchase -- I'll probably get myself a three-day rental Friday night and spend a lazy weekend playin' Prototype.
Tomo
30/04/08 @ 22:43
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Most awesome conclusion ever.
Draqule
01/05/08 @ 07:59
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@Gnort

I have heard rumours that Prototype will contain features that will allow you to both pause the game and "save" your progress so you can come back to it at a later date. I'm hoping this will take off and the rest of the industry will follow suit.

edit: ;)
Edited 1 times, most recently on 01/05/08 @ 08:59
TheJuriel
01/05/08 @ 09:35
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I am SO waiting for this. GTA4 be damned, I wanted a Crackdown 2 - this is the kind of superpowered sandbox game I'm interested in.
Fluxx
01/05/08 @ 11:01
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@ MightyMouse
That makes two of us at least. : )
Skurmedel
01/05/08 @ 12:03
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Smörgåsbord!
Nova5lag
01/05/08 @ 14:09
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Jet out of Gladiators! \0/
rotmm
23/02/09 @ 13:10
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I dunno, I just can't see this being all that great. Radical Entertainment don't exactly have the highest quality back catalogue, with most titles residing firmly within the "mediocre" range.

Hope I'm wrong though.

I also suspect that Infamous is going to overshadow Prototype, platform exclusivity notwithstanding.

Comments: 1-19 of 19 in total

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