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Prototype Preview

Xbox 360 PC PlayStation 3 Preview by Ellie Gibson

11 September, 2007

We’re bored of parkour. Yes, it's very impressive, all that dedication and skill and hours spent doing forward rolls in car parks. But now it's everywhere, from James Bond films to poor quality videogames, and what was once edgy and exciting is now dull. It's like when Madonna started doing krump in her videos, or Mr T started selling Snickers, or Riverdance appeared on Eurovision.

So when Radical Entertainment begins a demo of its new game by explaining it's all done in a "hyper-parkour style", it's hard to get excited. Until, that is, we're shown the main character running up 100-storey Manhattan buildings and bounding across rooftops as if they're trampolines. Taking a slow motion dive back to earth, he circuits Times Square by leaping from car roof to car roof, the action unfolding at an incredible pace. It's a lot more exciting than watching someone do a handstand on a bannister.

Power play

'Prototype' Screenshot 1

Having finished his tea, Alex decided it was time to get on with a bit of morphing.

This is Prototype, the upcoming third-person action adventure from the studio behind The Simpsons: Hit and Run and Scarface. An original brand set in New York, Prototype stars Alex Mercer, a man left with the aforementioned wall-running and rooftop-jumping skills, among others, from a viral infection not even Lemsip Max could remedy.

Of course, it's not the first time a videogame character has been able to do this sort of thing. In Crackdown you could leap buildings in a single bound, for example. Prototype also shares Crackdown and GTA’s free-roaming structure, including the ability to commandeer vehicles. Obviously mindful of similarities to its accomplished peers, Radical’s seeking to differentiate its baby by also allowing the player to commandeer characters. By eating them.

The technical term is "consuming DNA", apparently. This means you absorb all the memories of your unfortunate lunch, helping you solve the mysterious riddle of the mysterious origins of your mysterious virus. More interestingly, you can also morph your physical appearance to look like the person you've just consumed. Best of all, you acquire all their knowledge and skills.

Nutritional value

'Prototype' Screenshot 2

Helicopters are useful for dropping chemicals onto the local populace as well as getting around.

To demonstrate this, we're shown how you can use one of your super-jumps to leap into a helicopter. You climb into the cockpit, kick one pilot out and eat the other, acquiring the ability to fly. You can then zoom freely round the city taking potshots at enemies below.

Or you might consume the DNA of a commanding officer. Adopt their appearance and, providing you don't do anything that might make people suspicious such as running up a skyscraper, the officer's colleagues won't spot the difference. You can then do anything the officer could - like ordering an air strike on a military base - with no questions asked.

Alex’s shape-shifting abilities extend beyond adopting the appearance of others, as the virus also gives victims the power to mutate their own bodies. You can morph your forearms into giant claws or hammers, for example. There are also defensive morphs, such as full body armour in the form of armadillo-like plates.

Each morph has a subset of special moves attached. We're shown how slamming a giant claw onto the ground will send huge spikes shooting upwards, impaling enemies and sending vehicles flying into the air. There's a slot system which lets you combine powers so you can use offensive and defensive morphs simultaneously.

Brawl or nothing

'Prototype' Screenshot 3

The spikes move is useful for blocking paths as well as destroying enemies.

Naturally, these super-human abilities give you an advantage over the army, although helicopters and tanks are definitely a force to be reckoned with. Humans are the least of your worries, unfortunately. Brawlers are creatures who have also been infected by the virus so, like Alex, they can run at high speeds, perform huge jumps and destroy with ease. They can't control the virus, they're extremely aggressive and they’re everywhere.

What with the brawlers, the army and you, there's a three-way war going on in New York. Brawlers release tension by smashing everything to pieces. The army’s fighting to get them under control, and is becoming increasingly alarmed at Alex’s penchant for eating people. Top all that with your mission to find out where the virus originated, and you’re all set up for what could be a very promising stab at citywide eating/murdering/adventuring.

Vantage point

'Prototype' Screenshot 4

Not much carnage going on right now, but experience suggests it won't be long.

The environment knits it all together. Alex affects Prototype’s persistent world with his actions, but can also turn its organic nature to his advantage. For example, if you're under attack by brawlers you can lead them to the army and the two sides might attack each other. The distraction could leave you free to escape.

The "living, breathing" world concept is also key to Prototype's online co-op mode. As in Crackdown, you and your partner don't have to be within sight of each other during play, or even in the same part of the city. One of you might be flying helicopters in the north while the other takes out tanks in the south. Acting together does bring distinct advantages, however, as you can combine powers to perform special moves.

We're not shown the co-op mode during the demo, but it's possible to get a sense of the environment’s nature when we see Alex positioned atop a Times Square skyscraper. From here he has an amazing view of both the city and the carnage in the streets. Dozens of battles are being fought, smoke and explosions are everywhere, people are running round screaming while brawlers hurl cars into the air and army helicopters fire rockets. It's highly impressive.

Even more so when you consider that Prototype isn't out until next summer, and, according to Radical, it's only 20 per cent complete. It's rare to see a game looking this good at such an early stage. We’d like to know more, such as how the mission structure works, how many more powers Alex has and how the game will balance them against your enemies, but we’re out of time. We do know parkour would be a lot more interesting if it involved eating people. If only all prototypes were this promising.

