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Prototype Hands On

Xbox 360 PC PlayStation 3 Hands On by Ellie Gibson

23 February, 2009

Page 1 of 2. Page 2 ->

What's your idea of a fun day out in New York? Strolling down Fifth Avenue? Taking a carriage ride through Central Park? Visiting all the places you've seen in the movies? Or running up the side of a skyscraper, elbow-dropping a giant mutant from 50 storeys up, consuming the DNA of a helicopter pilot and punching a tank?

There's a lot of tank-punching in Prototype. There's also a lot of skyscraper-scaling, elbow-dropping, DNA-consuming, sprinting, leaping, climbing, gliding, grabbing, throwing, smashing, punching, stabbing, strangling, shooting, slicing people in half and using corpses as surfboards. At no point do you get to visit the Seinfeld diner or Ross's apartment.

But you do get to see New York as you've never seen it before, or at least since you last saw I Am Legend. "It's a really interesting and unique story," says Activision brand manager Steve Fuller. No it isn't. It's about a young male protagonist who wakes up in a research institute with no idea how he got there, who he is or why he has loads of nutty powers all of a sudden.

He sets about exploring a post-apocalyptic American city which has become infected by a mysterious virus, overrun with homicidal mutants and ruled by ruthless military operatives. As our hero battles to discover the truth about his origins, he begins to uncover a mysterious consipiracy about the mysterious figure who holds the mysterious key to the mystery of the mysterious virus. This story will need a really big twist to make it interesting and unique. Like, it turns out the virus can be cured by eating Soleros, or the mysterious mastermind is Greg Evigan from My Two Dads.

'Prototype' Screenshot 1

In your rusty FACE.

We'll have to wait for the finished game to see if Radical Entertainment has managed to work in either of those twists. In the meantime, the nice man from Activision who can't have seen many films or played a lot of videogames is here to guide us through a playable demo of Prototype.

The excerpt we're about to play, he explains, is taken from a point about three-quarters of the way through the story. At this point there are a huge number of mutants, or "infected" as they're officially known, causing havoc in the city. There are also plenty of Black Watch operatives knocking about. Luckily our hero, Alex Mercer, has by now developed his mysterious powers to a significant degree.

From the moment the demo begins, the scene is one of absolute chaos. Dozens of civilians stream across Times Square, running, screaming and frequently bleeding. Big fleshy monsters roar and bellow as they attempt to smash up, tear down, rip apart and/or eat everything in the immediate vicinity. Soldiers clad in black uniforms blast away with massive guns, failing to show concern for who gets caught in the crossfire. Tanks rumble, helicopters whirr, smoke billows, fire rages and great scarlet jets of blood spray in every direction.

'Prototype' Screenshot 2

"Hi, I'm not feeling too good, I thought I'd work from home today."

In the midst of all this disarray and devastation, you can just make out the spot where Carrie and Mr Big had the fight about the hat. But more importantly, there stands Alex Mercer. Controlling him takes a little getting used to - not because it's fiddly, but because Alex is able to move around with more speed, ease and freedom you might be used to from your average most third-person action-adventure hero.

Much has already been made of the fact Prototype takes inspiration from parkour. It's not the first game to do so, but that inspiration is manifested here in quite a different way. There's no worrying about the environmental context or trying to judge precisely how much of a run-up you need or ensuring you get the timing of jumps exactly right. Press the right trigger and Alex runs. The longer you hold it down, the faster he runs. He runs over cars. He runs along walls. He runs over houses, across roofs and right the way up the sides of ginormous skyscrapers. Whatever direction you send him in, whatever obstacles he comes up against, he just keeps on running.

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Comments: 1-33 of 33 in total

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Dr.Mott
23/02/09 @ 12:44
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This looks really interesting, but I agree with the end points of this. Are they not showing them off because they're bad? Let's hope not.
VandelayIndustries
23/02/09 @ 12:57
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"At no point do you get to visit the Seinfeld diner...."

No sale then :(
zuljin
23/02/09 @ 12:59
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Lol, I was reading... Spotted the reference to Friends and Sex and The City, and instinctively asked myself whether it was an Ellie article!

Ah stereotypes :)
sanctusmortis
23/02/09 @ 13:03
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I think it's become a bit of a given that plot is the first thing to die in these games, so fingers crossed the controls felt intuitive enough and the attacks meaty enough for this to be a definite buy.
glaeken
23/02/09 @ 13:05
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It''s looking like this has the best bits of Crackdown and Just Cause combined. Fingers crossed on this one.
Coughthulu
23/02/09 @ 13:08
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"There's no fear of suddenly plummeting back down at any given moment because you've run out of steam, or hit a curved surface, or come up against the wrong kind of window."

I'm just a bit worried that this control scheme is sounding a bit like the new PoP. Don't get me wrong, I enjoyed it, but it felt like you were more like a passive observer than an active player when you didn't have to worry about getting any timing right.