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Comments: 1-32 of 32 in total

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TwistidChimp
11/09/07 @ 10:33
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Sounds marvelous. Especially since crackdown 2 ins't happening.
dirigiblebill
11/09/07 @ 10:36
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I like the hoodie-meets-Alien stylings of the protagonist.

Hug THAT, Cameron.
souljacker2000
11/09/07 @ 10:38
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This sounds like my kinda game... bring it on i want it now, bitches
Darkedge
11/09/07 @ 10:42
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"what was once edgy and exciting is now dull. It's like when Madonna started doing krump in her videos, or Mr T started selling Snickers, or Riverdance appeared on Eurovision."

Err was any of that ever 'edgy and exciting'? Riveredance??? wtf?

Anyway, any chance of some REAL screenshots not just concept art/renders? I mean you were shown a demo but the shots in this article a blatantly not the real thing.
Madafunkola
11/09/07 @ 10:43
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As long as they don't colour "Alex" green and palm it off as an Incredible Hulk movie tie-in, I'm pre-ordering this one NOW!
Killerbee
11/09/07 @ 10:44
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Sounds extremely promising. I just hope that the vision is realised in the actual game - to get from '20% complete' to 'out next summer' sounds like a fairly tall order...
Fitzmogwai
11/09/07 @ 10:47
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Never mind the game - what all this about "an original brand set in New York"?

Take the suit off and walk away before it's too late.
asphaltcowboy
11/09/07 @ 10:48
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Sounds cool, would like to see it in motion!
threefortrouble
11/09/07 @ 10:59
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Although, the game still in a early development stage, it sounds extremely promising.

Looking forward to it later next year.
Saladin
11/09/07 @ 11:17
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It sounds like what Crackdown set out to achieve, though it fell at the last hurdle. Hopefully, this will be better.

On a side note, did anyone else think of the T1000 when it mentioned "eating" people and taking on their form?
zsinj
11/09/07 @ 11:26
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So, a bit like Sylar from Heroes then?
Paukl
11/09/07 @ 11:31
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Those screenshots are lovely, this game's certainly got my attention.

Just please, no more orbs. Stuck on 482 on Crackdown and I can't get involved in something like that agin. I just...can't.
foamy
11/09/07 @ 11:33
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I have 497. How cool is that? :|
Rirekon
11/09/07 @ 11:34
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Sounds awesome, please deliver!
captainrentboy
11/09/07 @ 11:35
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This does look and sound quite bloody awesome, there was a big feature for it in an Xbox mag a while back, and there were screen shots galore in that, and like this preview says, it's all looking surprisingly sexy so early in its development.
SimonM7
11/09/07 @ 11:40
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Parkour is bringing platforming back to games - elevating them (literally) above simple one-plane shooting/stabbing people in the face. If anything we should embrace its popularity and ride the benefits to greater, more dynamic gaming experiences. Freedom in a significant sense - not simply "I can run over people if I want!".
Shanucore
11/09/07 @ 11:45
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"You can then do anything the officer could - like ordering an air strike on a military base - with no questions asked."

Hahahahahaha!

But, yes, this does sound good. Even if eating random people contradicts my "do no evil" / "do as little murderous slaughter as possible" approach to games.
andromeda
11/09/07 @ 11:53
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all sounds very silly to me
konstantinos
11/09/07 @ 11:54
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http://www.firingsquad.com/media/gallery...

feast your eyes, ladies and gents...

cheers...
S.J.Rogers
11/09/07 @ 11:58
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@ konstantinos

Thanks, it looks great..!
Krusty
11/09/07 @ 12:01
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Sounds brilliant, bring it on...
Dr.Gash
11/09/07 @ 12:09
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Sort of like Crackdown meets Messiah with Parkour on Stimulants.... I think I've got a stiffy.
SBfistfun
11/09/07 @ 12:26
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Parkour?

How about get a fucking job rather than "playing out" as I used to call it.


/grumbles, lights pipe
Schiraman
11/09/07 @ 12:29
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Sounds great.
Wayne
11/09/07 @ 13:02
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This excites me.
bioreit
11/09/07 @ 15:27
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Blimey Miss Gibson, been a wee while since I saw your Dundee-hatted profile picture atop a Eurogamer item!

Much as I hate parkour and the twats that practice it, the game looks cool. Like Crackdown, but taking the comic-book style away from the slightly shiny look and feel and dumping it into a more Gaiman-esque universe.
bioreit
11/09/07 @ 15:31
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@ Paukl

Consider yourself lucky mate - I'm on 499. FOUR-NINE-NINE!

Finding that last one is driving me crazy! Especially as the previous 16 I found by accident within an hour (was replaying through some of the bosses - must have skipped merrily through a bit too quick first time around).
Scimarad
11/09/07 @ 17:02
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I'm cautiously excited about this one. Just as long as freedom doesn't = no structure.
Diabeu
11/09/07 @ 18:10
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sounds like Crackdown meets Messiah, works for me
Kenny-
11/09/07 @ 18:10
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I've... I've got a stiffy... Seriously this game looks AWSOME!
L0cky
11/09/07 @ 20:00
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'Parkour is bringing platforming back to games'

Prince of Persia is older than Parkour.

Platform games brought Parkour to 'going out to play'.
alkeygs01
13/09/07 @ 09:56
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made by the hulk ultimate destruction people.....day 1

Comments: 1-32 of 32 in total

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