Hopefully this won't be the case.
Matt_82
23/02/09 @ 13:18
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if you've played hulk: ultimate destruction i think you'll know what to expect. every video i've seen gives the impression that this is simply hulk with better graphics and loads of blood. i'm happy with that because hulk was a riot.

it's nothing like prince of persia. you don't fear falling because mercer will be able to cling onto any surface, not just certain ones. besides, you just smash into the ground when you do fall anyway.
Venkman90
23/02/09 @ 13:24
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Sounds like fun if they include an unlockable sandbox mode, rack up as many messed up kills as possible and the like. Trying to shoehorn a plot into games like this can be a turn off.
Unclebenny
23/02/09 @ 13:34
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I agree, it does sound like hulk ultimate destruction, which is no bad thing. I might go as far to say that its a good thing.... I think I will.
Its a good thing
Look slike it could be a good game, as long as they dont screw up like a lot of the spiderman games do and actually give you lots of interesting side quests. The taking over peoples body thing, is also something i hope is exploited properly and isn't just used during missions. Perhaps you could take over the body of a young boy whose father was mudered by men in black cars and solve the mystery through a combination of martial arts, fork lift truck driving and caring for a kitten...... No wait.....

Either way, looking forward to this.
UltimateWarrior
23/02/09 @ 13:37
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The overall tone of this article is very downbeat about this game. It seems nothing has impressed the writer enough to get them excited. Reading between the lines it seems like quite a harsh preview. Kinda gives you the feeling after reading this that the finished game might not be all it's cracked up to be.
ps3owner
23/02/09 @ 13:42
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so? is this alex bloke invincible then?! I think I've missed the part where there is any proper opposition. sounds to me like a huge rampage and nothing else?!

muscleblade
23/02/09 @ 13:43
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Im a bit in the dark with this one. Is it good or not? Have too wait for reviews i guess.
HuggyAtHome
23/02/09 @ 13:46
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1up were slating this demo session last week because it was so restrictive - the poweres on show were handed out one at a time and there was no sesne of playing the actual game, just a series of specific test cases for each power/ability.

If the lead character is so powerful, where does the challenge come from?
kangarootoo
23/02/09 @ 13:46
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"It seems nothing has impressed the writer enough to get them excited. Reading between the lines it seems like quite a harsh preview. Kinda gives you the feeling after reading this that the finished game might not be all it's cracked up to be."

Reading between the lines, that you discovered by reading between the lines. The only thing missing here is a crystal ball and a frog ;)

I recall seeing a developer diary about this a while back, and it made for painful watching. Not because the game content looked bad, but because it was just full of devs pretending they were rockstars and so on (uttering nonsense such as "When you put a mind like mine in a situation like this, you can ONLY get innovation").

That said, the actual gameplay is what matters and this makes it sound a lot more promising than the dev diary. So hurray.
kangarootoo
23/02/09 @ 13:53
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"If the lead character is so powerful, where does the challenge come from?"

The very question that often makes designers sigh when confronted with the possibility of working on a Superman game :)
Gearskin
23/02/09 @ 13:58
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He can be killed. HULK was tougher, and Ultimate Destruction was an awesome game

Based on that games strength alone... this will rock. I mean have you seen the gameplay footage? Looks insane and much more impressive than Imfamous.
Rash'
23/02/09 @ 14:26
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this game just seems like a poor man's Infamous. the graphics seem bland and flat. could be wrong but i've not seen anything to suggest otherwise.
Rirekon
23/02/09 @ 14:36
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So Crackdown but even more awesome? Yes please!
farticusmaximus
23/02/09 @ 15:02
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Infamous looks decidedly drab and boring compared to Prototype, which would appear to be all kinds of awesome rolled up neatly into the form of a fusion-powered kilometer-long baseball bat, with which you can smack new york upside the head.
Rash'
23/02/09 @ 15:07
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farty, as i said i could be wrong, either way i have a choice between the two. ;o)
farticusmaximus
23/02/09 @ 15:43
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@Rash'

I too have the choice. However, as every PS3 game I played so far has been a huge let-down I can't really see Infamous wowing me to the point I feel the need to buy a console to play it on.

Rash'
23/02/09 @ 15:54
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farty, come now. the choice you have as a biased diluted fanboy is whether to buy Prototype or not.
farticusmaximus
23/02/09 @ 15:59
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@Rash'

I've always been a multi console owner. As soon as some worthwhile games are released on the PS3 I'll buy, simple as.
zuljin
23/02/09 @ 16:02
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farticus in ps3gameisshitwithouthavingplayedit shocker.
Rash'
23/02/09 @ 16:03
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farty, what ever you say man. it must the rest of the world that's wrong... not you.
farticusmaximus
23/02/09 @ 16:26
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@Rash'

Not the rest of the world, about half the PS3 owning populace which really isnt al ot of people. The game playing half, not the blu-ray player half of course.
Rash'
23/02/09 @ 16:31
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farty, lol! you really are quite diluted.
farticusmaximus
23/02/09 @ 16:32
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@Rash'

It's true, I do drink a lot of water...
Derblington
23/02/09 @ 18:47
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I'd love this to be really good, but I reckon it'll be largely shit with moments of promise.
MMJoe
23/02/09 @ 19:53
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Man, I really hope the virus is cured by eating Soleros.
Pastici
23/02/09 @ 19:56
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If its just a an HD Hulk I'll be happy, carsurfing was great fun in that game.
dingo75
24/02/09 @ 11:51
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I also wonder about how you could fuck up something in that game given all those powers you seem to have...
Wait and see I guess.
Razz
10/05/09 @ 01:40
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"farty, come now"

:'D

/is 4 years old

Comments: 1-33 of 33 in total

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